FreeCAD .FCStd and Rhino .3dm files open, insert and drop like STEP and IGES:
cadmpeg (Apache-2.0, pinned =0.6.1, native builds only) detects the format,
decodes it under its service resource caps, validates the model and writes it
as STEP AP214, which becomes an Import feature in a new component named after
the file, with the up and names options.
Only the fcstd, rhino and step codecs are compiled in (no default features).
ACIS is left out: cadmpeg's sat codec is a ShapeManager stream decoder.
native_cad.rs is the single importer seam. Self-made FreeCAD and Rhino box
fixtures, hostile-input, ZIP-bomb and cap tests, engine tests for the
component path; the browser build reports these formats as not supported.
A note under design format 23 says an Import's file can name these formats.
Co-authored-by: Jacob Oursland <jacob.oursland@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
glTF files open, insert and drop like 3MF/STL/OBJ: a component named after the file, the node tree as nested rigid components, repeated meshes as occurrences, metres to mm, Y up turned to Z up by default (up: z keeps axes), materials as PBR appearances. Bounded, hostile-input tested reader; no new persisted data. Closes#1505.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Imports become components: a STEP assembly's tree as nested components (#1386)
Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a
design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI
and MCP) now comes in as a new component named after the file, with its Import
feature inside it. A STEP assembly's products become nested components; a part
placed more than once is one component with an occurrence per placement, and
the Import feature skips the file's later copies (`skip`, format 21 note). The
contents are held as one rigid group (rigid joints, glyphs hidden); moving an
inner part is refused until component.unlock ("Unlock Contents") releases it.
Y up turns the import's component. Replies report component, component_name
and occurrence. Undo is one step; designs with loose imports are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keep an import's rigid group hidden when the window loads the file in the background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Import instances' skip list is format 22: format 21 ships in 0.12.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Catalog entries for Unlock Contents
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
One docked Save as mesh dialog replaces Export STL / 3MF / 3MF with face tags, with an optional Send to slicer that lists the slicers installed on this machine. Engine: file.save_mesh and file.slicers; the Convert Mesh dialog goes (mesh.convert and the MeshConvert feature stay, so existing designs open). Strings in all catalogs; screenshots in the PR. Checked on main + this branch: cargo check --workspace, the engine slicer/mesh/file tests, the UI catalog and menu tests and scenario s14 (the one local colour-token failure is epaint's TexturesDelta panic, which main shows on this machine too).
file.insert_step and doc.open on a STEP file take `up` (turn a Y-up file so its up is +Z) and `names` (names for the imported bodies). The MCP tool and the app's control requests pass them through; an import without them works as before. Tests in the kernel's STEP reader, the engine, MCP and the file-load UI; docs/step-import.md and docs/mcp.md describe both.
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
Session::replace_design keeps auto_project when file.new, doc.open and doc.recover swap in another design, and the UI keeps it across tabs, adopt and the last-tab close. Regression tests in engine (sketch_project) and ui-egui (documents).
A design with components and joints exports as a URDF robot description (file.export to .urdf, the MCP export tool, solidcraft-cli run --out, File > Export URDF...). It writes one binary STL per component in metres, links with mass, centre of mass and inertia from material density, and maps rigid, revolute, slider, cylindrical, pin-slot, planar and ball joints to URDF joints or short chains. Loops, broken joints and loose parts are reported as warnings. Options: mesh_prefix, effort, velocity. Docs in docs/urdf.md.
Agent tool calls (MCP, and bridged control requests carrying allow_paths) reach files only in the open design's folder (strictly inside home or the temporary folder, not in a hidden folder, and never its hidden files), the app's recovery folder, the server's private scratch folder and each --allow-path; --allow-any-path lifts the limit. Paths are resolved first, so .. and symlinks that lead out (including a save through a link, #845) are refused. On Windows, UNC, device, NT, verbatim non-drive, drive-relative, alternate-stream, reserved-device and 8.3 short-name paths are refused before any file system call, and the resolved path must be on a local drive. doc.recovery_discard and doc.recover {discard} delete only real recovery entries. Docs: mcp.md, control-protocol.md, README.
The loading box was a full-window modal whose backdrop covered the custom title bar. It is now a light overlay under the title bar, so dragging, snapping, resizing and the window buttons keep working during open, import and recovery. The timeline rebuild shows feature N of M, and Cancel or Esc stops it at the next feature (solidcraft_doc::progress). Recovery restore now runs off the window thread too. A control or MCP doc.open or import is answered once the file is in and doesn't block frames; edits sent meanwhile wait their turn. The web build still opens in place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
component.insert_design adds a component holding another design's solid bodies, linked to its file (stored relative to the assembly once saved). component.update_links reads the linked designs again, component.break_link keeps the bodies and forgets the file, and component.links lists them. Links are saved under format 16; an older build keeps the bodies and drops the link.
