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Author SHA1 Message Date
bherbruckandClaude Opus 5.5 b01b9689c8 Release 0.11.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 20:41:41 +00:00
bherbruck 4426da6f5d Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU (#1190)
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU

wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.

The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: a test filter YAML parses

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: the startup smoke test writes graphics.json where the app reads it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* CI: run the WARP shader tests one at a time

WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 95ea05e7c8)
2026-10-14 20:41:37 +00:00
bherbruck 5ead82e627 Release 0.11.0: release branch follows main again after the 0.10.1 patch
The tree is main at cccbe125 exactly; c29b0d2f (0.10.1) is kept as a parent so release only moves forward.
2026-10-14 20:07:41 +00:00
selune cccbe1255d Fix the web build: the Appearance dialog's file helper exists on wasm (#1173) 2026-10-14 15:51:03 -04:00
bherbruck 4e74fea3e5 Release 0.11.0 (#1182) 2026-10-14 15:26:45 -04:00
bherbruck 229de1484c Hide and show joints in the browser, like other items (#1168)
Fixes #1160.
2026-10-14 15:04:57 -04:00
Irakli Kourtis e3459edea8 Display tessellation: trimmed faces as four-sided patches (#303) (#1163)
Trimmed faces are cut into four-sided patches (squares around holes, butterflies for round faces, motorcycle traces from concave corners) and each is meshed as a Coons grid, with a cut grid as the fallback; cells are at most 2:1 along straight directions. Folded blends are refused rather than overlapped. The README lists display meshes and the gpu crate.
2026-10-14 15:01:05 -04:00
Erikas e519fbd14d Meshing: start a face's boundary walk at a point the surface search finds (#882) (#1157)
When projecting a face's boundary loop onto its surface fails from an unhinted first point, the walk is retried once from the first point an unhinted search does find; a walk that succeeds is unchanged. A fillet strip on an extended surface now meshes, so the rim cut in the reported case builds in one boolean.
2026-10-14 14:56:33 -04:00
Karl Von Richter 575c037f39 Bug report: clear submission steps, and no dialog growth at fractional scale (#242, #996) (#1085)
The screenshot controls, the submission steps and the Open GitHub draft button stay outside the scrolling review; the clipboard fallback is explained before a long draft opens; text fields leave a pixel of room so the window no longer widens while idle at 140% scale. Instructions in en/de/ja/ko/zh.
2026-10-14 14:56:19 -04:00
bherbruckandClaude Opus 5.5 a6fbc63746 Opening a design shows the model built so far (#1158)
A large design showed nothing but a progress bar until it had rebuilt completely. While
it rebuilds, the evaluation now offers the model built so far (placed as the design
places it) every 1.5 s to a window that asks, and the open card draws it as a small
picture on a thread of its own, the way it shows a saved preview. The bodies' meshes
made for it are the ones the finished model shows, so little is done twice. A design
that opens within the first interval shows none.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:45:14 -04:00
HiroKenEz fd12325d90 body.rename: follow the body in later features' participants (a primitive's targets) (#1108) (#1159)
A primitive's `targets` live in the feature's participants beside its kind; renaming a body now renames them too, so a box or cylinder cutting the renamed body no longer fails with unknown body.
2026-10-14 14:43:15 -04:00
bherbruckandClaude Opus 5.5 39bc87a8cc Viewport: keep the model scene in blocks and upload only what changed (#1147) (#1154)
* Viewport: keep the model scene in blocks and upload only what changed

Every change rebuilt the whole model scene (every body's triangles and edges) and
uploaded all of it again, so a design an agent builds one body at a time paid for the
whole model on every command. The scene is now built in blocks of a few bodies, cut
where a body's own key says, and each block's bytes and GPU buffers are kept while the
block comes back unchanged. Body boxes (fit, picking, ground shadow) are kept per mesh.

Rendering is unchanged: the bicycle from bench-agent opens to a byte-identical
screenshot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Browser: find an occurrence's placed bodies by name, not by search per row

Each body row of a placed component searched the placement's bodies for its own, every
frame: quadratic in the component's bodies (720 for the bench-agent bicycle's hardware).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:32:32 -04:00
bherbruckandClaude Opus 5.5 9b0f028f13 STEP assemblies: mesh a repeated part once and place it for its instances (#1152)
The reader converts each item once, but every instance made its own display mesh
(tessellation, seam and tangent flags), the most expensive step of opening a large
assembly. A later instance of an item now shows its first instance's mesh, placed by
the difference of the two placements. Only rigid placements share; split lines and
any operation drop the link. Measurements and export read each instance's own
geometry, so eval output is unchanged.

Generated assemblies: mesh phase 2,215 -> 139 ms (901 bodies) and 1,028 -> 85 ms
(5,401 bodies), with the same triangle counts.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:23:33 -04:00
NOWN-DEV 764fcaa5a8 Sheet metal: the flat-pattern DXF writes ellipses and splines exactly (#1096)
sheet.export_dxf writes an AutoCAD 2000 drawing with ELLIPSE and SPLINE entities for ellipses, splines and text outlines instead of chords, with curves: arcs for machines that read only lines and arcs. Perforation circles go through the same writer. Closes #1089.
2026-10-14 14:09:46 -04:00
Karl Von Richter 9a4e8fbd19 Sketch: associative, editable sketch patterns (#1103)
Rectangular and circular sketch patterns stay linked to their source: editing the pattern's count, spacing or the source geometry updates the copies, and the copies keep their point and radius relations. Patterns are saved under format 20; older designs keep their independent copies.
2026-10-14 14:09:37 -04:00
Lasse Lian 4cfa9c5d34 MCP: a path into a missing folder inside an allowed one says the folder is missing (#1082)
PathScope::check reports a missing folder inside the scope as NotFound with the nearest existing folder, instead of calling it outside the allowed folders. Paths outside the scope and dangling links are still refused. Fixes #1077.
2026-10-14 14:09:05 -04:00
Giovanni e489e56f3d Loft: surfaces follow sections by distance along them (#1084)
Loft faces between sections are spaced by chord length instead of by parameter, so uneven sections no longer twist the surface. Fixes #968.
2026-10-14 13:59:11 -04:00
NOWN-DEV c3aae64a63 Sheet metal: a cut-out with a corner a hair beside a bend line refolds (#1095)
Edges shorter than the model tolerance are dropped from the flat cells, and the refold sews touching corners, so a cut-out across a bend line no longer fails with a degenerate edge.
2026-10-14 13:59:07 -04:00
Mateusz Sych c469adf456 MCP: an agent's folders hold for file loads through the app and for a design's font files (#1112)
doc.open and the STEP/mesh imports run on the file loader's worker with the request's path scope, and a font named by file path in a design is checked against the scope before it is read.
2026-10-14 13:58:56 -04:00
bherbruckandClaude Opus 5.5 6de8f6db95 Agent-built designs: stop redoing whole-design work on every command (#1148)
A design built over MCP is many small commands, and each one did work over the
whole design, so building or showing a 1,300-body design took minutes:

- moved components were transformed and meshed again after every change; world_state
  now reuses each placed body whose definition and placement are unchanged
- next_d_name searched the design once per candidate number
- Document::eval evaluated every parameter for every expression; now only when the
  expression names one
- param_rows' used_by was quadratic; the desktop no longer gathers completions on every
  change while no text box has focus

solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command
and times it (241 s -> 16 s here). Eval output is unchanged apart from timings.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:48:39 -04:00
Karl Von Richter 37547f8eba Keep Open and Save asynchronous to prevent macOS resize crashes (#1127)
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes #1088.
2026-10-14 13:41:29 -04:00
Yuu f425089983 io: hostile-input tests for the SVG and DXF readers (#469) (#1083)
Adds tests that feed truncated, malformed and deeply nested SVG and DXF input to the readers and check that none of it panics.
2026-10-14 13:40:25 -04:00
Mateusz Sych 94faf9ce1b Close kinematic loops: driven joints move four-bars and sliders (#1141)
Driven joints now solve closed kinematic loops, so a four-bar or slider-crank moves as a whole when one joint is driven.
2026-10-14 13:40:16 -04:00
Erikas 2e6951135a STEP export: extruded arcs, straight rounds and countersinks as cylinders and cones (#612) (#1139)
Ruled B-spline sheets that are circular cylinders or cones are written as CYLINDRICAL_SURFACE and CONICAL_SURFACE, so other readers no longer bound the part by sheets that reach past its faces.
2026-10-14 13:40:10 -04:00
bherbruck 2c754c430b Startup hardening: safe mode, a software-renderer retry, and bad settings files set aside (#1138)
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
2026-10-14 13:40:04 -04:00
CamWight 8f48544021 ui.render and the CPU viewport draw in the window's theme (#974) (#1142)
The engine's headless scene takes a palette; ui.render and the CPU viewport build it from the window's theme tokens, so a dark window renders a dark picture. CLI snapshots, MCP screenshots and Home thumbnails keep the default colours.
2026-10-14 13:39:58 -04:00
JIJINBEI 1a456d2d1f One walk over the geometry a feature holds (3/3, #876) (#1028)
Moves the per-feature geometry handling (transforms, face points, profile selections, point expressions) into one geometry walk in feature_geometry.rs, with a golden record of what each feature kind moves. sheet.perforate holds no world geometry and joins the no-op arm.
2026-10-14 13:29:31 -04:00
NOWN-DEV f79dfe41b6 Paste New copies an import's bodies under the names its features use when the names are numbered (#1117)
Where an Import's stored labels pair one for one with its numbered built bodies (X, X (2), X (3)), component.paste_new stores the copy under the bodies' names, so the copied features after it find their bodies. No format change.
2026-10-14 13:24:27 -04:00
phanoob 6ebfcd16b6 A text's path becomes construction (#1119)
sketch.text and sketch.edit_text make the curve a text follows construction in the same undo step, so it no longer cuts the letters into pieces; the reply names the curve as guide.
2026-10-14 13:24:23 -04:00
Tobias Breckle ed943a74e6 A sketch line end on a curve within the axis snap lands where the preview shows (#1122)
A line end snapped onto a curve within the horizontal/vertical snap slides along the curve to where the axis crosses it; the preview, value boxes and click share one placement (#1121).
2026-10-14 13:24:19 -04:00
JIJINBEI aa2ace81af Right-clicking a construction plane in the browser opens its menu (#1130)
Construction plane rows get a menu: Edit Feature, Delete, Rename, Show/Hide, Find in Timeline, and Group Selected for several planes (#1036).
2026-10-14 13:24:10 -04:00
JIJINBEI 3dbdb71e59 Copy and Paste in the timeline's feature menu (#1131)
The feature menu of the bottom timeline and the side history gets Copy (the selection, or the right-clicked feature) and Paste (at the marker). Ctrl+click in the bottom timeline toggles a feature in the selection (#1034).
2026-10-14 13:24:04 -04:00
JIJINBEI c26da73f5f A pasted cylinder Emboss keeps its face and badges the pasted cylinder (#1132)
timeline.paste keeps a cylinder Emboss's persistent face name, remapped onto the pasted features and bodies, so the copy embosses the pasted cylinder instead of failing (#1035).
2026-10-14 13:24:01 -04:00
Tobias Breckle 805ea45be6 Title bar: outline inactive tabs and keep the Home tab readable on hover (#1116)
Inactive document tabs get a faint outline so neighbouring tabs stay apart, and the Home tab uses the same hover tint as the design tabs so its label stays readable in the light theme. Fixes #1115.
2026-10-14 13:06:23 -04:00
Jonas Wrede 54a8c807bf Sheet metal: sheet.perforate, a perforation field exported to the flat pattern and DXF (#732) (#1041)
Adds sheet.perforate: round holes on a staggered or square grid over the flat sheet, kept clear of edges, cut-outs and bend zones. The holes go to the flat pattern, the DXF and the measured volume rather than the B-rep, so a panel can carry many thousands of them.
2026-10-14 12:43:31 -04:00
selune d399effbf7 Local appearance and material libraries (#863)
Adds local scalar appearance and material libraries: a catalog in the io crate with safe writes, engine commands to list and apply library entries, and a library dialog in the UI, with docs.
2026-10-14 12:21:35 -04:00
Alex Pro 8ea1fd643f feat: add Russian (ru) UI localization (#1043)
Adds a Russian (ru) UI locale. It's partial: anything not yet translated falls back to English.
2026-10-14 12:11:25 -04:00
bherbruckandClaude Opus 5.5 563bcaff5b Refuse fillets and chamfers that run past their faces or cross each other (#1080) (#1124)
* Refuse fillets and chamfers that run past their faces or cross each other (#1080)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Blend fit: chamfers keep their old acceptance of crossed loops; skip the volume bound along tangent chains

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Blend fit: one selection per check, a coarse volume pass first; record the refused oversize blends in the action matrix baseline

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:46:44 -04:00
Lasse Lian 6df69e9def Thin Extrude: walls of a set thickness along sketch curves (#721) (#991)
Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes #721.
2026-10-14 11:46:16 -04:00
JIJINBEI 86ea018d05 One walk over a feature's references (2/3, #876) (#988)
Part 2 of #876: one walk over the references a feature holds (the sketches it's built from, the features it names, the bodies it works on) replaces three hand-written matches, with a golden record covering every variant.
2026-10-14 11:14:25 -04:00
Thodoris Tsagkogeorgas 110d00d07e A fillet of a vanished edge says the name is gone (#775) (#1066)
A fillet or chamfer whose picked edge no longer exists now says the edge's name is gone instead of failing on an unrelated edge (#775).
2026-10-14 11:06:11 -04:00
bherbruckandClaude Opus 5.5 d4a7b3abf3 Update now: download, verify and install a release in one click (#1118)
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
  it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
  after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
  new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
  replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.

Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:05:40 -04:00
Jasper van Loenen a8258eb63a fix: update input field text selection on changing value during action (#1079)
Changing the value in an input field updates its text selection, so typing over a selected value replaces what's shown.
2026-10-14 11:01:29 -04:00
Yuu 1e1722b7e1 doc: keep a level piece's number when its centre's low bits move (#1073)
Pieces that share a name are numbered by where their centres lie. Two pieces lying almost level along the sort axis no longer swap numbers between runs because of noise in their centres' last bits, so a saved name keeps pointing at the same piece. Closes #569.
2026-10-14 10:58:04 -04:00
Lasse Lian fbd8ada754 Test that joining a patterned lobed disc is not refused (#1029) (#1051)
Adds a regression test: joining a patterned lobed disc whose copies each share the whole disc with the target is not refused for contact work (#1029).
2026-10-14 10:55:16 -04:00
bherbruckandClaude Opus 5.5 d019f2d5bf Straight edges stay one edge after cuts (#1049) (#1101)
* Straight edges stay one edge after cuts (#1049)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens: cuts join straight edges along untouched walls (#1049)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fmt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens note: what each changed seed shows when replayed on both builds

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:51:07 -04:00
bherbruck c29b0d2f13 Release 0.10.1 2026-10-14 14:41:19 +00:00
bherbruckandClaude Opus 5.5 480fd8d517 Fix the startup crash on D3D12 with FXC: CPU fallback for the tessellation pipeline, FXC-friendly shader (#1098) (#1099)
* GPU tessellation: a pipeline the device cannot build falls back to CPU meshing instead of crashing (#1098)

Build the tessellation compute pipeline inside error scopes; TessGpu::new returns an error,
and the viewport logs it and meshes bodies on the CPU. A Windows CI job builds the pipeline
with D3D12's FXC on the WARP adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tessellation shader: basis functions in one-dimensional local arrays, so D3D12's FXC compiles it (#1098)

FXC has to unroll loops that write an array inside a struct (Basis.n0/n1) or a 2-D array
(ndu) by a counter, and cannot with run-time trip counts (X3511). A2.2 basis functions in a
local 1-D array returned whole; derivatives from the degree p-1 functions; the pole step
offsets computed rather than indexed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 14:41:16 +00:00
bherbruckandClaude Opus 5.5 ec64564f21 Fix the startup crash on D3D12 with FXC: CPU fallback for the tessellation pipeline, FXC-friendly shader (#1098) (#1099)
* GPU tessellation: a pipeline the device cannot build falls back to CPU meshing instead of crashing (#1098)

Build the tessellation compute pipeline inside error scopes; TessGpu::new returns an error,
and the viewport logs it and meshes bodies on the CPU. A Windows CI job builds the pipeline
with D3D12's FXC on the WARP adapter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Tessellation shader: basis functions in one-dimensional local arrays, so D3D12's FXC compiles it (#1098)

FXC has to unroll loops that write an array inside a struct (Basis.n0/n1) or a 2-D array
(ndu) by a counter, and cannot with run-time trip counts (X3511). A2.2 basis functions in a
local 1-D array returned whole; derivatives from the degree p-1 functions; the pole step
offsets computed rather than indexed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:40:24 -04:00
bherbruckandClaude Opus 5.5 a6928abf48 Tell people when a newer release is out (#1100)
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.

- Versions compare as semver; a nightly counts as the release it was built after, so it is
  offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
  tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
  Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 10:36:56 -04:00
selune 88432d226a Render: bounded opaque surface contract and numerical BRDF reference (#1019)
A renderer-independent OpaqueSurface (colour, metallic fraction, roughness, dielectric IOR) with bounded inputs, an original GGX/Smith/Schlick reference response with Lambert diffuse, and exact piecewise sRGB8 decoding. Numerical contract only: no document format, command or UI change.
2026-10-14 10:00:03 -04:00
Lasse Lianandnekomario28 1ac8bf4aa8 Repair next_id and reject duplicate ids on load (#1050)
Loading a design raises next_id above the largest feature, component and occurrence id, so a missing or stale value can't hand a new item an id already in use, and duplicate ids are rejected as a damaged design. Id allocation uses checked_add, so an exhausted id space is an error instead of a wrap or a panic.

Part of #1016 (points 1, 2 and 4). nekomario28's #1061 reached the same fix independently; thanks to both.

Co-authored-by: nekomario28 <nekomario28@users.noreply.github.com>
2026-10-14 09:55:53 -04:00
NOWN-DEV dde6d48dd0 fix: renaming a body keeps the names of its duplicates (#1056)
Bodies imported with the same label come in as X, X (2), X (3). Renaming one of them no longer renumbers the others: body.rename now pins the current names of the feature's other bodies when it stores the new one, so later renames, materials, appearances and features still find them.
2026-10-14 09:51:12 -04:00
phanoob 4dbc0efff9 Taper any profile, sketch text included (#1014)
A tapered extrude now offsets spline and conic curves as well as lines and arcs, so sketch text and any other profile can take a taper, and the join of tapered letters onto a face finds its boolean result.
2026-10-14 09:47:44 -04:00
Thodoris Tsagkogeorgas d114c58540 A chamfer of a hole corner is one bevel (#814) (#1067)
A chamfer of a hole corner, where the mitre extension runs into the wall, now takes the local blend and comes out as one bevel instead of a notched cut; where that blend can't build the edge, the cutters that used to succeed are kept (#814).
2026-10-14 09:37:12 -04:00
Noly b15180bdff Fonts: order CJK fallbacks by UI language so a Chinese word keeps one baseline (#1070)
With a Chinese UI on Windows and macOS, the first CJK fallback was a Japanese font without the simplified characters, so one word mixed glyphs from two faces with different line heights and they sat on different baselines. For zh the Chinese face now joins the fallback chain before the Japanese one, and the chain is rebuilt on the frame the UI language changes; other languages keep the previous order.
2026-10-14 09:36:32 -04:00
NOWN-DEV 37113c0c13 fix: sketch.text refuses inputs it doesn't understand (#1057)
sketch.text and sketch.edit_text took at, height, angle and text with a silent default when a value had the wrong kind, so a height of "H" made 5 mm text and at: ["H", 25] put it at the origin. An input that is given (not null) now has to be what it names, or the command is refused with the input's name, and a null at no longer passes as the origin.
2026-10-14 09:24:30 -04:00
phanoob f2d7b220f7 Live preview: show a tool at once, and OK takes the preview's result (#1020)
The live preview of a join, cut or intersect now sends the tool body's scene as soon as the tool is built, then runs the feature for its error while the dialog keeps its spinner. OK pressed while the preview is still computing the same commands waits for it instead of computing the feature a second time on the UI thread; the session shares its evaluation cache with the preview's scratch copy.
2026-10-14 09:19:15 -04:00
Igor Churmeev 14d928b2c8 fix(macos): open files double-clicked in Finder (#1031)
macOS hands files opened from Finder, the Dock or open -a to the application delegate's application:openURLs:, which winit's delegate lacks, so AppKit showed "SolidCraft cannot open files in the SolidCraft design format". open_documents adds that method to the delegate's class before launch finishes and queues the paths for the UI, which opens them like files named on the command line.

This is the one place SolidCraft's own code uses unsafe: the app crate denies unsafe_code instead of forbidding it, and only the two macOS-only functions in open_documents.rs allow it, with the reason documented there and in AGENTS.md. Adapted from VectorCraft (see ATTRIBUTION.md).

Closes #997.
2026-10-14 09:19:08 -04:00
NOWN-DEV 435ad0fd8c fix: a planar union leaves no sliver where an edge crosses its neighbour by their shared corner (#1058)
A planar union no longer leaves a sliver where an edge crosses its neighbour, so a sheet whose outline runs on past a flange's edge with a slight bend unfolds again.
2026-10-14 09:14:41 -04:00
Thodoris Tsagkogeorgas 7879875d49 Command search asks the field for focus once (#724) (#1065)
The command search asked its text field for focus on every frame. On Wayland that restarted the text edit's held key, so the key kept repeating in other windows after the palette closed. Focus is now requested once, when the box opens, with a test that the field doesn't take focus back while the box stays open.

Fixes #724.
2026-10-14 09:14:03 -04:00
Lasse LianandSychPL ec8e739aad Export a design's timeline as a replayable command script (#1045)
timeline.export_script (and solidcraft-cli script) writes a design's history as a command script that solidcraft-cli eval replays into the same design, so a bug that only shows on one design becomes a one-file repro. timeline.add restores one stored feature with its id, names and references, through the same checks a design file gets when it opens.

Closes #886. SychPL's #1078 approached the same issue independently; thanks to both.

Co-authored-by: SychPL <SychPL@users.noreply.github.com>
2026-10-14 09:06:24 -04:00
NOWN-DEV 08b6a8fe0f fix: the server's own folders under a short-named temp path are expanded, not refused (#1055)
On Windows the temporary folder often has an 8.3 short name, which the path scope refuses. vfs::long_names spells folders SolidCraft derives from the environment with long names, and the MCP scratch folder and the recovery folder use it, so screenshot without a path and the recovery commands work there again.
2026-10-14 09:05:43 -04:00
NOWN-DEV cf93869c4d fix: pasted features act on the copies of an import's bodies when their names are numbered (#1059)
Pasting an Import together with later features that name its bodies now points those features at the pasted copies, including bodies whose names carry a number such as X (2).
2026-10-14 09:03:09 -04:00
bherbruckandClaude Opus 5.5 4c09fa5355 Hovered and selected faces light solidly again over GPU-drawn bodies (#1064)
Since the model's mesh went back to the reference mesher (#940), the GPU viewport drew
opaque bodies from their display plans while hover and selection lit faces with the
reference mesh's triangles. Two triangulations of the same face at equal depth fought, so
a hovered face shimmered in wedges instead of lighting whole.

Faces lit over a body drawn from its plan now use the plan's own triangles
(ModelBody::plan_mesh, evaluated once on the CPU), and the highlight pass gets a small
depth bias toward the eye so f32 rounding between the GPU and CPU evaluations of the same
triangles cannot speckle it either.

Test: every face of a box with a pocket and a round boss, hovered and rendered offscreen
through the viewport's real pipelines on the GPU path, lights the same pixels as on the
CPU path (skipped without a GPU adapter).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:56:47 +00:00
bherbruckandClaude Opus 5.5 75f1cdd4c9 Hovered and selected faces light solidly again over GPU-drawn bodies (#1064)
Since the model's mesh went back to the reference mesher (#940), the GPU viewport drew
opaque bodies from their display plans while hover and selection lit faces with the
reference mesh's triangles. Two triangulations of the same face at equal depth fought, so
a hovered face shimmered in wedges instead of lighting whole.

Faces lit over a body drawn from its plan now use the plan's own triangles
(ModelBody::plan_mesh, evaluated once on the CPU), and the highlight pass gets a small
depth bias toward the eye so f32 rounding between the GPU and CPU evaluations of the same
triangles cannot speckle it either.

Test: every face of a box with a pocket and a round boss, hovered and rendered offscreen
through the viewport's real pipelines on the GPU path, lights the same pixels as on the
CPU path (skipped without a GPU adapter).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 08:56:35 -04:00
bherbruckandClaude Opus 5.5 b5efde94c8 docs: make the release notes template version-neutral (#1074)
The template still carried the 0.9 notes, and nightlies publish it as is. Keep the introduction, the upgrade notes that hold for every version and the install instructions; the release-specific part is written for each release.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 08:36:03 -04:00
bherbruck 0897ee3781 docs: clear the release notes carried into 0.10.0 (#1054) 2026-10-14 08:17:48 -04:00
seluneandbherbruck 52fb5ac0e6 feat: query directional elastic modulus from validated material cards (#998)
* feat: validate physical material cards with sources and conditions

* feat: query directional elastic modulus from physical material cards

* fix: register physical material validation labels in complete locales

* fix: register directional elasticity labels in complete locales

* Add German and Korean labels for the material property commands

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-14 08:17:00 -04:00
377e12a059 A modelled thread that would cut nothing is refused (#995) (#1018)
* fix: a modelled thread that would cut nothing is refused (#995)

An M5 modelled thread in a 5 mm hole cut nothing into the nut: the
internal groove runs from the minor diameter out to the major one, so
with the hole as wide as the thread it lay entirely in the hole, and the
faceted cut only left the wall faceted with slivers ("the thread goes the
wrong way"). The fit check takes a 5 mm hole as an M5 hole.

- thread_groove measures how deep the groove cuts into the material
  (hole wall out to the major radius, or shaft surface in to the root);
  under a quarter of the basic depth 5H/8 the modelled thread is refused
  with the measured depth, the tap drill (as solid.hole drills it) or
  shaft size to use, and the size that fits the face, e.g. "this 5.00 mm
  hole is too wide for a modelled M5 thread: it would cut 0.00 mm of the
  thread's 0.43 mm depth; drill 4.2 mm for M5, or thread this hole M6".
- Cosmetic threads and their fit check are unchanged.

* test: pin the cut-nothing limit for coarse and fine pitch; show the hole size with show_mm

---------

Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-14 08:16:55 -04:00
3256fffe35 test(ui): find command dialogs by their published rect (#1011)
The dialog_docked scenario check and the ui_layout width test looked up
the dialog window by the id "sc_dialog", but dialogs are now registered
under ("sc_dialog", <title>). Every lookup failed with "no command
dialog", so the test had to stay ignored and could no longer catch an
oversized dialog.

Read the rect the dialog publishes each frame instead (viewport
dialog_rect in the check, "dialog:outer" in the test), and re-enable
every_dialog_opens_docked_within_its_width_limits. The exploded view
dialog it was ignored for now opens 365 px wide, inside its limits.


Claude-Session: https://claude.ai/code/session_01VbBYY5zfMXgq939AF9Vren

Co-authored-by: PhilippBischoff0 <PhilippBischoff0@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
2026-10-14 08:16:49 -04:00
NOWN-DEV 0f4cda0510 Convert to Sheet Metal takes a long thin plate (#1040)
Convert to Sheet Metal without bend edges refused every plate whose bounding-box diagonal reached a thousand times its thickness ("no outline on that face"), and just under that limit a hole smaller than the mesh's sag fell out of the outline and the DXF. The outline's tolerance is now at most a tenth of the thickness: a thin plate is meshed again at that tolerance. Nothing new is stored. Tests: long thin strips, sheets thousands of times longer than thick, and a strip keeping holes down to 1 mm.
2026-10-14 08:12:41 -04:00
JIJINBEI 3341e2d60b One walk over a feature's expressions (1/3, #876) (#902)
inputs_mut, inputs and expressions are now built on one exhaustive walk (walk_exprs / walk_exprs_mut) instead of two hand-written matches over FeatureKind. inputs() no longer clones the feature, plane chains are walked with the same nesting cap for inputs as for expressions, and a new variant without a walk arm does not compile. A golden record of every variant's expressions guards the walk.
2026-10-14 08:11:03 -04:00
NOWN-DEV 35e58d18ed docs: the camera of screenshots and renders, and a close-up recipe (#1022)
docs/mcp.md gains a "Camera and close-up recipe" section: the orbit camera's conventions (radians, eye direction for yaw and pitch, orthographic half-height, which side inspect.section keeps) and a seven-step recipe for a close-up of one region of a large STEP model. Documentation only.
2026-10-14 07:43:57 -04:00
32d3cf6877 Fillets and chamfers meeting at corners on curved faces: what #935 leaves (#854)
* Fillets and chamfers meeting at corners on curved faces, on top of #935

What #935 and #926 leave of #851 and the matrix:

- Corner build for blends meeting on faces of any surface (curvecorner.rs):
  the knife-edge tip's round with the arc's or the back edge's, edges
  picked in any order, a round ending in an earlier round of its radius
  (as a feature of its own), and chamfers meeting at the arc's corner.
  Its end curves are fitted by chord length: a uniform parameter
  through points clustered at the ends doubled back on itself there,
  and the display planner refused the face.
- A straight edge ending at a curved face (the back edge into the
  knife-edge tip): rolled, or cut by the face in the planar corner
  build (blend_corner.rs).
- A rolling ball turning about a rounded corner of its own radius
  (a pivot: a piece of sphere or cone).
- Seams that are an earlier blend's straight contact (fitted curves)
  count as straight.
- No spline across a joint where the strip's curvature jumps (a line
  into a small round): each strip ends on the joint's section.
- Sections at a chain's vertices on the faces of the edge from it
  alone.
- Every new fillet path passes #949's check for openings.

Tests measure volumes through the display plan, as #935's do.
Action matrix: 51 more fillets and chamfers pass (sweep, tangent arc
chain, sheet-metal hem, bracket holes), none fewer. Robustness seed 33
recorded (its last fillet builds differently; display and measured
volumes now agree).

Co-Authored-By: bherbruck <brennen.herbruck@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015bV2ntwLfUHV4JnCMPSyRi

* Corner blend tests: scale, seed 33's volumes, tighter engine bounds

From the review of #854:

- seed_33_display_plan_and_measure_agree: seed 33's bodies measure
  the same through the display plan and the measure (2e-5), which the
  golden's re-record rests on.
- the_arc_rounded_after_the_back_edge_matches_both_together: the order
  that still leaves 0.05 mm³ at the tip, as an ignored test.
- corner_blends_hold_at_any_scale: the cases this branch adds on the
  #851 part, at 0.01x and 100x, take off what they take at full size
  times k³ (within 5e-6, checked to 1e-4).
- The engine tests on the part as drawn measure through the display
  plan; bounds are about twice what each reads (2e-4 to 3e-3), and the
  front corner's sets are checked against the kernel's CSG grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015bV2ntwLfUHV4JnCMPSyRi

---------

Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:40:23 -04:00
bherbruckandClaude Opus 5.5 27374ca289 test: hold the enclosure lid's press/pull to CPU and memory, not wall time (#1027)
press_pull_on_the_enclosure_lid_is_prompt took 61-87 s of wall time on loaded runners against a 60 s bound, for about 9 s of CPU. It now checks the operation's CPU time (under 300 s) and how far it grows the peak memory (under 1 GB; the runaway it guards against passed 24 GB), from /proc/self where the system has it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:38:53 -04:00
bherbruckandClaude Opus 5.5 d506382aca ci: run the action-matrix sample on its own; name a hang in an edit round (#1037)
The sampled pi-case hole on Body1/F13:side:l7@F14.1 became a real hole with #952 (7.5 s instead of 170 ms); beside the heavy tests on main's push runs it passed the matrix's 90 s action limit in its edit round, reported as the design not loading. The sample now takes every CPU in nextest so nothing runs beside it, and the edit round writes a start line so a hang there is reported as <action>+edit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 07:19:25 -04:00
bherbruck 626fe6fdee Release 0.10.0 (#1010) 2026-10-14 05:38:13 -04:00
selune 01f2c78cd1 Validate sourced physical material property cards and elastic stability (#934)
Adds the read-only material.properties.validate command: schema_version 1 engineering material cards in SI units are checked for numerical consistency and elastic stability, with derived isotropic moduli, missing conditions and sources needing review. Nothing is assigned or saved.

Thanks @0xlillith.
2026-10-14 05:28:18 -04:00
Karl Von Richter 9ca7d307a4 Offset of an irregular closed spline no longer fails its error certificate; offset fit nodes stay private (#1009)
Fixes #971. At the node limit the offset certificate splits the fitted curve where it meets the exact offset midpoint, so curves with different parameter speeds certify within the same 0.002 mm tolerance. Associated offset fit nodes are hidden from display, picking, box selection and snapping until Break Association.

Thanks @Karl-VonRichter.
2026-10-14 05:27:39 -04:00
bherbruck 2f91338d3d Large STEP imports: no more multi-minute hang, shared STEP text, cancel and progress (#925) 2026-10-14 05:01:12 -04:00
bherbruckandClaude Opus 5.5 dfbf7dd6a8 fix: a lenient parameter boundary found across a seam is not used; record seed 81 (#1003)
#970's lenient retry of a face's parameter boundary searches the whole surface as a last resort; on robustness seed 20 it found an edge's points across a cylinder's seam, half a turn apart, and the Cut failed. A lenient boundary whose points jump half the parameter range or more is refused, and the face is left undivided as before (#970's elbows step at most a fifth of the range). Seed 81's volume moved by 0.1 mm3 with #952's hole direction; recorded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:56:39 -04:00
Mateusz SychandSychPL cf9d7772f1 To / From Object finds a target in another, moved component (#993)
Fixes #928. Extrude To / From Object and Revolve To Object now resolve their target in the feature's own component frame, so a face in another component whose occurrence is moved is found where it is shown instead of the extrude stopping at a flat plane through the picked point. The point is named after the nearest face, a named point keeps its named face when another component touches it there, and such features re-evaluate when a placement changes, so they follow the target when it moves later.

Co-authored-by: SychPL <SychPL@users.noreply.github.com>
2026-10-14 04:41:59 -04:00
midasdfandmidasdf 6e84c03946 Curvature-continuous (G2) fillets for straight planar edges (#862)
Fillet gets a Curvature (G2) radius type (type: "curvature", alias "g2"): a quintic blend whose size is the equivalent circular setback, for convex and concave straight edges between planar faces with a perpendicular planar end face at each end. Unsupported cases are refused rather than falling back to a circular fillet, and a blend that would cross a loop in its end face is refused. Persisted as a fillet style under format 19; labels in en/de/ja/ko/zh.

