* geometry: open .solidcraft designs, rebuild them and keep persistent face names open_design(bytes) reads a design (container or JSON) with solidcraft-io, rebuilds its timeline with solidcraft-doc and returns its bodies; each Shape carries SolidCraft's persistent face names by B-rep face index, so a face keeps its name through a parameter edit. sample::plate_design builds a parametric test plate in code. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: geometry.open, geometry.bodies and geometry.tessellate The session holds the open design (shared, restored on a failed command, journalled when it changes). Hostile-params coverage includes non-files, missing files, oversized paths and extreme tolerances against an open design. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: opening SolidCraft designs in the architecture and roadmap Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * geometry: open_design_file reads through SolidCraft's bounded file access; simplify The engine's hand-rolled capped read is replaced by open_design_file, which uses solidcraft_io::vfs::read (refuses non-regular files before opening, works on the browser's in-memory files). Drops the duplicate size check, simplifies the sample sketch and the design-change test in Session::execute. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
ModelCraft
An open-source, clean-room CAE modeling application in pure Rust: geometry to analysis-ready finite element models, with robust tetrahedral and hexahedral meshing, solver decks for Abaqus, Nastran and LS-DYNA, and its own linear static and modal solver. Desktop, browser and AI agents drive the same commands.
Status: early. The workspace, quality gates, the FE model, the command engine and the geometry boundary (SolidCraft's kernel and tessellator) are in place; meshing is next. See ROADMAP.md.
Build
cargo xtask ci # fmt, assets, licences, layers, clippy, tests, wasm
cargo run -p modelcraft-cli -- commands # every command and its parameters
cargo run -p modelcraft-cli -- run script.json # run a command script
Rust 1.95 or later, with the wasm32-unknown-unknown target for cargo xtask ci.
Documentation
- Architecture: crates, layers and the meshing pipeline
- Libraries and licences
- Contributing and agent instructions
License
Dual-licensed under MIT or Apache-2.0, at your option. Notices are in NOTICE; third-party licences in THIRD-PARTY-LICENSES.txt.
ModelCraft is an independent project, not affiliated with, sponsored or endorsed by Dassault Systèmes, MSC Software, Siemens or Ansys. Abaqus, Nastran, MSC Nastran, Simcenter Nastran and LS-DYNA are trademarks of their owners and are named only to describe file compatibility.