Body::with_planar_sources compared every planar face of a result with every unsourced planar face of its inputs, so a boolean on an import with a few thousand facets ran out of its comparison budget before it started. The lists are now sorted by normal x and each face only compares with entries inside a narrow normal window found by binary search; the exact same_support test and the work budget are unchanged. Adds an engine test joining a pin onto a 4000-sided imported prism.
Where two boundaries of a projected face family touch at a single vertex, an even number of boundary edges meet there. The walk now stays on the face it came along (or takes the first edge in geometric order), so every loop closes; an odd count is still refused as a real branch. Adds a test with two squares meeting at a corner.
A blend no longer re-rolls an edge it already refused unless a later blend came near it, so long curved chains stop paying for the same refusal over and over.
Extrude and Revolve from a body face take `face_body` to say whose face is meant where faces of several bodies meet flush at the picked point. Without it, an ambiguous pick now names the bodies that meet there instead of saying there is no face. Fixes#703.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When a body that was already cut into pieces is cut again, the new pieces are numbered past the names already taken ("Bar (2)"), instead of reusing "Bar (1)".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When adjacent profiles are merged for one extrude, collinear lines on either side of where a shared boundary ended are joined back into one edge, so the body has no split faces or extra vertices for later booleans to trip on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Profiles revolved together merge into one region that keeps a vertex where
each shared edge met the axis. With the axis edge in several pieces the loop
skipped the builders for a profile with an edge on the axis, and the generic
sweep turned each piece into a degenerate face that booleans failed on.
Runs of collinear axis lines are merged into one first.
Fixes#487
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The live preview also evaluates each command as a new body, to show the tool of a join or cut
(as_new_body sets every `operation` to "new"). A combine has no new-body form: its operation is
between bodies that already exist, and solid.combine rejects "new" ("operation must be join, cut
or intersect"). That error became the preview's error even when the combine itself worked, and
since OK is greyed while the preview has an error, a combine could not be applied from its
dialog at all. as_new_body now leaves solid.combine alone, so its preview shows the result.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A full revolve of a profile with more than one edge on the axis (a spherical shell's half ring:
both radial lines lie on it) took the generic sweep, built in place. Truck tessellates the
degenerate faces those edges sweep reliably only with the axis through the world origin, so on a
sketch plane off it the body measured about a third too large (a shell from r 18.5 to 40, 10 mm
above XY: 324 339 mm³ instead of 241 561), and booleans with it failed or removed the wrong side.
Such profiles are now swept about an axis through the origin and translated into place, as
revolve_touching_axis already does for profiles with one edge on the axis.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
object_height, curved_target and curved_target_any took the first solid body with any face
within its pick tolerance of the To Object point. That tolerance is 5 % of the body's size,
so a large body beside a small target took picks made on the target: a ridge extruded up
to a post 2 mm above a plate treated the plate as the target, nothing trimmed the tool, and
it ran past the post (to x 9.08 instead of -2.31).
They now share face_at: the nearest face over every solid body, still within that body's
tolerance. appearance gains nearest_face (the face and its distance) and pick_tolerance,
which face_index_at now uses as well.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(doc): extrude and revolve in a moved component from another component's sketch
A feature built from a sketch of another component read the sketch's plane as if it were in
the feature's own component. When the two components are placed differently (a moved or
jointed part), the tool landed transformed along with the feature's component: a join on a
part turned half a turn about Z, from a root sketch, came out on the far side of the origin.
Extrude and Revolve now see the sketch through both placements, as sweeps along 3D paths and
sketches on another component's face already do (sketch_in_feature_frame, using
profile_in_frame). The sheet-metal rotated-frames test built its cap witness from a sketch of
the moved component while the root was active, relying on the old reading; it now builds the
witness in the sketch's own component, which is what it measures against.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test: To Object extrude in a moved component from a root sketch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* style: rustfmt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>