Co-authored-by: midasdf <midasdf@users.noreply.github.com>
2026-10-14 04:26:53 -04:00
froglemonade2andfroglemonade2 3669d4b3d0 Cut a hole tangent inside a stepped boss (zero-thickness curved wall) (#986)
Touching sews now split 4-use straight edges on extruded walls (along their rulings), not only on planes. Faces round such an edge are ordered by the way they leave it and, where they leave it tangent, by their curvature. Sheets bound the material wedges as before, except where that would make a face touch itself (a hole touching the outline from inside); edges ending there pair the empty wedges instead, so each loop gets its own vertex. Coincident faces are still refused, plain sew still refuses vertex contact, and shell_groups is unchanged.

A Ø10 hole tangent inside a stepped Ø40/Ø20 boss now cuts exactly instead of failing with "wire is not simple". Robustness seeds 42 and 51 are recorded: their touching hole patterns in stepped bodies now cut exactly instead of by a tool nudge.

Co-authored-by: froglemonade2 <froglemonade2@users.noreply.github.com>
2026-10-14 03:55:06 -04:00
NOWN-DEVandNOWN-DEV 345c0882cd Renders hide edges just behind a face; lines on steep faces draw whole (#983)
The CPU renderer's line depth test allowed a fixed share of the scene's depth range (2e-4), which on large designs or close views let edges a millimetre or more behind thin sheet show through it. Each pixel now keeps the screen depth slope of the surface it shows, and a line passes where it is no further behind than that slope spans across the line's width, plus f32 rounding. Section caps use their plane's slope.

Edges lying on steep faces now draw their full width; edges behind a face stay hidden. Only crates/render/src/raster.rs changes; the GPU viewport is unchanged.

Co-authored-by: NOWN-DEV <NOWN-DEV@users.noreply.github.com>
2026-10-14 03:28:31 -04:00
bherbruckandClaude Opus 5.5 18347b3d0d Boolean nudge: no sliver where a tool only touches a round side (#827, seen in #897) (#941)
* Boolean nudge tried both ways: no sliver where a cut's end touches a round side (#897, #827)

Robustness seed 14 cuts a cylinder whose end lies exactly on the apex of the
plate's arc side. Since the display tessellation plans (#805) the generator sees
the arc's true extent, so the cut's base lands on -10 instead of -10.000000000000002
and the end is tangent to the arc. The direct boolean fails there and the
last-resort tool nudge pushed the end into the arc, leaving a planar sliver a
tenth of a millimetre wide; shell then picked that sliver and refused it. The
13 October merges were not the cause (the bisect lands on #805).

The nudge is now tried both ways and the simpler result (fewer faces) is kept,
so the opposite nudge parts the touching faces instead. The same change joins
the hinge barrel in #827, whose top lies tangent to the lid's underside where
the mounting leaf ends. Each result still passes the same checks as before.

Goldens: seeds 14, 26 and 85 now build to the end, 31 and 78 come out with
fewer faces. Seeds 6, 43 and 73 still stop at shell: their joins now succeed and
shell reaches corners it can't offset (a cusp where a box face touches an arc,
coplanar faces facing opposite ways), which is unchanged.

Fixes #897
Fixes #827

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Nudge the other way only when the first nudge fails or leaves a sliver

Trying both nudges and keeping the one with fewer faces could prefer a result
that keeps two pieces joined by a hair over one that separates them (the
centred coplanar revolve cut). The opposite nudge now runs only when the first
one failed or left a face narrower than 1/200 of the part, and it is taken
when it works with fewer of those.

Goldens re-recorded on current main: seeds 14, 26 and 85 build to the end,
31 and 78 with fewer faces. The other changed seeds are main's own since its
last full record, identical with and without this change.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Nudge the other way only for slivers the nudge made

On the sensor enclosure's lid the first nudge left thin faces the operands
already had (thin walls, small rounds), so the opposite nudge ran a second
boolean for nothing and the press/pull took 79 s against main's 55 s. The
opposite nudge now runs only when the first one failed or left more slivers
than the operands brought; the press/pull test takes 36 s against 42 s on main
(same machine, one after the other).

Goldens re-recorded on top of #940.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Goldens on current main: seeds 31, 43 and 78 with the two-way nudge

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep the hinge and tangent-cut tests beside the #871 fillet test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Goldens: seeds 33 and 91 as main's fillet changes build them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Goldens: keep main's #950 record

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:55:37 -04:00
bherbruckandClaude Opus 5.5 ac84491638 test: web-offline-test reads the worker's caches without opening them (#982)
The state probe opened every cache it listed; when a worker deleted one in between, the open made it again, empty, and the next wait timed out. The probe now reads each cache with caches.match over the builds' files and marks, which never makes a cache (3 failures in 20 runs before, 0 in 30 after). The worker only ever starts a complete build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:54:45 -04:00
NOWN-DEV 6a67cc8f1e An edge flange folds beside a ledge as tall as its setback (#978)
Trimming the base at an edge flange's setback snaps corners within tolerance onto the trim line and merges away the zero-width run a ledge as tall as the setback left along it, so the ledge goes with the strip as a lower one does. Splitting outline edges at other cells' corners now skips points within the model's tolerance of an end, so a ledge a little taller keeps its sliver and the bend runs under it, also off the axes. Both used to fail with "sew: a degenerate edge". Nothing new is stored.
2026-10-14 02:51:29 -04:00
bherbruckandClaude Opus 5.5 6cb3025b72 Sheet metal: a hole drilled into a rim is a bore its panel keeps (#560) (#955)
A hole drilled along a panel, into its rim, has no place in the flat pattern
as a cut-out, so every such hole was refused. It is now kept as a bore of that
panel, in flat coordinates, and cut only from that panel's material when the
folded part and its flat pattern are built, so the sheet still unfolds and
folds back with it. A hole that would run into a bend, or cross a panel at an
angle, is still refused. The flat pattern lists the bores.

The action matrix worker takes ACTION_MATRIX_ONLY (just these actions) and
ACTION_MATRIX_UNFOLD (unfold and refold every sheet after each action) for
rechecking one group by hand.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:31:19 -04:00
bherbruckandClaude Opus 5.5 b34d45233d Holes on round faces from the app, and Flip for holes at sketch points (#980)
* Holes on round faces from the app, one hole per pick, and Flip for holes at sketch points (#967)

The Hole dialog takes any face: a hole on a round face drills against the face's normal where it
was picked, and its arrow shows that. A round face split at its seam is picked whole, but makes
one hole where it was clicked. Holes at sketch points get Flip (saved as flip in the hole's points,
under format 18), in the command and in the dialog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Holes at sketch points show their arrow: into the part, or away with Flip (#967)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:10:09 -04:00
Karl Von Richter 47a7f29485 Guide sketch patterns with live previews and editable offsets (#966)
Sketch Mirror, rectangular and circular Pattern, and Offset now show a green live preview that follows the selection and settings; OK commits, Cancel leaves the sketch unchanged. The shared dialogs show the current selection step and source counts, sources can be toggled with Ctrl/Cmd-click, cleared and reselected.

Offsets keep editable driving distance dimensions (One Side, Two Sides, Symmetric) that update the derived curves without moving the source, with undo/redo and save/reopen. Format 19: older files keep their fixed offsets.

New dialog labels in en, zh, ja, de and ko.

Fixes #696. Fixes #517.
2026-10-14 01:58:01 -04:00
Giovanni 9c51f9d433 Retry a face's parameter boundary leniently (#970)
Cutting one lofted round tube from another failed in truck's divide_face ("parameter boundary") for some section counts: the intersection points lie on the loft's seam, the previous point's parameter can sit a hair outside the range, and the Newton search from there fails.

The boundary is built as before; only when that returns None is it built again leniently, starting each search from the hint clamped into the parameter range and, as a last resort, searching the whole surface. Nothing that succeeds today changes. The boolean-retry guards are untouched.

Fixes 5 of the 6 failing hollow-elbow cases in #968 (new test crates/engine/src/tests/loft_cut.rs, volumes within 0.3% of exact). 90 degrees / 14 sections still fails in a later step and stays open in #968.
2026-10-14 01:50:00 -04:00
NOWN-DEV 4687e3b073 Convert to Sheet Metal keeps a plate's round holes round (#977)
The plate check compared the face outline's area (from the tessellation, so each hole was a polygon of chords) with the exact volume, and refused plates with a few small holes. Where the outline runs along a cylinder about the plate's normal it is now an arc of that circle; coaxial pieces of one radius are one wall, so a hole split into two, three or four faces is one circle. The check passes with its tolerance unchanged, and the flat pattern and its DXF carry one CIRCLE per hole (ARC for rounded corners and slot ends).

A round blank now converts too, so unfold_cut_refold_and_convert checks the refusal with a block thicker at one end instead of a rod.
2026-10-14 01:47:40 -04:00
bherbruckandClaude Opus 5.5 1ff16cc72b A hole on a face drills into the material, also in older designs (#950) (#952)
* Hole matrix: placement, types, extents, edits and 0.9.0 designs, with today's failures listed

Each case checks the drill goes into the material, the bore sits on its axis, a blind hole stops
where it should, the removed volume against its analytic value, the face count and that every
body is still one closed valid solid. Failing cases are listed in tests/hole_matrix/known_failures.txt
as a ratchet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* A hole on a face drills into the material, also in older designs (#950)

Without a direction, solid.hole took the direction from any face whose infinite plane passed
within ten tolerances of the point, the last one found winning: the far side of a thin plate or a
face of another body at the same height could set it, and the wrong direction was saved. It now
uses the face nearest the point, against its outward normal (exact for planes, cylinders and
spheres, so holes on curved faces work without a direction). When a design is evaluated, a face
hole whose saved direction leaves the face it starts on is mirrored into it, so designs saved
with the wrong direction drill into the part.

Fixes #950.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Hole at a point on no face (a planar face's centroid outside it) keeps the plane it lies in

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Record the hole direction fix in the goldens and the action matrix baseline (#950)

Seeds 7, 21, 81 and 85 drill their holes straight into their faces now. In the action matrix,
holes on four faces that used to go the wrong way now build, and two whose correct direction
meets a cut the kernel refuses are marked failing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Goldens: seeds 7, 21 and 85 drill their holes straight in (#950)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:45:11 -04:00
bherbruckandClaude Opus 5.5 813bee8914 Fillet: refuse a result with openings in its surface (#871) (#949)
* Fillet: refuse a result with openings in its surface (#871)

A fillet on #871's part (radius 1 on a window's edges and on the sides of a
block 1.26 mm away) came back closed as topology with every face meshing, but
the rounds overlapped and the end faces' boundary loops crossed, so the model
showed holes. The constant-radius fillet now checks its result before taking it:
the body's mesh, welded within a millionth of its size, must have no edge
without as many triangles running the other way along it, except for cracks
within the mesh tolerance where fitted curves meet. A result that fails is
refused, so the corner build gets its try and the radius search treats it as
too large.

Body::open_mesh_edges is the check. Kernel tests cover the #871 part (refused
at radius 1, closed with a round on every edge at 0.5), and an engine test runs
the fillet from the report and leaves the part as it was. All 96 robustness
seeds build the same with and without it.

Fixes #871

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Check fillets for crossed face boundaries, not free mesh edges

Free edges in the mesh also come from cracks where fitted curves meet (corner
patches, rounds ending on curved edges), so the mesh test refused good fillets.
The check is now on the cause of #871: a planar face whose boundary loops cross
each other or themselves has no inside. Body::crossed_face_loops samples each
planar face's loops within 1/1000 of the size and counts proper crossings
(touching within a millionth doesn't count).

The pyramid apex blend and the loft fillets build again. Ten action-matrix fillets
stay refused, recorded in the baseline: r = 3 on the 2 mm rim of oracle 09's
shelled box (the round runs past the inner wall; the result was 240 mm3 lighter
than any round can make it), and the six seam-edge fillets on oracle 60's bolt
holes, whose boundary jumps across the hole.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:36:30 -04:00
Mateusz SychandKarl-VonRichter 482abb4562 test(mcp): compare the scratch folder by its canonical path (#965)
PathScope stores its roots canonicalised (\\?\ on Windows, /private/var on macOS), so the default-folders test now canonicalises scratch_dir() before looking it up, like the recovery folder on the line above.

The same fix came in from @Karl-VonRichter in #969, found on macOS.

Co-authored-by: Karl-VonRichter <20079846+Karl-VonRichter@users.noreply.github.com>
2026-10-14 01:26:51 -04:00
7bed28752e Sheet metal: fold a second tab on a line, and a tab on an L's inside edge (#638, #639) (#963)
- A fold's zone clipped across the root of a tab folded before on the same
  line kept a sliver of no width there, which made the zone look like it
  crossed a slanted edge. The one real piece is the zone now (#638).
- When the tabs a fold line spans can't take the side beyond them along,
  because it joins the side that stays through other material (a tab on the
  inside edge of an L, the fixed point on the far leg), the tabs' own ends fold
  instead, the same part as with the fixed point on the near leg (#639).

Co-authored-by: jonaswre <3731681+jonaswre@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:16:04 -04:00
bherbruckandClaude Opus 5.5 ea23401710 Sketch on every side wall of one sketch extruded up and down (#957)
* Name a side drawn on several sketch curves by all of them

An extrude named each side wall after the one sketch curve its profile
segment lies on. A wall along two coincident lines (squares drawn edge to
edge) or along collinear lines merged into one profile segment had no
single curve, so it was named from geometry and could not carry a sketch
attachment. One sketch extruded up and down and joined (the logo) refused
a sketch on every one of its side walls.

Such a side is now named by every curve it lies on, in sketch order: the
first is its name, the others aliases. The set is fixed by the sketch, so
the name is exact. The refusal message no longer blames merged faces.

Adds the reported logo design and a synthetic up-and-down join to the
action-matrix designs, and a regression test that sketches and extrudes on
every flat face, fresh and after save and reopen.

Fixes #954

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Action matrix: record the up-and-down join designs

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:00:04 -04:00
Nathan Dane 9f76cca8b4 Collect application resources for #433 (#833) 2026-10-14 00:49:32 -04:00
d5ff5ea1a5 Sheet metal: a thousand cut-outs fit the flat budget, ten times faster (#732) (#964)
- A new cut was clipped against the panel with every one of its cut-outs, so
  each hole of a perforation cost the square of all the holes before it and the
  second cut of 500 ran out of the flat budget. A tool is now clipped against
  only the cut-outs whose boxes meet its own (the same result).
- The planar booleans' point-in-loop test now skips loops whose box is clear of
  the point, before the costly on-the-loop test; with a thousand holes that test
  was most of the time.

The 1000-hole panel now takes about 15 s instead of failing.

Co-authored-by: jonaswre <3731681+jonaswre@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 00:40:08 -04:00
bherbruck ce902be66c Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses (#926)
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses

- A straight edge whose end meets one curved surface in several faces (a cylinder a join left
  in pieces) ends on that surface: the section is cut where it crosses each seam, which is
  shortened there; where no seam is crossed (the wall missing inside the other body) the
  section lies on the bared surface and the rest of the side edge becomes a seam.
- Two end faces that aren't both planes meeting in lines: each face takes the section's points
  on it, cut where it crosses the edge between them. Not where an end face runs on smoothly
  from a side (an earlier round): the corner build takes those.
- Face boundaries close over several connector edges.
- A face on a periodic surface running along its seam twice (as a STEP file gives it) is
  rebuilt the same way (#691).
- A curved chain ending square on a face that runs on past its side extends that face's seam.
- A smooth chain stops before an edge between faces that meet smoothly.
- A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size
  stand.
- Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the
  fillets and chamfers that pass now recorded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 00:28:09 -04:00
63095fedb3 Sheet metal: a fold's fixed point on the sheet's face counts as on it (#685) (#958)
On a large thin sheet the probes around the fixed point stepped clean through
the sheet (twice the mesh tolerance of a 465 mm part is more than its 0.8 mm
thickness), so a point exactly on the face touched no material and the fold
was refused. The probes now also step a quarter of the thickness.

Co-authored-by: jonaswre <3731681+jonaswre@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 00:14:49 -04:00
bherbruckandClaude Opus 5.5 00fdcf3e72 fix: grid lines for split ruling edges only in display and export meshes; record the moved seeds (#961)
#921's grid lines through the vertices that split a ruling edge also went into the meshes Boolean operations intersect, which changed seven robustness seeds (seed 2's sphere cut failed). Deflection::rulings now asks for them only in the kernel's own tessellation (display, export, measurement). The seeds #936 (rejected instead of unsupported), #946 (26 and 85 build, others fail differently) and #921's display side (about 1e-6) moved are recorded with their reasons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 00:14:18 -04:00
bherbruckandClaude Opus 5.5 774a8b1d9a test: record the bracket example's action matrix after its fillet moved (#962)
#820 fixed examples/bracket.json's fillet pick, which lay far from every edge and rounded the outer corner instead of the inner one. This re-records examples/bracket only: its edges carry the fillet's new names, and three chamfers beside and across the inner fillet are refused (the blend is larger than the neighbouring faces).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:57:59 -04:00
bherbruckandClaude Opus 5.5 97ff7578c2 Rounded Rectangle sketch tool (#891) (#948)
* Rounded Rectangle sketch tool (#891)

A new SKETCH > CREATE command, sketch.rectangle.rounded, in the Rectangle
family: two opposite corners and a corner radius make a 2-point rectangle
whose four corners are filleted alike, as one undo step. The radius is one
parameter (one radius dimension, the other arcs equal to it), so changing it
changes all four corners. While drawing, Width, Height and Radius boxes take
typed values; typed width and height dimension the overall size between
opposite sides. Without a typed radius the corners get a fifth of the shorter
side.

Fixes #891

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Rounded Rectangle in the Simplified Chinese catalog

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:52:10 -04:00
HEOJUNFO 19bf854dc9 Loft: pair section vertices by best fit (#881) (#956)
Each section now starts at the rotation whose vertices line up best with the lead section's, vertex for vertex, instead of at the one vertex closest in direction to the lead's first. Fixes the twisted loft of matching non-convex sections; regression test loft_pairs_the_vertices_of_matching_non_convex_sections.
2026-10-13 23:50:45 -04:00
HEOJUNFO f204042bf2 Preferences › Sketch: auto-projection holds across designs (#680) (#959)
Session::replace_design keeps auto_project when file.new, doc.open and doc.recover swap in another design, and the UI keeps it across tabs, adopt and the last-tab close. Regression tests in engine (sketch_project) and ui-egui (documents).
2026-10-13 23:49:51 -04:00
Jan Szumiec 4bea4c7785 Make the web app work offline and update itself (#239) 2026-10-13 23:40:19 -04:00
selune 09b5da3e9f docs: propose extensible material, appearance and component libraries (#792) 2026-10-13 23:22:58 -04:00
Lasse Lianandlasselian a2c7396160 Fillets and chamfers where edges meet at corners on a curved wall or a knife-edge tip (#851) (#935)
Rolling-ball blends now handle knife edges, where the two faces have opposite normals; an edge that runs out along an end face tangent to one side; and rounds that end in an earlier round on curved faces, picked together or one after another. The three edges at a vertex of smooth faces, rounded to one radius, end in a piece of sphere. When the given order of up to four edges is refused, or leaves a face boundary off its surface, other orders are tried.

Closes #851.

Co-authored-by: lasselian <22126420+lasselian@users.noreply.github.com>
2026-10-13 23:21:47 -04:00
NolyandNoly1990 45f92277cb i18n: complete Simplified Chinese catalog, Chinese font fallback and a coverage xtask (#930)
Adds a complete Simplified Chinese (zh) catalog covering every English message, a font fallback for Chinese text, and `cargo xtask i18n --check`, which checks that the complete catalogs (ja, zh) carry every English message and that every command label is translatable.

Co-authored-by: Noly1990 <20500931+Noly1990@users.noreply.github.com>
2026-10-13 23:00:39 -04:00
Irakli Kourtisandjyviko 587cf865b8 Display tessellation plans (4/4): one GPU dispatch for the scene, intersection edges by Newton (#806)
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.

Part 4 of 4 of #303.

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
2026-10-13 22:57:08 -04:00
Irakli Kourtisandjyviko c1c813e572 Thicken any surface, across sharp edges (#765) (#932)
Thicken now moves faces through the same mover as Offset Surface. Spheres, cones, tori and B-spline faces thicken as well as planes and cylinders, and a thickness that would fold a curved face over is refused. Where thickened faces meet at a sharp edge, a wall closes the gap and corners are closed with flat patches. Thickening into an inside corner is still refused with a clear message.

Closes #765.

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
2026-10-13 22:55:04 -04:00
bherbruck 7498e3b367 The model's body mesh comes from the reference mesher again (#940)
Fixes 20 action-matrix regressions from #805 and the seed 14 shell refusal (#897).
2026-10-13 22:37:11 -04:00
Igor Churmeev f037c92370 Add the solidcraft-checking skill (#880) 2026-10-13 22:37:07 -04:00
Irakli Kourtisandjyviko 2b70ed7b72 Offset Surface: faces copied out at a distance, exact or fitted (#758) (#872)
Offsets picked faces along their normals into a new surface body: planes and cylinders move exactly, other faces get a fitted B-spline within tolerance, and offsets that would fold over are refused. Adds the SurfaceOffset feature (noted under format 18), the surface.offset engine command and an Offset Surface dialog.

Closes #758.

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
2026-10-13 22:34:16 -04:00
bherbruckandClaude Opus 5.5 15b5b51bf5 Section Analysis in the browser, with an eye to turn it off (#822) (#947)
A section stayed on with nothing in the browser to switch it off; only the
viewport's context menu had Remove Section. While there is one, the browser
now has an Analysis folder listing it. Its eye (and the folder's) hides the
section and shows it again on the same plane; a double-click or Edit Section
Analysis opens the dialog, and Delete removes it. Browser rows with an eye
publish an `eye:<label>` handle for automation.

Fixes #822

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:18:06 -04:00
bherbruckandClaude Opus 5.5 abddd67d22 fix: a refused control connection reads what was sent before closing (#945)
Closing a socket with unread input resets the connection, and the reset could reach the client before the refusal did (requests_run_only_after_the_token failed 17 times in 100). The server now ends its side and drains, briefly and up to 64 KiB, what the client had sent before closing: 0 in 100.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:07:23 -04:00
bherbruckandClaude Opus 5.5 78d9aa0153 Booleans: small tools in large bodies are traced at their own scale (#559) (#946)
A through-all hole's tool is twice the largest body long, and the boolean's tolerances
followed that length: a 6 mm hole through a 920 mm part was traced at nearly 1 mm, wider than
the hole, and the cut came out empty or failed. When every other strategy has failed, the
boolean is now asked again (unshifted, then once shifted) at tolerances scaled to where the
bodies meet: the overlap of their boxes and the thinner operand's thickness. Its result is
checked as the others are and held to the retry guard. It runs last, so whatever an earlier
strategy answered is kept as it was, and only for single-shell operands (bodies in several
pieces are retried a piece at a time, each with this pass of its own).

The sampled shortcut also gave up on a slender tool lying across its box (a long hole drilled at
an angle fills little of it): it now samples past the first 2000 points until enough land
inside, so a tool that misses a body leaves that body as it is. Bodies that had enough samples
in the first 2000 are sampled exactly as before.

Baseline: the 90 actions that newly pass, rechecked one by one with the final build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:54:09 -04:00
Mateusz Sych 17db109c5d URDF export for robot simulators (#719) (#942)
A design with components and joints exports as a URDF robot description (file.export to .urdf, the MCP export tool, solidcraft-cli run --out, File > Export URDF...). It writes one binary STL per component in metres, links with mass, centre of mass and inertia from material density, and maps rigid, revolute, slider, cylindrical, pin-slot, planar and ball joints to URDF joints or short chains. Loops, broken joints and loose parts are reported as warnings. Options: mesh_prefix, effort, velocity. Docs in docs/urdf.md.
2026-10-13 21:52:30 -04:00
Irakli Kourtis d2e409f40c Surface walls named after their sketch curves (#757) (#850)
Each wall of a surface built from sketch curves (Surface Extrude, Revolve, Sweep and Loft) is now named after the curve it comes from, exactly rather than from geometry, so references to those faces survive edits.
2026-10-13 21:47:24 -04:00
bherbruckandClaude Opus 5.5 8746376ee9 Web: fetch the CJK font when Japanese text is drawn, whatever the UI language (#720) (#937)
The browser build fetched its Japanese fallback font only for a Japanese UI,
so a Japanese design name, file name or typed text showed as tofu with the UI
in English. After drawing each frame the web shell now looks through the
painted text for kana, CJK ideographs and full-width forms while no CJK font
is loaded, and fetches the same font once on the first hit. A failed fetch
with an English UI leaves the language alone and is not retried in a loop.
Sessions that never show such text download nothing extra.

Fixes #720

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:49 -04:00
bherbruckandClaude Opus 5.5 5808bcc0f0 Toolbar drop-downs show all their rows after a shorter list (#874) (#918)
* Toolbar drop-downs show all their rows after a shorter list (#874)

A panel's drop-down kept its size by an id made from the panel name alone,
so PLASTIC's MODIFY reused the one-row size of MESH's MODIFY and showed two
rows with a scroll bar. The id now includes the tab, and the rows' scroll area
may grow past the size the area remembered (up to the room below it), which
also covers the same panel collapsed and expanded.

Fixes #874

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep the Sketch Create menu's own sizing

Its rows sit in egui menus (also inside the overflow menu), where a minimum
height moved the rows between frames. Only the panel drop-downs need it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:45 -04:00
bherbruckandClaude Opus 5.5 d23593d3eb Clamp the window surface to the device's largest texture (#869) (#905)
Moving a window between monitors of different scale can briefly ask for a
surface larger than the device's largest texture (11512 x 6808 against 8192 in
the report), and Surface::configure failed validation, which wgpu turns into a
panic. The surface is now clamped to the device limit with its aspect ratio
kept, and egui draws the whole window at the matching smaller scale, so the
frame is only softer until the size settles. The device also asks for the
adapter's own texture limit (16384 on most desktop GPUs) instead of 8192, and
the resize path and an unsupported surface log instead of unwrapping.

Fixes #869

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:40 -04:00
Irakli Kourtis 897b7d93b5 Surface Loft: sheets through open or closed sections (#847)
Surface Loft lofts open or closed curve chains, one section per sketch in pick order, into surface bodies. Adds the SurfaceLoft feature (format 18 note), the surface.loft command, a dialog with Edit Feature support, and kernel and engine tests.

Part of #757.
2026-10-13 21:07:16 -04:00
bherbruckandClaude Opus 5.5 7c85970bfc Fillet and chamfer: refuse a smooth seam as having no corner to round (#936)
* Fillet and chamfer: refuse a smooth seam as having no corner to round

Picking the seams where R10 rounds run into the faces beside them, and asking for an R1
fillet there, failed with "not supported yet: blending a smooth edge (... both faces next
to the edge must be planar)". That reads like a missing feature, but the faces meet
tangentially at those edges and there is nothing to round.

An edge whose two faces are tangent along it is now refused as an invalid pick that names
the edge and asks for the sharp edges.

Fixes #896.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Robustness goldens: seed 72's smooth-seam fillet is now a rejected pick, not unsupported

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:02:06 -04:00
bherbruckandClaude Opus 5.5 8fb5742706 fix: imprinting a partial contact boxes faces by their control points (#929)
#825 chose the faces to split by boxing each face, dividing its curved edges down to the contact tolerance; on the sensor enclosure's lid that division never finished (press/pull and extrude on 18 faces grew past 24 GB and timed out in the action matrix, on CI as here). The boxes now come from the edges' control points, with no division; a face whose extent can't be found counts as near. A test holds the lid's press/pull to a time budget.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:52:35 -04:00
Irakli Kourtis aba57f1ca2 Surface Sweep: sheets carried from open curves and profiles along a path (#843)
Surface Sweep carries open curves and closed profile boundaries along a sketch path into surface bodies, with smooth walls along curved point paths. Adds the SurfaceSweep feature (format 18 note), the surface.sweep command, a dialog with Edit Feature support, and kernel and engine tests.

Part of #757.
2026-10-13 20:48:30 -04:00
Giovanni 57d738eac4 Join walls swept along splines in 2D (#908)
Walls swept along a spline have flat B-spline tops and bottoms, so booleans between them went to the general intersection, which fails on coincident spline faces. Such faces are now put on true planes, and two prisms of the same height and direction are decided in 2D with their spline outlines fitted by arcs within a micron. The result is kept only when its volume is plausible; otherwise the general boolean takes over. The free-form flag is cleared by a drop guard so an unwinding boolean can't leave it set.

Fixes #844.
2026-10-13 20:48:27 -04:00
selune 3f1c023563 Keep fine meshes whole at collapsed taper boundaries (#906)
The exact surface search could return an arbitrary parameter at a collapsed NURBS boundary, which corrupted the trimmed triangulation domain and lost volume on fine meshes of a fillet tapering to zero. Search results in the boundary projection are now validated, preferring a bounded parameter at a pole and snapping to a finite endpoint only when its transverse tangent has collapsed and the residual improves. Adds four regressions for decreasing chord tolerances, pole parameters, unbounded planar support and provisional preview.

Fixes #796.
2026-10-13 20:45:02 -04:00
Mqrius 7da7bbb335 Planar source matching looks only at planes with the same normal (#917)
Body::with_planar_sources compared every planar face of a result with every unsourced planar face of its inputs, so a boolean on an import with a few thousand facets ran out of its comparison budget before it started. The lists are now sorted by normal x and each face only compares with entries inside a narrow normal window found by binary search; the exact same_support test and the work budget are unchanged. Adds an engine test joining a pin onto a 4000-sided imported prism.
2026-10-13 20:44:58 -04:00
Irakli Kourtis 2eb292dd4a Surface Revolve: sheets turned from open curves and profiles (#824)
Surface Revolve turns open curves and closed profile boundaries about a sketch axis into surface bodies, with cone apexes and sphere poles where a chain ends on the axis, and a closed shell made solid. Adds the SurfaceRevolve feature (format 18 note), the surface.revolve command, a dialog with Edit Feature support and analytic kernel and engine tests.

Part of #757.
2026-10-13 20:30:41 -04:00
bherbruckandClaude Opus 5.5 b41ad23e3f Lip: run along the rim's opening, not the foot of a boss standing on the face (#933)
A lip picked on a face that isn't a shelled body's rim, such as the Sample Plate's top
face with its two holes and the boss standing on it, ran its band round the largest inner
edge. That was the boss's foot, so the band stood against the boss's wall and the join
failed with a boolean error about curved faces.

The band now goes round the face's opening (an inner edge with no material just over the
face inside it). A rim face that has a smaller hole in it still works. A face whose inner
edges are only where other features stand on it, or whose openings are alike in size (a
plate's holes), is refused with a plain message that names the rim face it needs.

Fixes #892.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:26:24 -04:00
bherbruck 2dcfea8df7 A generated many-part assembly: test and open-phase benchmark (#927)
Generates N parts of four primitive bodies, each moved into a placed component. The test (12 parts) checks the open, the world placement and the saved round trip; the ignored bench_generated_assembly prints parse, evaluation inside and outside the features, mesh warm-up and Measure.
2026-10-13 20:11:34 -04:00
bherbruckandClaude Opus 5.5 7135407268 Mesh a cylinder wall whose seam edges a cut split without fans across it (#921)
A boolean that cuts a pocket into the top of a cylinder (Shell does this) splits the
outer wall's straight seam edges at the pocket's floor. The wall's parameter grid has no
division along its rulings, so the triangulation fanned out from the two split vertices
to the far rims and its triangles cut through the part: the shelled Bolted Flange sample
drew and exported its rim cut off (mesh volume 29201 mm3 for a 40796 mm3 body).

Give the grid a line through each vertex that splits a boundary segment running along a
ruling, in a direction that needs no division of its own and within the grid budget.

Fixes #819.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:10:55 -04:00
Mateusz Sych 5f7ce80a93 MCP batch runs as one request in the app (#743) (#885)
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
2026-10-13 20:03:09 -04:00
Giovanni fdaf57daa3 Count the contact grid's own work, and test find_close_pair (#836)
find_close_pair's budget now counts the grid's own work too (each cell a triangle is filed under or visits), not only the pair tests, so a pathological pair of meshes can't spend unbounded time building and walking the grid. Adds tests for find_close_pair and the budget.
2026-10-13 20:03:05 -04:00
bherbruck 7eac1de9ee Open large designs faster: list each face's mesh vertices once when flagging seams (#914)
face_vertices lists each vertex once per face (first-met order) and normal_near measures each distance once; seam flags, merged topology and cone signatures are unchanged because the dropped repeats were identical entries.
2026-10-13 19:54:50 -04:00
Que fe07f79387 fix: a hole at sketch points drills into the part its sketch touches (#910)
Hole centres from a sketch now drill into the material on whichever side of the sketch plane it lies: material the spot starts in wins, then the nearest body ahead, else against the sketch normal as before. A sketch on a part's underside or below it now drills up into the part. Covers counterbores, through-all, edge and corner centres, patterns and reopening.
2026-10-13 19:53:21 -04:00
Irakli Kourtis b52d4390a0 face.delete heal: false leaves an open surface body (#861)
Delete Face takes heal (default true, as before). With heal: false the picked faces are removed and the gap stays open, leaving the remaining faces as a surface body (kernel remove_faces); deleting every face is refused. Saved only when false, noted under format 18.
2026-10-13 19:53:17 -04:00
bherbruck c616f50bd0 Open large designs faster: move bodies into components without copying the model (#915)
A body transfer works out the moved bodies first and puts them in place in the evaluator's own copy of the model, instead of copying every body of the model for each transfer.
2026-10-13 19:49:19 -04:00
bherbruck 6c61442bb2 Open large designs faster: meshes, face names and Measure on all cores (#916)
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
2026-10-13 19:49:04 -04:00
bherbruck c333889fc0 Open large designs faster: index the previous bodies by name after each feature (#912)
After each feature the bodies before it are indexed by name once (first match first, as the linear searches were), feature components come from a map built once per evaluation, and Body::same compares shared face sources, paint and split lines by pointer first.
2026-10-13 19:45:18 -04:00
bherbruck 648f0ff768 Open large designs faster: count the cache budget without cloning wires (#911)
Body::retained_bytes counts face and edge uses on the borrowed boundaries (the same numbers, checked by a test), and each model body keeps the footprint measured when a feature made or changed it, so the evaluation cache's budget no longer walks every body's topology after every feature.
2026-10-13 19:44:46 -04:00
bherbruck eaab205302 Open large designs faster: name a moved body's faces only when asked (#913)
NameCell::same now refers to its source body and takes the source's names on first request, instead of naming every face of every moved or placed body up front. Names are unchanged.
2026-10-13 19:42:31 -04:00
Mqrius eea49922bd fix: face projection walks through pinch points (#899)
Where two boundaries of a projected face family touch at a single vertex, an even number of boundary edges meet there. The walk now stays on the face it came along (or takes the first edge in geometric order), so every loop closes; an odd count is still refused as a real branch. Adds a test with two squares meeting at a corner.
2026-10-13 19:27:47 -04:00
phanoob dd7790a43f Sketch text: bold and italic, text along a curve, alignment and spacing (#852)
A sketch text gets an optional style: bold and italic faces (a slanted fallback for italic), left/center/right alignment, letter and line spacing, and a path curve of the same sketch for the baseline to follow (reverse takes the other side). Edit Text gets B/I toggles, alignment, spacing fields and a Path chip, all live. The style is saved only when not plain and is noted under format 18.
2026-10-13 19:27:35 -04:00
bherbruckandClaude Opus 5.5 fe3717f2e4 fix: control port needs a per-launch token; MCP tool annotations tell the whole truth (#205) (#901)
solidcraft --control PORT writes a random per-launch token to a user-only file (<data>/control/PORT.token; 0700/0600 on Unix, icacls on Windows; SOLIDCRAFT_CONTROL_TOKEN overrides) and refuses any connection whose first request lacks it. mcp --connect, the demo and packaging smoke clients send it. MCP execute/batch/open/save/export/screenshot are annotated destructive and open-world, new_design destructive. Docs: control-protocol.md, mcp.md, AGENTS.md, pending release note in releasing.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:51:19 -04:00
bherbruckandClaude Opus 5.5 d9237d004e ci: the nightly and Run workflow get their own concurrency group (#877)
Only one run per concurrency group can wait. On a busy main each push replaced the waiting run, so the nightly and Run workflow runs on main were cancelled before they started. The group now includes the event.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:49:38 -04:00
JIJINBEI d8d54ded0d Renaming a body rewrites only the references to it (#875)
Renaming a body used to replace every string in later features equal to its old name, including sketch text, plane and feature names and expressions. Now only values under keys that name bodies (body, bodies, target, targets, tools) at any depth are rewritten, with a test that a sketch text spelling the body's name stays while a move follows the rename.
2026-10-13 18:47:10 -04:00
Igor Churmeev 95d394dcab Modeling skill: rim fillets after shell, slots along Y, boolean retry caveats (#879)
Corrects the modeling skill: an edge of the face a shell removes is rounded after the shell, a slot along Y is dimensioned horizontally, long shallow arcs measure to about 0.1%, and a boolean retry warning can hide wrong geometry when the volume does not match.
2026-10-13 18:46:47 -04:00
lunar-me 7ee351dc91 docs: perf.md grammar (one of the last features) (#895)
Fixes a plural in docs/perf.md.
2026-10-13 18:46:43 -04:00
lunar-me 9297f81501 docs: sheet metal guide grammar (corner relief size) (#894)
Says the rectangular relief is the size of the rule's corner relief.
2026-10-13 18:46:40 -04:00
lunar-me 2afc10fbd5 docs: sheet metal guide grammar (the base left beside a bend) (#893)
Adds a missing article in the sheet metal guide.
2026-10-13 18:46:37 -04:00
NOWN-DEV 5c98c1e24a A hole square to a folded sheet metal panel is flat machining (#656)
A hole drilled square to a flange's panel, not only the base's, is now a flat cut-out of the sheet: it unfolds with its panel to where the bend allowance puts it, shows in the flat pattern and DXF as a circle, and survives unfold and refold. A pocket tool spans the cut-outs already inside it (a counterbore's hole), so the order they are made in no longer matters. Fixes #560.
2026-10-13 18:46:11 -04:00
bherbruck 0040ce6bf2 Robustness goldens: record the seeds the 13 October kernel merges changed (#898)
Main has failed the full robustness goldens since #838, #839, #841, #855 and #856 landed together. Records the eleven seeds that now build differently (2, 6, 14, 22, 36, 43, 50, 63, 71, 73, 94), with a note. Shell now refusing seed 14, which used to build, is tracked in #897.
2026-10-13 18:46:00 -04:00
phanoob 1f7f37d1ef Cut an extrude's profiles that stand apart in one boolean (#848)
When an extrude cuts with profiles whose outlines stay more than 1 µm apart (the letters of a text), their tools are apart too, so they are joined and cut from the body in one boolean instead of one per profile. A ten-letter text cut drops from about 13 s to 1.5 s with the same result. Sheet metal targets and touching profiles keep cutting tool by tool. Tapered extrudes are unaffected.
2026-10-13 18:29:49 -04:00
Kevin Ravensberg 96f6424aec fix: confine MCP agents' files to allowed folders; recovery discard deletes only recovery entries (#205) (#578)
Agent tool calls (MCP, and bridged control requests carrying allow_paths) reach files only in the open design's folder (strictly inside home or the temporary folder, not in a hidden folder, and never its hidden files), the app's recovery folder, the server's private scratch folder and each --allow-path; --allow-any-path lifts the limit. Paths are resolved first, so .. and symlinks that lead out (including a save through a link, #845) are refused. On Windows, UNC, device, NT, verbatim non-drive, drive-relative, alternate-stream, reserved-device and 8.3 short-name paths are refused before any file system call, and the resolved path must be on a local drive. doc.recovery_discard and doc.recover {discard} delete only real recovery entries. Docs: mcp.md, control-protocol.md, README.
2026-10-13 18:24:08 -04:00
bherbruck 3d3f9b626f Robustness goldens: record seed 0 after the tessellation plans (#870)
#805 and the goldens (#826) landed side by side, so seed 0 was recorded before the new meshing reached main.
2026-10-13 17:30:16 -04:00
bherbruck c3ebe13991 Cargo.lock: solidcraft-gpu at the workspace version (#857)
Refreshes the solidcraft-gpu lock entry so --locked builds pass on main.
2026-10-13 16:48:43 -04:00
Irakli Kourtis b69cd2d0b7 feat: add and remove fillet spline points; handles on every edge (#855)
Double-click a fillet's radius curve to add a control point, or a handle to remove one; a spline fillet shows handles on all its edges.
2026-10-13 16:45:42 -04:00
Irakli Kourtis 753b0a2eab Unstitch and Reverse Normal (#856)
Unstitch takes a body's faces out as surface bodies; Reverse Normal turns a surface body's faces over. Both are saved in format 18. Closes #766.
2026-10-13 16:45:31 -04:00
bherbruck b702f0efde Fix live hinge animation and Drive Joint slider previews (#835)
Joint previews keep showing finished poses while the slider moves, and the latest value is still computed.
2026-10-13 16:34:09 -04:00
William Dunn 152418b624 A tool window for the circular sketch pattern (#801)
Circular sketch pattern gets a tool window with entities, center, quantity and total angle, replacing the click flow.
2026-10-13 16:34:00 -04:00
selune e99b3bd4e8 render: bounded cooperative HDR input foundation (#837)
A cancellable, bounded Radiance HDR decoder for render lighting input; reference images still accept PNG and JPEG only.
2026-10-13 16:33:51 -04:00
NOWN-DEV 8319c35a32 fix: a base trimmed for an edge flange keeps the arcs of its outline (#839)
A base trimmed for an edge flange keeps the arcs of its outline instead of falling back to a polygon.
2026-10-13 16:33:35 -04:00
froglemonade2 c3e0ea498a fix: joins, cuts and sketch profiles where outlines touch at a point (#841)
Fixes #588.
2026-10-13 16:33:24 -04:00
Mqrius b6e3a6c366 fix: contact and shell-grouping checks use a shared broad phase (#838)
Contact and shell-grouping checks find close triangle pairs through one shared grid instead of testing every pair. Refs #232.
2026-10-13 16:33:14 -04:00
Lasse Lian 4d8c80a86d fix: saving follows symbolic links and keeps the file's permissions (#845)
A save through a symbolic link replaces the file it points to and keeps the link; the saved file and its backup keep the original permissions.
2026-10-13 16:32:55 -04:00
phanoob ec5d7f9789 Sketch text: live Edit Text from the Text tool, a font list, handles, and whole-text picking (#821)
Live Edit Text from the Text tool, a font list, handles, and picking the whole text.
2026-10-13 16:29:37 -04:00
HiroKenEz 69050c81d9 Fillet and chamfer: refuse an edge pick far from every edge (#820)
Fixes #783.
2026-10-13 16:29:33 -04:00
William Dunn 53238fba5f Sketch Offset on two sides, or symmetric about the source (#807)
Sketch Offset can place the copy on both sides of the source, or symmetric about it.
2026-10-13 16:29:24 -04:00
Irakli Kourtis 5d661fa2af Export 3MF with B-rep face tags (#834)
3MF export carries each triangle's B-rep face tag.
2026-10-13 16:29:09 -04:00
Irakli Kourtis ff7a347013 Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)
Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
2026-10-13 16:27:16 -04:00
bherbruckandClaude Opus 5.5 534393ed5a test: seeded goldens for the robustness seeds (#826)
tests/robustness/goldens.json records what each of seeds 0-95 builds: its steps, how it ended (ok, or the kind and the start of the error it was refused with) and, for the design it left, the bodies' total volume and area (within a relative 1e-6) and their face, edge and shell counts. tests::robustness_goldens fails on any change; ROBUSTNESS_GOLDENS_BLESS="why" records one, with the reason and the seeds it moved. Pull requests that touch crates/kernel run every 8th seed; pushes to main and the nightly run every seed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 16:23:27 -04:00
481 changed files with 65706 additions and 7563 deletions