Fixes#533
A save with cache: true also stores a small bounded PNG thumbnail (240 × 150, at most 256 KiB, keyed to the exact document) made from cached meshes only. Home uses it when its local picture is missing, without rebuilding the design; ordinary saves and downloads still omit it. Closes#303.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Hidden bodies, occurrence placements, sketches and origin items are saved with the design and come back when it is reopened. Visibility is still not an undo step, but hiding or showing something now counts as an unsaved change. Additive field under format 16. Fixes#531.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Refs #303. file.save / file.save_as can store a warm native geometry cache (cache: true, off by default) keyed to the document hash, app version and adapter revision. Opening shows a bounded preview from it until the rebuilt session replaces it. Any cache failure counts as a miss.
Fixes#374. Feature replies gain created_bodies: the bodies the new feature made, apart from the ones it changed or that were already there. Documented in the execute tool description and docs/mcp.md.
* fix: name an untitled design after its file on save and open
Design tabs all read "Untitled" because a design's name only ever came
from file.new. Saving a design still under the default name now names it
after the file (bracket.solidcraft -> "bracket"), and opening a file whose
stored name is the default shows its file name. Names chosen by the user
are kept. The rename is part of the save, so it is not an undo step and
does not leave the design marked as changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
* test: expect the file's name after saving an untitled design
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The control channel read each request with no length cap, so a client sending
gigabytes without a newline made the server thread allocate until the process
was killed. Read lines against the 16 MiB cap the MCP server already uses, now
one shared constant, answer a longer one with an error and close; close a
connection after eight lines that are not JSON, serve at most sixteen
connections at once, and run at most sixty-four queued requests per frame so a
flood cannot starve drawing.
Every file command checked the size with the metadata and then read to the end.
A character device such as /dev/zero reports a length of 0, so the cap passed
and the read was unbounded; a FIFO blocked the calling thread, which over the
control channel is the thread drawing the window. vfs::read now takes the
caller's cap, refuses anything that is not a regular file before opening it,
re-checks on the handle to close the window between the two, and reads no more
than the cap plus the byte that proves it was exceeded. Callers pass the limits
they already had, and the recovery read and the CLI's own reads go through it
too. `solvecraft-cli eval /dev/zero` and a FIFO now fail at once instead of
never returning.
Fixes#147
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 4156e8acd11c90c435a54a3b0ccc59991db71b12)
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- solvecraft_io::vfs: the engine's file access (disk natively; in the browser an in-memory set of
files the host loads and stores). File commands and write_atomic go through it.
- Web host (apps/solvecraft-web/src/files.rs): stored designs are read from OPFS at start
(storage.persist() asked for) and written back when a command writes one; Save/Save As keep
designs in the browser, exports (STEP, STL, 3MF, OBJ, ...) download as files.
- File > Open shows "Files in this browser": open, insert, rename, download, delete, plus open or
insert from the computer (showOpenFilePicker where there is one, an <input type=file>
otherwise). Files dropped on the page are inserted or opened.
- Unsaved work is autosaved to OPFS and offered again after a reload or crash.
- Start page recents come from the stored designs, with thumbnails. In the browser the samples
are built when opened (a picture blocks the page there, and a kernel panic can't be caught).
- Pages without OPFS (http on a network address, old browsers) keep designs in local storage.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
- Bodies export (STEP, 3MF) in the colour they are shown in: an appearance,
else the physical material's look, else the colour the body was imported
with (Document::body_color / painted). Physical materials used to export
no colour at all.
- AppearanceCommand (Modify): a colour per body ("#rrggbb" or [r, g, b];
null follows the material again), kept in the design and across renames.
- Material looks move to solvecraft-doc (material_color); the viewport draws
appearance, material or imported colour, as exported.
- Engine test: brass and red ABS bodies export, re-import with their RGB, and
keep it through open and export again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Our writer assembles the file: AP242 header and contexts, a product per part
(or per component, with NEXT_ASSEMBLY_USAGE_OCCURRENCE and item-defined
placements per occurrence), named solids, surface colours as styled items,
ADVANCED_FACE for advanced breps. truck now writes only each body's B-rep,
which we copy in; identical geometric entities are written once and shared.
Designs with components export as assemblies (bodies in component frames).
step_validate also rejects unreferenced non-root entities. Tests: the sample
plate and a component assembly export, validate and read back with no
warnings and the same volume, area and face counts; the oracle replay checks
area and faces too (39 rebuildable cases pass). An independent Part 21
parser (step-p21, run outside the repo) accepts our exports.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.
Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
Import base feature (FeatureKind::Import, timeline type BaseFeature) holding
the STEP text and the file's product tree; bodies named from the file.
doc.open accepts .step/.stp (any case) as a new design; Insert STEP
(FusionImportCommandFromToolbar) adds one to the current design; File menu,
SOLID > INSERT, drag-and-drop (insert into a non-empty design, else open),
'solvecraft part.step', MCP open. Features (fillet, hole, sketch-on-face
cut, shell) work on imported bodies. Imports are cached so a file is read
once per command. Measure tightens its chord tolerance for small radii.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL