forked from 1b-agent/fieldcraft-upstream
* geometry: open .solidcraft designs, rebuild them and keep persistent face names open_design(bytes) reads a design (container or JSON) with solidcraft-io, rebuilds its timeline with solidcraft-doc and returns its bodies; each Shape carries SolidCraft's persistent face names by B-rep face index, so a face keeps its name through a parameter edit. sample::plate_design builds a parametric test plate in code. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: geometry.open, geometry.bodies and geometry.tessellate The session holds the open design (shared, restored on a failed command, journalled when it changes). Hostile-params coverage includes non-files, missing files, oversized paths and extreme tolerances against an open design. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: opening SolidCraft designs in the architecture and roadmap Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * geometry: open_design_file reads through SolidCraft's bounded file access; simplify The engine's hand-rolled capped read is replaced by open_design_file, which uses solidcraft_io::vfs::read (refuses non-regular files before opening, works on the browser's in-memory files). Drops the duplicate size check, simplifies the sample sketch and the design-change test in Session::execute. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
4.9 KiB
4.9 KiB
Architecture
ModelCraft turns geometry into finite element models, writes them for the solvers engineers already use, and solves linear problems itself.
SolidCraft B-rep ──tessellate──▶ boundary surface ──▶ volume mesh ──▶ FE model ──▶ Abaqus .inp
(solidcraft-kernel) (welded, watertight, tet (Delaunay) materials, Nastran .bdf
face-tagged) hex (core goal) sections, LS-DYNA .k
BCs, loads, ──▶ own linear
steps solver
Crates and layers
cargo xtask layers enforces the table in xtask/src/layers.rs: a crate may depend only on
crates in strictly lower layers.
| Layer | Crate | Role | Status |
|---|---|---|---|
| L0 | modelcraft-model |
Solver-neutral FE model: nodes, elements by label; materials, sections, sets, BCs, loads and steps as they land. Knows no file format. | started |
| L1 | modelcraft-geometry |
The only door to SolidCraft: opens .solidcraft designs (rebuilt from their timeline, bodies with persistent face names), B-rep bodies, measures, tessellation into a face-tagged SurfaceMesh. No SolidCraft type in its API. |
started |
| L1 | modelcraft-mesh |
Surface preparation (weld, watertightness, feature edges), robust predicates, Delaunay tetrahedralization and refinement, Voronoi-based optimization, hex meshing, quality metrics. | started |
| L1 | modelcraft-solver |
Element formulations, assembly, sparse linear static and modal solution. | planned |
| L1 | modelcraft-decks |
Abaqus input, Nastran bulk data and LS-DYNA keyword readers and writers, to and from model. |
planned |
| L1 | modelcraft-render |
Display data (meshes, contour maps) without a GPU dependency. | planned |
| L2 | modelcraft-doc |
The document: geometry, mesh, model, results, history. | planned |
| L3 | modelcraft-io |
.modelcraft files, result files. |
planned |
| L4 | modelcraft-engine |
Commands (CommandSpec), Session::execute with rollback and the panic guard, scripts. |
started |
| L5 | modelcraft-ui-egui, modelcraft-mcp |
Desktop UI, control channel and MCP server. | planned |
| apps | modelcraft, modelcraft-cli, modelcraft-web |
Desktop, command line, browser. | cli started |
Rules beyond the layer order:
- Nothing below L5 uses egui, eframe, winit, wgpu or rfd.
- Only
modelcraft-geometryusessolidcraft-*, pinned by rev in the workspaceCargo.toml. SolidCraft's[patch.crates-io](its fixed truck crates) does not reach dependents, so the workspace repeats it from the same rev; bump both together. - Everything below the apps builds for
wasm32-unknown-unknown.
Meshing pipeline
- Boundary surface. SolidCraft tessellates each body; every triangle carries its B-rep face,
so feature edges and face-based loads and BCs survive meshing. Faces of an opened design also
carry SolidCraft's persistent names (
F2:side:l4, from the feature and sketch curve that made them), so a load on a named face follows it when the design is edited and opened again. - Surface preparation. Weld coincident vertices, check the surface is closed, manifold and consistently oriented, find feature edges (face boundaries, sharp dihedral angles).
- Tetrahedral meshing. Bowyer–Watson Delaunay on Shewchuk's adaptive predicates (symbolic perturbation for degeneracies), boundary recovery by the robust constrained Delaunay method of Diazzi et al. 2023 (implicit Steiner points on indirect predicates, gift-wrapping fallback), so every boundary triangle and its B-rep face tag survives. Then constrained Delaunay refinement to a size field, ODT smoothing interleaved as in Tournois et al. 2009, and the Klingner–Shewchuk 2007 improvement schedule against slivers.
- Hexahedral meshing (the core). Octree/grid dual all-hex first, the one family that meshes any input validly (Livesu et al. 2021 dual schemes, Pitzalis et al. 2021 refinement, Gao et al. 2019 feature projection and padding, Garanzha et al. 2021 untangling). Then hex-dominant by tet recombination (Pellerin et al. 2018), then polycube (DualCube labelling) for blocky parts; frame-field/integer-grid-map methods stay research. Validity uses a certified trilinear Jacobian check (Marschner et al. 2020), not corner Jacobians alone.
- Quality. Scaled Jacobian, aspect ratio, dihedral angles; every generated mesh is checked for positive Jacobians and conserved volume before it reaches the model.
Commands
Every user-visible action is a CommandSpec in crates/engine/src/cmd/<area>.rs with a JSON
form. Session::execute clones the model, runs the command under catch_unwind, and restores
the model on an error or a panic; commands that changed the model are journalled, so the
journal replays as a script.