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+9
View File
@@ -10,6 +10,7 @@ not (
(package(solidcraft-engine) & (
test(=tests::hostile_params_never_panic)
| test(/^tests::robustness::/)
| test(/^tests::robustness_goldens::/)
| test(=pattern_suppress_tests::enclosure_arc_extinction_keeps_a_real_sharp_inner_lip_after_resize_and_reopen)
| test(=pattern_suppress_tests::enclosure_datums_follow_wall_height_and_board_depth_with_material_proofs)
| test(=cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall)
@@ -27,3 +28,11 @@ slow-timeout = { period = "60s" }
[profile.ci.junit]
path = "junit.xml"
# The action matrix sample runs its designs in parallel worker processes, one per CPU. Run with
# other tests beside it (the heavy ones on main), a pi-case hole that takes 8 s alone (#952 makes
# it a real hole) went past the matrix's 90 s action limit. It runs on its own.
[[profile.ci.overrides]]
filter = "binary(action_matrix) & test(=action_matrix_sample)"
threads-required = "num-cpus"
+2
View File
@@ -14,6 +14,8 @@ What did you expect, and what happened instead?
Include steps, SolidCraft version/commit and relevant environment details. Prefer a small example without private design data.
When the problem shows on a particular design, `solidcraft-cli script design.solidcraft --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
## Screenshots of the behavior (when observable)
For observable CAD, UI or model behavior, include actual descriptive screenshots or a short recording from a small reproduction. This includes kernel, geometry, assembly and backend effects that can be shown in the app. Coding agents should run the app and capture the evidence themselves, rather than asking a human for evidence they can produce. Show the actual failure/result, preferably before and after, with brief steps, expected/actual behavior and annotations where helpful.
+3 -85
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@@ -5,91 +5,9 @@ parameter to watch the timeline rebuild. [Documentation](https://bherbruck.githu
[issues](https://github.com/bherbruck/solidcraft/issues). AI agents can model with it over MCP:
`solidcraft-cli mcp` ([how](https://bherbruck.github.io/solidcraft/guide/mcp.html)).
**Why 0.9:** this is a minor bump because the design file format moved to version 17, and
because it adds many new features.
**What's new**
- **Face actions work on about 90% of flat faces.** Sketches, offset planes and press-pull now
attach to sheet metal rims and holes, plastic features (Boss, Lip, Rest, Snap Fit), lofts,
revolved faces, pieces Offset Face moved and walls a Join merged
([#677](https://github.com/bherbruck/solidcraft/pull/677), fixing
[#681](https://github.com/bherbruck/solidcraft/issues/681)). Across the test models: sketch
75% → 90%, offset plane 75% → 90%, press-pull 64% → 85%.
- **Joins:** a logo-style part with pieces extruded up and down from one sketch now joins
([#679](https://github.com/bherbruck/solidcraft/issues/679)), faces that only partly overlap
fuse correctly ([#704](https://github.com/bherbruck/solidcraft/pull/704), fixing
[#674](https://github.com/bherbruck/solidcraft/issues/674)), and booleans build the same body
every time ([#748](https://github.com/bherbruck/solidcraft/pull/748)), so a design rebuilds
identically on every run.
- **Sketch:** type a dimension right after picking (D, click, type;
[#695](https://github.com/bherbruck/solidcraft/pull/695)); redundant but consistent
constraints are accepted, such as a rectangle clover
([#699](https://github.com/bherbruck/solidcraft/pull/699)); tool windows for Scale, Offset,
Mirror, Move/Copy, Fillet and Chamfer and the rectangular pattern (thanks @wdunn001), shown
next to the Sketch Palette, which now lists the running tool's options; a typed Rho for the
conic; a Construction Geometries row in the Sketch Palette that hides construction geometry
([#804](https://github.com/bherbruck/solidcraft/pull/804)); sketch tool shortcuts open a sketch on the selected plane; Edit Sketch from the viewport
menu.
- **Features:** feature history on the left side with folders (opt in under Preferences;
[#449](https://github.com/bherbruck/solidcraft/pull/449)); Convert to Sheet Metal from a solid
or shelled body by its bend edges ([#725](https://github.com/bherbruck/solidcraft/pull/725));
a tear corner relief ([#809](https://github.com/bherbruck/solidcraft/pull/809)); tapered and
variable fillet radii ([#675](https://github.com/bherbruck/solidcraft/pull/675),
[#749](https://github.com/bherbruck/solidcraft/pull/749)) with a radius spline you drag on the
edge ([#752](https://github.com/bherbruck/solidcraft/pull/752)); free-form cut-outs stay exact
in sheet-metal flat patterns ([#692](https://github.com/bherbruck/solidcraft/pull/692)) and edge
flanges run along what cut-outs leave of an edge
([#702](https://github.com/bherbruck/solidcraft/pull/702)); and Surface Extrude, sheets from
open curves and profile walls ([#815](https://github.com/bherbruck/solidcraft/pull/815)).
- **View:** Home and Fit frame only what is shown, and a middle double-click goes Home
([#701](https://github.com/bherbruck/solidcraft/pull/701)); a cube navigator option
(thanks @Karl-VonRichter, [#664](https://github.com/bherbruck/solidcraft/pull/664)); the window
stays responsive and draggable while a design opens, with a Cancel button that stays put
([#643](https://github.com/bherbruck/solidcraft/pull/643),
[#686](https://github.com/bherbruck/solidcraft/pull/686)).
- **Quality:** cuts no longer split walls they don't touch
([#670](https://github.com/bherbruck/solidcraft/pull/670)); booleans are faster and use less
memory ([#714](https://github.com/bherbruck/solidcraft/pull/714)); STL export welds shared
vertices ([#816](https://github.com/bherbruck/solidcraft/pull/816)); complete Japanese
translation ([#753](https://github.com/bherbruck/solidcraft/pull/753)).
- **Fixes:** pasted features act on the pasted bodies (#613); a refused OK's error clears when
you change the inputs (#641); dialogs show the units of their sizes (#630); the wheel over a
dialog's list scrolls only the list (#678); a Single hole picked at a circle's centre lands on
the centre (#657); axis or tangent plane on a drill tip works (#567); sketch text edits from
letter interiors and moves as a whole; a projected edge stays the edge you picked; a size from
a bare diameter keeps its unit (#716); Convert Mesh says how big a mesh is and what converts;
the Save changes prompt takes arrow keys and Enter.
- **MCP:** agent skills for modeling and editing over MCP
([#728](https://github.com/bherbruck/solidcraft/pull/728)).
- A new README demo and the SELENE rover showcase.
**File format 17.** Designs are now format 17 (`solidcraft/17`). SolidCraft 0.8 and older can't
open designs saved by 0.9, as a container or as JSON; they ask you to update instead. Keep a
copy of a file you may still open in 0.8. Files from every earlier version still open in 0.9.
**Upgrading from 0.8.** Nothing to do: open your designs and save (they're saved as format 17
from then on). Feature-history folders on
the left are off by default; turn them on in Preferences.
**Known limitations**
- Some through-all holes along a wall or beside curved faces still fail
([#559](https://github.com/bherbruck/solidcraft/issues/559)), as does a hole crossing an
equal-radius hole ([#788](https://github.com/bherbruck/solidcraft/issues/788)).
- Some fillets are still refused, such as along an outline of lines and arcs
([#431](https://github.com/bherbruck/solidcraft/issues/431)).
- Some faces still can't take an attached sketch: a revolve's flat faces before a later feature
([#726](https://github.com/bherbruck/solidcraft/issues/726)) and faces after Split Body or
Combine Intersect ([#565](https://github.com/bherbruck/solidcraft/issues/565)).
- Fillet and chamfer accept an edge pick far from any edge and change the nearest one
([#783](https://github.com/bherbruck/solidcraft/issues/783)); Press Pull fails on faces beside
rounds ([#562](https://github.com/bherbruck/solidcraft/issues/562)).
- `sheet.fold` refuses a fixed point exactly on the sheet face
([#685](https://github.com/bherbruck/solidcraft/issues/685)), and some tabs on L-shaped or
collinear blanks can't be folded ([#638](https://github.com/bherbruck/solidcraft/issues/638),
[#639](https://github.com/bherbruck/solidcraft/issues/639)); an edge flange with different
per-edge angles leaves gaps at the corners
([#501](https://github.com/bherbruck/solidcraft/issues/501)).
- More in [ROADMAP.md](https://github.com/bherbruck/solidcraft/blob/main/ROADMAP.md#known-limitations).
**What's new** in SolidCraft {version} is listed below, and the
[ROADMAP](https://github.com/bherbruck/solidcraft/blob/main/ROADMAP.md#known-limitations) lists
the known limitations. Designs from every earlier version open in this one.
**Upgrading from 0.7 or earlier.** 0.8 changed the Linux app ID to `ai.storyteller.solidcraft`:
`flatpak update` offers to replace the old app, and the `.deb`, `.rpm` and AppImage remove the old
+74 -4
View File
@@ -21,8 +21,9 @@ permissions:
contents: read
concurrency:
group: ci-${{ github.ref }}
# Every push to main gets its full run; a new PR push replaces the old run.
# A new PR push replaces the old run. Only one run per group may wait, so a busy main would
# cancel the waiting nightly (or a Run workflow) before it starts: they get groups of their own.
group: ci-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
@@ -47,6 +48,7 @@ jobs:
runs-on: ubuntu-24.04
outputs:
native: ${{ steps.paths.outputs.native }}
kernel: ${{ steps.paths.outputs.kernel }}
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
@@ -59,12 +61,14 @@ jobs:
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
run: |
native=false
kernel=false
if [ "$EVENT_NAME" != pull_request ]; then
native=true
else
# Compare both old and new paths of renames; unknown paths run native checks.
git diff --no-renames --name-only -z "$BASE_SHA...$HEAD_SHA" > "$RUNNER_TEMP/ci-paths"
while IFS= read -r -d '' path; do
case "$path" in crates/kernel/*|vendor/truck-*) kernel=true ;; esac
case "$path" in
.github/workflows/ci.yml) native=true ;;
*.rs|Cargo.toml|Cargo.lock|*/Cargo.toml|.cargo/*|rust-toolchain*) native=true ;;
@@ -74,6 +78,7 @@ jobs:
done < "$RUNNER_TEMP/ci-paths"
fi
echo "native=$native" >> "$GITHUB_OUTPUT"
echo "kernel=$kernel" >> "$GITHUB_OUTPUT"
checks:
name: Format and repository checks
@@ -95,6 +100,8 @@ jobs:
run: cargo xtask licences --check
- name: Dependency layers
run: cargo xtask layers
- name: Web app offline use and updates (headless Chrome)
run: cargo xtask web-offline-test
clippy:
name: Native Linux Clippy
@@ -150,7 +157,7 @@ jobs:
tests:
name: Native Linux tests (${{ matrix.shard }}/4)
needs: build-tests
needs: [changes, build-tests]
runs-on: ubuntu-24.04
timeout-minutes: 60
strategy:
@@ -177,6 +184,16 @@ jobs:
# the build job's path, which is the same checkout path here.
cargo nextest run --archive-file tests.tar.zst --workspace-remap . --extract-to . --extract-overwrite \
--profile ci --partition "slice:$SHARD/4" "${all[@]}"
- name: Robustness goldens sample (pull requests that touch the kernel)
# Every 8th seed of tests/robustness/goldens.json, a quarter per shard; pushes to main and
# the nightly run every seed in the step above.
if: github.event_name == 'pull_request' && needs.changes.outputs.kernel == 'true'
env:
SHARD: ${{ matrix.shard }}
run: |
cargo nextest run --archive-file tests.tar.zst --workspace-remap . --extract-to . --extract-overwrite \
--profile ci --ignore-default-filter \
-E "package(solidcraft-engine) & test(=tests::robustness_goldens::sample_$((SHARD - 1)))"
- name: Upload test timings
if: always()
uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
@@ -269,9 +286,58 @@ jobs:
name: oracle-report
path: docs/oracle.md
# D3D12's older shader compiler (FXC, used where dxcompiler.dll is absent) is stricter than
# DXC, Vulkan and Metal: a shader it cannot compile once crashed the app at startup. Build the
# GPU tessellation pipeline with FXC on the runner's WARP software adapter and compare its
# results with the CPU.
windows-fxc:
name: Windows D3D12 FXC shaders
needs: changes
if: needs.changes.outputs.native == 'true'
runs-on: windows-latest
timeout-minutes: 45
env:
WGPU_BACKEND: dx12
WGPU_DX12_COMPILER: fxc
SOLIDCRAFT_REQUIRE_GPU: "1"
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
key: windows-fxc
# One test at a time: WARP's shader JIT crashes now and then (a null read in
# d3d10warp.dll's JIT optimizer, about 1 run in 60) when several devices compile compute
# pipelines at once, which the parallel tests do. Minidumps showed it in WARP itself, not
# in SolidCraft or FXC; serial runs never hit it.
- run: cargo test -p solidcraft-gpu --profile ci --locked -- --test-threads=1
# The Windows app starts D3D12 first and only the backend it uses (a Vulkan driver crashed the
# app at startup on Intel). Start the real app on the runner (its D3D12 adapter is WARP) with
# several saved settings and safe mode, and check each draws a frame and quits cleanly.
windows-startup:
name: Windows app startup
needs: changes
if: needs.changes.outputs.native == 'true'
runs-on: windows-latest
timeout-minutes: 60
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
key: windows-startup
- name: Backend order and probing on Windows
run: cargo test -p solidcraft --profile ci --locked -- startup::tests
- name: Build the app
run: cargo build -p solidcraft --profile ci --locked
- name: Start the app under different settings
shell: pwsh
run: tools/windows-startup-smoke.ps1 -Exe target/ci/solidcraft.exe
# Preserve the existing check name for branch protection, including docs-only PRs.
ci:
needs: [changes, checks, clippy, build-tests, tests, doc-tests, oracle]
needs: [changes, checks, clippy, build-tests, tests, doc-tests, oracle, windows-fxc, windows-startup]
if: always()
runs-on: ubuntu-24.04
steps:
@@ -285,6 +351,8 @@ jobs:
TESTS: ${{ needs.tests.result }}
DOCS: ${{ needs.doc-tests.result }}
ORACLE: ${{ needs.oracle.result }}
WINDOWS_FXC: ${{ needs.windows-fxc.result }}
WINDOWS_STARTUP: ${{ needs.windows-startup.result }}
run: |
test "$CHANGES" = success
test "$CHECKS" = success
@@ -294,6 +362,8 @@ jobs:
test "$TESTS" = success
test "$DOCS" = success
test "$ORACLE" = success
test "$WINDOWS_FXC" = success
test "$WINDOWS_STARTUP" = success
fi
wasm:
+7 -7
View File
@@ -6,9 +6,9 @@ name: Packaging lint
on:
push:
branches: [main]
paths: [".github/workflows/**", "packaging/**"]
paths: [".github/workflows/**", "packaging/**", "assets/**"]
pull_request:
paths: [".github/workflows/**", "packaging/**"]
paths: [".github/workflows/**", "packaging/**", "assets/**"]
workflow_dispatch:
permissions:
@@ -52,13 +52,13 @@ jobs:
}
- name: XML, desktop entry, AppStream, Flatpak manifest
run: |
xmllint --noout packaging/windows/solidcraft.wxs packaging/windows/solidcraft.en-us.wxl packaging/macos/*.plist* packaging/linux/*.xml*
desktop-file-validate packaging/linux/ai.storyteller.solidcraft.desktop
xmllint --noout assets/platforms/windows/solidcraft.wxs assets/platforms/windows/solidcraft.en-us.wxl assets/platforms/macos/*.plist* assets/platforms/linux/*.xml*
desktop-file-validate assets/platforms/linux/ai.storyteller.solidcraft.desktop
# The window's X11 class is its app id; the old id stays only as the rename shims.
grep -qx 'StartupWMClass=ai.storyteller.solidcraft' packaging/linux/ai.storyteller.solidcraft.desktop
grep -q '<id>ai.storyteller.solvecraft</id>' packaging/linux/ai.storyteller.solidcraft.metainfo.xml.in
grep -qx 'StartupWMClass=ai.storyteller.solidcraft' assets/platforms/linux/ai.storyteller.solidcraft.desktop
grep -q '<id>ai.storyteller.solvecraft</id>' assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in
grep -qF -e '--end-of-life-rebase=' packaging/flatpak-site.sh
sed -e 's/@VERSION@/0.0.0/' -e 's/@DATE@/2026-01-01/' packaging/linux/ai.storyteller.solidcraft.metainfo.xml.in >"$RUNNER_TEMP/ai.storyteller.solidcraft.metainfo.xml"
sed -e 's/@VERSION@/0.0.0/' -e 's/@DATE@/2026-01-01/' assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in >"$RUNNER_TEMP/ai.storyteller.solidcraft.metainfo.xml"
appstreamcli validate --no-net --explain "$RUNNER_TEMP/ai.storyteller.solidcraft.metainfo.xml"
python3 -c "import yaml; m = yaml.safe_load(open('packaging/linux/flatpak/ai.storyteller.solidcraft.bundle.yml')); assert m['id'] == 'ai.storyteller.solidcraft' and m['command'] == 'solidcraft'"
python3 -c "import yaml; m = yaml.safe_load(open('packaging/linux/snap/snapcraft.yaml')); assert m['name'] == 'solidcraft' and m['confinement'] == 'strict' and m['apps']['solidcraft']['command'] == 'usr/bin/solidcraft'"
+2
View File
@@ -50,6 +50,8 @@ jobs:
- name: Build the web app
working-directory: apps/solidcraft-web
run: trunk build --release --public-url /solidcraft/app/
- name: Test the web app offline and across an update (headless Chrome)
run: cargo xtask web-offline-test --site dist/web
- name: Assemble the site
run: |
mkdir -p site
+26
View File
@@ -429,6 +429,32 @@ jobs:
run: |
(cd artifacts && sha256sum -- * | tee SHA256SUMS.txt)
sed "s/{version}/$VERSION/g" .github/release-notes.md >notes.md
- name: Sign the checksum list for in-app updates
# Optional until the UPDATE_SIGNING_KEY secret exists (docs/releasing.md, "Update
# signing"). The trusted comment names the release, which the app checks.
env:
UPDATE_SIGNING_KEY: ${{ secrets.UPDATE_SIGNING_KEY }}
run: |
# The key the app checks against (crates/ui-egui/src/update/install.rs, PUBLIC_KEY).
public_key=$(sed -n 's/^pub const PUBLIC_KEY: Option<&str> = Some("\([^"]*\)");/\1/p' crates/ui-egui/src/update/install.rs)
if [ -z "$UPDATE_SIGNING_KEY" ]; then
if [ -n "$public_key" ]; then
echo "::error::the app expects signed updates (PUBLIC_KEY is set) but the UPDATE_SIGNING_KEY secret is missing"
exit 1
fi
echo "UPDATE_SIGNING_KEY isn't set: SHA256SUMS.txt stays unsigned"
exit 0
fi
sudo apt-get update -q
sudo apt-get install -y --no-install-recommends minisign
umask 077
printf '%s\n' "$UPDATE_SIGNING_KEY" >"$RUNNER_TEMP/update.key"
minisign -S -s "$RUNNER_TEMP/update.key" -m artifacts/SHA256SUMS.txt \
-x artifacts/SHA256SUMS.txt.minisig -t "SolidCraft v$VERSION" </dev/null
rm -f "$RUNNER_TEMP/update.key"
if [ -n "$public_key" ]; then
minisign -V -P "$public_key" -m artifacts/SHA256SUMS.txt -x artifacts/SHA256SUMS.txt.minisig
fi
- name: Publish nightly pre-release
if: github.event_name == 'schedule'
working-directory: artifacts
+13 -5
View File
@@ -27,7 +27,9 @@ new uses of it anywhere else. Public docs/web/Flatpak deployments use project Pa
## Never crash
People trust SolidCraft with their designs; a crash loses their work. **This outranks feature work.**
- **No panics in non-test code:** no `unwrap()`, `expect()`, `panic!`, `unreachable!`, `todo!`,
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`).
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`). The one exception is two functions in
`apps/solidcraft/src/open_documents.rs` (that crate denies it instead): macOS hands Finder files
only to an Objective-C method.
- **Errors are `Result<T, E>`** through the crate's error type and `?`. An unfinished feature
returns an error ("not supported yet: …"); it never panics.
- **Input-derived numbers are hostile** (command parameters, design files, control-channel
@@ -59,8 +61,8 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
nothing from FreeCAD is linked, vendored or shipped.) The sketch solver and the blend
operations are our own.
- **Assets — absolutely essential.** SolidCraft contains **no iconography, images, fonts or
artwork from commercial CAD products — ever.** Every icon is drawn in code
(`crates/ui-egui/src/icons.rs`). Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
artwork from commercial CAD products — ever.** Every UI icon is drawn in collected code
(`assets/icons/ui/source/`, compiled through `crates/ui-egui/src/icons.rs`). Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
(`cargo xtask assets` enforces it). Screenshots of commercial CAD software are never committed.
Breaking this rule is the most serious mistake you can make in this repo.
- **Everything is a command.** User-visible behaviour = a command in `crates/engine/src/cmd/*`
@@ -75,7 +77,10 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
`app.start(id)`. Colours come from `theme::Tokens`.
- **Rust only.** Units are millimetres and radians internally; Z is up.
- **Rust only.** Units are millimetres and radians internally; Z is up. The one exception is
JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
Keep them minimal; `cargo xtask web-offline-test` covers the service worker.
- **Quality gates** before every commit: `cargo xtask ci` (fmt, clippy -D warnings, tests,
assets, layers). Commit after every feature arc that builds.
- **Publishing**: `origin` is github.com/bherbruck/solidcraft. Changes land through **pull requests**:
@@ -122,7 +127,10 @@ before the draft is verified.
## Running and looking at the app
- `cargo run --release -p solidcraft -- --sample --control PORT` (sample design + control channel).
Pick a free port. Without a display, run it under `Xvfb :99` with `DISPLAY=:99`.
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`):
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`). The first
request on a connection carries the launch's token as `"token"`: read it from
`~/.local/share/solidcraft/control/PORT.token`, or start the app with
`SOLIDCRAFT_CONTROL_TOKEN=$(openssl rand -hex 32)` and send that.
- `{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}`
- `{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}` then `ui.click {x, y}`
- `{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}` then read the PNG.
+75 -27
View File
@@ -8,47 +8,44 @@ file is missing from this table.
templates, materials or help text.** Every asset is original work by SolidCraft contributors or
third-party material under an open licence. Screenshots of Autodesk software are never committed.
Generated-in-code assets are original and have no file to list:
- the UI icon set (`crates/ui-egui/src/icons.rs`);
- the axis view, navigation bar and timeline glyphs (`crates/ui-egui/src/viewport.rs`,
`crates/ui-egui/src/timeline.rs`).
Editable drawing code, native projects and shipped exports are collected under `assets/`.
## Files
| File | Author | Source | Licence |
|---|---|---|---|
| assets/icon.svg | SolidCraft contributors | original macOS adaptation of the code-drawn SolidCraft mark, edited and exported with VectorCraft; Apple HIG and production templates consulted as layout references only | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/icon.json | SolidCraft contributors | approved Icon Composer composition and appearance settings for the original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/Assets/02-grid.svg | SolidCraft contributors | original perspective grid with elliptical radial alpha, exported from VectorCraft | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/Assets/02-grid-dark.svg | SolidCraft contributors | original blue perspective grid with elliptical radial alpha, exported from VectorCraft for the Dark appearance | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | SolidCraft contributors | original saturated blue CAD solid with transparent topology cutouts, edited and exported with VectorCraft | MIT OR Apache-2.0 |
| assets/Assets.car | SolidCraft contributors | Apple actool compilation of assets/SolidCraft.icon for macOS; contains original artwork only | MIT OR Apache-2.0 |
| assets/icon.vectorcraft | SolidCraft contributors | editable VectorCraft source for assets/icon.svg, with named face and background layers | MIT OR Apache-2.0 |
| assets/icon.png | SolidCraft contributors | 1024 × 1024 transparent sRGB export of assets/icon.svg from VectorCraft | MIT OR Apache-2.0 |
| assets/icon.icns | SolidCraft contributors | macOS fallback compiled by Apple's actool from the approved assets/SolidCraft.icon composition | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_16x16.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_16x16@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_32x32.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_32x32@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_128x128.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_128x128@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_256x256.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_256x256@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_512x512.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_512x512@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.svg | SolidCraft contributors | original macOS adaptation of the code-drawn SolidCraft mark, edited and exported with VectorCraft; Apple HIG and production templates consulted as layout references only | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/icon.json | SolidCraft contributors | approved Icon Composer composition and appearance settings for the original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid.svg | SolidCraft contributors | original perspective grid with elliptical radial alpha, exported from VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid-dark.svg | SolidCraft contributors | original blue perspective grid with elliptical radial alpha, exported from VectorCraft for the Dark appearance | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | SolidCraft contributors | original saturated blue CAD solid with transparent topology cutouts, edited and exported with VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/Assets.car | SolidCraft contributors | Apple actool compilation of assets/icons/app/macos/source/SolidCraft.icon for macOS; contains original artwork only | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/source/icon.vectorcraft | SolidCraft contributors | editable VectorCraft source for assets/archive/icons/macos-v1/exports/icon.svg, with named face and background layers | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.png | SolidCraft contributors | 1024 × 1024 transparent sRGB export of assets/archive/icons/macos-v1/exports/icon.svg from VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/icon.icns | SolidCraft contributors | macOS fallback compiled by Apple's actool from the approved assets/icons/app/macos/source/SolidCraft.icon composition | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_16x16.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_16x16@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_32x32.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_32x32@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_128x128.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_128x128@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_256x256.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_256x256@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_512x512.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_512x512@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| docs/screenshots/sample-plate.png | SolidCraft contributors | screenshot of SolidCraft itself (`solidcraft --sample`) | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.gif | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.gif | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon (2× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.mp4 | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon | MIT OR Apache-2.0 |
| docs/book/src/og.png | SolidCraft contributors | original 1280 × 640 social preview card (the SolidCraft mark, name and tagline), served by the docs site for link previews | MIT OR Apache-2.0 |
| assets/branding/web/source/og.png | SolidCraft contributors | original 1280 × 640 social preview card (the SolidCraft mark, name and tagline), served by the docs site for link previews | MIT OR Apache-2.0 |
| docs/book/src/generated/sample-plate.png | SolidCraft contributors | copy of docs/screenshots/sample-plate.png made by `cargo xtask book` (gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/bracket.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot examples/bracket.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/enclosure.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/enclosure.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/revolve.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/revolve.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/sheet-metal.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/sheet-metal.json`; gitignored) | MIT OR Apache-2.0 |
| crates/sketch/fonts/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in crates/sketch/fonts/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| apps/solidcraft-web/fonts/BIZUDPGothic-Regular.ttf | The BIZ UDGothic Project Authors | https://github.com/googlefonts/morisawa-biz-ud-gothic (Google Fonts), unmodified; licence text in apps/solidcraft-web/fonts/OFL.txt; used for web UI Japanese font | SIL OFL 1.1 |
| assets/fonts/liberation-sans/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in assets/fonts/liberation-sans/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| assets/fonts/biz-udp-gothic/BIZUDPGothic-Regular.ttf | The BIZ UDGothic Project Authors | https://github.com/googlefonts/morisawa-biz-ud-gothic (Google Fonts), unmodified; licence text in assets/fonts/biz-udp-gothic/OFL.txt; used for web UI Japanese font | SIL OFL 1.1 |
| tests/oracle/17-loft/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/17-loft/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/23-bracket-multifeature/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/23-bracket-multifeature/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/28-blind-pocket-fillets/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/28-blind-pocket-fillets/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
@@ -70,6 +67,46 @@ Generated-in-code assets are original and have no file to list:
| tests/oracle/63-hinge-knuckle/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/63-hinge-knuckle/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/65-sketch-gear-tooth/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/65-sketch-gear-tooth/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| assets/appearances/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/fonts/biz-udp-gothic/OFL.txt | The BIZ UDGothic Project Authors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/windows_ico.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft-executable.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/ui/source/glyphs.rs | SolidCraft / VectorCraft contributors | Original glyphs; caption geometry adapted from VectorCraft titlebar.rs (https://github.com/storytold/vectorcraft) | MIT OR Apache-2.0 |
| assets/icons/ui/source/icons.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/markers.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/navigation.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/pointer.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/de.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/en.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ja.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ko.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ru.json | Alex Pro (del000) | Russian translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/zh.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/materials/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.desktop | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.mime.xml | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/macos/Info.plist.in | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/macos/README.txt | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/windows/solidcraft.en-us.wxl | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/windows/solidcraft.wxs | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/shaders/viewport.wgsl | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/styles/ui/palettes.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/styles/web/loading.css | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| docs/book/src/og.png | SolidCraft contributors | copy of assets/branding/web/source/og.png staged by cargo xtask book (gitignored) | MIT OR Apache-2.0 |
## Code adapted from sibling projects
| SolidCraft file | Adapted from | Licence |
@@ -83,9 +120,20 @@ Generated-in-code assets are original and have no file to list:
| crates/mcp/src/tools.rs (tool schema helpers and argument checking) | CADCraft `crates/mcp/src/tools.rs`, GridCraft `crates/mcp/src/tools.rs` | MIT OR Apache-2.0 |
| crates/io/src/threemf.rs (bounded zip part reading and writing) | GridCraft `crates/xlsx/src/package.rs` | MIT OR Apache-2.0 |
| crates/ui-egui/src/titlebar.rs (title bar drag, caption buttons, resize zones, their tests) and the window setup in apps/solidcraft/src/main.rs | VectorCraft `crates/ui-egui/src/titlebar.rs`, `apps/vectorcraft/src/main.rs` | MIT OR Apache-2.0 |
| apps/solidcraft/src/open_documents.rs (macOS: files opened from Finder and the Dock, its test) | VectorCraft `apps/vectorcraft/src/open_documents.rs` (https://github.com/storytold/vectorcraft) | MIT OR Apache-2.0 |
| LICENSE-MIT, LICENSE-APACHE (licence text) | CADCraft | — |
| .github/workflows/release.yml, .github/workflows/packaging-lint.yml and packaging/ (release pipeline: Linux AppImage/deb/rpm/Flatpak/tar.gz, FreeBSD, macOS dmg, Windows MSI/portable zip, web zip; AppRun, nfpm, Flatpak, WiX and Info.plist templates) | PhotoCraft (https://github.com/storytold/photocraft) `.github/workflows/{release,packaging-lint}.yml`, `packaging/` | Apache-2.0 |
## Incremental HDR codec adapter
`crates/render/src/lighting/hdr.rs` adapts the scanline/component/old-RLE decoding
state machines from the Radiance decoder in `image` 0.25.10
([source](https://docs.rs/crate/image/0.25.10/source/src/codecs/hdr/decoder.rs)),
MIT OR Apache-2.0. Metadata parsing still uses that library. The adapter makes row
work cooperative and adds checked run lengths, zero-run rejection, width validation,
header/input/radiance bounds and cancellation. Original licence texts are retained
in THIRD-PARTY-LICENSES.txt; no images or artwork from that project are copied.
## Recovered contributions
| SolidCraft file | Original contribution | Licence |
@@ -96,7 +144,7 @@ Generated-in-code assets are original and have no file to list:
| Directory | Source | Licence | Changes |
|---|---|---|---|
| vendor/truck-meshalgo | truck-meshalgo 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | meshing: bounded parameter searches, subdivision and provisional fixed-grid previews (vendor/README.md) |
| vendor/truck-meshalgo | truck-meshalgo 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | meshing: bounded parameter searches, collapsed-boundary projection, subdivision and provisional fixed-grid previews (vendor/README.md) |
| vendor/truck-stepio | truck-stepio 0.3.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | STEP writer: intersection-curve surfaces written at unique ids (vendor/README.md) |
| vendor/truck-shapeops | truck-shapeops 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | robust meshing and nearest-parameter fallback in booleans; degenerate intersection-curve rejection; face and edge history of booleans; trace macro (vendor/README.md) |
| vendor/matext4cgmath | matext4cgmath 0.1.0, https://github.com/ricosjp/matext4cgmath (RICOS Co. Ltd.) | Apache-2.0 | root refinement stops after 100 Newton steps (vendor/README.md) |
+11 -3
View File
@@ -27,7 +27,9 @@ new uses of it anywhere else. Public docs/web/Flatpak deployments use project Pa
## Never crash
People trust SolidCraft with their designs; a crash loses their work. **This outranks feature work.**
- **No panics in non-test code:** no `unwrap()`, `expect()`, `panic!`, `unreachable!`, `todo!`,
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`).
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`). The one exception is two functions in
`apps/solidcraft/src/open_documents.rs` (that crate denies it instead): macOS hands Finder files
only to an Objective-C method.
- **Errors are `Result<T, E>`** through the crate's error type and `?`. An unfinished feature
returns an error ("not supported yet: …"); it never panics.
- **Input-derived numbers are hostile** (command parameters, design files, control-channel
@@ -75,7 +77,10 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
`app.start(id)`. Colours come from `theme::Tokens`.
- **Rust only.** Units are millimetres and radians internally; Z is up.
- **Rust only.** Units are millimetres and radians internally; Z is up. The one exception is
JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
Keep them minimal; `cargo xtask web-offline-test` covers the service worker.
- **Quality gates** before every commit: `cargo xtask ci` (fmt, clippy -D warnings, tests,
assets, layers). Commit after every feature arc that builds.
- **Publishing**: `origin` is github.com/bherbruck/solidcraft. Changes land through **pull requests**:
@@ -99,7 +104,10 @@ before the draft is verified.
## Running and looking at the app
- `cargo run --release -p solidcraft -- --sample --control PORT` (sample design + control channel).
Pick a free port. Without a display, run it under `Xvfb :99` with `DISPLAY=:99`.
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`):
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`). The first
request on a connection carries the launch's token as `"token"`: read it from
`~/.local/share/solidcraft/control/PORT.token`, or start the app with
`SOLIDCRAFT_CONTROL_TOKEN=$(openssl rand -hex 32)` and send that.
- `{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}`
- `{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}` then `ui.click {x, y}`
- `{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}` then read the PNG.
+4 -2
View File
@@ -107,7 +107,8 @@ The [README](README.md#architecture) has the layer table. The short version:
`cargo xtask assets` enforces this.
4. **Never crash.** People trust a CAD app with their work.
- Non-test code never uses `unwrap`, `expect`, `panic!` or indexing on input-derived data.
There's no `unsafe`, and clippy denies it.
There's no `unsafe` outside `apps/solidcraft/src/open_documents.rs` (macOS file-open events),
and the compiler denies it.
- An unsupported case returns an error ("not supported yet: …"); it never panics.
- Every call into truck goes through `solidcraft_kernel::guard`.
- Every crash fix comes with a regression test.
@@ -161,7 +162,8 @@ Pull requests skip a few heavy tests (one to four minutes each), which run on ev
`main` and nightly; check the `main` run after merging. They are listed in
`.config/nextest.toml` and the [testing page](docs/book/src/dev/testing.md):
- `solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness`,
- `solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness` and
`tests::robustness_goldens` (pull requests that touch `crates/kernel` run its `sample_*` part),
`pattern_suppress_tests::enclosure_arc_extinction_keeps_a_real_sharp_inner_lip_after_resize_and_reopen`,
`pattern_suppress_tests::enclosure_datums_follow_wall_height_and_board_depth_with_material_proofs`,
`cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall`
Generated
+270 -16
View File
@@ -422,6 +422,12 @@ version = "1.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2032f911046de80f0a198e0901378627c33f59ea0ac00e363d481118bd70a53"
[[package]]
name = "base64"
version = "0.23.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ac07cdecf99051d9a5238b80f35af32cdeba5b336e55d957b318b50137e18da5"
[[package]]
name = "bit-set"
version = "0.10.0"
@@ -710,6 +716,16 @@ dependencies = [
"libc",
]
[[package]]
name = "core-foundation"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2a6cd9ae233e7f62ba4e9353e81a88df7fc8a5987b8d445b4d90c879bd156f6"
dependencies = [
"core-foundation-sys",
"libc",
]
[[package]]
name = "core-foundation-sys"
version = "0.8.7"
@@ -723,7 +739,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c07782be35f9e1140080c6b96f0d44b739e2278479f64e02fdab4e32dfd8b081"
dependencies = [
"bitflags 1.3.2",
"core-foundation",
"core-foundation 0.9.4",
"core-graphics-types",
"foreign-types",
"libc",
@@ -736,7 +752,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "45390e6114f68f718cc7a830514a96f903cccd70d02a8f6d9f643ac4ba45afaf"
dependencies = [
"bitflags 1.3.2",
"core-foundation",
"core-foundation 0.9.4",
"libc",
]
@@ -1578,6 +1594,22 @@ dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "http"
version = "1.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "918d3568bebf352712bc2ef3d46a8bcf1a75b373be6539de198e9105cbbf9ce0"
dependencies = [
"bytes",
"itoa",
]
[[package]]
name = "httparse"
version = "1.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6dbf3de79e51f3d586ab4cb9d5c3e2c14aa28ed23d180cf89b4df0454a69cc87"
[[package]]
name = "iana-time-zone"
version = "0.1.65"
@@ -1987,6 +2019,12 @@ dependencies = [
"autocfg",
]
[[package]]
name = "minisign-verify"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "871285dc19d8d0ebe0eef3d0e99a205f2a71363b122632cbbfa4a6c370a960ce"
[[package]]
name = "miniz_oxide"
version = "0.8.9"
@@ -2449,6 +2487,12 @@ version = "1.21.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f7c3e4beb33f85d45ae3e3a1792185706c8e16d043238c593331cc7cd313b50"
[[package]]
name = "openssl-probe"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c87def4c32ab89d880effc9e097653c8da5d6ef28e6b539d313baaacfbafcbe"
[[package]]
name = "orbclient"
version = "0.3.55"
@@ -2949,6 +2993,20 @@ dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "ring"
version = "0.17.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a4689e6c2294d81e88dc6261c768b63bc4fcdb852be6d1352498b114f61383b7"
dependencies = [
"cc",
"cfg-if",
"getrandom 0.2.17",
"libc",
"untrusted",
"windows-sys 0.52.0",
]
[[package]]
name = "robust"
version = "1.2.0"
@@ -3016,6 +3074,80 @@ dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "rustls"
version = "0.23.46"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "48e13bd8c0e9365c43cfa5c9e8f9ad49d3c8444926c9aac819e0e4dc503c8fdf"
dependencies = [
"log",
"once_cell",
"ring",
"rustls-pki-types",
"rustls-webpki",
"subtle",
"zeroize",
]
[[package]]
name = "rustls-native-certs"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4a073f5dc7469f984c52ad2752b63b0807745133b6de880b7b64c1ac4c48aec4"
dependencies = [
"openssl-probe",
"rustls-pki-types",
"schannel",
"security-framework",
]
[[package]]
name = "rustls-pki-types"
version = "1.15.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2f4925028c7eb5d1fcdaf196971378ed9d2c1c4efc7dc5d011256f76c99c0a96"
dependencies = [
"zeroize",
]
[[package]]
name = "rustls-platform-verifier"
version = "0.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1167586491e2b18b8bfbb293e8180ec17c201c4f076d7cb3070ca964e7598f98"
dependencies = [
"core-foundation 0.10.1",
"core-foundation-sys",
"jni",
"log",
"once_cell",
"rustls",
"rustls-native-certs",
"rustls-platform-verifier-android",
"rustls-webpki",
"security-framework",
"security-framework-sys",
"webpki-root-certs",
"windows-sys 0.61.2",
]
[[package]]
name = "rustls-platform-verifier-android"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eec689c0bc40ff2458a5977b6619cb718087084a18e02a131c599b62d05e1a5f"
[[package]]
name = "rustls-webpki"
version = "0.103.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f3c3cf1d8b1e7d4927e2d154c3fcb02979afb9939629c62cd9048d4f07b60ac2"
dependencies = [
"ring",
"rustls-pki-types",
"untrusted",
]
[[package]]
name = "rustversion"
version = "1.0.23"
@@ -3031,6 +3163,15 @@ dependencies = [
"winapi-util",
]
[[package]]
name = "schannel"
version = "0.1.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91c1b7e4904c873ef0710c1f407dde2e6287de2bebc1bbbf7d430bb7cbffd939"
dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "scoped-tls"
version = "1.0.1"
@@ -3043,6 +3184,29 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
[[package]]
name = "security-framework"
version = "3.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b7f4bc775c73d9a02cde8bf7b2ec4c9d12743edf609006c7facc23998404cd1d"
dependencies = [
"bitflags 2.13.2",
"core-foundation 0.10.1",
"core-foundation-sys",
"libc",
"security-framework-sys",
]
[[package]]
name = "security-framework-sys"
version = "2.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6ce2691df843ecc5d231c0b14ece2acc3efb62c0a398c7e1d875f3983ce020e3"
dependencies = [
"core-foundation-sys",
"libc",
]
[[package]]
name = "self_cell"
version = "1.3.0"
@@ -3281,24 +3445,33 @@ dependencies = [
[[package]]
name = "solidcraft"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"block2 0.6.2",
"eframe",
"egui",
"embed-resource",
"getrandom 0.3.4",
"hidapi",
"log",
"objc2 0.6.5",
"objc2-app-kit 0.3.2",
"objc2-foundation 0.3.2",
"pollster 0.4.0",
"quick-xml",
"rfd",
"ron",
"rustls",
"serde_json",
"solidcraft-engine",
"solidcraft-ui-egui",
"ureq",
"winit",
]
[[package]]
name = "solidcraft-cli"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"serde_json",
"solidcraft-engine",
@@ -3307,7 +3480,7 @@ dependencies = [
[[package]]
name = "solidcraft-doc"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"log",
"serde",
@@ -3322,7 +3495,7 @@ dependencies = [
[[package]]
name = "solidcraft-engine"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"log",
"serde",
@@ -3338,16 +3511,29 @@ dependencies = [
[[package]]
name = "solidcraft-geom"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"serde",
"serde_json",
"thiserror 2.0.21",
]
[[package]]
name = "solidcraft-gpu"
version = "0.11.1"
dependencies = [
"log",
"naga",
"pollster 0.4.0",
"solidcraft-geom",
"solidcraft-kernel",
"thiserror 2.0.21",
"wgpu",
]
[[package]]
name = "solidcraft-io"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"quick-xml",
"serde",
@@ -3362,7 +3548,7 @@ dependencies = [
[[package]]
name = "solidcraft-kernel"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"log",
"rayon",
@@ -3380,7 +3566,7 @@ dependencies = [
[[package]]
name = "solidcraft-mcp"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"serde_json",
"solidcraft-engine",
@@ -3388,7 +3574,7 @@ dependencies = [
[[package]]
name = "solidcraft-render"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"image",
"serde",
@@ -3398,7 +3584,7 @@ dependencies = [
[[package]]
name = "solidcraft-sketch"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"serde",
"serde_json",
@@ -3409,22 +3595,28 @@ dependencies = [
[[package]]
name = "solidcraft-ui-egui"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"egui",
"egui-wgpu",
"image",
"log",
"minisign-verify",
"pollster 0.4.0",
"semver",
"serde",
"serde_json",
"sha2",
"solidcraft-engine",
"solidcraft-gpu",
"ttf-parser",
"web-time",
"zip",
]
[[package]]
name = "solidcraft-web"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"eframe",
"egui",
@@ -3471,6 +3663,12 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "subtle"
version = "2.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "13c2bddecc57b384dee18652358fb23172facb8a2c51ccc10d74c157bdea3292"
[[package]]
name = "syn"
version = "1.0.109"
@@ -3893,6 +4091,40 @@ version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4ac048d71ede7ee76d585517add45da530660ef4390e49b098733c6e897f254"
[[package]]
name = "untrusted"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ecb6da28b8a351d773b68d5825ac39017e680750f980f3a1a85cd8dd28a47c1"
[[package]]
name = "ureq"
version = "3.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9a7ac20be9b7726e0bbdbf974c059676d9acb1cd414961f570a4e8231cacd7fc"
dependencies = [
"base64",
"log",
"percent-encoding",
"rustls",
"rustls-pki-types",
"rustls-platform-verifier",
"ureq-proto",
"utf8-zero",
]
[[package]]
name = "ureq-proto"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f86fd172ccca569e458f61b6bdd6220965a9ef36e672a6852953b51a0e1583be"
dependencies = [
"base64",
"http",
"httparse",
"log",
]
[[package]]
name = "url"
version = "2.5.8"
@@ -3905,6 +4137,12 @@ dependencies = [
"serde",
]
[[package]]
name = "utf8-zero"
version = "0.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b8c0a043c9540bae7c578c88f91dda8bd82e59ae27c21baca69c8b191aaf5a6e"
[[package]]
name = "utf8_iter"
version = "1.0.4"
@@ -4227,6 +4465,15 @@ dependencies = [
"web-sys",
]
[[package]]
name = "webpki-root-certs"
version = "1.0.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b96554aa2acc8ccdb7e1c9a58a7a68dd5d13bccc69cd124cb09406db612a1c9b"
dependencies = [
"rustls-pki-types",
]
[[package]]
name = "weezl"
version = "0.1.12"
@@ -4715,7 +4962,7 @@ dependencies = [
"calloop 0.13.0",
"cfg_aliases",
"concurrent-queue",
"core-foundation",
"core-foundation 0.9.4",
"core-graphics",
"cursor-icon",
"dpi",
@@ -4847,9 +5094,10 @@ checksum = "e450f9b2ed1dff33c94c12589a87338689467b9c4f5d8a5710bd09a847d2c8a7"
[[package]]
name = "xtask"
version = "0.9.0"
version = "0.11.1"
dependencies = [
"serde_json",
"sha2",
]
[[package]]
@@ -5022,6 +5270,12 @@ dependencies = [
"synstructure",
]
[[package]]
name = "zeroize"
version = "1.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e13084392c5e4bc371903e2935a5eaeed24905a7511356b883835e18a78f6879"
[[package]]
name = "zerotrie"
version = "0.2.5"
+8 -2
View File
@@ -5,7 +5,7 @@ members = ["crates/*", "apps/*", "xtask"]
exclude = ["vendor"]
[workspace.package]
version = "0.9.0"
version = "0.11.1"
edition = "2024"
license = "MIT OR Apache-2.0"
rust-version = "1.95"
@@ -18,6 +18,7 @@ solidcraft-geom = { path = "crates/geom" }
solidcraft-sketch = { path = "crates/sketch" }
solidcraft-kernel = { path = "crates/kernel" }
solidcraft-render = { path = "crates/render" }
solidcraft-gpu = { path = "crates/gpu" }
solidcraft-doc = { path = "crates/doc" }
solidcraft-io = { path = "crates/io" }
solidcraft-engine = { path = "crates/engine" }
@@ -30,6 +31,7 @@ serde = { version = "1", features = ["derive", "rc"] }
serde_json = { version = "1", features = ["float_roundtrip"] }
log = "0.4"
sha2 = "0.10"
semver = "1"
# geometry kernel (Apache-2.0; see plan/adr/0001-geometry-kernel.md). Only crates/kernel uses it.
truck-modeling = "0.6"
@@ -50,7 +52,7 @@ quick-xml = "0.41"
ttf-parser = { version = "0.25", default-features = false, features = ["std"] }
# images
image = { version = "0.25", default-features = false, features = ["png"] }
image = { version = "0.25", default-features = false, features = ["png", "hdr"] }
# ui
egui = "0.36"
@@ -58,6 +60,10 @@ eframe = { version = "0.36", default-features = false, features = ["persistence"
# Instant/SystemTime that also work in the browser (std panics on wasm32-unknown-unknown).
web-time = "1"
egui-wgpu = "0.36"
# the wgpu egui-wgpu uses, for compute (crates/gpu); backends come from the apps' features
wgpu = { version = "30", default-features = false, features = ["std", "wgsl"] }
naga = { version = "30", default-features = false }
pollster = "0.4"
rfd = "0.17"
[workspace.lints.rust]
+5
View File
@@ -19,6 +19,11 @@ licensed MIT OR Apache-2.0; ATTRIBUTION.md lists the files.
The release packaging (.github/workflows/release.yml, packaging/) is adapted from PhotoCraft
(https://github.com/storytold/photocraft), licensed under the Apache License 2.0.
The incremental Radiance RGBE row adapter in crates/render/src/lighting/hdr.rs adapts
decoding state machines from image 0.25.10 (https://github.com/image-rs/image),
MIT OR Apache-2.0. ATTRIBUTION.md describes the bounded/cancellable changes; the
original licence texts are included in THIRD-PARTY-LICENSES.txt.
Most bundled assets are drawn in code or contributed originally; third-party fonts (Liberation Sans
for sketch text, BIZ UDPGothic for web Japanese display) are licensed under SIL OFL 1.1. The
per-file list is in ATTRIBUTION.md.
+16 -3
View File
@@ -125,7 +125,8 @@ rebuild with no errors, replayed here at 2× speed.
provisional picture from warm geometry caches while rebuilding before editing; caches never
replace the parametric design. Export to STEP (AP242 with body names, colours and
components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori),
IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ;
IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ, and
assemblies with joints as URDF for robot simulators (docs/urdf.md);
3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features
need B-rep bodies). Convert Mesh reconstructs supported closed constant-section parts
as parametric solids with planar and circular cylindrical faces;
@@ -133,6 +134,16 @@ rebuild with no errors, replayed here at 2× speed.
(manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature
that later features build on — open a `.step`/`.stp`/`.igs`/`.iges` file, insert one into a
design, or drop it on the window ([docs/step-import.md](docs/step-import.md)).
- **Display meshes** from our own tessellation planner: each face becomes a plan of (u, v)
points and triangles that shares its edge nodes with its neighbours, so the mesh is watertight.
Facets follow the chord tolerance, the facet angle and a longest side, with cells at most 2:1
along straight directions. Box-bounded and four-cornered faces mesh as structured grids.
Trimmed faces are cut into four-sided patches: squares around holes, butterflies in round
faces, motorcycle traces from concave corners (after Lyon et al. 2019). Each patch then meshes
as a Coons grid. Intersection edges are evaluated by Newton on both surfaces. A compute shader
evaluates the plans for the whole scene in one dispatch, with a CPU fallback when the GPU
can't build it. Planning and evaluating the 78 reference bodies takes about 65 ms, 50–65×
faster than the previous mesher.
- **Desktop app** (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with
axis view and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines
control channel so agents and tests can drive it.
@@ -199,7 +210,9 @@ stdio. Headless it runs its own design session; with `--connect 127.0.0.1:PORT`
started with `solidcraft --control PORT`, so you can watch the agent model. Tools:
`list_commands`, `execute`, `batch`, `inspect_design`, `measure`, `body_topology`,
`set_parameter`, `screenshot` (returns the image), `export`, `undo`, `redo`, `new_design`, `open`,
`save`. Claude Code: `claude mcp add solidcraft -- solidcraft-cli mcp`. Details, client
`save`. Tool calls reach files only in the open design's folder (when it lies inside your home
folder, never home itself or a hidden folder), SolidCraft's recovery folder and folders given with
`--allow-path DIR`. Claude Code: `claude mcp add solidcraft -- solidcraft-cli mcp`. Details, client
configuration and an example session: [docs/mcp.md](docs/mcp.md).
## Architecture
@@ -212,7 +225,7 @@ configuration and an example session: [docs/mcp.md](docs/mcp.md).
| L2 | `doc` | parameters, expressions, the feature timeline and its incremental evaluation |
| L3 | `io` | design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL import features |
| L4 | `engine` | the session and the command registry (everything is a command) |
| L5 | `ui-egui`, `mcp` | the swappable desktop front end; the MCP server (headless or bridged to the app) |
| L5 | `gpu`, `ui-egui`, `mcp` | compute-shader evaluation of display tessellation plans; the swappable desktop front end; the MCP server (headless or bridged to the app) |
| apps | `solidcraft`, `solidcraft-cli` | desktop app, headless CLI |
<!-- ANCHOR_END: architecture -->
+65 -8
View File
@@ -1,6 +1,6 @@
# SolidCraft roadmap
Status as of **2026-10-11**. SolidCraft supports parametric modelling (sketch →
Status as of **2026-10-14**. SolidCraft supports parametric modelling (sketch →
features → parametric timeline) as an open, pure-Rust, agent-drivable application.
## At a glance
@@ -9,7 +9,7 @@ features → parametric timeline) as an open, pure-Rust, agent-drivable applicat
|---|---|
| Where are we? | **M0 and M13 done; M1, M2, M5–M7, M9, M10, M14 in progress.** Sketch with solver and the full SKETCH create/modify set; extrude, revolve (two sides, symmetric, to object), fillet/chamfer (variable radius, chord length, a radius per edge, corner patches), holes, threads (cosmetic and modelled), patterns, mirror, shell (inside/outside/both), draft, loft, sweep, coil, split body and split face, delete face, construction planes, axes and points; persistent naming of faces and edges; parameters and configurations; components, joints, motion studies, exploded views; sheet metal and a plastic enclosure subset; STEP/IGES/3MF/STL/OBJ/DXF; autosave and crash recovery; desktop and browser (wasm) app, CLI, MCP server. |
| Features | Every registered command by area — [docs/features.md](docs/features.md) (`cargo xtask features`); registry breadth does not establish workflow or geometric depth |
| Reference tests | **76 / 76 parts match** — [docs/oracle.md](docs/oracle.md): public cases in `tests/oracle/` with analytic (55) or FreeCAD-computed (21) expected values, run by CI on every PR. |
| Reference tests | **82 / 82 parts match** — [docs/oracle.md](docs/oracle.md): public cases in `tests/oracle/` with analytic (61) or FreeCAD-computed (21) expected values, run by CI on every PR. |
| Tests | Solver, profiles, kernel booleans/blends/measures, expressions, timeline, persistent naming, file formats and migrations, assemblies, sheet metal, engine end-to-end, hostile-input fuzz over every command and headless UI scenarios. `cargo xtask ci` reports the current passing counts. |
| Gates | `cargo xtask ci`: fmt, clippy -D warnings, tests, asset attribution, layering, wasm32 build — green |
| Time to a useful alpha (M0–M6) | ≈ **82 agent hours** remain (sum of the M1–M6 estimates below) |
@@ -47,20 +47,56 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
| M1 | Sketch depth: command coverage implemented — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs. Exact free-form Extend and certified associative offsets now preserve geometry and IDs through edits, deletion and reopen. Occurrence-frame 3D wires now store explicit coordinate spaces and retain points and analytic fits through moves, refresh, undo and reopen. Constructive sketch solving (Owen 1991, Fudos & Hoffmann 1997) ahead of the numerical solver: points and rigid clusters are placed on the branch the sketch had, so dimension edits and drags keep their solution; edits that would turn a sketch over are refused; drags re-solve only the sketch per frame. Remaining workflow repairs: mixed offset junctions, legacy natural-spline seams, and damaged legacy wire links lacking frame provenance | in progress | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M3 | General fillets and chamfers (curved edges, chains, vertex blends); saddle rolling-ball surfaces now use continuous seam sections and arc-length fitting with shared contact boundaries and bounded accuracy checks | in progress | 30 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import | in progress | 6 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), 3MF with B-rep face tags ([docs/formats/3mf-face-tags.md](docs/formats/3mf-face-tags.md), done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import | in progress | 6 |
| M5 | Persistent naming of faces and edges (docs/book/src/dev/naming.md): faces named from their exact kernel-reported history (sketch curve sides, caps, revolve sections, primitive sides, blends, shell inner walls, pattern/mirror copies; split pieces told apart by the faces around them, lumps of a cut body named after their faces), edges by their faces; fillets/chamfers, sketches on faces, shell/draft/offset/replace faces, hole placements, joint origins and face appearances resolve by name first and warn when the entity split or vanished: done. sheet metal edges by base sketch line and flange side, shell inner faces, sweep and loft roles: done. kernel-reported face history: done (merged faces answer to every name; operations without history yet fall back to geometric names, flagged unverified; format 14 keeps older designs' geometric names). Left: history through sheet metal, plastic, surface and emboss features; FaceSource certificates through history | in progress | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: hover and selection highlight modifier faces, including fillets and chamfers; edit feature, history marker drag, dependency-checked single and multi-item reorder, suppress, rename, delete with dependents, re-resolved references; redefining selections refreshes persistent edge/face references while retaining feature identity and dimension names; optional compact named left feature history with rollback bar, multi-selection and persistent folders above the parts browser), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator; taper handle open), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearance controls now preserve body/face/component targeting, named transparent looks, reuse/search and override removal; preferences | in progress | 6 |
| M7 | Sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M7 | Thin extrude (walls along open or closed curves: centre, inside, outside or two sides; mitred corners, crossing walls joined; #721), sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M8 | Surface workspace (#772). Done: Patch (sketch regions; edge loops filled G0), Stitch, Thicken (planes and cylinders), Extend (straight edges of planar surfaces), Trim (by a plane or a face), Delete Face (healing), Boundary Fill, zebra/draft/curvature-map analysis. Proposed, in order: surface Extrude/Revolve/Sweep/Loft from open and closed curves (#757), Offset surface (#758), Unstitch and Reverse Normal (#766), Delete Face without healing (#768); Extend curved faces and edges (#760), mutual trim and trim by projected curves (#767), Untrim (#761), Thicken every surface kind (#765); Ruled (#762), Boundary surface and curve networks with G0/G1/G2 (#763), Patch with G1/G2 and general loops (#759), Blend surface (#764), sweep rails, twist and scale (#771, loft rails #201), fillet between surface bodies (#769); continuity analysis, surface curvature combs and isocurves (#770) | deferred | — |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure. Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, closed kinematic loops (four-bar, slider-crank: the loop's other joints follow the driven one on its branch, and driving stops where a loop can no longer close), As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure; URDF export for robot simulators (links with meshes, mass and inertia; joint chains whose values match Drive Joints; docs/urdf.md). Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M10 | Sheet metal: flange (base, edge, contour), hem, unfold/refold, convert, flat pattern + DXF, rules: done. PLASTIC enclosure subset: Boss, Rib, Web, Lip/Groove, Snap Fit, Rest, Plastic Rules (library, edit, assign; rule draft and clearance as feature defaults): done, tested against hand-computed geometry. UI: SHEET METAL and PLASTIC tabs in Fusion's layout with dialogs (live preview, Edit Feature, pre-selection) for Flange, Hem, Unfold/Refold, Convert, Sheet Metal Rules, Create Flat Pattern (flat view with bend lines, bend table CSV/JSON and DXF export with exact circle/arc/line cutouts), Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Fold (bend along a sketch line); flanges meeting at a corner closed at any angle with the rule's gap; edge flanges with their own angle and height per edge in one feature; corner reliefs (notch, round, rectangular, tear) chosen by the rule; Convert to Sheet Metal from a solid or shelled body by its bend edges (flat faces, sharp bends) | in progress | 36 |
| M11 | 2D drawings | deferred | — |
| M12 | Release: cross-platform packages, verification and deliberate publication implemented; original current-UI demo refreshed. Trusted distribution signing and broader performance work remain | in progress | 16 |
| M14 | Configurations: a table of rows (parameter expressions and feature suppressions per row) switched with config.activate (undoable, all or nothing), kept through parameter renames and feature deletes (config.configure, config.table, config.column/row/activate). Per-row body materials and appearances (library looks, custom colour/opacity and clearing overrides), undoable activation and save/reopen: done. Ordered typed configuration rules, atomic validation and structured rule editing: done. Component appearance and certified semantic face style columns, atomic preview/apply and independent-copy remapping: done. Exact constructed sketch-side and immutable imported-face lineage now preserve legacy names and reject retargeting. Left: ambiguous shifted/two-sided caps | in progress | 4 |
| M13 | Never lose work: atomic saves (temporary file, flush, rename; a crash at any moment leaves the old file or the new one) with the replaced version kept as `<file>.bak`; autosave of unsaved changes to the recovery folder every 5 minutes (preference) and after big operations, only when something changed; "Recover unsaved design?" on the next launch (`doc.recovery_list`, `doc.recover`, `doc.recovery_discard`); a kill-mid-save test (process killed while saving a 0.5 MB design 25 times). File format: `"format": "solidcraft/12"`, older formats upgraded step by step (`doc::format`), newer ones refused with a message, out-of-range numbers and broken placements refused; a corpus of designs saved by M0, components-era, joints-era and current builds (apps/solidcraft-cli/tests/corpus) that must open and evaluate as saved; damaged and hostile variants (truncation, bit flips, hostile values, removed keys, repeated features, deep nesting) never panic | done | 6 |
## Physical material data
- Physical material card validation (#923/#922) provides typed SI mechanical and
thermal data, per-property sources/conditions and isotropic/orthotropic stability
checks through read-only `material.properties.validate`. It does not assign or
persist properties, provide a solver or enable rendering; see
[the contract and staged follow-ups](docs/physical-material-cards.md).
- Directional elasticity (#994) queries the validated card in material-local axes
through read-only `material.properties.directional`, with source/condition review.
It does not assign body frames, predict structural behavior or enable a solver.
## Library foundations (#785, #786, #787)
- Local scalar libraries (#846) inspect/export bounded portable catalogs and copy exact
selected appearance/material revisions into existing design definitions in one undo step.
Appearance offers local loading/search/export; physical materials use existing commands.
This slice is independent of the render stack and does not change the document format.
See [the contract and limits](docs/book/src/dev/local-libraries.md).
- Proposed phases cover offline bundled/project/user packs, physical materials and
appearances, editable wood mapping, and parameterized component/assembly families.
Stable identity/revision, copied design definitions, provenance and resource limits
apply from the first implementation. Existing material, appearance and standard-part
commands remain the application paths. See [the proposal](docs/book/src/dev/libraries.md)
for source/license review and acceptance gates. This is planning only: pack loading,
texture rendering and expanded component families are not implemented by this entry.
## Render foundation
- The initial opaque surface numerical contract for #1004 provides bounded linear
color/metallic/roughness/IOR admission and an original tested direct-light BRDF.
It does not enable PBR rendering or change stored appearances. See
[the model, evidence and remaining consumer gates](docs/render-surface.md).
- A bounded cooperative Radiance RGBE input utility is available in L1 render;
it does not yet enable HDRI/PBR rendering or a document import command. See
[the input contract](docs/render-hdr-input.md) and #813 for integration work.
- R1 adds renderer-independent backend/profile metadata, strict request resolution and
bounded image/scratch admission checks, exposed by the read-only `render.backends`
command. It describes the current CPU raster snapshot path without evaluating the model.
@@ -134,6 +170,13 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
Crash Reports…) with a reviewed issue draft; agents read them through
`diagnostics.crash_reports`, the MCP `crash_reports` tool or the CLI. Nothing is sent
anywhere. See [crash reports](docs/crash-reports.md).
- Command scripts from designs (#886): `timeline.export_script` (CLI `solidcraft-cli script`)
writes a design's history as a script that `eval` and `run` replay into the same design —
user parameters, units, sheet metal and plastic rules and materials as their own commands,
then each feature through `timeline.add` with its ids, names and dimension parameters kept,
so every feature kind replays exactly and a failing feature fails the same way. Trimming the
script after a step gives the design at that step. Appearances, folders, views and
configurations are listed as left out; components and joints are not supported yet.
## 0.2.0 release batch
@@ -194,6 +237,9 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
- Associative shell-face sketches require a unique certified planar source. Nested shell
attachments and ambiguous coincident sources remain unsupported.
- G2 fillets: exact quintic blends of straight edges between planar faces, with one perpendicular
planar end face at each end. The UI and `solid.fillet` expose `curvature` (alias `g2`); the size
is an equivalent circular setback. Curved faces/edges, sloped ends and corner junctions remain unsupported.
- Fillets and chamfers: constant, variable-radius and chord-length fillets; a radius per edge,
rounds next to earlier rounds of another radius, and smooth corner patches where three rounds
meet (a sphere for equal radii); straight edges (convex or concave) between planar faces with perpendicular
@@ -211,7 +257,14 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
edges between any two smooth sides (a branch pipe on a main pipe), by a rolling ball (the
blend a rational B-spline through exact arcs), closed or ending at planar faces square to the
edges, where straight or curved cap edges are trimmed to the contacts (the straight edge
between two overlapping extruded arcs).
between two overlapping extruded arcs); knife edges, where the two faces have opposite
normals (a wall that runs out tangent into a face: the ball that fits there); an edge that
runs out along an end face tangent to one side (the arc top edge of that wall), cut where the
blend meets it; rounds that end in an earlier round on curved faces, in any order (the rounds
of two edges at a vertex meet in a crease, as on a box), picked together or one after the
other, except a round after a round of the edge between the wall and a flat face that it
would run over; the three edges at a vertex of any smooth faces, of one radius, end in a
piece of sphere.
- Booleans: prisms along one direction (plates with holes, slots, patterns of them, equal
sections stacked end to end) are combined exactly in 2D. Qualified axial cuts preserve
annular holes with overrun cutters, including inward Press Pull after a joined extrusion;
@@ -247,8 +300,12 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
Sweeps along 3D sketch curves follow their polyline (smooth walls when the path is smooth).
- Extend intersects exact ellipses and rational/high-degree splines without moving the line or
circular support. Associative free-form offsets have a whole-span 0.002 mm normal-distance
certificate and refine within bounded node limits while retaining existing IDs. Singular,
self-intersecting and ambiguous curves refuse atomically; mixed junctions and nonsmooth
certificate and refine within bounded node limits while retaining existing IDs.
At the node limit, geometric certificate subdivisions accommodate unequal spline parameter
speeds without changing stored nodes or relaxing the distance tolerance (#971).
Associated offset fit nodes stay hidden from display, picking and snapping; dragging the
editable source updates the derived boundary live. Break Association restores point editing.
Singular, self-intersecting and ambiguous curves refuse atomically; mixed junctions and nonsmooth
closed natural-spline seams remain limitations. New explicitly closed fit splines and closed
offset outputs use periodic C2 interpolation, supporting repeated certified offsets; older
natural splines are preserved. Clicking the starting fit point deliberately closes a new loop.
+1296 -38
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File diff suppressed because it is too large. Load diff
+239
View File
@@ -0,0 +1,239 @@
//! `bench-agent`: a large design built the way an agent builds one over MCP, one small command
//! at a time, timed as it grows and then opened again.
//!
//! The design is a bicycle of about 1,300 bodies: frame tubes joined at root and then moved into
//! a component, two wheels whose spokes and nipples are placed one by one, a chainring with
//! patterned teeth, a cassette, a chain of individual links, cockpit, seat and a few hundred
//! fasteners. Nothing is read from a file; the script is generated here, so the benchmark needs
//! no fixture.
//!
//! ```text
//! solidcraft-cli bench-agent [--scale F] [--script-out script.json] [--save design.solidcraft]
//! ```
//! prints one JSON line per hundred commands (mean and max milliseconds, bodies so far), then the
//! build total, then the phases `bench-open` prints for the saved design.
use serde_json::{Value, json};
use solidcraft_engine::Session;
struct Script {
commands: Vec<Value>,
}
impl Script {
fn c(&mut self, command: &str, params: Value) {
self.commands.push(json!({"command": command, "params": params}));
}
/// A round tube from `a` to `b` (an agent's frame tube, spoke or post).
fn tube(&mut self, a: [f64; 3], b: [f64; 3], radius: f64, body: &str) {
let d = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
let len = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt();
let axis = [d[0] / len, d[1] / len, d[2] / len];
self.c(
"solid.cylinder",
json!({"radius": radius, "height": round3(len), "base": a.map(round3), "axis": axis.map(round6), "body_name": body}),
);
}
fn component(&mut self, name: &str) {
self.c("component.create", json!({"name": name}));
}
fn root(&mut self) {
self.c("component.activate", json!({"component": "root"}));
}
/// A wheel built at the origin in its own component, then placed where it goes (the
/// component's occurrence moved), as an agent builds one part and positions it.
fn wheel(&mut self, label: &str, at: f64, spokes: usize) {
let cx = 0.0;
self.component(&format!("{label} wheel"));
self.c("solid.torus", json!({"major": 311, "minor": 12, "center": [cx, 0, 340], "body_name": format!("{label} rim")}));
self.c("solid.torus", json!({"major": 330, "minor": 18, "center": [cx, 0, 340], "body_name": format!("{label} tyre")}));
self.c("solid.cylinder", json!({"radius": 18, "height": 110, "base": [cx, -55, 340], "axis": "Y", "body_name": format!("{label} hub")}));
for k in 0..spokes {
let a = std::f64::consts::TAU * k as f64 / spokes as f64;
let side = if k % 2 == 1 { 1.0 } else { -1.0 };
let hub = [cx + 30.0 * a.cos(), side * 40.0, 340.0 + 30.0 * a.sin()];
let (ca, sa) = ((a + 0.12).cos(), (a + 0.12).sin());
let rim = [cx + 300.0 * ca, side * 4.0, 340.0 + 300.0 * sa];
self.tube(hub, rim, 1.0, &format!("{label} spoke {k}"));
let nipple = json!({"radius": 2, "height": 12, "base": rim.map(round3), "axis": [round6(ca), 0, round6(sa)], "body_name": format!("{label} nipple {k}")});
self.c("solid.cylinder", nipple);
}
self.root();
self.c("occurrence.move", json!({"occurrence": format!("{label} wheel:1"), "translate": [at, 0, 0]}));
}
}
fn round3(v: f64) -> f64 {
(v * 1e3).round() / 1e3
}
fn round6(v: f64) -> f64 {
(v * 1e6).round() / 1e6
}
/// The bicycle's command script. `scale` multiplies the counts of repeated parts (spokes,
/// chain links, fasteners); 1.0 gives about 1,300 bodies.
pub fn bicycle(scale: f64) -> Value {
let n = |k: f64| ((k * scale).round() as usize).max(1);
let mut s = Script { commands: Vec::new() };
// Frame: tubes at root, the main triangle joined, then everything moved into its component.
let (bb, head_top, head_bot, seat_top) = ([0.0, 0.0, 300.0], [600.0, 0.0, 860.0], [580.0, 0.0, 740.0], [-150.0, 0.0, 820.0]);
s.tube(bb, head_bot, 19.0, "Down tube");
s.tube(seat_top, head_top, 16.0, "Top tube");
s.tube(bb, seat_top, 16.0, "Seat tube");
s.tube(head_bot, head_top, 22.0, "Head tube");
for (side, y) in [("L", 60.0), ("R", -60.0)] {
s.tube([0.0, y * 0.3, 300.0], [-420.0, y, 340.0], 10.0, &format!("Chainstay {side}"));
s.tube([-140.0, y * 0.3, 800.0], [-420.0, y, 340.0], 9.0, &format!("Seatstay {side}"));
s.c("solid.box", json!({"length": 20, "width": 6, "height": 40, "corner": [-430.0, y - 3.0, 320], "body_name": format!("Dropout {side}")}));
}
s.c("solid.cylinder", json!({"radius": 24, "height": 80, "base": [0, -40, 300], "axis": "Y", "body_name": "BB shell"}));
s.c("solid.combine", json!({"target": "Down tube", "tools": ["Top tube", "Seat tube", "Head tube", "BB shell"]}));
s.component("Frame");
s.root();
let frame = ["Down tube", "Chainstay L", "Seatstay L", "Dropout L", "Chainstay R", "Seatstay R", "Dropout R"];
s.c("component.move_bodies", json!({"bodies": frame, "component": "Frame"}));
// Wheels: every spoke and nipple a body of its own.
s.wheel("Front", 640.0, n(36.0));
s.wheel("Rear", -420.0, n(36.0));
// Drivetrain: patterned chainring teeth, a cassette and a chain of separate links.
s.component("Drivetrain");
s.c("solid.cylinder", json!({"radius": 95, "height": 4, "base": [0, 50, 300], "axis": "Y", "body_name": "Chainring"}));
s.c("solid.box", json!({"length": 6, "width": 4, "height": 8, "corner": [-3, 50, 395], "name": "Tooth", "body_name": "Tooth"}));
s.c("solid.pattern.circular", json!({"bodies": ["Tooth"], "axis": {"origin": [0, 50, 300], "dir": [0, 1, 0]}, "count": 44}));
for g in 0..11 {
let r = 22.0 + 3.5 * g as f64;
s.c(
"solid.cylinder",
json!({"radius": r, "height": 2, "base": [-420.0, round3(30.0 + 2.6 * g as f64), 340.0], "axis": "Y", "body_name": format!("Cog {g}")}),
);
}
let links = n(112.0);
for k in 0..links {
let a = std::f64::consts::TAU * k as f64 / links as f64;
let (x, z) = (round3(-210.0 + 230.0 * a.cos()), round3(320.0 + 80.0 * a.sin()));
for (side, y) in [("in", 46), ("out", 56)] {
s.c("solid.box", json!({"length": 12, "width": 1, "height": 8, "corner": [round3(x - 6.0), y, round3(z - 4.0)], "body_name": format!("Link {k} {side}")}));
}
s.c("solid.cylinder", json!({"radius": 3.5, "height": 10, "base": [x, 46, z], "axis": "Y", "body_name": format!("Roller {k}")}));
}
for (side, y) in [("L", -90.0), ("R", 90.0)] {
let x0 = if side == "L" { -15.0 } else { 0.0 };
s.c("solid.box", json!({"length": 170, "width": 12, "height": 30, "corner": [x0, y - 6.0, 285], "body_name": format!("Crank {side}")}));
let py = if y > 0.0 { y + 8.0 } else { y - 68.0 };
s.c("solid.box", json!({"length": 90, "width": 60, "height": 15, "corner": [150.0, py, 280], "body_name": format!("Pedal {side}")}));
}
s.root();
// Cockpit and seat.
s.component("Cockpit");
s.tube([600.0, 0.0, 860.0], [620.0, 0.0, 940.0], 14.0, "Steerer");
s.tube([620.0, 0.0, 940.0], [700.0, 0.0, 950.0], 16.0, "Stem");
s.tube([700.0, -380.0, 950.0], [700.0, 380.0, 950.0], 11.0, "Handlebar");
s.c("solid.cylinder", json!({"radius": 16, "height": 120, "base": [700, 260, 950], "axis": "Y", "body_name": "Grip R"}));
s.c("solid.mirror", json!({"bodies": ["Grip R"], "plane": "XZ"}));
s.root();
s.component("Seat");
s.tube([-150.0, 0.0, 820.0], [-170.0, 0.0, 960.0], 13.0, "Seatpost");
s.c("solid.box", json!({"length": 260, "width": 140, "height": 40, "center": [-180, 0, 980], "body_name": "Saddle"}));
s.root();
// Fasteners: head, shank and washer, each its own body.
s.component("Hardware");
let bolts = n(240.0);
for k in 0..bolts {
let a = std::f64::consts::TAU * k as f64 / bolts as f64;
let p = [round3(-300.0 + 2.5 * k as f64), round3(120.0 + 10.0 * a.sin()), round3(400.0 + 10.0 * a.cos())];
s.c("solid.cylinder", json!({"radius": 5, "height": 4, "base": p, "axis": "Z", "body_name": format!("Bolt {k} head")}));
s.c(
"solid.cylinder",
json!({"radius": 2.5, "height": 16, "base": [p[0], p[1], round3(p[2] - 16.0)], "axis": "Z", "body_name": format!("Bolt {k} shank")}),
);
s.c(
"solid.cylinder",
json!({"radius": 4.5, "height": 1, "base": [p[0], p[1], round3(p[2] - 1.0)], "axis": "Z", "body_name": format!("Bolt {k} washer")}),
);
}
s.root();
json!({"commands": s.commands})
}
pub fn run(args: &[String]) -> Result<(), String> {
let flag = |name: &str| args.iter().position(|a| a == name).and_then(|i| args.get(i + 1));
let scale = match flag("--scale") {
Some(v) => v.parse::<f64>().ok().filter(|v| v.is_finite() && *v > 0.0 && *v <= 20.0).ok_or("--scale takes a number from 0 to 20")?,
None => 1.0,
};
let script = bicycle(scale);
if let Some(path) = flag("--script-out") {
let text = serde_json::to_string_pretty(&script).map_err(|e| e.to_string())?;
return solidcraft_engine::io::vfs::write(path, text.as_bytes()).map_err(|e| format!("{path}: {e}"));
}
let commands = script["commands"].as_array().cloned().unwrap_or_default();
let mut s = Session::default();
let began = std::time::Instant::now();
// Per command: the command itself, then what a window needs to draw its result (the
// bodies placed in the world and their display meshes).
let (mut run, mut shown): (Vec<f64>, Vec<f64>) = (Vec::new(), Vec::new());
for (i, c) in commands.iter().enumerate() {
let id = c["command"].as_str().unwrap_or_default();
let t = std::time::Instant::now();
s.execute(id, &c["params"]).map_err(|e| format!("command {i} ({id}): {e}"))?;
run.push(t.elapsed().as_secs_f64() * 1000.0);
let t = std::time::Instant::now();
s.world_state().warm_meshes(|| true);
shown.push(t.elapsed().as_secs_f64() * 1000.0);
if run.len() == 100 || i + 1 == commands.len() {
let mean = |v: &[f64]| v.iter().sum::<f64>() / v.len().max(1) as f64;
let bodies = s.model.state().bodies.len();
println!(
"{}",
json!({"step": "build", "commands": i + 1, "bodies": bodies, "command_ms": mean(&run), "display_ms": mean(&shown),
"max_ms": run.iter().zip(&shown).map(|(a, b)| a + b).fold(0.0, f64::max)})
);
run.clear();
shown.clear();
}
}
let world = s.world_state();
println!(
"{}",
json!({"step": "built", "ms": began.elapsed().as_secs_f64() * 1000.0, "commands": commands.len(), "features": s.doc.features.len(), "bodies": world.bodies.len()})
);
let path = match flag("--save") {
Some(p) => p.clone(),
None => std::env::temp_dir().join(format!("bench-agent-{}.solidcraft", std::process::id())).to_string_lossy().into_owned(),
};
s.execute("file.save", &json!({"path": path})).map_err(|e| e.to_string())?;
let r = crate::cmd_bench_open(std::slice::from_ref(&path));
if flag("--save").is_none() {
let _ = std::fs::remove_file(&path);
let _ = std::fs::remove_file(format!("{path}.bak"));
}
r
}
#[cfg(test)]
mod tests {
use super::*;
/// The generated commands stay valid as the command set changes: a small bicycle builds
/// without a failing command or feature.
#[test]
fn a_small_bicycle_builds() {
let script = bicycle(0.03);
let mut s = Session::default();
for c in script["commands"].as_array().into_iter().flatten() {
let id = c["command"].as_str().unwrap_or_default();
if let Err(e) = s.execute(id, &c["params"]) {
panic!("{id}: {e}");
}
}
assert!(s.model.results.iter().all(|r| r.error.is_none()));
let world = s.world_state();
assert!(world.bodies.len() > 40, "{} bodies", world.bodies.len());
assert!(world.bodies.iter().any(|b| b.name.contains("spoke")));
}
}
+56 -7
View File
@@ -3,19 +3,23 @@
//! ```text
//! solidcraft-cli run <script.json|design.solidcraft|part.step|mesh.3mf> [--in design|part.step|mesh.3mf] [--out FILE]... [--save FILE] [--quiet] [--allow-errors]
//! solidcraft-cli eval <script.json|design.solidcraft|part.step> (alias: inspect) measurements as JSON
//! solidcraft-cli script <design.solidcraft> [--out script.json] the design's history as a command script
//! solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] loading timings as JSON lines
//! solidcraft-cli bench-agent [--scale F] [--save F] [--script-out F] a ~1,300-body design built command by command, timed
//! solidcraft-cli snapshot <script|design> --out shot.png [--width W] [--height H] [--view iso|front|top|…]
//! solidcraft-cli exec <command> [json-params] run one command on an empty design
//! solidcraft-cli commands the command registry as JSON
//! solidcraft-cli recipe <recipe.json> translate an oracle recipe to a script
//! solidcraft-cli oracle <case-dir>... replay recipes and compare with expected.json
//! solidcraft-cli mcp [--in design|script] [--connect HOST:PORT] MCP server on stdio (docs/mcp.md)
//! solidcraft-cli mcp [--in design|script] [--connect HOST:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
//! MCP server on stdio (docs/mcp.md)
//! solidcraft-cli licences SolidCraft's licence and the third-party licences
//! solidcraft-cli icon --out F.png|F.ico [--size N] the app icon (packaging; drawn, not a file)
//! ```
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
mod bench_agent;
mod crashes;
mod fuzz;
mod oracle;
@@ -25,7 +29,7 @@ mod spatial;
use std::process::ExitCode;
use serde_json::{Value, json};
#[path = "../../app_icon.rs"]
#[path = "../../../assets/icons/app/shared/source/app_icon.rs"]
mod app_icon;
use solidcraft_engine::Session;
@@ -36,14 +40,17 @@ const USAGE: &str = "usage:
solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...
(a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)
solidcraft-cli eval <script.json|design.solidcraft|part.step> (alias: inspect; or --in FILE)
solidcraft-cli script <design.solidcraft|script.json> [--out script.json]
(the design's history as a command script that eval and run replay)
solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only]
solidcraft-cli bench-agent [--scale F] [--save design.solidcraft] [--script-out script.json]
solidcraft-cli snapshot <script|design> --out shot.png [--width W] [--height H] [--view iso|front|back|top|bottom|left|right]
solidcraft-cli exec <command> [json-params]
solidcraft-cli commands
solidcraft-cli recipe <recipe.json>
solidcraft-cli oracle <case-dir>... [--json]
solidcraft-cli fuzz [--from N] [--count N] [--jobs J] [--timeout S] [--steps N] [--minimise] [--out DIR] [--report FILE]
solidcraft-cli mcp [--in design.solidcraft|script.json] [--connect 127.0.0.1:PORT]
solidcraft-cli mcp [--in design.solidcraft|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]
solidcraft-cli licences
solidcraft-cli icon --out icon.png [--size 256] | --out icon.ico
@@ -54,6 +61,7 @@ fn main() -> ExitCode {
let r = match args.first().map(String::as_str) {
Some("run") => cmd_run(&args[1..]),
Some("eval" | "inspect") => cmd_eval(&args[1..]),
Some("script") => cmd_script(&args[1..]),
Some("snapshot") => cmd_snapshot(&args[1..]),
Some("exec") => cmd_exec(&args[1..]),
Some("commands") => {
@@ -90,6 +98,8 @@ fn main() -> ExitCode {
// Hidden: time recomputes after parameter edits (docs/perf.md).
Some("bench-edit") => cmd_bench_edit(&args[1..]),
Some("bench-open") => cmd_bench_open(&args[1..]),
// A ~1,300-body design built command by command, as an agent builds one over MCP.
Some("bench-agent") => bench_agent::run(&args[1..]),
Some("--version" | "-V") => {
println!("solidcraft-cli {}", env!("CARGO_PKG_VERSION"));
Ok(())
@@ -241,6 +251,23 @@ fn cmd_eval(args: &[String]) -> Result<(), String> {
Ok(())
}
/// A design's history as a command script (`timeline.export_script`): printed, or written to
/// `--out`; what the script leaves out goes to stderr.
fn cmd_script(args: &[String]) -> Result<(), String> {
let path = positional(args).ok_or_else(|| USAGE.to_string())?;
let s = &mut load(path)?;
let out = flag(args, "--out");
let r = s.execute("timeline.export_script", &json!({"path": out})).map_err(|e| e.to_string())?;
for what in r["omitted"].as_array().into_iter().flatten().filter_map(Value::as_str) {
eprintln!("note: the script leaves out {what}");
}
match out {
Some(out) => eprintln!("{out}: {} steps", r["steps"]),
None => println!("{}", pretty(&r["script"])),
}
Ok(())
}
fn cmd_snapshot(args: &[String]) -> Result<(), String> {
let path = args.first().ok_or_else(|| USAGE.to_string())?;
let out = flag(args, "--out").ok_or("snapshot needs --out FILE.png")?;
@@ -312,11 +339,27 @@ fn cmd_exec(args: &[String]) -> Result<(), String> {
}
/// MCP server on stdio: headless (optionally starting from a design or script) or bridged to
/// a running app's control port. stdout carries only protocol messages.
/// a running app's control port. stdout carries only protocol messages. Files the agent's tool
/// calls reach are confined to `solidcraft_mcp::agent_scope` unless `--allow-any-path` is given.
fn cmd_mcp(args: &[String]) -> Result<(), String> {
let scope = (!args.iter().any(|a| a == "--allow-any-path"))
.then(|| solidcraft_mcp::agent_scope(flags(args, "--allow-path").into_iter().map(std::path::PathBuf::from)));
if let Some(s) = &scope {
let roots: Vec<String> = s.roots().iter().map(|r| r.display().to_string()).collect();
eprintln!(
"solidcraft mcp: files limited to {} and the open design's folder (--allow-path DIR adds one, --allow-any-path lifts the limit)",
roots.join(", ")
);
let design_dir = flag(args, "--in")
.and_then(|p| std::path::Path::new(p).parent())
.map(|d| if d.as_os_str().is_empty() { std::path::Path::new(".") } else { d });
if let Some(why) = design_dir.and_then(solidcraft_engine::io::vfs::design_folder_refusal) {
eprintln!("solidcraft mcp: the design's folder is left out because {why}; add it with --allow-path if you mean it");
}
}
let backend: Box<dyn solidcraft_mcp::Backend> = match (flag(args, "--connect"), flag(args, "--in")) {
(Some(_), Some(_)) => return Err("mcp: use either --connect or --in, not both".into()),
(Some(addr), None) => Box::new(solidcraft_mcp::Remote::connect(addr).map_err(|e| {
(Some(addr), None) => Box::new(solidcraft_mcp::Remote::connect_with_token(addr, flag(args, "--token")).map_err(|e| {
let port = addr.rsplit(':').next().filter(|p| p.parse::<u16>().is_ok()).unwrap_or("PORT");
format!(
"cannot connect to {addr}: {e}\nno SolidCraft app is listening there; start it with \
@@ -328,7 +371,7 @@ fn cmd_mcp(args: &[String]) -> Result<(), String> {
};
let stdin = std::io::stdin();
let stdout = std::io::stdout();
solidcraft_mcp::Server::new(backend).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
solidcraft_mcp::Server::new(backend).with_path_scope(scope).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
}
/// `save-stress <path> <rounds>`: save a design of a few hundred kilobytes `rounds` times, its
@@ -384,7 +427,7 @@ fn cmd_bench_edit(args: &[String]) -> Result<(), String> {
}
/// Separate file reading, JSON decoding/repair, timeline evaluation and display meshing.
fn cmd_bench_open(args: &[String]) -> Result<(), String> {
pub(crate) fn cmd_bench_open(args: &[String]) -> Result<(), String> {
let path = args.first().ok_or("usage: solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only]")?;
let t = std::time::Instant::now();
let step = solidcraft_engine::io::is_step_path(path);
@@ -393,10 +436,13 @@ fn cmd_bench_open(args: &[String]) -> Result<(), String> {
let read_ms = t.elapsed().as_secs_f64() * 1000.0;
println!("{}", json!({"step": "read", "ms": read_ms, "bytes": bytes.len()}));
let t = std::time::Instant::now();
// The file as read, held until the timeline has evaluated it (as the import command does).
let mut read = None;
let doc = if step {
let imported = solidcraft_engine::io::step_import_feature(&bytes, path).map_err(|e| e.to_string())?;
let mut doc = solidcraft_engine::doc::Document::new(&imported.name);
doc.add_feature(imported.kind, Some(&imported.name)).map_err(|e| e.to_string())?;
read = Some(imported.import);
doc
} else {
solidcraft_engine::io::read_design(&bytes).map_err(|e| e.to_string())?
@@ -408,12 +454,15 @@ fn cmd_bench_open(args: &[String]) -> Result<(), String> {
}
let t = std::time::Instant::now();
let s = Session::new(doc);
drop(read);
println!("{}", json!({"step": "evaluate", "ms": t.elapsed().as_secs_f64() * 1000.0}));
for r in &s.model.results {
println!("{}", json!({"step": "feature", "id": r.id, "name": r.name, "ms": r.ms, "error": r.error}));
}
let t = std::time::Instant::now();
let st = s.world_state();
// As the desktop app prepares a design it opened.
st.warm_meshes(|| true);
let triangles: usize = st.bodies.iter().map(|b| b.mesh().triangles.len()).sum();
println!("{}", json!({"step": "mesh", "ms": t.elapsed().as_secs_f64() * 1000.0, "bodies": st.bodies.len(), "triangles": triangles}));
Ok(())
+11
View File
@@ -296,6 +296,17 @@ pub fn to_script(recipe: &Value) -> Result<Value, String> {
Some("sketch") => sketch_cmds(f, &mut out)?,
Some("extrude") => {
let mut p = json!({"sketch": profile_sketch(f), "profiles": profiles_of(f), "operation": op(f), "name": name, "body_names": bodies});
// Thin: {sketch, curves, thickness, side?, thickness2?} instead of profiles.
if let (Some(thin), Some(params)) = (f.get("thin"), p.as_object_mut()) {
params.remove("profiles");
params.insert("thin".into(), json!(true));
params.insert("sketch".into(), thin.get("sketch").cloned().unwrap_or(Value::Null));
for key in ["curves", "thickness", "side", "thickness2"] {
if let Some(v) = thin.get(key) {
params.insert(key.into(), v.clone());
}
}
}
extent(f, &mut p);
out.push(json!({"command": "solid.extrude", "params": p}));
}
+77 -3
View File
@@ -639,7 +639,14 @@ fn action_matrix_worker() {
}
let list = actions(&s);
let edit = driving_parameter(&s);
// Local runs only: `ACTION_MATRIX_ACTIONS=edge.fillet,edge.chamfer` tries just those actions
// (don't bless such a run), `ACTION_MATRIX_VALIDITY=1` adds each passing action's body check.
let only: Option<Vec<String>> = std::env::var("ACTION_MATRIX_ACTIONS").ok().map(|v| v.split(',').map(str::to_string).collect());
let validity = std::env::var_os("ACTION_MATRIX_VALIDITY").is_some();
for (i, a) in list.iter().enumerate().skip(from) {
if only.as_ref().is_some_and(|o| !o.iter().any(|x| x == a.action)) {
continue;
}
// Whole families of pieces are sampled together (see [`family`]).
let k = key(&design, &family(&a.entity), a.action);
if !stable_hash(&k).is_multiple_of(sample) {
@@ -650,17 +657,44 @@ fn action_matrix_worker() {
let mut scratch = s.scratch();
let r = perform(&mut scratch, &a.act, &before);
let mut line = outcome(&design, &a.entity, a.action, &r, t.elapsed().as_millis());
if validity && r.is_ok() {
let st = scratch.model.state();
let bad: Vec<String> = st.bodies.iter().flat_map(|b| b.body.validity().into_iter().map(|v| format!("{}: {v}", b.name))).collect();
line["validity"] = json!(bad);
}
// What was sent, for reproducing a failure (kept in the results, not the baseline).
line["command"] = match &a.act {
Act::Run(id, p) => json!({"command": id, "params": p}),
Act::Project { plane, edge } => json!({"command": "sketch.project", "params": {"refs": [edge]}, "sketch_plane": plane}),
};
emit(line);
// With ACTION_MATRIX_UNFOLD, sheet metal must still unfold and fold back after the action.
if r.is_ok() && std::env::var_os("ACTION_MATRIX_UNFOLD").is_some() {
let t = Instant::now();
let sheets: Vec<String> = scratch.model.state().sheets.iter().map(|sh| sh.body.clone()).collect();
let mut r = Ok(());
for body in &sheets {
for id in ["sheet.unfold", "sheet.refold"] {
if r.is_ok() {
r = scratch
.execute(id, &json!({"body": body}))
.map(|_| ())
.map_err(|e| (command_kind(&e).to_string(), format!("{body}: {e}")));
}
}
}
if !sheets.is_empty() {
let unfold: &'static str = Box::leak(format!("{}+unfold", a.action).into_boxed_str());
emit(outcome(&design, &a.entity, unfold, &r, t.elapsed().as_millis()));
}
}
// The edit round: a driving parameter changes; the new feature still resolves.
if r.is_ok()
&& let Some((name, expr)) = &edit
&& stable_hash(&format!("{k} edit")).is_multiple_of(EDIT_SAMPLE)
{
// Marked like an action, so a hang here is put down to the edit round (not to loading).
emit(json!({"start": i, "edit": true}));
let t = Instant::now();
let start = s.doc.features.len();
let r = scratch
@@ -753,7 +787,9 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
.map(|f| std::io::BufReader::new(f).lines().map_while(Result::ok).filter_map(|l| serde_json::from_str(&l).ok()).collect())
.unwrap_or_default();
let done = lines.iter().any(|l| l.get("done").is_some());
let last_start = lines.iter().rev().take_while(|l| l.get("start").is_some() || l.get("design").is_none()).find_map(|l| l["start"].as_u64());
let last = lines.iter().rev().take_while(|l| l.get("start").is_some() || l.get("design").is_none()).find(|l| l.get("start").is_some());
let last_start = last.and_then(|l| l["start"].as_u64());
let in_edit = last.is_some_and(|l| l["edit"] == true);
results = lines.iter().filter(|l| l.get("design").is_some()).cloned().collect();
if done {
break;
@@ -768,7 +804,7 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
};
// Which action was it? The child enumerates them; ask it by running from there with a
// marker: simplest is to record the index and let the next run name it.
extra.push(json!({"design": design, "index": i, "kind": if timed_out { "timeout" } else { "crash" },
extra.push(json!({"design": design, "index": i, "edit": in_edit, "kind": if timed_out { "timeout" } else { "crash" },
"message": if timed_out { format!("no result after {} s", ACTION_TIMEOUT.as_secs()) } else { format!("the process ended: {status:?}") }}));
from = i as usize + 1;
}
@@ -777,7 +813,10 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
let names = action_names(design);
for e in &mut extra {
if let Some(i) = e.get("index").and_then(Value::as_u64) {
let (entity, action) = names.get(i as usize).cloned().unwrap_or_else(|| (format!("action{i}"), "unknown".into()));
let (entity, mut action) = names.get(i as usize).cloned().unwrap_or_else(|| (format!("action{i}"), "unknown".into()));
if e["edit"] == true {
action += "+edit";
}
*e = json!({"design": design, "entity": entity, "action": action, "ok": false, "kind": e["kind"], "message": e["message"]});
}
}
@@ -1051,6 +1090,18 @@ fn a_through_hole_into_a_shelled_box_rim() {
);
}
/// #559: a 6 mm hole drilled at an angle through a 920 mm prism, its through-all tool nearly
/// 1.9 m long beside a thin bar it misses. The bar's cut came out empty: the tool filled too
/// little of its own box for the sampled shortcut, and the boolean's tolerances (from the
/// tool's length) were wider than the hole.
#[test]
fn an_oblique_through_hole_beside_a_thin_bar() {
reproduces(
Some("examples/regressions/oblique_cut_of_cylinder.json"),
json!([{"command": "solid.hole", "params": {"diameter": 6.0, "position": [296.66666666666663, -458.66666666666663, 848.7633333333333]}}]),
);
}
#[test]
fn a_hole_through_a_sheet_metal_base() {
let mut c: Vec<Value> = rectangle(json!("XY"), [0., 0.], [60., 40.]).into();
@@ -1061,6 +1112,29 @@ fn a_hole_through_a_sheet_metal_base() {
reproduces(None, Value::Array(c));
}
/// `face.hole` on a rim of the sheet metal corpus (#560): drilled along the panel, the hole is a
/// bore of that panel, and the part still unfolds and folds back.
#[test]
fn a_hole_drilled_into_a_sheet_metal_rim() {
// What the matrix sends: the face's point, the hole square into it.
for (design, at, diameter) in [
// The base's end rim of the L bracket, through to the other end.
("typical/sheet-metal-bracket", [60.0, 7.777777777777779, 0.8333333333333333], 0.667),
// The end rim of a tray's wall, beside the corner.
("oracle/69-sm-tray", [99.58333333333333, 4.267766952966369, 15.0], 0.333),
] {
let Some((_, path)) = designs().into_iter().find(|(n, _)| n == design) else { panic!("no design {design}") };
let mut s = load(&path).unwrap();
let before = errors(&s);
let start = s.doc.features.len();
s.execute("solid.hole", &json!({"position": at, "diameter": diameter})).unwrap_or_else(|e| panic!("{design}: {e}"));
check(&s, start, &before).unwrap_or_else(|(kind, e)| panic!("{design}: {kind}: {e}"));
for id in ["sheet.unfold", "sheet.refold"] {
s.execute(id, &json!({})).unwrap_or_else(|e| panic!("{design} {id}: {e}"));
}
}
}
#[test]
fn sketches_on_loft_and_sweep_faces() {
let mut loft: Vec<Value> = rectangle(json!("XY"), [-20., -20.], [20., 20.]).into();
@@ -0,0 +1,86 @@
//! A design's command script (`timeline.export_script`, #886) replays into the same design:
//! every corpus design that the script supports comes back with the same timeline, parameters,
//! settings and bodies.
use std::path::{Path, PathBuf};
use serde_json::{Value, json};
use solidcraft_engine::Session;
fn corpus() -> Vec<PathBuf> {
let dir = Path::new(env!("CARGO_MANIFEST_DIR")).join("tests/corpus");
let mut v: Vec<PathBuf> =
std::fs::read_dir(&dir).unwrap().flatten().map(|e| e.path()).filter(|p| p.extension().is_some_and(|x| x == "solidcraft")).collect();
v.sort();
assert!(v.len() >= 7, "corpus files in {}", dir.display());
v
}
/// Designs with components or joints, which scripts do not support yet.
const ASSEMBLIES: [&str; 2] = ["components-arm", "joints-hinge"];
fn bodies(s: &mut Session) -> Vec<(String, f64, f64, Value)> {
let m = s.execute("inspect.measure", &json!({})).unwrap();
let mut v: Vec<_> = m["bodies"]
.as_array()
.into_iter()
.flatten()
.map(|b| {
(
b["name"].as_str().unwrap_or_default().to_string(),
b["volume_mm3"].as_f64().unwrap(),
b["area_mm2"].as_f64().unwrap(),
b["faces"].clone(),
)
})
.collect();
v.sort_by(|a, b| a.0.cmp(&b.0));
v
}
fn errors(s: &Session) -> Vec<(u64, Option<String>)> {
s.model.results.iter().map(|r| (r.id, r.error.clone())).collect()
}
fn params(s: &Session) -> Vec<solidcraft_engine::doc::Param> {
let mut v = s.doc.params.clone();
v.sort_by(|a, b| a.name.cmp(&b.name));
v
}
#[test]
fn corpus_designs_replay_from_their_scripts() {
let mut replayed = 0;
for p in corpus() {
let name = p.file_stem().unwrap_or_default().to_string_lossy().to_string();
let mut s = Session::default();
s.execute("doc.open", &json!({"path": p.to_string_lossy()})).unwrap();
let r = match s.execute("timeline.export_script", &json!({})) {
Ok(r) => r,
Err(e) => {
assert!(ASSEMBLIES.contains(&name.as_str()), "{name}: {e}");
assert!(e.to_string().contains("not supported yet"), "{name}: {e}");
continue;
}
};
assert!(!ASSEMBLIES.contains(&name.as_str()), "{name} has components: the script should refuse it");
// Through text, as a script file would carry it.
let script: Value = serde_json::from_str(&r["script"].to_string()).unwrap();
let mut t = Session::default();
t.run_script(&script).unwrap_or_else(|e| panic!("{name}: {e}"));
assert_eq!(t.doc.features, s.doc.features, "{name}: timeline");
assert_eq!(params(&t), params(&s), "{name}: parameters");
assert_eq!(t.doc.marker, s.doc.marker, "{name}: marker");
assert_eq!(t.doc.units, s.doc.units, "{name}: units");
assert_eq!(t.doc.sheet, s.doc.sheet, "{name}: sheet metal rules");
assert_eq!(t.doc.plastic, s.doc.plastic, "{name}: plastic rules");
assert_eq!(t.doc.materials, s.doc.materials, "{name}: materials");
assert_eq!(t.doc.user_materials, s.doc.user_materials, "{name}: user materials");
assert_eq!(t.doc.favorites, s.doc.favorites, "{name}: favourites");
assert_eq!(t.doc.param_comments, s.doc.param_comments, "{name}: comments");
assert_eq!(errors(&t), errors(&s), "{name}: feature results");
assert_eq!(bodies(&mut t), bodies(&mut s), "{name}: bodies");
replayed += 1;
}
assert!(replayed >= 7, "replayed {replayed} corpus designs");
}
@@ -0,0 +1,88 @@
//! Straight edges stay one edge after many cuts (#1049). The owner's design
//! (`tests/action_matrix/designs/crazy-geom-cuts.solidcraft`, saved by 0.10.0): five extrudes,
//! joins and cuts, over four sketches, three of them on faces of the body with the faces'
//! edges projected. Cuts used to leave the straight edges of the walls they sliced split at
//! vertices nothing else used, so an edge that is one straight line was drawn (and lit on hover)
//! as many pieces, and a sketch on such a face projected every piece.
use std::collections::HashMap;
use std::path::{Path, PathBuf};
use serde_json::json;
use solidcraft_engine::Session;
use solidcraft_engine::doc::kernel::{FaceSurface, face_surface};
use solidcraft_engine::geom::Vec3;
fn design() -> PathBuf {
Path::new(env!("CARGO_MANIFEST_DIR")).join("../../tests/action_matrix/designs/crazy-geom-cuts.solidcraft")
}
fn open(path: &Path) -> Session {
let mut s = Session::default();
s.execute("doc.open", &json!({"path": path.to_string_lossy()})).unwrap_or_else(|e| panic!("{}: {e}", path.display()));
s
}
/// The design built from scratch: saved without cached geometry and opened again.
fn rebuilt() -> Session {
let s = open(&design());
let dir = std::env::temp_dir().join(format!("solidcraft-straight-edges-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let path = dir.join("crazy-geom-cuts.json");
let mut t = s.scratch();
t.execute("file.save", &json!({"path": path.to_string_lossy(), "format": "json"})).unwrap();
let out = open(&path);
let _ = std::fs::remove_dir_all(&dir);
out
}
fn errors(s: &Session) -> Vec<(u64, String)> {
s.model.results.iter().filter_map(|r| r.error.clone().map(|e| (r.id, e))).collect()
}
fn key(v: Vec3) -> [i64; 3] {
[v.x, v.y, v.z].map(|c| (c * 1e5).round() as i64)
}
#[test]
fn straight_edges_are_one_edge_after_many_cuts() {
for (what, s) in [("as saved", open(&design())), ("built from scratch", rebuilt())] {
assert_eq!(errors(&s), vec![], "{what}: every feature evaluates");
let st = s.world_state();
let bodies: Vec<_> = st.bodies.iter().filter(|b| !b.body.is_mesh()).collect();
assert_eq!(bodies.len(), 1, "{what}: one body");
let body = &bodies[0].body;
let mesh = body.tessellate(0.01).unwrap();
// Every edge is drawn as one polyline; a straight one as one segment.
let mut at: HashMap<[i64; 3], Vec<usize>> = HashMap::new();
for (i, e) in mesh.edges.iter().enumerate() {
let (Some(a), Some(z)) = (e.first(), e.last()) else { panic!("{what}: edge {i} is empty") };
at.entry(key(*a)).or_default().push(i);
at.entry(key(*z)).or_default().push(i);
}
let straight = |i: usize| mesh.edges.get(i).filter(|e| e.len() == 2).and_then(|e| (e[1] - e[0]).normalized());
let split: Vec<_> = at
.iter()
.filter(|(_, es)| match es.as_slice() {
[a, b] => straight(*a).zip(straight(*b)).is_some_and(|(u, w)| u.dot(w).abs() > 1. - 1e-9),
_ => false,
})
.map(|(k, _)| k.map(|c| c as f64 / 1e5))
.collect();
assert_eq!(split, Vec::<[f64; 3]>::new(), "{what}: straight edges split where nothing else meets them");
// No two faces side by side in one plane.
let plane = |f: usize| match face_surface(body, f) {
Some(FaceSurface::Plane { normal, point }) => Some((normal, normal.dot(point))),
_ => None,
};
for (i, faces) in mesh.edge_faces.iter().enumerate() {
if let [a, b] = faces.as_slice()
&& a != b
&& let (Some((na, da)), Some((nb, db))) = (plane(*a as usize), plane(*b as usize))
{
assert!(na.dot(nb) < 1. - 1e-9 || (da - db).abs() > 1e-6, "{what}: faces {a} and {b} meet at edge {i} in one plane");
}
}
assert_eq!((body.face_count(), body.edge_count(), body.vertex_count()), (35, 107, 71), "{what}: faces, edges and vertices");
}
}
+6
View File
@@ -8,3 +8,9 @@ filehash = true
[serve]
addresses = ["127.0.0.1"]
port = 8781
# Offline use and updates: release builds get sw.js listing this build's files (xtask/src/web_offline.rs).
[[hooks]]
stage = "post_build"
command = "cargo"
command_arguments = ["xtask", "web-offline"]
+9 -8
View File
@@ -20,17 +20,18 @@
<meta name="twitter:image" content="https://bherbruck.github.io/solidcraft/og.png">
<meta name="twitter:image:alt" content="SolidCraft: open-source parametric CAD built in Rust">
<link data-trunk rel="rust" data-bin="solidcraft-web" data-wasm-opt="z" data-weak-refs />
<link data-trunk rel="copy-file" href="fonts/BIZUDPGothic-Regular.ttf" data-target-path="fonts" />
<link data-trunk rel="copy-file" href="fonts/OFL.txt" data-target-path="fonts" />
<style>
html, body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #e8ebf0; }
#solidcraft_canvas { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }
#solidcraft_loading { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center;
color: #4a5060; font: 14px system-ui, sans-serif; pointer-events: none; }
</style>
<link data-trunk rel="copy-file" href="../../assets/fonts/biz-udp-gothic/BIZUDPGothic-Regular.ttf" data-target-path="fonts" />
<link data-trunk rel="copy-file" href="../../assets/fonts/biz-udp-gothic/OFL.txt" data-target-path="fonts" />
<link data-trunk rel="css" href="../../assets/styles/web/loading.css" />
</head>
<body>
<canvas id="solidcraft_canvas"></canvas>
<div id="solidcraft_loading">Loading SolidCraft&hellip;</div>
<script>
// Offline use and updates (sw.js; written into release builds by `cargo xtask web-offline`).
if ("serviceWorker" in navigator) {
addEventListener("load", () => navigator.serviceWorker.register("sw.js").catch(() => {}));
}
</script>
</body>
</html>
+29 -10
View File
@@ -73,6 +73,12 @@ mod web {
if self.files.ctx.borrow().is_none() {
*self.files.ctx.borrow_mut() = Some(ctx.clone());
}
// A ready picker answer is consumed in app.logic later in this frame. Keep
// incoming files queued until then so they cannot replace its target design.
if self.app.file_picker_busy() {
ctx.request_repaint();
return;
}
files::flush(&self.files);
for (text, error) in self.files.messages.borrow_mut().drain(..) {
self.app.set_status(text, error);
@@ -331,22 +337,34 @@ mod web {
};
if installed {
log::info!("loaded web CJK font from {JAPANESE_FONT_PATH}");
} else {
} else if solidcraft_ui_egui::fonts::needs_cjk_font(&self.app.preferences.language) {
log::warn!("CJK font unavailable; showing English for this session");
}
self.font.finished(installed, &mut self.app.preferences.language);
ctx.request_repaint();
}
if self.font.tick(&mut self.app.preferences.language) {
let slot = self.font_result.clone();
let ctx = ctx.clone();
wasm_bindgen_futures::spawn_local(async move {
let res = fetch_font_bytes(JAPANESE_FONT_PATH).await;
*slot.borrow_mut() = Some(res);
ctx.request_repaint();
});
self.fetch_font(ctx);
}
}
/// CJK text on screen with no CJK font yet (an English UI showing a Japanese name):
/// fetch the font, so the text does not stay tofu (#720).
fn watch_text_for_font(&mut self, ctx: &egui::Context) {
if self.font.watching_text() && solidcraft_ui_egui::fonts::painted_cjk(ctx) && self.font.text_needs_font() {
self.fetch_font(ctx);
}
}
fn fetch_font(&self, ctx: &egui::Context) {
let slot = self.font_result.clone();
let ctx = ctx.clone();
wasm_bindgen_futures::spawn_local(async move {
let res = fetch_font_bytes(JAPANESE_FONT_PATH).await;
*slot.borrow_mut() = Some(res);
ctx.request_repaint();
});
}
}
impl eframe::App for Shell {
@@ -365,6 +383,7 @@ mod web {
let ctx = ui.ctx().clone();
self.file_panel(&ctx);
self.recovery_prompt(&ctx);
self.watch_text_for_font(&ctx);
}
fn save(&mut self, storage: &mut dyn eframe::Storage) {
// Persist the user's own language, not a session-only English fallback.
@@ -421,12 +440,12 @@ mod web {
// Open shows the browser's files (and the computer's, from there).
pick_open: Some(Box::new(move || {
panel.panel.set(true);
None
Box::pin(std::future::ready(None))
})),
// Designs are kept in the browser; everything else is downloaded.
pick_save: Some(Box::new(|name: &str, exts: &[&str]| {
let design = exts.contains(&solidcraft_engine::io::DESIGN_EXT);
Some(format!("{}{name}", if design { files::OPFS } else { files::DOWNLOADS }))
Box::pin(std::future::ready(Some(format!("{}{name}", if design { files::OPFS } else { files::DOWNLOADS }))))
})),
..Default::default()
};
+227
View File
@@ -0,0 +1,227 @@
// SolidCraft's service worker: the web app keeps working offline and updates itself.
//
// `cargo xtask web-offline` (Trunk's post_build hook) writes the build into the line below: the
// version (workspace version + a hash of every built file) and the files to keep, each with its
// SHA-256, and the same as `build.json` next to it. Files the app only fetches when it needs
// them (the CJK font) aren't kept: they come from the network. Every download is checked
// against its SHA-256: a deployment that lands mid-download (another build's `index.html`) fails
// the download instead of mixing into the kept build. A new build changes this file, so the
// browser installs the new worker, which keeps the whole new build before taking over.
//
// A launch only ever starts a build whose every file is kept, so a half-downloaded update can't
// break it. It asks for `build.json` (waiting at most NAVIGATE_TIMEOUT_MS): offline, slow or
// unchanged, the kept build starts; when a new build is deployed, it is downloaded first
// (waiting at most UPDATE_TIMEOUT_MS; the download goes on in the background after that) and
// started. When the site has no `build.json` (the app was removed), launches go to the network,
// the kept build answering when that fails. Each page then gets its files from the build it
// started (remembered in PAGES), never from another build with a file of the same name.
//
// A cache is only deleted when nothing uses it: a download holds its lock (Web Locks, shared,
// in any tab or worker; the browser releases it when the download ends or its worker stops), and
// an open page uses the build it started. Then unfinished downloads are dropped, and so are
// builds replaced by a newer worker (RETIRED). The origin is shared with other apps (github.io)
// and other copies of this one (the release zip works from any path): only caches named after
// this worker's path (CACHE_PREFIX…, PAGES) are ever touched.
//
// Unbuilt (VERSION "dev", as debug builds get it), the worker retires: it drops what a release
// build kept and unregisters, so `trunk serve` after `trunk serve --release --no-autoreload`
// shows the development build. Deploying this file unbuilt switches the worker off for everyone.
/* @build */ const VERSION = "dev", FILES = [];
const RETIRE = VERSION === "dev";
const PATH = new URL(self.registration.scope).pathname;
const CACHE_PREFIX = `solidcraft-app ${PATH} `;
const CACHE = CACHE_PREFIX + VERSION;
/** Which build each open page started: page id → cache name (or NETWORK). */
const PAGES = `solidcraft-app-pages ${PATH}`;
/** A page that came from the network gets its files from there too. */
const NETWORK = "network";
const NAVIGATE_TIMEOUT_MS = 4000;
const UPDATE_TIMEOUT_MS = 20000;
/** The entry that marks a cache as holding its whole build. */
const COMPLETE = "build-complete";
/** The entry that marks a build replaced by a newer worker. */
const RETIRED = "build-retired";
/** A page remembered this recently may still be loading (not yet listed among the clients). */
const PAGE_LOADING_MS = 30 * 1000;
const url = (file) => new URL(file, self.registration.scope).href;
const has = (name, entry) => caches.match(url(entry), { cacheName: name }).then(Boolean);
/** Run `fn` while using the cache `name`: it isn't deleted meanwhile. */
const using = (name, fn) => navigator.locks.request(name, { mode: "shared" }, fn);
/** Delete the cache `name` if nothing is using it and `unwanted()` (asked once no one can start to) agrees. */
const drop = (name, unwanted) =>
navigator.locks.request(name, { ifAvailable: true }, async (free) => free && (await unwanted()) && caches.delete(name));
const hex = (buffer) => Array.from(new Uint8Array(buffer), (b) => b.toString(16).padStart(2, "0")).join("");
/**
* Keep every file of a build (an earlier partial download is resumed); resolves to its cache's
* name. The first file that fails cancels the others.
*/
function keep(version, files) {
const name = CACHE_PREFIX + version;
return using(name, async () => {
const cache = await caches.open(name);
await cache.delete(url(RETIRED)); // Back in use (a rollback).
if (await has(name, COMPLETE)) return name;
const cancel = new AbortController();
const results = await Promise.allSettled(
files.map(async ({ file, sha256 }) => {
try {
if (await cache.match(url(file))) return;
// `no-cache`: revalidate with the server, so a stale HTTP-cached page never mixes builds.
const response = await fetch(new Request(url(file), { cache: "no-cache" }), { signal: cancel.signal });
if (!response.ok) throw new Error(`${file}: HTTP ${response.status}`);
const body = await response.arrayBuffer();
if (hex(await crypto.subtle.digest("SHA-256", body)) !== sha256) throw new Error(`${file}: not this build's`);
await cache.put(url(file), new Response(body, { headers: response.headers }));
} catch (error) {
cancel.abort();
throw error;
}
}),
);
const failed = results.find((r) => r.status === "rejected");
if (failed) throw failed.reason;
await cache.put(url(COMPLETE), new Response(version));
return name;
});
}
const pageEntry = (id) => url(`~page/${encodeURIComponent(id)}`);
/** Remember which build a page started. */
async function started(id, build) {
if (!id) return;
const record = JSON.stringify({ build, at: Date.now() });
await (await caches.open(PAGES)).put(pageEntry(id), new Response(record));
}
/** The build a page started; a page started before it was remembered gets this worker's. */
async function startedBy(id) {
const response = id ? await caches.match(pageEntry(id), { cacheName: PAGES }) : null;
return response ? (await response.json()).build : CACHE;
}
/** The builds open pages use (pages closed since are forgotten). */
async function inUse() {
const open = new Set((await self.clients.matchAll({ includeUncontrolled: true })).map((c) => c.id));
const pages = await caches.open(PAGES);
const builds = new Set();
for (const request of await pages.keys()) {
const id = decodeURIComponent(request.url.split("~page/")[1] ?? "");
const record = await pages.match(request).then((r) => r?.json()).catch(() => null);
if (record && (open.has(id) || Date.now() - record.at < PAGE_LOADING_MS)) builds.add(record.build);
else await pages.delete(request);
}
return builds;
}
/** Drop unfinished downloads nothing is using, and replaced builds no open page uses. */
async function sweep() {
for (const name of await caches.keys()) {
if (!name.startsWith(CACHE_PREFIX) || name === CACHE) continue;
await drop(name, async () => !(await has(name, COMPLETE)) || ((await has(name, RETIRED)) && !(await inUse()).has(name)));
}
}
self.addEventListener("install", (event) => {
// Clean up first: a page open for days sees updates (and failed ones) without any launch.
const install = () => sweep().catch(() => {}).then(() => keep(VERSION, FILES));
event.waitUntil(RETIRE ? self.skipWaiting() : install().then(() => self.skipWaiting()));
});
self.addEventListener("activate", (event) => {
event.waitUntil(
(async () => {
if (RETIRE) {
for (const name of await caches.keys()) if (name.startsWith(CACHE_PREFIX) || name === PAGES) await caches.delete(name);
return self.registration.unregister();
}
for (const name of await caches.keys()) {
if (name.startsWith(CACHE_PREFIX) && name !== CACHE) await (await caches.open(name)).put(url(RETIRED), new Response(""));
}
await sweep();
await self.clients.claim();
})(),
);
});
/** The promise's value, or null when it fails or takes longer than `ms`. */
function within(ms, promise) {
return Promise.race([promise.catch(() => null), new Promise((resolve) => setTimeout(resolve, ms, null))]);
}
/** No app is deployed here any more (the server says `build.json` doesn't exist). */
const GONE = "gone";
/** The deployed build's version and files, GONE, or null (unknown: offline, failing, invalid). */
async function deployed() {
const response = await fetch(url("build.json"), { cache: "no-cache" });
if (response.status === 404 || response.status === 410) return GONE;
const build = response.ok ? await response.json() : null;
const valid = build && typeof build.version === "string" && Array.isArray(build.files);
return valid && build.files.every((f) => typeof f.file === "string" && typeof f.sha256 === "string") ? build : null;
}
/** Keep the worker alive for `promise` (allowed while the launch is being answered). */
function extend(event, promise) {
try {
event.waitUntil(promise.catch(() => {}));
} catch {
// The event has ended; the work goes on while the worker runs.
}
}
/** A launch: the start page of a complete build (whatever query the URL has: `?sample`), and that build. */
async function launch(event) {
const kept = await caches.match(url("index.html"), { cacheName: CACHE });
if (!kept) return [await fetch(event.request), NETWORK]; // Nothing kept yet (the first visit).
extend(event, sweep());
const build = await within(NAVIGATE_TIMEOUT_MS, deployed());
if (build === GONE) {
const page = await fetch(event.request).catch(() => null);
return page && page.ok ? [page, NETWORK] : [kept, CACHE];
}
if (!build || build.version === VERSION) return [kept, CACHE];
const download = keep(build.version, build.files);
extend(event, download);
const name = await within(UPDATE_TIMEOUT_MS, download);
const page = name && (await caches.match(url("index.html"), { cacheName: name }));
return page ? [page, name] : [kept, CACHE];
}
/**
* A launch that fails unexpectedly still starts the kept build (or asks the network). A newer
* worker only takes over once the launch has ended, by when its page is remembered (in use).
*/
async function launchOrKept(event) {
let page, build;
try {
[page, build] = await launch(event);
} catch {
page = await caches.match(url("index.html"), { cacheName: CACHE }).catch(() => null);
build = page ? CACHE : NETWORK;
page = page || (await fetch(event.request));
}
await started(event.resultingClientId, build).catch(() => {});
return page;
}
/** A page's files come from the build it started, else the network. */
async function asset(event) {
const build = await startedBy(event.clientId).catch(() => CACHE);
const kept = build === NETWORK ? null : await caches.match(event.request, { cacheName: build, ignoreSearch: true });
return kept || fetch(event.request);
}
self.addEventListener("fetch", (event) => {
const request = event.request;
if (RETIRE || request.method !== "GET" || new URL(request.url).origin !== self.location.origin) return;
const path = request.url.split(/[?#]/)[0];
const start = request.mode === "navigate" && (path === url("") || path === url("index.html"));
event.respondWith(start ? launchOrKept(event) : asset(event));
});
+26 -2
View File
@@ -7,8 +7,17 @@ license.workspace = true
publish = false
default-run = "solidcraft"
[lints]
workspace = true
# The workspace lints, except unsafe_code: denied, not forbidden, so that src/open_documents.rs can
# allow it (macOS file-open events have no safe API). Keep the rest in sync with [workspace.lints].
[lints.rust]
unsafe_code = "deny"
[lints.clippy]
dbg_macro = "warn"
todo = "warn"
too_many_arguments = "allow"
type_complexity = "allow"
neg_cmp_op_on_partial_ord = "allow"
[dependencies]
solidcraft-engine = { workspace = true }
@@ -18,6 +27,14 @@ egui = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
rfd = { workspace = true }
# Checks eframe's settings file (app.ron) before eframe reads it (src/startup.rs).
ron = "0.12"
# Waits for wgpu's adapter list when choosing the graphics backend before the window opens.
pollster = { workspace = true }
getrandom = "0.3"
# The update check (docs/updates.md): HTTPS with rustls, certificates from the operating system.
ureq = { version = "3.4", default-features = false, features = ["rustls-no-provider", "platform-verifier"] }
rustls = { version = "0.23", default-features = false, features = ["ring", "std", "tls12", "logging"] }
[target.'cfg(any(target_os = "windows", target_os = "linux"))'.dependencies]
quick-xml = { workspace = true }
@@ -25,6 +42,13 @@ quick-xml = { workspace = true }
[target.'cfg(target_os = "windows")'.dependencies]
hidapi = { version = "2.6.7", default-features = false, features = ["windows-native"] }
[target.'cfg(target_os = "macos")'.dependencies]
# Files opened from Finder and the Dock (src/open_documents.rs); all already come with eframe and rfd.
objc2 = "0.6"
objc2-app-kit = { version = "0.3", default-features = false, features = ["std", "NSApplication", "NSResponder"] }
objc2-foundation = { version = "0.3", default-features = false, features = ["std", "block2", "NSArray", "NSNotification", "NSOperation", "NSString", "NSURL"] }
block2 = "0.6"
[target.'cfg(all(unix, not(target_os = "macos")))'.dependencies]
winit = { version = "0.30", default-features = false, features = ["x11"] }
+5 -49
View File
@@ -1,61 +1,17 @@
#![forbid(unsafe_code)]
#[path = "../app_icon.rs"]
mod app_icon;
fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("cargo:rerun-if-changed=../app_icon.rs");
let icon = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("../../assets/icons/app/windows/exports/solidcraft-executable.ico");
println!("cargo:rerun-if-changed={}", icon.display());
println!("cargo:rerun-if-changed=build.rs");
if std::env::var("CARGO_CFG_TARGET_OS")? != "windows" {
return Ok(());
}
let out = std::path::PathBuf::from(std::env::var_os("OUT_DIR").ok_or("missing OUT_DIR")?);
let sizes = [16usize, 24, 32, 48, 64, 128, 256];
let mut images = Vec::new();
for size in sizes {
let rgba = app_icon::rgba(size)?;
// ICO DIB: bottom-up BGRA plus a padded one-bit transparency mask.
let mask_stride = size.div_ceil(32) * 4;
let mut dib = Vec::new();
dib.extend_from_slice(&40u32.to_le_bytes());
dib.extend_from_slice(&(size as i32).to_le_bytes());
dib.extend_from_slice(&((size * 2) as i32).to_le_bytes());
dib.extend_from_slice(&1u16.to_le_bytes());
dib.extend_from_slice(&32u16.to_le_bytes());
dib.extend_from_slice(&[0; 24]);
for row in rgba.chunks_exact(size * 4).rev() {
for p in row.as_chunks::<4>().0.iter() {
dib.extend_from_slice(&[p[2], p[1], p[0], p[3]]);
}
}
for row in rgba.chunks_exact(size * 4).rev() {
let mut mask = vec![0u8; mask_stride];
for (x, p) in row.as_chunks::<4>().0.iter().enumerate() {
if p[3] == 0 {
mask[x / 8] |= 0x80 >> (x % 8);
}
}
dib.extend_from_slice(&mask);
}
images.push((size, dib));
}
let mut ico = vec![0, 0, 1, 0];
ico.extend_from_slice(&(images.len() as u16).to_le_bytes());
let mut offset = 6 + 16 * images.len();
for (size, data) in &images {
let dim = if *size == 256 { 0 } else { *size as u8 };
ico.extend_from_slice(&[dim, dim, 0, 0, 1, 0, 32, 0]);
ico.extend_from_slice(&(data.len() as u32).to_le_bytes());
ico.extend_from_slice(&(offset as u32).to_le_bytes());
offset += data.len();
}
for (_, data) in images {
ico.extend_from_slice(&data);
}
let icon = out.join("solidcraft.ico");
std::fs::write(&icon, ico)?;
let copy = out.join("solidcraft.ico");
std::fs::copy(icon, &copy)?;
let rc = out.join("solidcraft.rc");
std::fs::write(&rc, format!("1 ICON \"{}\"\n", icon.display().to_string().replace('\\', "/")))?;
// Missing resource tools are a build error, rather than silently shipping a generic icon.
std::fs::write(&rc, format!("1 ICON \"{}\"\n", copy.display().to_string().replace('\\', "/")))?;
embed_resource::compile_for(&rc, ["solidcraft"], embed_resource::NONE).manifest_required()?;
Ok(())
}
+133 -6
View File
@@ -9,18 +9,39 @@ use std::time::Duration;
use serde_json::{Value, json};
use solidcraft_engine::MAX_LINE;
use solidcraft_engine::control_auth;
use solidcraft_ui_egui::ControlRequest;
/// Connections served at once. The channel has no authentication beyond being bound to
/// loopback, so a flood must not be able to spawn threads without end.
/// Connections served at once, so a flood must not be able to spawn threads without end.
const MAX_CONNECTIONS: usize = 16;
/// Lines that are not JSON before the connection is closed, so garbage cannot loop forever.
const MAX_BAD_LINES: usize = 8;
static OPEN: AtomicUsize = AtomicUsize::new(0);
/// The token file this launch wrote, removed when the app ends.
static TOKEN_FILE: std::sync::OnceLock<std::path::PathBuf> = std::sync::OnceLock::new();
/// A new random token: 32 bytes from the operating system, as hex.
fn new_token() -> Option<String> {
let mut bytes = [0u8; 32];
getrandom::fill(&mut bytes).ok()?;
Some(bytes.iter().map(|b| format!("{b:02x}")).collect())
}
/// Remove this launch's token file (at exit).
pub fn remove_token_file() {
if let Some(p) = TOKEN_FILE.get() {
let _ = std::fs::remove_file(p);
}
}
pub fn start(port: u16, ctx: egui::Context) -> Receiver<ControlRequest> {
let (tx, rx) = channel::<ControlRequest>();
// Every connection must show the token before anything runs (docs/control-protocol.md).
let Some(token) = control_auth::env_token().or_else(new_token) else {
eprintln!("solidcraft: control server not started: no random token available");
return rx;
};
let listener = match TcpListener::bind(("127.0.0.1", port)) {
Ok(l) => l,
Err(e) => {
@@ -28,7 +49,23 @@ pub fn start(port: u16, ctx: egui::Context) -> Receiver<ControlRequest> {
return rx;
}
};
eprintln!("solidcraft: control server listening on 127.0.0.1:{port}");
match control_auth::token_path(port) {
Some(path) => match control_auth::write_token_file(&path, &token) {
Ok(()) => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
let _ = TOKEN_FILE.set(path);
}
Err(e) => eprintln!(
"solidcraft: control server listening on 127.0.0.1:{port}, but its token file {} could not be written ({e}); \
clients need SOLIDCRAFT_CONTROL_TOKEN",
path.display()
),
},
None => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port}; no data folder for its token, clients need SOLIDCRAFT_CONTROL_TOKEN")
}
}
let token = std::sync::Arc::new(token);
std::thread::spawn(move || {
for stream in listener.incoming().flatten() {
if OPEN.fetch_add(1, Ordering::Relaxed) >= MAX_CONNECTIONS {
@@ -39,8 +76,9 @@ pub fn start(port: u16, ctx: egui::Context) -> Receiver<ControlRequest> {
}
let tx = tx.clone();
let ctx = ctx.clone();
let token = token.clone();
std::thread::spawn(move || {
serve(stream, tx, ctx);
serve(stream, &token, tx, ctx);
OPEN.fetch_sub(1, Ordering::Relaxed);
});
}
@@ -80,11 +118,28 @@ fn read_line(r: &mut impl BufRead, max: usize) -> std::io::Result<Option<Vec<u8>
}
}
fn serve(stream: TcpStream, tx: Sender<ControlRequest>, ctx: egui::Context) {
/// The reply to a connection that didn't show the token; the connection is then closed.
fn unauthorized() -> Value {
json!({"ok": false, "error": "unauthorized: send the control token as \"token\" (see docs/control-protocol.md)"})
}
/// Refuse the connection: the reply, then the end of what we send, then what the client had
/// already sent read and dropped (a little, briefly). Closing a socket with unread input resets
/// the connection, and a reset can reach the client before it has read the refusal.
fn refuse(out: &mut TcpStream, reader: &mut BufReader<TcpStream>) {
use std::io::Read;
let _ = writeln!(out, "{}", unauthorized());
let _ = out.shutdown(std::net::Shutdown::Write);
let _ = reader.get_ref().set_read_timeout(Some(Duration::from_millis(500)));
let _ = std::io::copy(&mut reader.by_ref().take(64 * 1024), &mut std::io::sink());
}
fn serve(stream: TcpStream, token: &str, tx: Sender<ControlRequest>, ctx: egui::Context) {
let Ok(read) = stream.try_clone() else { return };
let mut out = stream;
let mut reader = BufReader::new(read);
let mut bad = 0usize;
let mut authenticated = false;
loop {
let line = match read_line(&mut reader, MAX_LINE) {
Ok(Some(l)) => String::from_utf8_lossy(&l).into_owned(),
@@ -99,20 +154,36 @@ fn serve(stream: TcpStream, tx: Sender<ControlRequest>, ctx: egui::Context) {
}
let reply = match serde_json::from_str::<Value>(&line) {
Ok(msg) => {
// The first request must carry the token; later ones on the same connection may.
if !authenticated {
match msg.get("token").and_then(Value::as_str) {
Some(t) if control_auth::tokens_match(t, token) => authenticated = true,
_ => {
refuse(&mut out, &mut reader);
break;
}
}
}
let id = msg.get("id").cloned().unwrap_or(Value::Null);
let method = msg.get("method").and_then(Value::as_str).unwrap_or("").to_string();
let params = msg.get("params").cloned().unwrap_or(json!({}));
// A batch replaces many short requests: the whole of it may take long (#743).
let wait = Duration::from_secs(if method == "engine.batch" { 3600 } else { 60 });
let (req, rrx) = ControlRequest::new(method, params);
if tx.send(req).is_err() {
break;
}
ctx.request_repaint();
let mut r = rrx.recv_timeout(Duration::from_secs(60)).unwrap_or_else(|_| json!({"ok": false, "error": "timeout"}));
let mut r = rrx.recv_timeout(wait).unwrap_or_else(|_| json!({"ok": false, "error": "timeout"}));
if let Some(o) = r.as_object_mut() {
o.insert("id".into(), id);
}
r
}
Err(_) if !authenticated => {
refuse(&mut out, &mut reader);
break;
}
Err(e) => {
bad += 1;
json!({"ok": false, "error": format!("bad JSON: {e}")})
@@ -131,6 +202,62 @@ fn serve(stream: TcpStream, tx: Sender<ControlRequest>, ctx: egui::Context) {
mod tests {
use super::*;
/// #205: a connection runs nothing until a request carries the launch's token; a wrong or
/// missing token, or garbage, is refused and the connection closed. Once shown, the token
/// need not be repeated on that connection.
#[test]
fn requests_run_only_after_the_token() {
use std::io::Read;
let token = "0123456789abcdef0123456789abcdef";
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let addr = listener.local_addr().unwrap();
let (tx, rx) = channel::<ControlRequest>();
let ran = std::sync::Arc::new(std::sync::Mutex::new(Vec::<String>::new()));
let seen = ran.clone();
std::thread::spawn(move || {
for req in rx {
seen.lock().unwrap().push(req.method.clone());
let _ = req.reply.send(json!({"ok": true, "result": null}));
}
});
std::thread::spawn(move || {
for stream in listener.incoming().flatten() {
let tx = tx.clone();
std::thread::spawn(move || serve(stream, token, tx, egui::Context::default()));
}
});
let session = |lines: &[String]| {
let mut s = TcpStream::connect(addr).unwrap();
s.set_read_timeout(Some(Duration::from_secs(10))).unwrap();
for l in lines {
let _ = writeln!(s, "{l}");
}
let _ = s.shutdown(std::net::Shutdown::Write);
let mut text = String::new();
let _ = s.read_to_string(&mut text);
text.lines().map(|l| serde_json::from_str::<Value>(l).unwrap()).collect::<Vec<_>>()
};
for first in [
json!({"id": 1, "method": "app.quit", "params": {"force": true}}).to_string(),
json!({"id": 1, "method": "app.quit", "token": "0123456789abcdef0123456789abcdee"}).to_string(),
json!({"id": 1, "method": "app.quit", "token": "0123"}).to_string(),
json!({"id": 1, "method": "app.quit", "token": 7}).to_string(),
"not json".to_string(),
] {
let replies = session(&[first.clone(), json!({"id": 2, "method": "app.quit", "token": token}).to_string()]);
assert_eq!(replies.len(), 1, "{first}: closed after refusing: {replies:?}");
assert!(replies[0]["error"].as_str().is_some_and(|e| e.starts_with("unauthorized")), "{first}: {replies:?}");
}
assert!(ran.lock().unwrap().is_empty(), "nothing ran without the token");
let replies = session(&[
json!({"id": 1, "method": "ui.inspect", "token": token}).to_string(),
json!({"id": 2, "method": "engine.commands"}).to_string(),
]);
assert_eq!(replies.len(), 2, "{replies:?}");
assert!(replies.iter().all(|r| r["ok"] == true), "{replies:?}");
assert_eq!(*ran.lock().unwrap(), ["ui.inspect", "engine.commands"]);
}
/// A request longer than the cap is refused instead of allocated.
#[test]
fn lines_past_the_cap_are_refused() {
+229 -23
View File
@@ -1,6 +1,9 @@
//! SolidCraft desktop app.
//!
//! Usage: `solidcraft [--control <port>] [--sample] [--crash-log] [design.solidcraft | part.step]`
//! Usage: `solidcraft [--control <port>] [--sample] [--crash-log] [--safe-mode] [design.solidcraft | part.step]`
//!
//! `--safe-mode` (or `SOLIDCRAFT_SAFE_MODE=1`) starts with default settings, no recovery offer and
//! the software renderer; see `startup` and docs/book/src/guide/troubleshooting.md.
//!
//! A `.step`/`.stp` file opens as a new design holding the file's bodies (an Import feature); a
//! `.3mf`/`.stl` file as a new design holding mesh bodies.
@@ -10,26 +13,34 @@
//! See `solidcraft_ui_egui::control` and docs/control-protocol.md.
#![cfg_attr(all(target_os = "windows", not(debug_assertions)), windows_subsystem = "windows")]
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
#![deny(unsafe_code)]
#[cfg(not(target_os = "macos"))]
#[path = "../../app_icon.rs"]
#[path = "../../../assets/icons/app/shared/source/app_icon.rs"]
mod app_icon;
mod control_server;
#[cfg(target_os = "macos")]
mod open_documents;
#[cfg(any(target_os = "windows", target_os = "linux"))]
mod space_mouse;
mod startup;
use solidcraft_engine::{Session, io};
use solidcraft_ui_egui::{Services, SolveApp};
struct App {
solve: SolveApp,
/// The settings folder whose start marker the first frame clears (`startup::started`).
starting: Option<std::path::PathBuf>,
#[cfg(any(target_os = "windows", target_os = "linux"))]
space_mouse: space_mouse::SpaceMouse,
}
impl eframe::App for App {
fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
if let Some(dir) = self.starting.take() {
startup::started(&dir);
}
// The design on screen is the one whose commands a crash report replays.
self.solve.session.crash_journal = solidcraft_engine::crash::enabled();
// The OS closing the window (Alt+F4, Cmd+Q, the window manager): ask about unsaved
@@ -38,9 +49,15 @@ impl eframe::App for App {
ctx.send_viewport_cmd(egui::ViewportCommand::CancelClose);
solidcraft_ui_egui::documents::request_quit(&mut self.solve);
}
#[cfg(target_os = "macos")]
for f in if self.solve.file_picker_busy() { Vec::new() } else { open_documents::take() } {
self.solve.open_path_async(&f);
}
self.solve.logic(ctx);
#[cfg(any(target_os = "windows", target_os = "linux"))]
self.space_mouse.tick(&mut self.solve, ctx);
if !self.solve.file_picker_busy() {
self.space_mouse.tick(&mut self.solve, ctx);
}
if self.solve.quit_requested {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
@@ -57,13 +74,22 @@ impl eframe::App for App {
fn on_exit(&mut self) {
solidcraft_ui_egui::recovery_ui::close(&mut self.solve);
solidcraft_engine::crash::end_session();
// An update asked to restart into the new version or to run its installer.
if let Some((program, args)) = solidcraft_ui_egui::update::take_launch(&mut self.solve)
&& let Err(e) = std::process::Command::new(&program).args(&args).spawn()
{
log::error!("update: starting {}: {e}", program.display());
}
}
}
fn services() -> Services {
fn services(cc: &eframe::CreationContext<'_>) -> Services {
let parent = rfd::AsyncFileDialog::new().set_parent(cc);
let open_parent = parent.clone();
Services {
pick_open: Some(Box::new(|| {
rfd::FileDialog::new()
pick_open: Some(Box::new(move || {
let future = open_parent
.clone()
.add_filter(
"Designs, STEP, IGES and meshes",
&[
@@ -90,11 +116,11 @@ fn services() -> Services {
.add_filter("Mesh (3MF, STL)", &["3mf", "3MF", "stl", "STL"])
.add_filter("Sketch drawings (DXF, SVG)", &["dxf", "DXF", "svg", "SVG"])
.add_filter("All files", &["*"])
.pick_file()
.map(|p| p.to_string_lossy().to_string())
.pick_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
pick_save: Some(Box::new(|name: &str, exts: &[&str]| {
let dialog = rfd::FileDialog::new().set_file_name(name);
pick_save: Some(Box::new(move |name: &str, exts: &[&str]| {
let dialog = parent.clone().set_file_name(name);
let dialog = if exts == [io::DESIGN_EXT, "json"] {
if name.ends_with(".json") {
dialog.add_filter("Plain JSON design", &["json"]).add_filter("SolidCraft container", &[io::DESIGN_EXT])
@@ -104,9 +130,12 @@ fn services() -> Services {
} else {
dialog.add_filter("File", exts)
};
dialog.save_file().map(|p| p.to_string_lossy().to_string())
let future = dialog.save_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
graphics_path: graphics_path().map(|p| p.to_string_lossy().to_string()),
http_get: Some(std::sync::Arc::new(http_get)),
http_download: Some(std::sync::Arc::new(http_download)),
show_in_folder: Some(Box::new(|path| {
let folder = std::path::Path::new(path).parent().unwrap_or_else(|| std::path::Path::new("."));
let mut command = std::process::Command::new(if cfg!(target_os = "windows") {
@@ -127,6 +156,79 @@ fn services() -> Services {
}
}
/// HTTPS GET for the update check (docs/updates.md): certificates from the operating system, a
/// 15 s limit, at most 1 MB, and no headers beyond what GitHub requires (a User-Agent without
/// the version or anything about this machine, and the API's media type).
fn http_get(url: &str) -> Result<Vec<u8>, solidcraft_ui_egui::update::FetchError> {
use solidcraft_ui_egui::update::FetchError;
let mut response = http_call(url, std::time::Duration::from_secs(15))?;
response.body_mut().with_config().limit(1 << 20).read_to_vec().map_err(|e| FetchError::Failed(e.to_string()))
}
/// HTTPS download of an update package to `to` (docs/updates.md), reporting progress; stops when
/// `progress` returns false. The caller verifies the file.
fn http_download(url: &str, to: &std::path::Path, progress: &dyn Fn(u64, Option<u64>) -> bool) -> Result<(), solidcraft_ui_egui::update::FetchError> {
use solidcraft_ui_egui::update::FetchError;
use std::io::{Read, Write};
let fail = |e: String| FetchError::Failed(e);
let mut response = http_call(url, std::time::Duration::from_secs(30 * 60))?;
let total = response.headers().get("content-length").and_then(|v| v.to_str().ok()).and_then(|v| v.parse::<u64>().ok());
let mut body = response.body_mut().with_config().limit(solidcraft_ui_egui::update::install::MAX_PACKAGE).reader();
let mut file = std::fs::File::create(to).map_err(|e| fail(format!("{}: {e}", to.display())))?;
let mut buf = vec![0u8; 1 << 16];
let mut done = 0u64;
loop {
let n = body.read(&mut buf).map_err(|e| fail(e.to_string()))?;
if n == 0 {
break;
}
file.write_all(buf.get(..n).unwrap_or_default()).map_err(|e| fail(format!("{}: {e}", to.display())))?;
done += n as u64;
if !progress(done, total) {
return Err(fail("cancelled".into()));
}
}
file.sync_all().map_err(|e| fail(format!("{}: {e}", to.display())))?;
Ok(())
}
/// One GET to GitHub: a 200 answer, or why not (rate limits included).
fn http_call(url: &str, timeout: std::time::Duration) -> Result<ureq::http::Response<ureq::Body>, solidcraft_ui_egui::update::FetchError> {
use solidcraft_ui_egui::update::FetchError;
use std::time::Duration;
let tls = ureq::tls::TlsConfig::builder()
.root_certs(ureq::tls::RootCerts::PlatformVerifier)
.unversioned_rustls_crypto_provider(std::sync::Arc::new(rustls::crypto::ring::default_provider()))
.build();
let agent: ureq::Agent = ureq::Agent::config_builder()
.tls_config(tls)
.https_only(true)
.http_status_as_error(false)
.timeout_global(Some(timeout))
.timeout_connect(Some(Duration::from_secs(5)))
.user_agent("SolidCraft-update-check")
.max_redirects(3)
.build()
.into();
let response = agent
.get(url)
.header("Accept", "application/vnd.github+json")
.header("X-GitHub-Api-Version", "2022-11-28")
.call()
.map_err(|e| FetchError::Failed(e.to_string()))?;
let status = response.status().as_u16();
let header = |k: &str| response.headers().get(k).and_then(|v| v.to_str().ok()).and_then(|v| v.trim().parse::<u64>().ok());
if status == 429 || (status == 403 && (header("x-ratelimit-remaining") == Some(0) || header("retry-after").is_some())) {
let now = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map_or(0, |d| d.as_secs());
let retry_after_s = header("retry-after").or_else(|| header("x-ratelimit-reset").map(|reset| reset.saturating_sub(now))).unwrap_or(3600);
return Err(FetchError::RateLimited { retry_after_s });
}
if status != 200 {
return Err(FetchError::Failed(format!("GitHub answered HTTP {status}")));
}
Ok(response)
}
/// The per-user settings folder: eframe's storage (`app.ron`) and the anti-aliasing preference.
fn settings_dir() -> Option<std::path::PathBuf> {
eframe::storage_dir("SolidCraft")
@@ -174,11 +276,19 @@ fn adopt_settings(
Ok(())
}
/// `graphics.json`, read before the window opens.
fn graphics() -> Option<serde_json::Value> {
graphics_path().and_then(|p| std::fs::read_to_string(p).ok()).and_then(|s| serde_json::from_str::<serde_json::Value>(&s).ok())
}
/// The graphics backend preference (`graphics.json`'s `backend`: `auto`, `dx12`, `vulkan`, `gl`).
fn backend_preference() -> Option<String> {
graphics().and_then(|v| v.get("backend").and_then(serde_json::Value::as_str).map(str::to_string))
}
/// Anti-aliasing samples from Preferences (4 when unset).
fn msaa() -> u16 {
graphics_path()
.and_then(|p| std::fs::read_to_string(p).ok())
.and_then(|s| serde_json::from_str::<serde_json::Value>(&s).ok())
graphics()
.and_then(|v| v.get("msaa").and_then(serde_json::Value::as_u64))
.and_then(|m| u16::try_from(m).ok())
.filter(|m| [1, 2, 4, 8].contains(m))
@@ -219,7 +329,7 @@ const APP_ID: &str = solidcraft_engine::io::APP_ID;
fn main() -> eframe::Result {
adopt_legacy_settings();
let samples = msaa();
let mut safe_mode = startup::env_on(std::env::var(startup::SAFE_MODE_ENV).ok().as_deref());
let mut control_port: Option<u16> = solidcraft_engine::geom::env::var("CONTROL_PORT").and_then(|p| p.parse().ok());
let mut files = Vec::new();
let mut sample = false;
@@ -228,6 +338,7 @@ fn main() -> eframe::Result {
match a.as_str() {
"--control" => control_port = args.next().and_then(|p| p.parse().ok()),
"--sample" => sample = true,
"--safe-mode" => safe_mode = true,
"--version" | "-V" => {
println!("solidcraft {}", env!("CARGO_PKG_VERSION"));
return Ok(());
@@ -246,12 +357,30 @@ fn main() -> eframe::Result {
return Ok(());
}
"--help" | "-h" => {
println!("usage: solidcraft [--control PORT] [--sample] [--crash-log] [design.solidcraft | part.step]");
println!("usage: solidcraft [--control PORT] [--sample] [--crash-log] [--safe-mode] [design.solidcraft | part.step]");
return Ok(());
}
_ => files.push(a),
}
}
// Settings that don't read are moved aside; launches that never got a window are counted,
// and after a few in a row this one starts in safe mode (docs/book/src/guide/troubleshooting.md).
let settings = settings_dir();
let mut notes: Vec<String> = Vec::new();
let mut failed_starts = 0;
if let Some(dir) = &settings {
notes.extend(startup::check_settings(dir, &[solidcraft_ui_egui::prefs::STORAGE_KEY, solidcraft_ui_egui::prefs::LEGACY_STORAGE_KEY]));
failed_starts = startup::begin(dir);
}
if failed_starts >= startup::FAILED_STARTS_FOR_SAFE_MODE && !safe_mode {
safe_mode = true;
notes.push(format!("The last {failed_starts} launches stopped before the window opened, so this one is in safe mode."));
}
let cpu_renderer = safe_mode || startup::cpu_renderer_env(std::env::var(startup::RENDERER_ENV).ok().as_deref());
if safe_mode {
notes.push("Safe mode: default settings (yours are kept for the next normal start), no recovery offer, software rendering.".into());
}
let samples = if safe_mode { MSAA } else { msaa() };
// Crashes leave a report in the crash folder (solidcraft_engine::crash, docs/crash-reports.md).
let crashed = solidcraft_engine::crash::default_dir()
.map(|dir| {
@@ -268,8 +397,17 @@ fn main() -> eframe::Result {
depth_buffer: DEPTH_BITS,
stencil_buffer: STENCIL_BITS,
multisampling: samples,
// Kept with the other settings, not in a folder named after the app id.
persistence_path: settings_dir().map(|d| d.join("app.ron")),
// Kept with the other settings, not in a folder named after the app id. Safe mode reads
// and writes a scratch copy, leaving the user's settings as they were.
persistence_path: if safe_mode {
let scratch = std::env::temp_dir().join(format!("solidcraft-safe-mode-{}.ron", std::process::id()));
let _ = std::fs::remove_file(&scratch);
Some(scratch)
} else {
settings.as_ref().map(|d| d.join("app.ron"))
},
persist_window: !safe_mode,
wgpu_options: wgpu_options(cpu_renderer, if safe_mode { None } else { backend_preference() }.as_deref()),
..Default::default()
};
#[cfg(all(unix, not(target_os = "macos")))]
@@ -286,15 +424,23 @@ fn main() -> eframe::Result {
b.with_x11();
}));
}
eframe::run_native(
// Files opened from Finder and the Dock arrive as events, not arguments.
#[cfg(target_os = "macos")]
open_documents::install();
let created = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
let created_in_app = created.clone();
let starting = settings.clone();
let result = eframe::run_native(
"SolidCraft",
options,
Box::new(move |cc| {
created_in_app.store(true, std::sync::atomic::Ordering::SeqCst);
solidcraft_ui_egui::fonts::setup_fonts(&cc.egui_ctx);
let mut app = SolveApp::new(Session::default(), services());
let mut app = SolveApp::new(Session::default(), services(cc));
app.custom_titlebar = CUSTOM_TITLEBAR;
app.integrated_titlebar = cfg!(target_os = "macos");
if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))) {
app.cpu_meshing = safe_mode;
if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))).filter(|_| !safe_mode) {
app.load_prefs(&p);
}
if let Some(rs) = &cc.wgpu_render_state {
@@ -320,6 +466,12 @@ fn main() -> eframe::Result {
app.session.mark_saved();
app.session.undo.clear();
}
// A launch from Finder: its files arrived before the window.
#[cfg(target_os = "macos")]
let files = {
open_documents::set_ui(&cc.egui_ctx);
[files, open_documents::take()].concat()
};
for f in &files {
app.open_path_async(f);
}
@@ -333,18 +485,72 @@ fn main() -> eframe::Result {
if let Some(dir) = solidcraft_engine::recovery::default_dir() {
let every = if app.autosave_minutes > 0.0 { app.autosave_minutes * 60.0 } else { f64::MAX / 4.0 };
solidcraft_ui_egui::recovery_ui::start(&mut app, &dir, std::time::Duration::from_secs_f64(every.min(1e9)));
// Safe mode keeps autosaving but offers nothing: the entries wait for a normal start.
if safe_mode {
app.recoverable.clear();
}
}
// Tell the user about crashes since the last start (after the recovery offer is set up).
solidcraft_ui_egui::crash_ui::announce(&mut app, &crashed);
if !notes.is_empty() {
app.set_status(notes.join(" "), true);
}
#[cfg(any(target_os = "windows", target_os = "linux"))]
let space_mouse = space_mouse::SpaceMouse::start(&cc.egui_ctx);
Ok(Box::new(App {
solve: app,
starting,
#[cfg(any(target_os = "windows", target_os = "linux"))]
space_mouse,
}))
}),
)
);
control_server::remove_token_file();
match result {
Err(e) if !created.load(std::sync::atomic::Ordering::SeqCst) => no_window(e, cpu_renderer, settings.as_deref()),
r => r,
}
}
/// The renderer settings: with `cpu`, the software adapter (WARP, lavapipe, llvmpipe). The
/// backends come from `startup::choose_backends` (on Windows D3D12 first, and only the backend
/// in use is started); `preference` is `graphics.json`'s `backend`.
fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuConfiguration {
let mut options = eframe::egui_wgpu::WgpuConfiguration::default();
if let eframe::egui_wgpu::WgpuSetup::CreateNew(setup) = &mut options.wgpu_setup {
let env_set = std::env::var(startup::WGPU_BACKEND_ENV).is_ok_and(|v| !v.trim().is_empty());
if let Some(backends) = startup::choose_backends(cfg!(target_os = "windows"), env_set, cpu, preference, startup::has_hardware_adapter) {
eprintln!("SolidCraft graphics: starting {backends:?}");
setup.instance_descriptor.backends = backends;
}
if cpu {
setup.native_adapter_selector = Some(std::sync::Arc::new(startup::pick_cpu_adapter));
}
}
options
}
/// The window never opened (no graphics adapter, a device that wouldn't start): once more on
/// the software renderer, else a message box saying what failed instead of a silent exit.
fn no_window(error: eframe::Error, tried_cpu: bool, settings: Option<&std::path::Path>) -> eframe::Result {
log::error!("the window could not open: {error}");
eprintln!("SolidCraft: the window could not open: {error}");
if !tried_cpu && let Ok(exe) = std::env::current_exe() {
eprintln!("SolidCraft: trying again with the software renderer ({}=cpu)", startup::RENDERER_ENV);
match std::process::Command::new(exe).args(std::env::args_os().skip(1)).env(startup::RENDERER_ENV, "cpu").status() {
Ok(status) if status.success() => return Ok(()),
// The second try showed its own message.
Ok(_) => return Err(error),
Err(e) => log::error!("could not start again with the software renderer: {e}"),
}
}
let _ = rfd::MessageDialog::new()
.set_level(rfd::MessageLevel::Error)
.set_title("SolidCraft could not start")
.set_description(startup::no_window_message(&error.to_string(), settings))
.set_buttons(rfd::MessageButtons::Ok)
.show();
Err(error)
}
/// Whether to run through XWayland rather than native Wayland. winit has no file drag-and-drop
+120
View File
@@ -0,0 +1,120 @@
//! macOS: files opened from Finder (double-click, Open With, a drop on the Dock icon) or with
//! `open -a SolidCraft file` (#997).
//!
//! macOS doesn't pass these on the command line: AppKit hands them to the application delegate's
//! `application:openURLs:`, and when the delegate has no such method it asks `NSDocumentController`,
//! which fails with "SolidCraft cannot open files in the … format" because SolidCraft isn't an
//! `NSDocument` app. winit 0.30's delegate doesn't implement the method, so [`install`] adds it to
//! the delegate's class when the app is about to finish launching: after winit set the delegate and
//! before AppKit delivers the files the app was launched with. The handler queues the paths and
//! wakes the UI, which opens them with [`take`] like files named on the command line.
//!
//! Adding a method to another crate's Objective-C class has no safe API, hence the `unsafe_code`
//! allowance on [`install`] and [`add_open_urls_method`] (winit overrides `sendEvent:` on
//! `NSApplication` similarly).
use std::ptr::NonNull;
use std::sync::{Mutex, OnceLock, PoisonError};
use block2::RcBlock;
use objc2::MainThreadMarker;
use objc2::runtime::{AnyObject, Imp, Sel};
use objc2::sel;
use objc2_app_kit::{NSApplication, NSApplicationWillFinishLaunchingNotification};
use objc2_foundation::{NSArray, NSNotification, NSNotificationCenter, NSURL};
/// Paths that arrived and haven't been opened yet.
static PENDING: Mutex<Vec<String>> = Mutex::new(Vec::new());
/// The UI to wake when files arrive (unset until the window exists; the first frame opens them).
static UI: OnceLock<egui::Context> = OnceLock::new();
/// Handle open-document events from now on. Call before the event loop runs.
#[allow(unsafe_code)]
pub fn install() {
let block = RcBlock::new(|_: NonNull<NSNotification>| add_open_urls_method());
// SAFETY: the name is AppKit's notification constant; no object or queue filter, so the block
// runs on the posting thread (AppKit posts it on the main thread). The block captures nothing,
// so it is sendable. The notification center keeps the registration (and the block) for the
// life of the app.
unsafe {
NSNotificationCenter::defaultCenter().addObserverForName_object_queue_usingBlock(
Some(NSApplicationWillFinishLaunchingNotification),
None,
None,
&block,
);
}
}
/// Wake `ctx` when files arrive while the app runs.
pub fn set_ui(ctx: &egui::Context) {
// Set once; a second call would hand over the same context.
let _ = UI.set(ctx.clone());
}
/// The paths that arrived since the last call.
pub fn take() -> Vec<String> {
std::mem::take(&mut *PENDING.lock().unwrap_or_else(PoisonError::into_inner))
}
/// `application:openURLs:` on the application delegate's class.
#[allow(unsafe_code)]
fn add_open_urls_method() {
let Some(mtm) = MainThreadMarker::new() else { return };
let Some(delegate) = NSApplication::sharedApplication(mtm).delegate() else {
log::warn!("no application delegate; files opened from Finder won't open");
return;
};
let class = AsRef::<AnyObject>::as_ref(&*delegate).class();
let handler: extern "C-unwind" fn(&AnyObject, Sel, &AnyObject, &NSArray<NSURL>) = open_urls;
// SAFETY: `Imp` is the untyped form of a method implementation; the Objective-C runtime calls
// it with the arguments the type encoding declares, which match `open_urls`: no return value
// (`v`), the receiver (`@`), the selector (`:`), the application (`@`) and the URL array (`@`).
let added = unsafe {
let imp = std::mem::transmute::<extern "C-unwind" fn(&AnyObject, Sel, &AnyObject, &NSArray<NSURL>), Imp>(handler);
objc2::ffi::class_addMethod(std::ptr::from_ref(class).cast_mut(), sel!(application:openURLs:), imp, c"v@:@@".as_ptr())
};
if !added.as_bool() {
log::warn!("the application delegate already handles open-document events");
