The params doc listed start_offset? with no description, and an extrude in direction negative with a positive start offset surprised a user. The behaviour is unchanged (an offset start plane, as in Fusion); the params doc of solid.extrude and the Extent field doc say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
kernel::sweep swept segment by segment: a line translates the profile along it, an arc turns it. At a sharp corner the next line runs within the plane the profile has reached, so the profile slid sideways in its own plane and the walls folded into an inside-out, zero-volume shell. Paths whose direction changes at a joint (more than 1e-3 rad) are now swept as a polyline by sweep_path, which mitres the corners; arcs become points within 0.01 mm. Smooth paths (lines and tangent arcs) are swept as before. Pipe uses the same path.
Tests: sweep_round_a_sharp_corner_is_mitred sweeps a 2 x 2 square along an L of two 10 mm lines and checks the volume, 80 mm3 (fails on main).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The loft's top lies in the pocket floor. truck's boolean cannot take coincident faces, and the exact polygon fallback (planar_boolean) only takes bodies whose faces are all planar, so the hole's cylinder ruled out the only path that handles this cut. planar_boolean now first tries a sliced form: when an axis-aligned slab holds the tool and none of the body's curved faces, the body is split on the slab's planes (planes clear of the body's own faces), the planar middle piece takes the exact boolean, and the pieces outside are glued back on along the cut faces (the middle piece is healed first so its edges match theirs). Pieces in several parts are refused rather than glued into one shell. split_by_plane's half-space code is now ops::half_space, which this uses.
Tests: loft_cut_beside_a_round_hole replays examples/regressions/loft_cut_beside_round_hole.json and checks the exact volume (slab - pocket - prismatoid - hole; fails on main). With the hole made after the loft, the body is the same (volume, area, 19 faces, 42 edges).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Moving a body transforms its intersection-curve edges, and truck-geometry 0.5.0 scales each curve's tolerance by the operator norm of the matrix. matext4cgmath 0.1.0 computes it from eigenvalues through a quartic whose Newton refinement loops while the residual is above a tolerance and never gives up. For a translation matrix all four eigenvalues are 1, and near that quadruple root the iteration can cycle forever (about one translation in eight of the boolean retries' shifts, by a scan of sizes 0.1-2000 mm). matext4cgmath is vendored with both Newton loops stopped after 100 steps (vendor/README.md, ATTRIBUTION.md).
truck master no longer computes the norm in transform_by, so the vendored copy can go once a truck release after 0.5.0 is adopted.
Tests: moving_a_body_with_an_intersection_curve_edge_ends (kernel) cuts a cylinder with a tilted box and moves the result by one of the shifts that hung (hangs on main). examples/regressions/oblique_cut_of_cylinder_hang.json is the variant of the oblique cut that hung the app; it hangs on main, and since the previous commit it passes without reaching the shifted retries, so it is replayed by the engine test as a scenario only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The boolean checks its result by meshing both operands and the result, then sampling membership densely where the operands' boxes overlap. The mesh step came from the larger body's size (0.46 mm here), which facets the bar's 3 mm arc so coarsely that two meshes of the same arc disagree over a few percent of the thin overlap box, and a correct cut failed the 0.4 % mismatch limit. The step now also follows the smallest side of the overlap box (2e-3 of it), never finer than 1e-5 of the size, so it only changes where the bodies meet in a region much thinner than they are. truck's first result for the cut is then accepted, and it matches a split of the bar by the tilted plane.
Tests: oblique_cut_through_a_small_arc_matches_a_split replays examples/regressions/oblique_cut_of_cylinder.json and compares with solid.split_body by the same plane (fails on main). The full suite runs no slower.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
heal_keep evaluated the result's intersection curves outside any guard. truck panics where such a curve no longer evaluates, and the panic escaped boolean_whole, so the retries and fallbacks that would have succeeded never ran. heal_keep now runs under guard and returns the solid unhealed when healing panics (as its doc already promised for failures), and the boolean builds its result body under guard too, so a result that cannot be built counts as a failed attempt.
Tests: shallow_loft_cut_from_the_top_face replays examples/regressions/shallow_loft_cut_from_top_face.json and checks the exact prismatoid volume (fails on main with the panic).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Use egui pointer ownership for viewport navigation and picking, view-cube
interaction, and sketch-dimension hover. Cover scrolling, model selection,
and cube interaction under floating dialogs, including after they close.
Shield constraint glyph and move-gizmo highlights from overlapping UI too.
Clear strict Clippy warnings and use the same saved path in the recent-file
scenario on Windows and Unix.
Fixes#87
Group kernel pieces across circular rims and hidden surface seams for hovering, selection, dialogs, and measurement. Preserve physical references and cover full-item toggling and picking with regression tests.
Fixes#88
The check is geometric, not a tuned threshold: on the reported basin (18 mm rim, sloped bowl wall) the rim strip reaches zero width at 15.17 mm and the shell is refused from there on. Tolerances only absorb rounding (scaled to the body size), and at most 2000 straight edges per face are compared pairwise. Arc edges and curved faces are not checked.
This is a guard, not the full fix. Building such a shell needs the offset to change topology: drop the strip that collapses and let its neighbours meet, as offset_body already does for rounds thinner than the move, extended to planar faces. That is substantially more work in the most delicate part of the kernel (rims, ledges, steps, arc-bounded strips) and is left for a separate change; until then the workaround is to model the hollow directly (an offset loft and a box cut).
Variable type shows a Mid Radius row per point (position along the edge from the start end, 0.01 to 0.99, and a radius expression, with a remove button), an Add Mid Radius button and, with points present, Smooth. They go to solid.fillet as mid and smooth and come back on Edit Feature. Test: the round trip and removing every point.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
kernel::fillet_variable_points(body, edge, start, [(position, radius)...], smooth): the radius law is a B-spline of the edge parameter (straight pieces, or C1 cubic pieces with Catmull-Rom slopes), and since every section's arc is affine in its radius the blend is exactly a rational B-spline (degree 2 across, the law's degree along) with B-spline contact curves on the faces. The largest radius along the edge decides whether the blend fits. Fillet type variable takes mid: [[position, radius expr], ...] and smooth; middle radii are parameters of the feature (Mid radius) and follow user parameters. Tests: straight pieces against (1 - pi/4) L (a^2 + ab + b^2) / 3 per piece, smooth against the integrated law, either end as start, refusals; engine test with a parameter-driven middle radius.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
`cargo xtask step-corpus --iges` (and `solvecraft-cli step-corpus --iges`) opens every oracle part.igs as File → Open does and compares body count, volume, area and face count with Fusion's measurements, writing docs/iges-import.md. The run found faces closing at an apex (a drill point's cone, a sphere's pole: the seam runs out to the apex and straight back) kept whole and meshed wrongly; they are now split along the iso-line opposite the seam like bands are (18-hole-features and 40-box-sphere-torus pass). The one failure left, 50-sweep-tight-bend, is written by Fusion as five loose, partly degenerate surfaces that Fusion cannot read back as a solid either; documented in the report. Test: a drilled blind hole round-trips through IGES.
Fixes#14
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
drive_value_takes_the_keyboard and boundary_fill_finds_the_cells_and_fills_the_ticked_ones dropped egui's output with texture deltas still pending (epaint's debug check); they clear them as the scenario harness does. All ui-egui tests pass in a debug build.
Fixes#60
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3, and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.
Fixes#36
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Fixes#43
- Two-entity constraints (parallel, tangent, equal, ...) get a glyph on each entity.
- Glyphs sit beside their entity (offset along its screen normal), step along it when crowded,
with a faint leader when pushed away; 15 px boxes with the toolbar's constraint icons
(H/V stay letters), coloured from the theme's glyph tokens in both themes.
- Hovering a glyph lights both of its glyphs and its curves/points and names the constraint.
- Removes the old duplicate glyph drawer in viewport.rs (it drew a second, green set).
- Scenario expect key `glyphs` ({constraint id: count}, none overlapping) and the scenario
constraint_glyphs_both_entities.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT