Files
OneCAD-Simulation/AGENTS.md
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25defdc0ec docs: solver literature survey; explicit, EOS, lattice Boltzmann and FSI milestones (#17)
Owner decisions 2026-10-13: own solvers beyond linear (explicit dynamics with equations of state,
lattice Boltzmann CFD, fluid-structure interaction; blast fluids after), flow first; published
reference values allowed as a tagged benchmark suite beside the analytic gate; GPU backends
deterministic per device and checked against the bit-exact CPU path; layered crates (fem kernels,
solvers, fsi). ADR 0001 lists the GPL-family solver codes (Palabos, OpenFOAM, ...) and the
readable references.


Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 16:09:07 -04:00

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# ModelCraft — instructions for agents
ModelCraft is a clean-room, open-source, pure-Rust CAE modeling application: it turns geometry
into analysis-ready finite element models (volume meshes, materials, sections, boundary
conditions, loads and steps), writes them as Abaqus input, Nastran bulk data and LS-DYNA keyword
decks, and solves linear static and modal problems with its own solver. It targets the
pre-processing done today in Abaqus/CAE, Nastran pre-processors and LS-PrePost, and aims to beat
them on meshing robustness, speed, openness and agent control.
Siblings with the same conventions: `../solidcraft` (parametric CAD, Fusion-class), and the
storytold Craft apps (`storytold/cadcraft`, `vectorcraft`, `photocraft`, …). Code adapted from
them (MIT OR Apache-2.0) is noted in ATTRIBUTION.md.
## Product name
ModelCraft everywhere: crates `modelcraft-*`, binaries `modelcraft` and `modelcraft-cli`,
`.modelcraft` models, `MODELCRAFT_*` environment variables, docs, CI and packaging.
## Start every session here
1. Read `ROADMAP.md` (milestones, what is next) and your task.
2. `docs/architecture.md`: crates, layers, the meshing pipeline.
3. `docs/adr/`: library decisions (what we may depend on, what is rejected for licence reasons).
4. Meshing work: `docs/meshing/literature.md` (the papers each algorithm comes from).
## Never crash
People trust ModelCraft with their models; a crash loses their work. **This outranks feature work.**
- **No panics in non-test code:** no `unwrap()`, `expect()`, `panic!`, `unreachable!`, `todo!`,
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`).
- **Errors are `Result<T, E>`** through the crate's error type and `?`. An unfinished feature
returns an error ("not supported yet: …"); it never panics.
- **Input-derived numbers are hostile** (command parameters, model files, solver decks,
control-channel input): `get()` not `[i]`, finite checks, caps on sizes and loop counts.
- **Bound every iterative algorithm.** Mesh refinement, smoothing, untangling and solver
iterations have explicit iteration and element-count caps and report when they stop early.
- **SolidCraft calls are guarded:** everything that calls `solidcraft-kernel` goes through
`solidcraft_kernel::guard` inside `modelcraft-geometry`, which turns a panic into an error.
- **Last-resort guard:** `Session::execute` runs every command under `catch_unwind`; an error or
an escaped panic restores the model and reports `EngineError`.
- **Prove it:** every crash fix lands with a regression test (see `hostile_params_never_panic`).
- Every production crate root carries
`#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]`.
## Non-negotiables
- **Independent.** Behaviour is designed from public documentation, published papers, general
CAE conventions and user feedback. Never copy another product's code, icons, artwork, help
text, element or material libraries, templates or examples.
- **No commercial CAE products.** Agents must not drive, script, automate or extract data from
commercial CAE or meshing products (Abaqus, MSC/NX/Simcenter Nastran, LS-DYNA, LS-PrePost,
HyperMesh, ANSA, Femap, Patran, ANSYS, …): no test data, measurements, decks, results or ids
produced with them. Deck formats come from the vendors' publicly available reference manuals;
we write our own descriptions and our own examples, never copy manual text or example decks.
- **Expected values are analytic.** Reference tests compare with closed-form solutions (patch
tests, beams, plates, Lamé cylinders, Kirsch plates, natural frequencies, wave and shock
solutions) and with mesh invariants (positive Jacobians, conserved volume, watertight
boundaries). A separate **benchmark** suite may compare with reference values published in
papers (lid-driven cavity, Schäfer–Turek, Turek–Hron, Taylor bar), each tagged with its source;
the analytic suite is the gate. Never values produced with a commercial product.
- **Algorithms come from papers.** Meshing and solver methods are implemented from published
papers and theses, cited in the module docs and in `docs/meshing/literature.md`.
