Commit Graph
12 Commits
Author SHA1 Message Date
bherbruckandClaude Opus 5.5 7a2eb059c4 Components are frames (user bug #4)
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
  drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
  inverse of its placement: a moved component or a pasted instance), points that make new
  geometry into the active component's frame, and directions with them; instance body names
  ("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
  faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
  appearance faces, analyses. Once per command (not again for commands run by commands); the
  active-frame fallback stays for commands without a table. Nothing changes while every
  placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
  new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
  dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 15:04:32 +00:00
bherbruckandClaude Opus 5.5 99886594e7 Persistent naming: sketches on faces store the face's name and find it by name first (an upstream feature that adds a nearer parallel face no longer moves the sketch); a vanished face falls back to the old geometric search with a warning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 9f8915996d Sheet metal Fold (SheetMetalFoldCmd): fold the base panel along a sketch line (followed when the sketch changes) or two points on its face; angle, bend radius and K-factor from the rule; the bend zone (BA = θ(R + K·T)) comes out of the existing sheet so the flat pattern keeps its size; the line at the bend's centre, start, end or on the mould line; the side holding a picked point stays (default the larger), flip folds down; flanges on the moving part ride along
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 11:37:33 +00:00
bherbruckandClaude Opus 5.5 2ec34c6e78 Sketches on body faces follow their face: the plane is a face reference found again on each evaluation (same normal, nearest the picked point), and face extrudes (Extrude on a face, Press Pull) use the linked projection of the face's edges instead of a frozen copy, so they follow when earlier features change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 07:42:31 +00:00
bherbruckandClaude Opus 5.5 66df249c0f Plastic: Rest (round or rectangular pad, solid or hollow wall, draft) and Plastic Rules (the six-rule library, design rules from expressions using Thickness, active rule, rules assigned to bodies; a body's rule gives Boss and Rest their draft and grooves their clearance), plastic.rules; docs/oracle.md lists the plastic features as no oracle (licence) with the analytic tests that cover them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 05:50:50 +00:00
bherbruckandClaude Opus 5.5 4adfd69d6a Plastic: Boss (draft, root fillet, hole, ribs), Lip and Groove along a shelled body's rim (inside or outside edge, groove clearance), Snap Fit (cantilever arm with a catch)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 04:43:27 +00:00
bherbruckandClaude Opus 5.5 e5560e8035 Sheet metal: rules as expressions (Thickness, K-factor, bend radius, reliefs, gaps; may use parameters), sheet bodies kept as flat patterns and sewn folded from exact faces (new kernel::sew), Flange (base, edge with height to the outer face, angle, inside/outside/middle, several edges at once with corners closed to the rule gap, contour from an open chain), Hem, Unfold/Refold with cut-outs that follow the bends, Convert to Sheet Metal, flat pattern with bend lines and bend table, DXF export; recipes: sm_flange, sm_hem, unfold/refold, rule edits (oracle 67-76 all pass)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 04:11:35 +00:00
bherbruckandClaude Opus 5.5 9df954cd94 Coil (PrimitiveCoil: diameter, two of revolutions/height/pitch, circular or square section inside/on/outside, start angle, handedness) on a new kernel helical sweep; loft to a point (sketch point sections, pyramids); recipes: a sweep along a fitted 3D helix replays as a coil (oracle 49, compared within 0.5% since Fusion's path is a spline fit) and loft point sections (oracle 37)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 01:19:55 +00:00
bherbruckandClaude Opus 5.5 b5051b2744 Rib and Web (to the next face or a depth, flip), Emboss/deboss on planar faces (EmbossCmd), Replace Face onto a parallel plane or face, Align (point to point, face to face), Remove (SoftDeleteCommand), timeline Copy/Paste of features (independent copies: own dimension parameters and input names, references remapped, optional translation)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 00:42:26 +00:00
bherbruckandClaude Opus 5.5 075808e7ee Pattern on Path (PatternOnPath: spacing or first-to-last distance, flip, identical or path orientation; instance k moves by path(k·d) − path(0)), rectangular/circular/path patterns of bodies; recipes: path_pattern (oracle 53 passes)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 00:42:26 +00:00
bherbruckandClaude Opus 5.5 9d46efc9ec Components: clippy fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:11:15 +00:00
bherbruckandClaude Opus 5.5 97d03e3824 Components: occurrences with transforms (instances and Paste New copies), world placement of the model (Session::world_state for display, measure, export), active component authoring frame, move/ground/capture/revert positions, move bodies and sketches between components, rename/delete, migration of older designs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-07 23:10:41 +00:00