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OneCAD-Simulation/docs/architecture.md
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6c36f5b2ad Planar all-quad meshing: size fields, TFI mapped meshes, free quad mesher (M5 base) (#18)
* Planar all-quad meshing: size fields, TFI mapped meshes, free quad mesher, planar quad validity

- modelcraft_mesh::size: SizeField trait, division counts, graded polyline division, per-loop parity
- modelcraft_mesh::quad: transfinite (Gordon-Hall) mapped meshes of four-sided regions; free
  all-quad meshes of polygons with holes on prescribed boundary nodes (half-resolution CDT with
  Ruppert refinement, Lee-Lo recombination, uniform split, smart Laplacian plus
  Freitag-Plassmann untangling), exact validity gate on every element
- modelcraft_mesh::quality: Robinson aspect ratio and skew for quads, exact planar quad validity

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* quad mesher: true-boundary guard for Steiner points, untangling by corner area, parity retry, recombination quality floor; I-beam and perforated plate tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: quad meshing papers (B7), roadmap M5 and M2, architecture pipeline step

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* quad mesher: simplify (shared corner and validity helpers, vertex rotation helper, guard decoupled from the CDT, verify inside the CDT, non-allocating final gate)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 16:15:54 -04:00

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# Architecture
ModelCraft turns geometry into finite element models, writes them for the solvers engineers
already use, and solves linear problems itself.
```
SolidCraft B-rep ──tessellate──▶ boundary surface ──▶ volume mesh ──▶ FE model ──▶ Abaqus .inp
(solidcraft-kernel) (welded, watertight, tet (Delaunay) materials, Nastran .bdf
face-tagged) hex (core goal) sections, LS-DYNA .k
BCs, loads, ──▶ own linear
steps solver
```
## Crates and layers
`cargo xtask layers` enforces the table in `xtask/src/layers.rs`: a crate may depend only on
crates in strictly lower layers.
| Layer | Crate | Role | Status |
|---|---|---|---|
| L0 | `modelcraft-model` | Solver-neutral FE model: nodes, elements by label; materials, sections, sets, BCs, loads and steps as they land. Knows no file format. | started |
| L1 | `modelcraft-geometry` | The only door to SolidCraft: opens `.solidcraft` designs (rebuilt from their timeline, bodies with persistent face names), B-rep bodies, measures, tessellation into a face-tagged `SurfaceMesh`; face-tagged 3MF files read into the same type without the kernel (docs/formats/tagged-mesh.md). No SolidCraft type in its API. | started |
| L1 | `modelcraft-mesh` | Surface preparation (weld, watertightness, feature edges), robust predicates, Delaunay tetrahedralization and refinement, Voronoi-based optimization, hex meshing, quality metrics. | started |
| L1 | `modelcraft-solver` | Element formulations, assembly, sparse linear static and modal solution. | planned |
| L1 | `modelcraft-decks` | Abaqus input, Nastran bulk data and LS-DYNA keyword readers and writers, to and from `model`. | planned |
| L1 | `modelcraft-render` | Display data without a GPU dependency: the visible faces, element edges and nodes of a model, the orbit camera, a CPU rasterizer for headless snapshots; contour maps later. | started |
| L2 | `modelcraft-doc` | The document: geometry, mesh, model, results, history. | planned |
| L3 | `modelcraft-io` | `.modelcraft` files, result files. | planned |
| L4 | `modelcraft-engine` | Commands (`CommandSpec`), `Session::execute` with rollback and the panic guard, scripts. | started |
| L5 | `modelcraft-ui-egui`, `modelcraft-mcp` | Desktop UI (egui + wgpu viewport, model tree, commands, status bar) and control channel requests (docs/control-protocol.md); MCP server. | ui started |
| testkit | `modelcraft-testkit` | Test tooling, a dev-dependency only: the meshing test corpus (`tests/corpus/*/recipe.json`, analytic shapes) and its runner (`cargo xtask corpus`). | started |
| apps | `modelcraft`, `modelcraft-cli`, `modelcraft-web` | Desktop, command line, browser. | desktop, cli started |
Rules beyond the layer order:
- Nothing below L5 uses egui, eframe, winit, wgpu or rfd.
- Only `modelcraft-geometry` uses `solidcraft-*`, pinned by rev in the workspace `Cargo.toml`.
SolidCraft's `[patch.crates-io]` (its fixed truck crates) does not reach dependents, so the
workspace repeats it from the same rev; bump both together. The same goes for SolidCraft's
patched `egui-wgpu` (MSAA clamped to what the device supports, 1x on OpenGL adapters, so the
desktop app's 4x never fails pipeline validation at start).
- Everything below the apps builds for `wasm32-unknown-unknown`.
- `modelcraft-geometry`'s non-default `scripts` feature builds designs from SolidCraft command
scripts (`script_design`, through `solidcraft-engine`) for the test corpus; the library opens
designs without it.
## Meshing pipeline
1. **Boundary surface.** SolidCraft tessellates each body; every triangle carries its B-rep face,
so feature edges and face-based loads and BCs survive meshing. Faces of an opened design also
carry SolidCraft's persistent names (`F2:side:l4`, from the feature and sketch curve that made
them), so a load on a named face follows it when the design is edited and opened again.
Bodies of components are placed in the world through their occurrences (one body per
placement), as SolidCraft displays and exports them.
2. **Surface preparation** (`modelcraft-mesh::surface`, `mesh.surface.check`). Weld the tessellation's per-face
vertex copies (at twice SolidCraft's linear tolerance), check the surface is closed, manifold, consistently and
outwardly oriented (voids inwards) and free of self-intersections (exact triangle–triangle tests), and find
feature edges (face boundaries, sharp dihedral angles). Defects come back located by triangle, vertex and
position.
3. **Tetrahedral meshing.** Bowyer–Watson Delaunay on Shewchuk's adaptive predicates (symbolic
perturbation for degeneracies), boundary recovery by the robust constrained Delaunay method of
Diazzi et al. 2023 (implicit Steiner points on indirect predicates, gift-wrapping fallback), so
every boundary triangle and its B-rep face tag survives. Then constrained Delaunay refinement to a
size field, ODT smoothing interleaved as in Tournois et al. 2009, and the Klingner–Shewchuk 2007
improvement schedule against slivers.
4. **Hexahedral meshing (the core).** Octree/grid dual all-hex first, the one family that meshes
any input validly (Livesu et al. 2021 dual schemes, Pitzalis et al. 2021 refinement, Gao et al.
2019 feature projection and padding, Garanzha et al. 2021 untangling). Then hex-dominant by tet
recombination (Pellerin et al. 2018), then polycube (DualCube labelling) for blocky parts;
frame-field/integer-grid-map methods stay research. Validity uses a certified trilinear Jacobian
check (Marschner et al. 2020), not corner Jacobians alone.
5. **Structured hex and face meshing.** Faces get all-quad meshes on shared, prescribed edge
nodes (`modelcraft-mesh::quad`): transfinite interpolation for four-sided faces (Gordon and
Hall 1973), and for free faces a half-resolution constrained Delaunay triangulation,
recombination (Lee and Lo 1994) and one uniform split that lands on the boundary nodes, then
smoothing and untangling; every quad is checked with exact predicates. One `SizeField` trait
(`modelcraft-mesh::size`) sets interior sizes and edge divisions, with even counts per loop.
Mapped and swept hex build on these face meshes.
6. **Quality.** Scaled Jacobian, aspect ratio, dihedral angles; every generated mesh is checked
for positive Jacobians and conserved volume before it reaches the model.
## Commands
Every user-visible action is a `CommandSpec` in `crates/engine/src/cmd/<area>.rs` with a JSON
form. `Session::execute` clones the model, runs the command under `catch_unwind`, and restores
the model on an error or a panic; commands that changed the model are journalled, so the
journal replays as a script.
## Test corpus
Meshers are measured on our own parts (`docs/adr/0001-libraries.md`, test geometry). Each part is
a SolidCraft command script in `tests/corpus/<name>/recipe.json` (the file `solidcraft-cli run`
takes, plus a `corpus` object with its categories and, when it has one, its closed-form volume)
with a one-line `README.md`; analytic shapes (sphere, torus, cylinder, thick-walled pipe, plate
with a hole) are generated in code. `modelcraft-testkit` runs a recipe in SolidCraft's engine,
saves the design and opens it through `open_design`, the path a person's design takes, so no
geometry is stored. `cargo xtask corpus` (a release build of the testkit's `corpus` binary)
builds every part, tessellates it and runs each stage of `modelcraft_testkit::runner`, writing
docs/meshing/corpus.md. A mesher joins by implementing `runner::Stage` (its columns, and a run
over the part's tessellated surfaces) and adding itself to `runner::stages()`.