- **Never read, copy or link GPL/LGPL/AGPL code**: TetGen, CGAL, Gmsh, Netgen, CalculiX,
Code_Aster, OpenRadioss, Elmer, deal.II, FreeFEM, Salome, OpenFOAM — don't even read their
sources. Permissively licensed code (MIT, BSD, Apache-2.0, MPL-2.0) may be read for reference;
anything adapted is noted in ATTRIBUTION.md with its licence.
- **Assets — absolutely essential.** ModelCraft contains **no iconography, images, fonts or
artwork from commercial CAE products — ever.** Icons are original artwork made with VectorCraft:
commit the editable `.vectorcraft` source beside the exported SVG/PNG. Any file asset must be
original or openly licensed and **must have a row in ATTRIBUTION.md** (`cargo xtask assets`
enforces it). Screenshots of commercial software are never committed.
- **Test geometry is our own.** Meshing and solver test parts are built with SolidCraft and
committed as recipes (scripts or designs) that regenerate them; analytic shapes are generated in
code. No public CAD datasets (ABC, MAMBO, Thingi10K, GrabCAD) and nothing made in a commercial
CAD or CAE product.
- **Everything is a command.** User-visible behaviour = a command in `crates/engine/src/cmd/*`
(`CommandSpec`: our own dotted, lower-case id `<area>.<thing>[.<variant>]` such as
`mesh.node.add` or `mesh.tet.generate`, never another product's keyword; label; params doc;
JSON `run`) + tests. The UI, scripts, CLI and control channel all reach the same commands.
- **Programmatic calls never open dialogs.**
- **Layering** is enforced by `cargo xtask layers` (`docs/architecture.md`): L0 `model` → L1
`geometry`, `mesh`, `fem`, `decks`, `render` → L2 solvers (`solver`, `explicit`, `lbm`) → L3
`fsi` → then `doc`, `io`, `engine`, UI and apps above (the layer table is renumbered when the
first solver crate lands). Nothing below L5 depends on egui/eframe/winit/wgpu/rfd. **Only
`crates/geometry` may use `solidcraft-*`.**
- **Determinism.** The same input gives the same mesh, deck and CPU solver result, bit for bit, on
every platform: no hash-order iteration into output, no thread-count-dependent results. GPU
solver backends (wgpu, f32) are the one exception: deterministic per device, and checked against
the CPU reference within a stated tolerance.
- **Robust geometry.** Meshing decisions (orientation, in-sphere, intersection) use exact or
adaptive-precision predicates, never a bare floating-point sign.
- **Units.** The model is unit-consistent and never converts (the user picks e.g. mm, t, s, N,
MPa); geometry from SolidCraft is in millimetres. Z is up.
- **Rust only.** **Never break wasm**: everything below the apps builds for
`wasm32-unknown-unknown` (`cargo xtask wasm`, part of `cargo xtask ci`).
- **Quality gates:** GitHub CI runs `cargo xtask ci` (fmt, assets, licences, layers, clippy -D
warnings, tests, wasm) on every PR; don't run the full gate locally. Before pushing: `cargo fmt
--all`, `cargo check` the touched crates, and run the tests you added or changed. Commit after
each working step (a layer that compiles with its tests passing), not one big commit per PR.
- **Publishing**: `origin` is github.com/jyviko/modelcraft. Changes land through pull requests:
branch, push, open a PR, let CI run, then `gh pr merge --squash` when green. Rebase onto `main`
(never merge `main` into a branch); never force-push `main`. Never commit `plan/`,
`.agent-files/`, `worktrees/` or `target*/`; check `git ls-files` before pushing.
## Running
- `cargo run -p modelcraft-cli -- commands` lists every command with its parameters.
- `cargo run -p modelcraft-cli -- run script.json` runs a script (a JSON array of
`{"command", "params"}`) and prints the model summary.
- `cargo run --release -p modelcraft -- --sample --control PORT` opens the desktop app with the
sample model and a control channel on `127.0.0.1:PORT` (docs/control-protocol.md). For UI work,
look at the result: `ui.screenshot {path}` (needs a presented frame) or `ui.render {path}`
(CPU render, no window needed), then read the PNG.
- Build with `CARGO_TARGET_DIR=<repo>/target`. Parallel agents: separate target dirs, one
worktree each.
## Roadmap
`ROADMAP.md` (committed) tracks milestones. Update it whenever a milestone task lands.