Commit Graph
132 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 95ea05e7c8 Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU (#1190)
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU

wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.

The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: a test filter YAML parses

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: the startup smoke test writes graphics.json where the app reads it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: run the WARP shader tests one at a time

WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:41:27 -04:00
bherbruckandClaude Opus 5.5 6de8f6db95 Agent-built designs: stop redoing whole-design work on every command (#1148)
A design built over MCP is many small commands, and each one did work over the
whole design, so building or showing a 1,300-body design took minutes:

- moved components were transformed and meshed again after every change; world_state
  now reuses each placed body whose definition and placement are unchanged
- next_d_name searched the design once per candidate number
- Document::eval evaluated every parameter for every expression; now only when the
  expression names one
- param_rows' used_by was quadratic; the desktop no longer gathers completions on every
  change while no text box has focus

solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command
and times it (241 s -> 16 s here). Eval output is unchanged apart from timings.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:48:39 -04:00
Karl Von Richter 37547f8eba Keep Open and Save asynchronous to prevent macOS resize crashes (#1127)
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes #1088.
2026-10-14 13:41:29 -04:00
bherbruck 2c754c430b Startup hardening: safe mode, a software-renderer retry, and bad settings files set aside (#1138)
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
2026-10-14 13:40:04 -04:00
Lasse Lian 6df69e9def Thin Extrude: walls of a set thickness along sketch curves (#721) (#991)
Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes #721.
2026-10-14 11:46:16 -04:00
bherbruckandClaude Opus 5.5 d4a7b3abf3 Update now: download, verify and install a release in one click (#1118)
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
  it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
  after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
  new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
  replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.

Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:05:40 -04:00
bherbruckandClaude Opus 5.5 d019f2d5bf Straight edges stay one edge after cuts (#1049) (#1101)
* Straight edges stay one edge after cuts (#1049)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens: cuts join straight edges along untouched walls (#1049)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens note: what each changed seed shows when replayed on both builds

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:51:07 -04:00
bherbruckandClaude Opus 5.5 a6928abf48 Tell people when a newer release is out (#1100)
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.

- Versions compare as semver; a nightly counts as the release it was built after, so it is
  offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
  tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
  Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:36:56 -04:00
Igor Churmeev 14d928b2c8 fix(macos): open files double-clicked in Finder (#1031)
macOS hands files opened from Finder, the Dock or open -a to the application delegate's application:openURLs:, which winit's delegate lacks, so AppKit showed "SolidCraft cannot open files in the SolidCraft design format". open_documents adds that method to the delegate's class before launch finishes and queues the paths for the UI, which opens them like files named on the command line.

This is the one place SolidCraft's own code uses unsafe: the app crate denies unsafe_code instead of forbidding it, and only the two macOS-only functions in open_documents.rs allow it, with the reason documented there and in AGENTS.md. Adapted from VectorCraft (see ATTRIBUTION.md).

Closes #997.
2026-10-14 09:19:08 -04:00
Lasse LianandSychPL ec8e739aad Export a design's timeline as a replayable command script (#1045)
timeline.export_script (and solidcraft-cli script) writes a design's history as a command script that solidcraft-cli eval replays into the same design, so a bug that only shows on one design becomes a one-file repro. timeline.add restores one stored feature with its id, names and references, through the same checks a design file gets when it opens.

Closes #886. SychPL's #1078 approached the same issue independently; thanks to both.

Co-authored-by: SychPL <SychPL@users.noreply.github.com>
2026-10-14 09:06:24 -04:00
bherbruckandClaude Opus 5.5 d506382aca ci: run the action-matrix sample on its own; name a hang in an edit round (#1037)
The sampled pi-case hole on Body1/F13:side:l7@F14.1 became a real hole with #952 (7.5 s instead of 170 ms); beside the heavy tests on main's push runs it passed the matrix's 90 s action limit in its edit round, reported as the design not loading. The sample now takes every CPU in nextest so nothing runs beside it, and the edit round writes a start line so a hang there is reported as <action>+edit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:19:25 -04:00
bherbruck 2f91338d3d Large STEP imports: no more multi-minute hang, shared STEP text, cancel and progress (#925) 2026-10-14 05:01:12 -04:00
bherbruckandClaude Opus 5.5 6cb3025b72 Sheet metal: a hole drilled into a rim is a bore its panel keeps (#560) (#955)
A hole drilled along a panel, into its rim, has no place in the flat pattern
as a cut-out, so every such hole was refused. It is now kept as a bore of that
panel, in flat coordinates, and cut only from that panel's material when the
folded part and its flat pattern are built, so the sheet still unfolds and
folds back with it. A hole that would run into a bend, or cross a panel at an
angle, is still refused. The flat pattern lists the bores.

The action matrix worker takes ACTION_MATRIX_ONLY (just these actions) and
ACTION_MATRIX_UNFOLD (unfold and refold every sheet after each action) for
rechecking one group by hand.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:31:19 -04:00
Nathan Dane 9f76cca8b4 Collect application resources for #433 (#833) 2026-10-14 00:49:32 -04:00
bherbruck ce902be66c Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses (#926)
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses

- A straight edge whose end meets one curved surface in several faces (a cylinder a join left
  in pieces) ends on that surface: the section is cut where it crosses each seam, which is
  shortened there; where no seam is crossed (the wall missing inside the other body) the
  section lies on the bared surface and the rest of the side edge becomes a seam.
- Two end faces that aren't both planes meeting in lines: each face takes the section's points
  on it, cut where it crosses the edge between them. Not where an end face runs on smoothly
  from a side (an earlier round): the corner build takes those.
- Face boundaries close over several connector edges.
- A face on a periodic surface running along its seam twice (as a STEP file gives it) is
  rebuilt the same way (#691).
- A curved chain ending square on a face that runs on past its side extends that face's seam.
- A smooth chain stops before an edge between faces that meet smoothly.
- A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size
  stand.
- Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the
  fillets and chamfers that pass now recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 00:28:09 -04:00
Jan Szumiec 4bea4c7785 Make the web app work offline and update itself (#239) 2026-10-13 23:40:19 -04:00
bherbruckandClaude Opus 5.5 abddd67d22 fix: a refused control connection reads what was sent before closing (#945)
Closing a socket with unread input resets the connection, and the reset could reach the client before the refusal did (requests_run_only_after_the_token failed 17 times in 100). The server now ends its side and drains, briefly and up to 64 KiB, what the client had sent before closing: 0 in 100.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:07:23 -04:00
bherbruckandClaude Opus 5.5 78d9aa0153 Booleans: small tools in large bodies are traced at their own scale (#559) (#946)
A through-all hole's tool is twice the largest body long, and the boolean's tolerances
followed that length: a 6 mm hole through a 920 mm part was traced at nearly 1 mm, wider than
the hole, and the cut came out empty or failed. When every other strategy has failed, the
boolean is now asked again (unshifted, then once shifted) at tolerances scaled to where the
bodies meet: the overlap of their boxes and the thinner operand's thickness. Its result is
checked as the others are and held to the retry guard. It runs last, so whatever an earlier
strategy answered is kept as it was, and only for single-shell operands (bodies in several
pieces are retried a piece at a time, each with this pass of its own).

The sampled shortcut also gave up on a slender tool lying across its box (a long hole drilled at
an angle fills little of it): it now samples past the first 2000 points until enough land
inside, so a tool that misses a body leaves that body as it is. Bodies that had enough samples
in the first 2000 are sampled exactly as before.

Baseline: the 90 actions that newly pass, rechecked one by one with the final build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:54:09 -04:00
bherbruckandClaude Opus 5.5 8746376ee9 Web: fetch the CJK font when Japanese text is drawn, whatever the UI language (#720) (#937)
The browser build fetched its Japanese fallback font only for a Japanese UI,
so a Japanese design name, file name or typed text showed as tofu with the UI
in English. After drawing each frame the web shell now looks through the
painted text for kana, CJK ideographs and full-width forms while no CJK font
is loaded, and fetches the same font once on the first hit. A failed fetch
with an English UI leaves the language alone and is not retried in a loop.
Sessions that never show such text download nothing extra.

Fixes #720

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:49 -04:00
Mateusz Sych 5f7ce80a93 MCP batch runs as one request in the app (#743) (#885)
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
2026-10-13 20:03:09 -04:00
bherbruck 6c61442bb2 Open large designs faster: meshes, face names and Measure on all cores (#916)
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
2026-10-13 19:49:04 -04:00
bherbruckandClaude Opus 5.5 fe3717f2e4 fix: control port needs a per-launch token; MCP tool annotations tell the whole truth (#205) (#901)
solidcraft --control PORT writes a random per-launch token to a user-only file (<data>/control/PORT.token; 0700/0600 on Unix, icacls on Windows; SOLIDCRAFT_CONTROL_TOKEN overrides) and refuses any connection whose first request lacks it. mcp --connect, the demo and packaging smoke clients send it. MCP execute/batch/open/save/export/screenshot are annotated destructive and open-world, new_design destructive. Docs: control-protocol.md, mcp.md, AGENTS.md, pending release note in releasing.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:51:19 -04:00
Kevin Ravensberg 96f6424aec fix: confine MCP agents' files to allowed folders; recovery discard deletes only recovery entries (#205) (#578)
Agent tool calls (MCP, and bridged control requests carrying allow_paths) reach files only in the open design's folder (strictly inside home or the temporary folder, not in a hidden folder, and never its hidden files), the app's recovery folder, the server's private scratch folder and each --allow-path; --allow-any-path lifts the limit. Paths are resolved first, so .. and symlinks that lead out (including a save through a link, #845) are refused. On Windows, UNC, device, NT, verbatim non-drive, drive-relative, alternate-stream, reserved-device and 8.3 short-name paths are refused before any file system call, and the resolved path must be on a local drive. doc.recovery_discard and doc.recover {discard} delete only real recovery entries. Docs: mcp.md, control-protocol.md, README.
2026-10-13 18:24:08 -04:00
bherbruckandClaude Opus 5.5 6a6a7e2865 test: give an action-matrix design 300 s to load (#812)
Loading a design (from a worker's start or restart to its first output) gets 300 s; each action keeps 90 s. oracle/41-tube-radial-holes (about 23 s here) timed out loading on a loaded CI runner, and reloads after a hung action were charged to the next action.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:59:36 -04:00
Irakli KourtisandClaude Opus 5.5 17b4b9a32c Reference case for a fillet with a B-spline radius (#810)
Adds oracle case 81 (a box edge rounded at a clamped cubic B-spline radius) with analytic expected values, and passes spline fillets through recipes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:28:49 -04:00
Irakli Kourtis 8cdefd4cd5 test: reference cases for variable, chord-length and tapered fillets (#776)
Four analytic reference cases for variable, to-zero, chord-length and taper-to-fit fillets, with the formulas in tools/oracle-analytic.
2026-10-13 12:35:16 -04:00
bherbruckandClaude Opus 5.5 a3dfbaa0b0 Booleans build the same body every time: face order no longer follows heap addresses (#748)
truck's face and edge IDs are their addresses, so walking maps keyed by them followed heap layout, and the ribbed lid's side-wall hole passed or failed by chance. The planar boolean's rebuild and glue now take truck's connected components in the shell's order, and the planar boolean's own maps are ordered. Healing's union-find keeps the lesser root and takes a run's ends in order of use. The face classification after an intersection orders each component's faces by the shell first. The lid now builds the same body on every run, with a test that builds it six times in one process. Its 0.5 mm side-wall holes, and one sensor enclosure hole of the same kind, now fail every time and are marked failing in the baseline.

