v0.5.2
8
Commits
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d5bd74570f |
Rename the project to FieldCraft
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family, docs and licences. No compatibility shim: no files of the earlier name exist. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm |
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0899587127 |
MCP server: modelcraft-cli mcp (headless or bridged), read/write roots, end-to-end analysis over MCP (#48)
* io: read and write roots that confine an automation client's file access Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: every file a command reads or writes is checked against the session's roots Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: headless pictures of a session (model, geometry, deformed shape and contours) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * mcp: MCP server over stdio with headless and connected backends, roots and caps Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * cli: modelcraft-cli mcp [--connect ADDR | --headless] with automation read and write roots Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * mcp: end-to-end analysis of a corpus part over MCP (open, tet mesh, define, solve, probe, render) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: MCP server (docs/mcp.md), Claude Code setup, roots; architecture, README, roadmap, attribution Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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bf325bb234 |
Craft-family shell, native file dialogs, samples and one-click Solve (#46)
* Native file pickers, background opening, drag and drop and recent files Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as Services so the UI crate stays portable and tests answer them). Files open on a copy of the session in a worker thread and replace it only on success; files dropped on the window or named on the command line open the same way. A recent-files list, an unsaved-changes prompt, Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Samples and one-click Solve: results reachable from the window file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and frequency steps, the bar impact) in place of the model; solve.run solves every step in order. Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them (asking first over unsaved changes); Solve runs in the background like a file opening and the Results tab comes up. --sample [parts|cantilever|impact] on the command line. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline The window now follows SolidCraft's and VectorCraft's layout and themes: - title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search, theme, help), the model's document tab and the version; integrated under the macOS traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs); - workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed with their milestone; panels collapse, then go into a » menu, when narrow; - the browser: geometry and mesh with eye toggles, definitions with counts, results; - no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line; - the context panel on the right only with context: the command form, results controls, the selected definition's properties with Edit and Delete; - navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom with undo positions; - SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette). Menus and the search are view state (ui.set {menu, palette}), so captures show them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Shell polish, docs and licences Menus painted as the family's (flat File menu with recent files, decks and samples), the legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has, offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover, solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Title bar mark from the application icon; fluid steps and domains in the shell The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as SolidCraft draws its mark; the window keeps its title-bar flags after the rebase. solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Simplify: cached per-frame data, one command per timeline roll, workspace setters - Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache used to clear on every size change and rasterise again). - Opening a model or recovering one starts from an empty session instead of copying the current one; the replaced session is freed off the window thread. - Element counts, timeline items, search results and the selected definition's properties are cached until what they show changes; timeline tooltips are built on hover; long lists in properties are summarised. - edit.undo and edit.redo take a count: a timeline click is one command. - solve.run dispatches on the step's procedure (no string round trip) and reports its name. - The workspace and tab change together through UiState::select_tab/select_workspace (ui.set {workspace} alone now sticks); no per-frame syncing. - One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title bar's actions as an enum, dead code removed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Title bar: Solve and tools at the right end; no traffic-light inset in full screen The owner's feedback on the title bar: Solve, search, theme and help sit at its right end before the version; on macOS the left group (mark, name, quick actions) moves into the traffic lights' room in full screen, where there are none, and back when leaving it. The layout is a pure function (bar_layout) tested for both states, narrow windows and custom caption buttons. ui.fullscreen {on} for agents. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Caps labels in Inter SemiBold egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the workspace switcher and its menu, menu headings, the browser header, the context panel's headers and the Solve label were thin, especially in the light theme. They now use a label font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md), with egui's fonts as fallback, installed with the theme on the live and offscreen contexts. theme::label_font falls back to the default font until the family is bound (fonts take effect from the next pass), so nothing can panic. Panels widen to their label's longest word. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: regenerate features.md after rebase Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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4e4d19b88c |
feat: application icon family (a meshed bracket) drawn with VectorCraft (#37)
cargo xtask app-icon computes an isometric L bracket with a bolt hole and a structured hexahedral mesh (O-grid around the hole), draws it with vectorcraft-cli and writes icon.svg/png, small-size artwork, the iconset, icns, ico, an Icon Composer ModelCraft.icon (floor grid Default/Dark, part, mesh) and its actool Assets.car. The desktop app uses the 256 px export as its window icon, falling back to eframe's default if it cannot be decoded. Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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a292212b67 |
Toolbars for every capability, VectorCraft icons, coming soon for planned ones (#20)
* feat(engine): capability catalogue — every toolbar entry, ready or coming soon, and docs/features.md Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * feat: 98 toolbar icons drawn with VectorCraft from recipes (cargo xtask icons), attributed Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * feat(ui): toolbar of tabs and panels from the catalogue, VectorCraft icons recoloured per theme, coming-soon entries greyed with their milestone; ui.toolbar Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * refactor: ready entries are their command; one tooltip; tabs and panels as catalogue runs; icon cache per theme and size; ui.toolbar read-only Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: roadmap notes the toolbar and icons Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * feat(ui): deck entries run deck.write with their format, ready when the writer is in FORMATS; file and edit entries; compact and collapsed panels instead of scrolling Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: features page after the Nastran writer (#24) made its deck entry ready Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: features page after the LS-DYNA writer (#25) made its deck entry ready Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * feat: solve.static, solve.frequency and solve.probe on the toolbar (Solve and Results tabs) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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2d99a8571c |
The .modelcraft file, undo/redo on the journal, atomic saves and autosave recovery (M3) (#21)
* modelcraft-io: the .modelcraft file (modelcraft/1), atomic writes, autosave storage A stored ZIP of a manifest (format tag, geometry sources with SHA-256, part sizes and hashes), the model definition as stable pretty JSON, the mesh and geometry tags in a compact binary part, and the journal one command per line. Reading caps every size, checks every checksum and replays the model through its checked methods. Model::without_mesh and empty mesh fields left out of the model's JSON; geometry::read_file. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: undo/redo on the journal, file.open/save/save_as, autosave and recovery CommandSpec gains a kind: Model commands are journalled and become undo steps; Session commands (file.*, edit.*) manage the session. Undo history is bounded by steps and estimated memory. Geometry sources are recorded with content hashes and reopened on file.open (missing or changed files are warnings). Desktop app autosaves every 30 s and reports recoverable models; Ctrl/Cmd+Z and Shift+Z/Y undo and redo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: the .modelcraft format, undo history, roadmap and parity status Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * simplify: shared path parameter, one load path for open/recover, history accounting in History Session commands skip the per-command model copy; saved revision is an Option; journal written from borrowed entries and read without an intermediate tree; backups copied by the file system; recovery lock and error helpers; geometry file wrappers use read_file. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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3c1485d83a |
Desktop app: egui/wgpu viewport, model tree, commands and control channel (#9)
* render: display data from the FE model, orbit camera and CPU rasterizer modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid elements, shells, element edges, line elements, nodes), the orbit camera and a CPU rasterizer with PNG output for headless snapshots, adapted from SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and SolidCraft's patched egui-wgpu from the pinned rev. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: sample model script (a hex8 block and a tet4 cube) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport (lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom, standard views and fit; model tree; commands panel generated from the registry with a JSON parameter form; status bar; control request handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft: eframe window, --sample, --control PORT loopback JSON-lines server. Adapted from SolidCraft's ui-egui and app. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * THIRD-PARTY-LICENSES: the desktop app's dependencies Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: control protocol, desktop app in architecture, roadmap and attribution Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * render: simplify the display mesh (sorted face keys over maps, no unused fields) Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges are deduplicated by sort, and each element's corners are looked up once. Drops the unused `element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and hoists the line colour out of the raster loop. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders A mesh with a few million boundary triangles made one vertex buffer larger than the device's max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the device limit, and all are drawn. A device error handler logs errors and shows them in the status bar instead of panicking. The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of range instead of clamping it; the CPU viewport fits a large window into the limit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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b64ec3f698 |
ModelCraft foundation: workspace, quality gates, FE model, command engine, geometry boundary
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm |