* mesh: boundary surface preparation (weld, manifold and orientation checks, exact self-intersection, feature edges) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: mesh.surface.check on an open design's body or an imported surface Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: struct-init the test session Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * surface: weld at an absolute distance too; the engine welds CAD tessellations at twice SolidCraft's linear tolerance Faces of a SolidCraft tessellation carry their own copies of shared boundary points, which agree only to within the kernel's tolerance (up to ~2e-6 mm on the test corpus). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: surface preparation in the literature survey, architecture and roadmap Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * surface: simplify after review - The weld distance travels with the mesh (SurfaceMesh::weld_distance, set by Shape::tessellate), so every consumer welds a tessellation correctly without opting in. - Exact tests are infallible on predicates::orient2d_projected (shared with generic_orient2d), and compute each vertex's plane side once per pair with an early reject. - One Box3 for the weld, the BVH and shells; a Half struct for edges; the weld's two lookups share one loop, with chained grid cells; cached normals for feature edges; shared parameter helpers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * corpus: boundary surface preparation as a corpus stage 20 of 21 parts are valid boundaries with their expected genus; cross-cylinders' tessellation has cracks and flipped triangles where its two intersection curves meet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
ModelCraft
An open-source, clean-room CAE modeling application in pure Rust: geometry to analysis-ready finite element models, with robust tetrahedral and hexahedral meshing, solver decks for Abaqus, Nastran and LS-DYNA, and its own linear static and modal solver. Desktop, browser and AI agents drive the same commands.
Status: early. The workspace, quality gates, the FE model, the command engine and the geometry boundary (SolidCraft's kernel and tessellator) are in place; meshing is next. See ROADMAP.md.
Build
cargo xtask ci # fmt, assets, licences, layers, clippy, tests, wasm
cargo run -p modelcraft-cli -- commands # every command and its parameters
cargo run -p modelcraft-cli -- run script.json # run a command script
Rust 1.95 or later, with the wasm32-unknown-unknown target for cargo xtask ci.
Documentation
- Architecture: crates, layers and the meshing pipeline
- Libraries and licences
- Contributing and agent instructions
License
Dual-licensed under MIT or Apache-2.0, at your option. Notices are in NOTICE; third-party licences in THIRD-PARTY-LICENSES.txt.
ModelCraft is an independent project, not affiliated with, sponsored or endorsed by Dassault Systèmes, MSC Software, Siemens or Ansys. Abaqus, Nastran, MSC Nastran, Simcenter Nastran and LS-DYNA are trademarks of their owners and are named only to describe file compatibility.