Fixes #707.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 12:31:23 -04:00
Lasse Lian cb071bb93b fix: axis or tangent plane on a drill tip no longer fails with "no face at NaN" (#567) (#655)
The nearest point on a triangle with a zero-length edge (a cone's tip) is no longer NaN, so an axis or tangent plane on a drill tip works again (#567).
2026-10-13 10:17:49 -04:00
bherbruckandClaude Opus 5.5 1e4387f3ea fix: cuts no longer split walls they don't touch (#670)
A cut built slab by slab (the exact prism boolean) sewed the result from horizontal
slabs and only joins merged the coplanar pieces back. So a floor vent cut through the
Raspberry Pi case split the long wall into strips at the ports' tops and bottoms
(87 faces instead of 79 at 32 mm), and at 24 mm the end opening split the end wall.

- Prism booleans merge coplanar neighbours for every operation (faces only: edges,
  curves and surfaces stay exact), keeping each face's construction source where all
  its pieces share it, Split Face lines and regularization protection. Painted or
  protected operands keep their authored pieces as before.
- The prism history now tells apart a wall's several edges with its caps (a wall
  with openings meets each opening's floor), so cuts beside existing openings keep
  exact history and faces keep their names.
- Tests: the Pi case's faces pinned after every feature at 24, at 24 changed to 32,
  and built at 32 (each outer side one face); random openings and bosses on a
  shelled case never split another side; every corpus design rebuilds a parameter
  edit like a fresh build and reverts exactly.
- Action matrix baseline: demo/pi-case re-blessed (fewer, merged faces; no
  regressions), demo/pi-case-0.8 recorded, and 88 new passes on
  regressions/lid_ribs_flush_with_window.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 10:14:52 -04:00
bherbruckandClaude Opus 5.5 5ef1dcba8e Sheet metal rims and holes, plastic features, lofts, raised pieces and merged walls take face attachments (#677)
Sheet metal rims and bend ends attach by name (<panel>:rim.<edge>, <flange>:rim.bend0/1), as do face profiles from sheet faces. A plain or counterbored Hole square to a panel is machined into the flat pattern. Boss, Lip, Rest and Snap Fit keep the body's history and name their own faces. Hole tools name their faces by the part they cut, and pattern copies as copies. A pattern's repeated fillets keep the body's history. Loft sides are named by their section curves. A piece Offset Face moved off its face's plane attaches by its own qualified name. Sides of a profile grown to overlap a flush body keep their sketch line's name, so walls a Join merged take a sketch (#681). Face sketch 75% -> 90%, offset plane 75% -> 90%, press-pull/extrude 64% -> 85% in the action matrix; baseline blessed.

Fixes #494, fixes #495, fixes #560, fixes #561, fixes #563, fixes #564, fixes #681.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 09:13:09 -04:00
bherbruckandClaude Opus 5.5 29258767ce fix: refuse Boolean retries that change the part away from the tool (#616) (#644)
Joining ribs flush with a lid's window left a zero-thickness slit far from the rib (the planar fallback glued back only one of the faces its pieces shared) and displaced the tool on the other joins. Gluing now joins every shared face pair, coincident-face separation checks there is material behind a pushed face for every join, and any join or cut that needed a retry must be closed, keep volume monotonic and leave the part unchanged outside the tool's box, or it is refused with an error. Feature command replies carry the feature's warning.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:10:29 -04:00
bherbruckandClaude Opus 5.5 8be0f64f5a Fillet and chamfer of one edge ending on curved, slanted or several faces (#646)
A single edge's blend no longer needs a plane square to the edge at each end. Straight edges: each rail ends where it reaches the end face's surface, the side edges there are shortened or continued along their line or circle, and the blend ends where its cylinder or chamfer plane meets that surface (a fitted curve checked against both). A chamfer may end across two faces. Curved edges: at a slanted or curved end the rolling ball runs on past the end and the strip is cut back where it meets that face. A straight edge running smoothly into a bend or rounded corner is blended along its whole smooth chain. Rolling-ball fixes: smooth chains follow edges stored against their curve, the ball touches only the faces of the edges it rolls along, the seam normal at a joint comes from the face there, and each strip is fitted with neighbouring sections at its own spacing.

Action matrix: edge.fillet 83.6% -> 93.0%, edge.chamfer 82.6% -> 93.3% (697 new passes, no regressions); reference tests 76/76.

Fixes #556

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 06:43:13 -04:00
bherbruckandClaude Opus 5.5 bb60a95289 Through-all holes beside walls: a long thin tool keeps its outside out (#629)
Body::new no longer turns a long thin solid (a through-all hole's tool) inside out on the strength of a coarse mesh volume: it checks again on a fine mesh first. 79 more face.hole actions pass in the action matrix; the remaining no-result cuts stay under #559.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:39:48 -04:00
bherbruckandClaude Opus 5.5 6d5df4b9b3 Sketch on cut walls, chamfers, pattern copies, join-merged sides and split faces (#625)
A flat face that no construction certificate names on its own now attaches by its exact history name (a new lineage face certificate): cut walls and floors, chamfer faces, each pattern or mirror copy, side walls a Join merged, and the pieces a later feature split a face into. Construction certificates still come first; a seed keeps its certificate when it is patterned. Two flush extrudes of one outline joined end to end keep their exact history in the prism boolean. Face sketch 52% -> 71%, offset plane 52% -> 71%, press-pull/extrude from face 41% -> 60% in the action matrix; baseline blessed.

Fixes #491, fixes #492, fixes #493, fixes #557.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:26:29 -04:00
bherbruckandClaude Opus 5.5 e67cc0c747 Linux app id: ai.storyteller.solidcraft, with an end-of-life rebase from the old id (#619)
The Flatpak app id, desktop/metainfo/MIME file names, icon name and the window's Wayland app_id / X11 class are now ai.storyteller.solidcraft, the id the ArtCraft launcher expects.

Existing Flatpak installs move over: the Pages repo marks app/ai.storyteller.solvecraft end-of-life with a rebase to the new id, so flatpak update offers the switch and Flatpak carries ~/.var/app along. A new install next to the old one copies settings and autosaves on first launch through a read-only grant on the old data folder. The metainfo declares <replaces>/<provides>, the desktop entry X-Flatpak-RenamedFrom, and AppImages drop the menu entry an older AppImage installed. deb/rpm upgrades remove the old-named files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:20:58 -04:00
Jonas Wrede 135a63f549 feat: save body and occurrence visibility with the design (#531) (#592)
Hidden bodies, occurrence placements, sketches and origin items are saved with the design and come back when it is reopened. Visibility is still not an undo step, but hiding or showing something now counts as an unsaved change. Additive field under format 16. Fixes #531.

Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
2026-10-13 04:16:49 -04:00
bherbruckandClaude Opus 5.5 2a434d59c3 Picks on a moved or pasted component build where it is shown (#558) (#610)
Construction axes, points and planes resolve their picks against the model as their component sees it (in the root, every placement, pasted instances too), and a Hole picked on another component's body cuts that body. components-arm 355 -> 502/594 and joints-hinge 304/390 -> 371/408 in the action matrix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:12:24 -04:00
selune 913583bfee Show a bounded native-cache preview before authoritative reconstruction (#463)
Refs #303. file.save / file.save_as can store a warm native geometry cache (cache: true, off by default) keyed to the document hash, app version and adapter revision. Opening shows a bounded preview from it until the rebuilt session replaces it. Any cache failure counts as a miss.
2026-10-13 02:54:01 -04:00
bherbruckandClaude Opus 5.5 736d9277b8 Action matrix: every ordinary action on every face, edge, vertex and body of the design corpus (#553)
apps/solidcraft-cli/tests/action_matrix.rs tries sketch, offset/angle/mid planes, press pull, extrude from a face, hole, draft, shell, fillet, chamfer, axes, points, planes, projection, move, copy, mirror and pattern on the final bodies of 104 designs (the old design files, the examples, the 76 reference recipes, the enclosure demos, the Pi case built through the UI, eight typical parts), through the commands and picks the desktop sends, each design in its own process, with an edit round on a sample of passes. tests/action_matrix/baseline.json is a ratchet: an action that passed there and fails now fails the test; newly passing ones are reported for cargo xtask action-matrix --bless. Every CI run checks a fixed sample; the nightly Action matrix job runs the whole matrix in four parts. 30,567 of 35,576 actions pass (85.9%); results and causes in docs/action-matrix.md, one ignored reproduction per open cause (#556-#568).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:41:17 -04:00
William Dunn 7d00df0a3f Give solid.move the copy half of its Move/Copy label (#498)
solid.move takes copy: true to keep the source bodies and transform a new copy of each, with a Create Copy box in the Move dialog. Designs without it save and load exactly as before.
2026-10-13 01:54:01 -04:00
bherbruckandClaude Opus 5.5 45bc22fc30 fix: faces of an extrude drawn over a face's projected edges keep an exact source (#505)
A profile traced over a face sketch's projected boundary left the extrude's caps and sides without an exact planar source, so a sketch or offset plane on the new top face was refused. The drawn curve is now the edge's source where it covers a projection. Clearer fixed-plane message; regression tests in the engine, UI harness and design corpus, plus a corpus-wide flat-face attachment check (known gaps under #491-#495).

Fixes #489

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 23:01:35 -04:00
bherbruckandClaude Opus 5.5 9062c739d8 docs: link preview cards for the docs site and web app (#457)
* docs: add OpenGraph and Twitter card tags to the book and web app

Links to the docs site and the browser app now unfurl with a preview card.
The book gets the tags through theme/head.hbs (og:title follows the page
title); the web app's index.html carries its own, pointing at /app/. Both
use the social preview image, now served from the book at /solidcraft/og.png.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa

* docs: list the social preview image in ATTRIBUTION.md

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HWLPLy7ug7URSK5WybjRNa

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:45:21 -04:00
selune 006a23a767 Add design containers with deduplicated blobs and JSON compatibility (#327)
* Add fast design containers with lossless deduplicated payloads

* Keep display caching opt-in to avoid default save overhead
2026-10-12 19:15:41 -04:00
NOWN-DEVandClaude Opus 5.5 3938e267bb fix: fail solidcraft-cli run when a timeline feature fails (#402)
A parameter change can break a feature without failing the command that
made it; parameters.change reports it only in its `errors`. `run` then
exited 0 and exported the bodies as they were before the failing feature:
a shrunk sheet-metal tray whose unfold failed came out folded, without
the holes and cut-outs made after the unfold.

`run` now checks the evaluated timeline before writing anything. Any
feature with an error fails the run with status 1, lists the failing
features on stderr and writes none of the --out and --save files, as a
failing command already does. --allow-errors writes them anyway. `eval`
is unchanged and still reports the errors in its timeline.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:45:10 -04:00
bherbruckandClaude Opus 5.5 296683229d Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 17:17:01 -04:00
27415e4dd7 Crash reports: replayable, bounded, local, reachable by agents (#384)
Every panic (in a command, in the kernel, anywhere else) and every unclean
exit (abort, stack overflow, kill) leaves a report in a local crash folder:
message, file:line, a trimmed backtrace, version, commit, system and renderer,
the command and recent commands, and when possible the design and replay.json
that reproduce it (solvecraft-cli crashes replay <id>).

- Cost: nothing until the app installs the hook (tests, CLI and web never
  do); then one small journal line per top-level command of the design on
  screen, taken back with a truncate when the command changed nothing.
- Unclean exits: each run holds a lock on its journal; a journal nobody holds
  at the next start belongs to an app that died. Autosaves restart the
  journal from the autosaved design.
- Bounded: a crash's signature (place + message, numbers ignored) is counted,
  not rewritten; at most 5 new reports per run, 20 reports, 50 MB, 90 days;
  recovered kernel panics are pruned first.
- Agents: diagnostics.crash_reports / crash_report / crash_reports.clear
  commands, the MCP crash_reports tool, solvecraft-cli crashes, solvecraft
  --crash-log; diagnostics.crash_test (with SOLVECRAFT_CRASH_TEST) checks it.
- People: the Crash Reports window opens after a crash (Help > Crash
  Reports…) with a reviewed issue draft per report; nothing is sent.
- Release builds keep line tables for file:line in backtraces.

Tests: child processes that really panic in a command, in the kernel, on a
thread, and abort; dedup counts, limits, hostile folders, journal parsing,
the UI window and draft, the MCP tool. docs/crash-reports.md.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-12 16:50:49 -04:00
Nathan Dane 55f2f29fff feat(macos): integrate approved layered app icon (#399) 2026-10-12 16:39:45 -04:00
bherbruckandClaude Opus 5.5 6090e89b3f Release under the SolidCraft name: binaries, assets and installers (#383)
* Release under the SolidCraft name: binaries, assets and installers

The desktop binary is now `solidcraft` and the CLI `solidcraft-cli` (the two app packages
are renamed; their folders move with the rest of the rename later). Every release asset is
named solidcraft-<ver>-… / SolidCraft-<ver>-windows-x64.exe, and the installers show the
SolidCraft product name.

Kept so existing installs keep updating (docs/compatibility.md):
- `solvecraft-cli` alias binary in every package, forwarding to solidcraft-cli with a
  deprecation note on stderr (tests/legacy_alias.rs).
- Linux app ID ai.storyteller.solvecraft (Flatpak ID, desktop entry, Wayland app_id).
- MSI UpgradeCode, so the MSI upgrades in place.
- deb Replaces/Conflicts/Provides and rpm Obsoletes/Provides solvecraft.
- An old-named .zsync copy so earlier AppImages find updates; a legacy .flatpakrepo copy.
- .solvecraft file associations; SOLVECRAFT_* fallbacks in the packaging scripts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

* MSI: register the legacy .solvecraft extension without a duplicate open verb

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 16:05:35 -04:00
0b122e6d4a Support 3D mice on Linux and devices that send all six axes in report 1 (#343)
The space_mouse module was Windows-only (hidapi). On Linux it now finds the
multi-axis HID interface through /sys/class/hidraw and reads /dev/hidrawN with
plain std I/O, so there is no new dependency and no libudev needed.

A small report descriptor parser tells devices apart: a top-level Multi-Axis
Controller collection marks the 3D mouse, and report 1 declaring all six axes
selects the combined layout (X Y Z Rx Ry Rz in one report) that some homemade
devices use. Real split devices (report 1 translation, report 2 rotation) keep
their existing decoding. Windows reads the descriptor through hidapi and falls
back to the split layout if it is unavailable.

Co-authored-by: jochenhammes <15869208+jochenhammes@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 13:55:54 -04:00
Tobias BreckleandClaude Opus 5.5 e6a95615a0 fix(ui): start with an anti-aliasing the graphics device can't do (#329)
Choosing 8x anti-aliasing in Preferences › Graphics on a device that
only allows 1x and 4x for the window's format made every later start
panic in wgpu's pipeline validation (`Sample count 8 is not supported
by format Bgra8Unorm on this device`), so the app could not be opened
again without editing graphics.json by hand.

- egui-wgpu (vendored): request TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
  when the adapter has it (WebGPU only guarantees 1x and 4x), and clamp
  the sample count to the largest one the device supports for both the
  colour target and the depth/stencil format. The supported counts are
  exposed as `RenderState::msaa_supported`.
- At start, a saved count the device can't do goes back to the default
  (4x, or the largest supported count below it), is written back, and a
  "Settings were changed" notice says what changed.
- The Anti-aliasing list greys out unsupported counts, `ui.prefs`
  rejects them, and an invalid saved `msaa` loads as the default.
- New messages translated in en, de, ja and ko.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:46:54 -04:00