}
}
/// AppKit calls this; a panic stops here instead of unwinding through AppKit's frames.
extern "C-unwind" fn open_urls(_delegate: &AnyObject, _cmd: Sel, _app: &AnyObject, urls: &NSArray<NSURL>) {
if std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| queue(urls))).is_err() {
log::warn!("files opened from Finder were dropped after an internal error");
}
}
/// Queue the files among `urls` and wake the UI.
fn queue(urls: &NSArray<NSURL>) {
// Only file URLs: macOS 27 turns an https URL's path into a file path too.
let paths = urls.iter().filter(|u| u.isFileURL()).filter_map(|u| u.to_file_path()).map(|p| p.to_string_lossy().into_owned());
PENDING.lock().unwrap_or_else(PoisonError::into_inner).extend(paths);
if let Some(ctx) = UI.get() {
ctx.request_repaint();
}
}
#[cfg(test)]
mod tests {
use objc2::runtime::NSObject;
use objc2_foundation::NSString;
use super::*;
/// Files queue until the UI takes them; URLs that aren't files are left out.
#[test]
fn opened_files_wait_for_the_ui() {
let web = NSURL::URLWithString(&NSString::from_str("https://example.com/a.solidcraft")).unwrap();
let urls = NSArray::from_retained_slice(&[
NSURL::from_file_path("/tmp/a b.solidcraft").unwrap(),
web,
NSURL::from_file_path("/tmp/c.step").unwrap(),
]);
let any = NSObject::new();
open_urls(&any, sel!(application:openURLs:), &any, &urls);
assert_eq!(take(), ["/tmp/a b.solidcraft", "/tmp/c.step"]);
assert!(take().is_empty());
}
}
+325
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@@ -0,0 +1,325 @@
//! Getting the window open, whatever state the settings folder or the graphics device is in
//! (docs/book/src/guide/troubleshooting.md).
//!
//! - **Settings that don't read** (`app.ron`, `graphics.json`): moved aside as
//! `<name>.bad-<time>` and the app starts with defaults, instead of a newer or damaged file
//! being dropped silently or stopping the start.
//! - **Launches that die before the window is up**: a marker file counts them; after two in a
//! row the next launch starts in safe mode by itself.
//! - **Safe mode** (`--safe-mode` or `SOLIDCRAFT_SAFE_MODE=1`): default settings (the saved ones
//! are left untouched), no recovery offer, the software renderer and CPU meshing.
//! - **No usable graphics device**: one retry on the software renderer
//! (`SOLIDCRAFT_RENDERER=cpu`), then a message box saying what failed and what to try.
use std::path::{Path, PathBuf};
/// The environment variable that starts safe mode (any value but `0` or empty).
pub const SAFE_MODE_ENV: &str = "SOLIDCRAFT_SAFE_MODE";
/// `SOLIDCRAFT_RENDERER=cpu` picks the software renderer (WARP, lavapipe, llvmpipe).
pub const RENDERER_ENV: &str = "SOLIDCRAFT_RENDERER";
/// Consecutive launches that died before the window was up, after which safe mode starts.
pub const FAILED_STARTS_FOR_SAFE_MODE: u32 = 2;
const MARKER: &str = "starting";
/// Whether an environment value switches something on.
pub fn env_on(v: Option<&str>) -> bool {
v.map(str::trim).is_some_and(|v| !v.is_empty() && v != "0" && !v.eq_ignore_ascii_case("false"))
}
/// Whether `SOLIDCRAFT_RENDERER` asks for the software renderer.
pub fn cpu_renderer_env(v: Option<&str>) -> bool {
v.map(str::trim).is_some_and(|v| v.eq_ignore_ascii_case("cpu") || v.eq_ignore_ascii_case("software"))
}
fn unix_now() -> u64 {
std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map_or(0, |d| d.as_secs())
}
/// Move `path` aside as `<name>.bad-<time>` (kept for a bug report); returns where it went.
pub fn back_up(path: &Path) -> std::io::Result<PathBuf> {
let name = path.file_name().map(|n| n.to_string_lossy().to_string()).unwrap_or_else(|| "settings".into());
let mut to = path.with_file_name(format!("{name}.bad-{}", unix_now()));
let mut n = 1;
while to.exists() && n < 100 {
to = path.with_file_name(format!("{name}.bad-{}-{n}", unix_now()));
n += 1;
}
std::fs::rename(path, &to)?;
Ok(to)
}
/// Whether eframe's `app.ron` reads, with the preferences inside it.
fn app_ron_reads(text: &str, prefs_keys: &[&str]) -> bool {
let Ok(kv) = ron::from_str::<std::collections::HashMap<String, String>>(text) else { return false };
prefs_keys.iter().filter_map(|k| kv.get(*k)).all(|p| serde_json::from_str::<serde_json::Value>(p).is_ok_and(|v| v.is_object()))
}
/// Check the settings files in `dir` before anything reads them: one that doesn't read is moved
/// aside (the app then starts with defaults for it). Returns a line per file moved.
pub fn check_settings(dir: &Path, prefs_keys: &[&str]) -> Vec<String> {
let mut notes = Vec::new();
let mut check = |name: &str, reads: &dyn Fn(&str) -> bool| {
let path = dir.join(name);
let Ok(bytes) = std::fs::read(&path) else { return };
let ok = std::str::from_utf8(&bytes).is_ok_and(|t| t.trim().is_empty() || reads(t));
if ok {
return;
}
match back_up(&path) {
Ok(to) => {
log::warn!("settings: {} did not read; moved to {}", path.display(), to.display());
notes.push(format!("{name} could not be read and was moved to {}; defaults are used.", to.display()));
}
Err(e) => log::warn!("settings: {} did not read and could not be moved: {e}", path.display()),
}
};
check("app.ron", &|t| app_ron_reads(t, prefs_keys));
check("graphics.json", &|t| serde_json::from_str::<serde_json::Value>(t).is_ok_and(|v| v.is_object()));
notes
}
/// A launch begins: count it in the marker in `dir`. Returns how many launches before this one
/// died before their window was up.
pub fn begin(dir: &Path) -> u32 {
let marker = dir.join(MARKER);
let before = std::fs::read_to_string(&marker).ok().and_then(|s| s.trim().parse::<u32>().ok()).unwrap_or(0).min(1000);
if std::fs::create_dir_all(dir).is_ok() {
let _ = std::fs::write(&marker, (before + 1).to_string());
}
before
}
/// The window is up: this launch did not fail to start.
pub fn started(dir: &Path) {
let _ = std::fs::remove_file(dir.join(MARKER));
}
/// The software adapter among `adapters` (WARP on Windows, lavapipe or llvmpipe elsewhere), else
/// the first one that can draw to `surface`.
pub fn pick_cpu_adapter(adapters: &[eframe::wgpu::Adapter], surface: Option<&eframe::wgpu::Surface<'_>>) -> Result<eframe::wgpu::Adapter, String> {
let fits = |a: &&eframe::wgpu::Adapter| surface.is_none_or(|s| a.is_surface_supported(s));
adapters
.iter()
.filter(fits)
.find(|a| a.get_info().device_type == eframe::wgpu::DeviceType::Cpu)
.or_else(|| adapters.iter().find(fits))
.cloned()
.ok_or_else(|| {
let names: Vec<String> = adapters.iter().map(|a| format!("{} ({:?})", a.get_info().name, a.get_info().backend)).collect();
format!("no graphics adapter can draw the window (found: {})", if names.is_empty() { "none".into() } else { names.join(", ") })
})
}
/// `WGPU_BACKEND`: when set, wgpu picks the backends from it and the order below is not used.
pub const WGPU_BACKEND_ENV: &str = "WGPU_BACKEND";
/// The graphics backends to start with, or `None` to leave it to wgpu (`WGPU_BACKEND`, or all
/// the backends it was built with).
///
/// On Windows, D3D12 comes first, then Vulkan, then OpenGL, and only the first one with a
/// hardware adapter is started at all. wgpu would otherwise start Vulkan, D3D12 and OpenGL
/// together and prefer Vulkan, and starting Vulkan loads every installed Vulkan driver: Intel's
/// (`igvk64.dll`) crashed SolidCraft at startup that way, inside the driver, before anything
/// could be reported. D3D12 is Windows' own graphics API, the one its drivers are tested with.
/// `has_hardware(backends)` says whether those backends have an adapter that isn't software
/// (it is only asked about the backends being tried, one at a time).
///
/// - `WGPU_BACKEND` set (`env_set`): `None`, whatever it says wins.
/// - The software renderer (`cpu`, safe mode): D3D12 alone on Windows (WARP); `None` elsewhere.
/// - `preference` (`graphics.json`'s `backend`: `dx12`, `vulkan`, `gl` or a comma list; `auto`
/// or empty for the order above): those backends, on any system.
/// - Elsewhere than Windows: `None`.
/// - No hardware adapter at all: D3D12 (WARP, Windows' software renderer).
pub fn choose_backends(
windows: bool,
env_set: bool,
cpu: bool,
preference: Option<&str>,
mut has_hardware: impl FnMut(eframe::wgpu::Backends) -> bool,
) -> Option<eframe::wgpu::Backends> {
use eframe::wgpu::Backends;
if env_set {
return None;
}
if cpu {
return windows.then_some(Backends::DX12);
}
if let Some(p) = preference.map(str::trim).filter(|p| !p.is_empty() && !p.eq_ignore_ascii_case("auto")) {
let chosen = Backends::from_comma_list(p);
if !chosen.is_empty() {
return Some(chosen);
}
log::warn!("graphics: unknown backend preference `{p}`; using the default order");
}
if !windows {
return None;
}
Some(WINDOWS_ORDER.into_iter().find(|b| has_hardware(*b)).unwrap_or(Backends::DX12))
}
/// The order backends are tried in on Windows.
pub const WINDOWS_ORDER: [eframe::wgpu::Backends; 3] = [eframe::wgpu::Backends::DX12, eframe::wgpu::Backends::VULKAN, eframe::wgpu::Backends::GL];
/// Whether `backends` (started on their own, nothing else) have a hardware adapter.
pub fn has_hardware_adapter(backends: eframe::wgpu::Backends) -> bool {
let mut desc = eframe::wgpu::InstanceDescriptor::new_without_display_handle();
desc.backends = backends;
desc.flags = eframe::wgpu::InstanceFlags::from_build_config().with_env();
let instance = eframe::wgpu::Instance::new(desc);
let adapters = pollster::block_on(instance.enumerate_adapters(backends));
let found: Vec<String> = adapters.iter().map(|a| format!("{} ({:?})", a.get_info().name, a.get_info().device_type)).collect();
log::info!("graphics: {backends:?} adapters: {found:?}");
adapters.iter().any(|a| a.get_info().device_type != eframe::wgpu::DeviceType::Cpu)
}
/// The message shown when no window could be opened at all.
pub fn no_window_message(error: &str, settings: Option<&Path>) -> String {
let folder = settings.map(|d| d.display().to_string()).unwrap_or_else(|| "the SolidCraft settings folder".into());
format!(
"SolidCraft could not open its window.\n\n{error}\n\n\
The software renderer was tried too. Things to try:\n\
- Install or update the graphics driver (on Windows, from the GPU maker's site rather than Windows Update).\n\
- Over Remote Desktop or in a virtual machine, enable 3D acceleration or run it on the machine itself.\n\
- Start it once with `solidcraft --safe-mode`.\n\
- Rename the settings folder: {folder}\n\n\
More: https://bherbruck.github.io/solidcraft/guide/troubleshooting.html"
)
}
#[cfg(test)]
mod tests {
use super::*;
fn scratch(name: &str) -> PathBuf {
let d = std::env::temp_dir().join(format!("solidcraft-startup-{name}-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&d);
std::fs::create_dir_all(&d).unwrap();
d
}
#[test]
fn switches_read_from_the_environment() {
assert!(env_on(Some("1")) && env_on(Some("yes")) && !env_on(Some("0")) && !env_on(Some(" ")) && !env_on(None) && !env_on(Some("false")));
assert!(cpu_renderer_env(Some("cpu")) && cpu_renderer_env(Some("Software")) && !cpu_renderer_env(Some("gpu")) && !cpu_renderer_env(None));
}
#[test]
fn settings_that_do_not_read_are_moved_aside_and_good_ones_stay() {
let keys = ["solidcraft.prefs", "solvecraft.prefs"];
let d = scratch("check");
// Good files (and an empty one) stay where they are.
std::fs::write(d.join("app.ron"), r#"{"solidcraft.prefs": "{\"grid\":true}", "egui": "(anything)"}"#).unwrap();
std::fs::write(d.join("graphics.json"), r#"{"msaa":4}"#).unwrap();
assert!(check_settings(&d, &keys).is_empty());
assert!(d.join("app.ron").is_file() && d.join("graphics.json").is_file());
// Damaged RON, preferences that aren't JSON, a truncated graphics.json, non-UTF-8 bytes.
for (name, text) in [
("app.ron", b"{\"solidcraft.prefs\": \"{\\\"gr".as_slice()),
("app.ron", br#"{"solvecraft.prefs": "not json"}"#.as_slice()),
("graphics.json", br#"{"msaa":"#.as_slice()),
("graphics.json", b"\xff\xfe\x00".as_slice()),
] {
std::fs::write(d.join(name), text).unwrap();
let notes = check_settings(&d, &keys);
assert_eq!(notes.len(), 1, "{name}: {notes:?}");
assert!(!d.join(name).exists(), "{name} moved");
let kept: Vec<_> =
std::fs::read_dir(&d).unwrap().flatten().filter(|e| e.file_name().to_string_lossy().starts_with(&format!("{name}.bad-"))).collect();
assert!(kept.iter().any(|e| std::fs::read(e.path()).unwrap() == text), "{name}: the bad file is kept");
}
let _ = std::fs::remove_dir_all(&d);
}
#[test]
fn launches_that_never_got_a_window_are_counted_until_one_does() {
let d = scratch("marker");
assert_eq!(begin(&d), 0);
assert_eq!(begin(&d), 1);
assert_eq!(begin(&d), FAILED_STARTS_FOR_SAFE_MODE);
started(&d);
assert_eq!(begin(&d), 0);
// A damaged marker counts as none.
std::fs::write(d.join(MARKER), "zz").unwrap();
assert_eq!(begin(&d), 0);
let _ = std::fs::remove_dir_all(&d);
}
#[test]
fn windows_starts_d3d12_first_and_vulkan_only_when_d3d12_has_no_gpu() {
use eframe::wgpu::Backends;
let probe = |with: &'static [Backends]| {
move |b: Backends| {
assert!(b == Backends::DX12 || b == Backends::VULKAN || b == Backends::GL, "one backend at a time: {b:?}");
with.contains(&b)
}
};
// D3D12 works: Vulkan and OpenGL are never even asked about (starting Vulkan loads
// its drivers, which is what crashed).
let mut asked = Vec::new();
let chosen = choose_backends(true, false, false, None, |b| {
asked.push(b);
b == Backends::DX12
});
assert_eq!(chosen, Some(Backends::DX12));
assert_eq!(asked, [Backends::DX12]);
// Everything works: still D3D12 alone.
assert_eq!(choose_backends(true, false, false, None, probe(&[Backends::DX12, Backends::VULKAN, Backends::GL])), Some(Backends::DX12));
// No D3D12 hardware adapter: Vulkan, else OpenGL, else D3D12's software adapter (WARP).
assert_eq!(choose_backends(true, false, false, None, probe(&[Backends::VULKAN, Backends::GL])), Some(Backends::VULKAN));
assert_eq!(choose_backends(true, false, false, None, probe(&[Backends::GL])), Some(Backends::GL));
assert_eq!(choose_backends(true, false, false, None, probe(&[])), Some(Backends::DX12));
// `auto` and blanks are the default order.
assert_eq!(choose_backends(true, false, false, Some(" auto "), probe(&[Backends::DX12])), Some(Backends::DX12));
assert_eq!(choose_backends(true, false, false, Some(""), probe(&[Backends::GL])), Some(Backends::GL));
}
#[test]
fn wgpu_backend_the_preference_and_the_software_renderer_override_the_order() {
use eframe::wgpu::Backends;
let never = |b: Backends| -> bool { panic!("no probing expected, asked about {b:?}") };
// WGPU_BACKEND: wgpu reads it itself, nothing is probed.
assert_eq!(choose_backends(true, true, false, Some("gl"), never), None);
assert_eq!(choose_backends(true, true, true, None, never), None);
// The software renderer (safe mode, the retry): WARP through D3D12 alone, never Vulkan.
assert_eq!(choose_backends(true, false, true, Some("vulkan"), never), Some(Backends::DX12));
assert_eq!(choose_backends(false, false, true, None, never), None);
// The preference, on any system, without probing.
assert_eq!(choose_backends(true, false, false, Some("vulkan"), never), Some(Backends::VULKAN));
assert_eq!(choose_backends(true, false, false, Some("GL"), never), Some(Backends::GL));
assert_eq!(choose_backends(true, false, false, Some("dx12,vulkan"), never), Some(Backends::DX12 | Backends::VULKAN));
assert_eq!(choose_backends(false, false, false, Some("vulkan"), never), Some(Backends::VULKAN));
// An unknown preference is the default order.
assert_eq!(choose_backends(true, false, false, Some("glide"), |b| b == Backends::DX12), Some(Backends::DX12));
// Elsewhere: wgpu's own choice.
assert_eq!(choose_backends(false, false, false, None, never), None);
assert_eq!(choose_backends(false, false, false, Some("auto"), never), None);
}
#[test]
fn probing_a_backend_alone_never_panics() {
// Whatever this machine has (often nothing): an answer, not a crash.
for b in WINDOWS_ORDER {
let _ = has_hardware_adapter(b);
}
}
#[test]
fn the_message_names_the_settings_folder_and_safe_mode() {
let m = no_window_message("no adapter", Some(Path::new("/x/SolidCraft")));
assert!(m.contains("no adapter") && m.contains("/x/SolidCraft") && m.contains("--safe-mode"));
}
#[test]
fn the_software_adapter_is_preferred_and_its_absence_is_an_error_not_a_panic() {
assert!(pick_cpu_adapter(&[], None).unwrap_err().contains("none"));
let instance = eframe::wgpu::Instance::new(eframe::wgpu::InstanceDescriptor::new_without_display_handle());
let adapters = pollster::block_on(instance.enumerate_adapters(eframe::wgpu::Backends::all()));
if adapters.is_empty() {
return;
}
let picked = pick_cpu_adapter(&adapters, None).unwrap();
if adapters.iter().any(|a| a.get_info().device_type == eframe::wgpu::DeviceType::Cpu) {
assert_eq!(picked.get_info().device_type, eframe::wgpu::DeviceType::Cpu);
}
}
}
+92 -35
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@@ -1,41 +1,98 @@
# SolidCraft macOS icon
# Application resources
`SolidCraft.icon/` is the approved Icon Composer source, containing separate
grid and solid SVG layers and the owner's appearance settings. The saturated
blue solid has transparent geometry cutouts instead of painted edge lines.
The solid and grid are both scaled to 90%, with separate Default and Dark grid artwork.
Icon Composer supplies the system backdrop and Mono material effects.
Artwork is original and attributed in `ATTRIBUTION.md`.
`assets/` is the design resource home for SolidCraft.
[ATTRIBUTION.md](../ATTRIBUTION.md) is the file inventory and provenance record.
Keep one editable master per resource and place shipped derivatives in `exports/`.
`Assets.car` is compiled by Apple's `actool` and supplies the layered icon on
macOS 26 and later. It is checked in so the existing release workflow can still
package on older Xcode runners. After editing and saving `SolidCraft.icon`,
regenerate the catalog with Xcode 26 or later from the repository root:
```sh
mkdir -p target/macos-icon
xcrun actool assets/SolidCraft.icon \
--compile target/macos-icon --platform macosx \
--minimum-deployment-target 11.0 --app-icon SolidCraft \
--output-partial-info-plist target/macos-icon/icon-info.plist \
--output-format human-readable-text
cp target/macos-icon/Assets.car assets/Assets.car
cp target/macos-icon/SolidCraft.icns assets/icon.icns
```text
assets/
icons/
app/
shared/source/ # original Rust mark and executable ICO encoder
macos/source/SolidCraft.icon/ # approved Composer project and linked SVGs
macos/exports/ # paired Assets.car and icon.icns
windows/exports/ # executable DIB ICO and installer PNG ICO
linux/exports/hicolor/ # Linux/FreeBSD package images, 16–512 px
ui/source/ # original drawing library and other UI glyphs
branding/web/source/og.png # shared social preview card
styles/ui/palettes.rs # light/dark defaults
styles/web/loading.css # web loading/canvas styles
appearances/library.rs # built-in visual presets
materials/library.rs # physical defaults and colours
shaders/viewport.wgsl # original viewport shader
fonts/{liberation-sans,biz-udp-gothic}/ # unmodified fonts and OFL licences
locales/{en,de,ja,ko}.json # shared offline catalogs
platforms/{macos,linux,windows}/ # bundle, freedesktop and WiX templates
archive/icons/macos-v1/
source/icon.vectorcraft # earlier editable work, retained
exports/ # all historical SVG, PNG and iconset exports
```
`icon.icns` is the older-macOS fallback generated by the same Apple compiler
from the approved composition, retaining its layer sizes and positions.
Regenerate both compiled resources together with the commands above.
`icon.vectorcraft`, `icon.svg`, `icon.png` and `icon.iconset/` retain the earlier
VectorCraft artwork; packaging uses the Icon Composer compilation instead.
## Editing and regeneration
Only `packaging/macos/package.sh` consumes these resources. Its existing signed
app/DMG workflow copies the catalog and ICNS into `Contents/Resources`, and
`Info.plist` references `SolidCraft` through `CFBundleIconName` and
`CFBundleIconFile`. The macOS viewport opts out of eframe's runtime bitmap so
Finder, the Dock and the application switcher use the bundle icon. Other
platforms retain the existing code-drawn icon and packaging.
[UI artwork](icons/ui/README.md) identifies the drawing masters and their consumers.
Edit geometry and IDs together in the original Rust source and review changes in
both application themes. Palettes and model presets are also editable Rust data.
Design references: [Apple app-icon HIG](https://developer.apple.com/design/human-interface-guidelines/app-icons)
and [Icon Composer documentation](https://developer.apple.com/documentation/xcode/creating-your-app-icon-using-icon-composer).
No Apple artwork is shipped.
The current macOS master is `icons/app/macos/source/SolidCraft.icon/`, including
its linked SVG layers and appearance settings. The earlier VectorCraft document
is preserved in the archive. No other native design projects were available for
the current UI set or preview card. Keep any future `.vectorcraft`, `.ai` or other
native work and linked inputs under that resource's `source/work/`, with an
attribution row; retain the editable document alongside its exports.
Regenerate all exports of the shared Windows/Linux/FreeBSD mark together:
```sh
cargo xtask app-icons
```
For macOS, use Xcode with Icon Composer support:
```sh
mkdir -p target/resources/macos-icon
xcrun actool assets/icons/app/macos/source/SolidCraft.icon \
--compile target/resources/macos-icon --platform macosx \
--minimum-deployment-target 11.0 --app-icon SolidCraft \
--output-partial-info-plist target/resources/macos-icon/icon-info.plist \
--output-format human-readable-text
cp target/resources/macos-icon/Assets.car assets/icons/app/macos/exports/Assets.car
cp target/resources/macos-icon/SolidCraft.icns assets/icons/app/macos/exports/icon.icns
```
Review and commit source changes and required exports together. Temporary renders,
tool caches and package staging belong under ignored `target/` or `dist/`.
Normal builds use the committed exports and require no design applications.
The CLI still supports arbitrary PNG/ICO exports with `solidcraft-cli icon`.
## Platform bindings
| Platform | Resources and output paths |
| --- | --- |
| macOS | Composer master and paired exports; bundle installs `Assets.car` and `SolidCraft.icns` |
| Windows executable | `solidcraft-executable.ico`: original DIB/mask representations at 16/24/32/48/64/128/256 px |
| Windows installer | `solidcraft.ico`: PNG representations at 16/20/24/32/40/48/64/128/256 px; `SOLIDCRAFT_ICONS` override retained |
| Linux, Nix, deb/rpm, tar, Flatpak, Snap | Copy canonical hicolor images; icon name stays `ai.storyteller.solidcraft` |
| AppImage | Uses the Linux 256 px image and `.DirIcon` alias |
| FreeBSD | Shares Linux hicolor images and freedesktop metadata |
| Web | HTML/Trunk stays in `apps/solidcraft-web/`; copies Japanese font/licence to `fonts/` and uses the collected CSS; no favicon/PWA icon currently exists |
| Docs and link previews | `xtask book` copies the shared card to the existing `/solidcraft/og.png` public path |
## Code and provenance
Resources remain compiled by their owning layer through existing APIs:
`ui-egui::icons::paint` and `Tokens` at L5, model presets in L2 `doc`, and sketch
fonts at L1. State, projection, interaction, commands and GPU bindings stay in
their current modules. Embedded data uses `CARGO_MANIFEST_DIR`; application code
needs no runtime resource registry or repository lookup.
`cargo xtask assets` requires an exact attribution row for every collected file
except Markdown documentation, and continues checking file assets elsewhere in
the repository. This includes native work, Rust masters, catalogs, shaders and
platform templates. Packaging selects explicit current files and fails when
required inputs are absent. Archived artwork has no production consumers.
Dependency-owned egui fonts and vendored renderer shaders stay with their
libraries; their licences remain in `THIRD-PARTY-LICENSES.txt` and `ATTRIBUTION.md`.
System fonts, optional packs, user fonts/canvases/decals/materials and native OS
controls retain external ownership. Root licence/notice texts stay canonical.
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//! Built-in model appearances: names, sRGB colours and metalness.
pub const LIBRARY: [(&str, [u8; 3], f64); 20] = [
("Aluminum - Satin", [204, 208, 214], 1.0),
("Aluminum - Anodized Black", [44, 46, 50], 1.0),
("Aluminum - Anodized Blue", [52, 92, 160], 1.0),
("Steel - Satin", [158, 164, 172], 1.0),
("Stainless Steel - Brushed", [186, 191, 198], 1.0),
("Cast Iron", [104, 104, 110], 1.0),
("Brass - Polished", [208, 172, 88], 1.0),
("Copper", [204, 122, 80], 1.0),
("Titanium", [150, 148, 158], 1.0),
("ABS - White", [236, 236, 230], 1.0),
("ABS - Black", [36, 36, 38], 1.0),
("ABS - Red", [196, 40, 40], 1.0),
("ABS - Blue", [40, 90, 186], 1.0),
("ABS - Yellow", [236, 196, 40], 1.0),
("ABS - Green", [52, 150, 80], 1.0),
("Rubber - Black", [28, 28, 28], 1.0),
("Glass - Clear", [190, 220, 228], 0.25),
("Glass - Smoked", [90, 96, 104], 0.45),
("Wood - Oak", [190, 146, 92], 1.0),
("Paint - Gloss White", [246, 246, 244], 1.0),
];
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//! Original executable ICO encoder: DIB images and transparency masks.
use super::app_icon;
pub fn encode() -> Result<Vec<u8>, Box<dyn std::error::Error>> {
let sizes = [16usize, 24, 32, 48, 64, 128, 256];
let mut images = Vec::new();
for size in sizes {
let rgba = app_icon::rgba(size)?;
// ICO DIB: bottom-up BGRA plus a padded one-bit transparency mask.
let mask_stride = size.div_ceil(32) * 4;
let mut dib = Vec::new();
dib.extend_from_slice(&40u32.to_le_bytes());
dib.extend_from_slice(&(size as i32).to_le_bytes());
dib.extend_from_slice(&((size * 2) as i32).to_le_bytes());
dib.extend_from_slice(&1u16.to_le_bytes());
dib.extend_from_slice(&32u16.to_le_bytes());
dib.extend_from_slice(&[0; 24]);
for row in rgba.chunks_exact(size * 4).rev() {
for p in row.as_chunks::<4>().0.iter() {
dib.extend_from_slice(&[p[2], p[1], p[0], p[3]]);
}
}
for row in rgba.chunks_exact(size * 4).rev() {
let mut mask = vec![0u8; mask_stride];
for (x, p) in row.as_chunks::<4>().0.iter().enumerate() {
if p[3] == 0 {
mask[x / 8] |= 0x80 >> (x % 8);
}
}
dib.extend_from_slice(&mask);
}
images.push((size, dib));
}
let mut ico = vec![0, 0, 1, 0];
ico.extend_from_slice(&(images.len() as u16).to_le_bytes());
let mut offset = 6 + 16 * images.len();
for (size, data) in &images {
let dim = if *size == 256 { 0 } else { *size as u8 };
ico.extend_from_slice(&[dim, dim, 0, 0, 1, 0, 32, 0]);
ico.extend_from_slice(&(data.len() as u32).to_le_bytes());
ico.extend_from_slice(&(offset as u32).to_le_bytes());
offset += data.len();
}
for (_, data) in images {
ico.extend_from_slice(&data);
}
Ok(ico)
}
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# UI artwork
Edit the Rust drawing masters in `source/`; the UI crate compiles them through
`crates/ui-egui/src/icons.rs`. Use the 24 × 24 grid and semantic ink/fill/accent
colours. Icon IDs and their geometry live together in `source/icons.rs`;
unknown IDs retain the existing fallback. Add new artwork there without
maintaining a separate ID registry.
| Source | Artwork | Consumers |
| --- | --- | --- |
| `icons.rs` | Toolbar, browser, menu and constraint icons | `icons::paint` |
| `glyphs.rs` | Brand mark, captions, transport, badges, pin, caret, disclosure, radial centre and removal cross | toolbar, titlebar, timeline, browser, menus |
| `navigation.rs` | Signed axes, cube faces/labels and arrows | viewport/navigation cube |
| `markers.rs` | Constraint mappings/letters, snap markers and dimension arrowheads | sketch, assembly and dimensions |
| `pointer.rs` | Agent pointer and tag | agent cursor |
Widget state, layout, projection, picking and commands stay with their widgets.
Review drawing changes in the actual application in both light and dark themes.
No separate native design projects were available for this set. Preserve any
future native work and linked inputs under `source/work/`, with attribution.
Original artwork is MIT OR Apache-2.0; caption geometry retains VectorCraft
attribution in the root `ATTRIBUTION.md`.
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//! Collected glyph artwork. Caption geometry adapted from VectorCraft (MIT OR Apache-2.0).
use crate::titlebar::Caption;
use egui::{Color32, Pos2, Rect, Stroke, Ui, pos2, vec2};
pub(crate) fn transport_glyph(p: &egui::Painter, c: egui::Pos2, what: &str, col: Color32) {
let tri = |dir: f32, dx: f32| {
let pts = vec![pos2(c.x + dx - 4.0 * dir, c.y - 5.0), pos2(c.x + dx + 4.0 * dir, c.y), pos2(c.x + dx - 4.0 * dir, c.y + 5.0)];
p.add(egui::Shape::convex_polygon(pts, col, Stroke::NONE));
};
let bar = |dx: f32| p.line_segment([pos2(c.x + dx, c.y - 5.0), pos2(c.x + dx, c.y + 5.0)], Stroke::new(1.6, col));
match what {
"first" => {
bar(-5.0);
tri(-1.0, 1.0);
}
"back" => tri(-1.0, 0.0),
"forward" => tri(1.0, 0.0),
_ => {
tri(1.0, -1.0);
bar(5.0);
}
}
}
pub(crate) fn paint_glyph(ui: &Ui, c: Caption, maximized: bool, at: egui::Pos2, s: Stroke) {
let p = ui.painter();
let g = Rect::from_center_size(at, vec2(10.0, 10.0));
match c {
Caption::Minimize => {
p.line_segment([g.left_center(), g.right_center()], s);
}
// Restore: a front square with the corner of the one behind it.
Caption::Maximize if maximized => {
let front = Rect::from_min_max(g.min + vec2(0.0, 2.0), g.max - vec2(2.0, 0.0));
p.rect_stroke(front, 0.0, s, egui::StrokeKind::Middle);
p.line(vec![g.min + vec2(2.0, 2.0), g.min + vec2(2.0, 0.0), g.right_top(), g.max - vec2(0.0, 2.0), g.max - vec2(2.0, 2.0)], s);
}
Caption::Maximize => {
p.rect_stroke(g, 0.0, s, egui::StrokeKind::Middle);
}
Caption::Close => {
p.line_segment([g.left_top(), g.right_bottom()], s);
p.line_segment([g.right_top(), g.left_bottom()], s);
}
}
}
pub(crate) fn badge(p: &egui::Painter, r: Rect, name: &str, c: Color32) {
let s = Stroke::new(1.3, c);
match name {
"lock" => {
let body = Rect::from_min_max(pos2(r.left() + 1.5, r.center().y - 0.5), pos2(r.right() - 1.5, r.bottom() - 0.5));
p.rect_filled(body, 1.5, c);
let top = pos2(r.center().x, r.top() + 4.0);
p.add(egui::Shape::line(
(0..=8)
.map(|k| {
let a = std::f32::consts::PI * (k as f32 / 8.0);
pos2(top.x - 3.2 * a.cos(), top.y - 3.2 * a.sin() + 1.0)
})
.chain([pos2(top.x + 3.2, body.top())])
.collect(),
s,
));
p.line_segment([pos2(top.x - 3.2, top.y + 1.0), pos2(top.x - 3.2, body.top())], s);
}
"pin" => {
let head = pos2(r.center().x + 2.0, r.top() + 4.0);
p.circle_filled(head, 3.2, c);
p.line_segment([head, pos2(r.left() + 1.5, r.bottom() - 1.0)], Stroke::new(1.6, c));
}
_ => {}
}
}
pub(crate) fn pin_icon(p: &egui::Painter, r: Rect, on: bool, col: Color32) {
let c = r.center();
let (sin, cos) = if on { (0.0, 1.0) } else { std::f32::consts::FRAC_PI_4.sin_cos() };
// Local coordinates: the pin points down, its head on top.
let at = |x: f32, y: f32| c + vec2(x * cos - y * sin, x * sin + y * cos);
let head = vec![at(-2.5, -7.0), at(2.5, -7.0), at(3.0, -2.0), at(-3.0, -2.0)];
let stroke = Stroke::new(1.4, col);
if on {
p.add(egui::Shape::convex_polygon(head, col, stroke));
} else {
p.add(egui::Shape::closed_line(head, stroke));
}
p.line_segment([at(-5.5, -2.0), at(5.5, -2.0)], stroke);
p.line_segment([at(0.0, -2.0), at(0.0, 7.0)], stroke);
}
pub(crate) fn caret(p: &egui::Painter, c: egui::Pos2, col: Color32) {
p.add(egui::Shape::convex_polygon(vec![pos2(c.x - 3.5, c.y - 2.0), pos2(c.x + 3.5, c.y - 2.0), pos2(c.x, c.y + 2.5)], col, Stroke::NONE));
}
pub(crate) fn brand_mark(p: &egui::Painter, c: Pos2) {
let s = 20.0 / 412.217;
let m = |pts: &[(f32, f32)]| -> Vec<egui::Pos2> { pts.iter().map(|&(x, y)| pos2(c.x + (x - 178.5) * s, c.y + (y - 206.1) * s)).collect() };
// egui only fills convex shapes, so each face is a few overlapping convex pieces.
let face = |col: Color32, pts: &[(f32, f32)]| {
p.add(egui::Shape::convex_polygon(m(pts), col, Stroke::NONE));
};
let (light, mid, dark) = (Color32::from_rgb(96, 158, 236), Color32::from_rgb(58, 136, 238), Color32::from_rgb(55, 108, 197));
face(light, &[(3.5, 105.9), (177.0, 5.8), (263.4, 55.6), (263.8, 156.0), (177.0, 406.4)]);
face(light, &[(177.0, 206.1), (263.8, 156.0), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)]);
face(mid, &[(3.5, 105.9), (177.0, 206.1), (177.0, 406.4)]);
face(mid, &[(3.5, 105.9), (3.5, 205.7), (90.3, 256.2), (177.0, 206.1)]);
face(mid, &[(177.0, 206.1), (90.3, 256.2), (90.0, 356.2), (177.0, 406.4)]);
face(dark, &[(264.1, 155.8), (177.0, 206.1), (177.0, 406.4), (263.8, 256.2)]);
face(dark, &[(263.8, 256.2), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)]);
face(dark, &[(177.0, 206.1), (177.0, 406.4), (350.5, 306.3)]);
face(dark, &[(263.8, 55.9), (263.8, 156.0), (177.1, 105.9)]);
// White edge lines.
let edge = Stroke::new(10.0 * s, Color32::WHITE);
let line = |pts: &[(f32, f32)]| {
p.add(egui::Shape::line(m(pts), edge));
};
line(&[(263.8, 55.9), (177.1, 105.9), (263.8, 156.0), (263.8, 256.2), (350.6, 206.1)]);
line(&[(5.0, 105.9), (178.5, 206.1), (178.5, 406.4)]);
line(&[(177.0, 206.1), (263.8, 156.0)]);
p.add(egui::Shape::closed_line(
m(&[
(178.5, 5.8),
(5.0, 105.9),
(5.0, 206.1),
(91.7, 256.2),
(91.7, 356.4),
(178.5, 406.4),
(352.0, 306.3),
(352.0, 206.1),
(265.2, 156.0),
(265.2, 55.9),
]),
edge,
));
}
pub(crate) fn cross(p: &egui::Painter, r: Rect, s: Stroke) {
p.line_segment([r.left_top(), r.right_bottom()], s);
p.line_segment([r.right_top(), r.left_bottom()], s);
}
pub(crate) fn radial_centre(p: &egui::Painter, c: Pos2, direction: Option<(egui::Vec2, bool)>, t: crate::theme::Tokens) {
p.circle(c, 15.0, t.panel.gamma_multiply(0.92), Stroke::new(1.0, t.border));
if let Some((d, enabled)) = direction {
p.line_segment([c + d * 6.0, c + d * 15.0], Stroke::new(3.0, if enabled { t.accent } else { t.border }));
} else {
p.circle_filled(c, 3.0, t.text_dim);
}
}
pub(crate) fn disclosure(p: &egui::Painter, ar: Rect, open: bool, ink: Color32) {
let pts = if open {
vec![pos2(ar.left() + 2.0, ar.top() + 4.0), pos2(ar.right() - 2.0, ar.top() + 4.0), pos2(ar.center().x, ar.bottom() - 3.0)]
} else {
vec![pos2(ar.left() + 4.0, ar.top() + 2.0), pos2(ar.right() - 3.0, ar.center().y), pos2(ar.left() + 4.0, ar.bottom() - 2.0)]
};
p.add(egui::Shape::convex_polygon(pts, ink, Stroke::NONE));
}
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//! Constraint, assembly snap and dimension marker artwork.
use crate::dialogs_assembly::SnapKind;
use crate::theme::Tokens;
use egui::{Color32, Pos2, Stroke, vec2};
pub(crate) fn snap(painter: &egui::Painter, c: Pos2, tip: Option<Pos2>, kind: SnapKind, col: Color32, tag: Option<&str>) {
// A dark halo under every stroke keeps the glyph readable on light and dark faces alike.
let halo = Stroke::new(4.5, Color32::from_black_alpha(150));
let white = Stroke::new(1.5, Color32::WHITE);
if let Some(tip) = tip {
let d = (tip - c).normalized();
let n = vec2(-d.y, d.x);
let head = vec![tip + d * 2.0, tip - d * 9.0 + n * 5.0, tip - d * 9.0 - n * 5.0];
painter.line_segment([c, tip], halo);
painter.add(egui::Shape::convex_polygon(head.clone(), Color32::TRANSPARENT, halo));
painter.line_segment([c, tip], Stroke::new(2.0, col));
painter.add(egui::Shape::convex_polygon(head, col, Stroke::NONE));
}
let shape = |fill: Color32, stroke: Stroke, grow: f32| -> egui::Shape {
match kind {
SnapKind::FaceCenter => egui::Shape::rect_filled(egui::Rect::from_center_size(c, vec2(12.0 + grow, 12.0 + grow)), 1.5, fill),
SnapKind::CircleCenter => egui::Shape::circle_filled(c, 7.0 + grow / 2.0, fill),
SnapKind::EdgeMid => {
let r = 8.0 + grow / 2.0;
egui::Shape::convex_polygon(vec![c + vec2(0.0, -r), c + vec2(r * 0.93, r * 0.7), c + vec2(-r * 0.93, r * 0.7)], fill, stroke)
}
SnapKind::Vertex => {
let r = 7.5 + grow / 2.0;
egui::Shape::convex_polygon(vec![c + vec2(0.0, -r), c + vec2(r, 0.0), c + vec2(0.0, r), c + vec2(-r, 0.0)], fill, stroke)
}
}
};
painter.add(shape(Color32::from_black_alpha(150), Stroke::NONE, 4.0));
painter.add(shape(col, Stroke::NONE, 0.0));
match kind {
SnapKind::FaceCenter => {
painter.rect_stroke(egui::Rect::from_center_size(c, vec2(12.0, 12.0)), 1.5, white, egui::StrokeKind::Middle);
}
SnapKind::CircleCenter => {
painter.circle_stroke(c, 7.0, white);
painter.line_segment([c - vec2(4.5, 0.0), c + vec2(4.5, 0.0)], Stroke::new(1.2, Color32::WHITE));
painter.line_segment([c - vec2(0.0, 4.5), c + vec2(0.0, 4.5)], Stroke::new(1.2, Color32::WHITE));
}
SnapKind::EdgeMid | SnapKind::Vertex => {
painter.add(shape(Color32::TRANSPARENT, white, 0.0));
}
}
// What it snaps to (hovered), or which component it is (picked): a small label.
if let Some(tag) = tag {
let t = Tokens::get();
let font = egui::FontId::proportional(11.5);
let g = painter.layout_no_wrap(tag.to_string(), font, t.text);
let at = c + vec2(12.0, 10.0);
let r = egui::Rect::from_min_size(at, g.size()).expand2(vec2(5.0, 2.0));
painter.rect(r, 3.0, t.panel.gamma_multiply(0.92), Stroke::new(1.0, col), egui::StrokeKind::Inside);
painter.galley(at, g, t.text);
}
}
pub(crate) fn glyph_icon(name: &str) -> Option<&'static str> {
Some(match name {
"Coincident" => "c_coincident",
"Parallel" => "c_parallel",
"Perpendicular" => "c_perpendicular",
"Collinear" => "c_collinear",
"Tangent" => "c_tangent",
"Smooth" => "c_smooth",
"Equal" => "c_equal",
"Concentric" => "c_concentric",
"MidPoint" => "c_midpoint",
"Symmetry" => "c_symmetry",
"Fix" => "c_fix",
_ => return None,
})
}
pub(crate) fn glyph_letter(name: &str) -> &'static str {
match name {
"Horizontal" => "H",
"Vertical" => "V",
_ => "?",
}
}
pub(crate) fn dimension_arrow(painter: &egui::Painter, t: Pos2, back: Pos2, col: Color32) {
let d = (t - back).normalized();
let n = vec2(-d.y, d.x);
painter.add(egui::Shape::convex_polygon(vec![t, t - d * 9.0 + n * 3.0, t - d * 9.0 - n * 3.0], col, Stroke::NONE));
}
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//! Navigation drawing definitions. Camera projection and picking remain in the UI widgets.
use crate::theme::Tokens;
use egui::{Align2, Color32, FontId, Pos2, Rect, Shape, Stroke, pos2, vec2};
use solidcraft_engine::geom::Vec3;
pub(crate) struct Facet {
pub(crate) direction: Vec3,
pub(crate) points: Vec<Pos2>,
pub(crate) outer_edges: Vec<bool>,
pub(crate) centre: Pos2,
pub(crate) label: String,
pub(crate) text_axes: Option<(egui::Vec2, egui::Vec2)>,
pub(crate) depth: f64,
}
// Private marker for label meshes with atlas-pixel UVs. The output hook replaces
// it with the font texture before any renderer sees the frame.
pub(crate) const LABEL_PIXELS: egui::TextureId = egui::TextureId::User(u64::from_le_bytes(*b"cubetext"));
struct LabelAtlas;
impl egui::plugin::Plugin for LabelAtlas {
fn debug_name(&self) -> &'static str {
"navigation cube label atlas"
}
fn output_hook(&mut self, ctx: &egui::Context, output: &mut egui::FullOutput) {
let size = ctx.fonts(|f| f.font_image_size());
let normalize = vec2(1.0 / size[0].max(1) as f32, 1.0 / size[1].max(1) as f32);
for shape in &mut output.shapes {
if let Shape::Mesh(mesh) = &mut shape.shape
&& mesh.texture_id == LABEL_PIXELS
{
let mesh = std::sync::Arc::make_mut(mesh);
mesh.texture_id = egui::TextureId::default();
for v in &mut mesh.vertices {
v.uv = (v.uv.to_vec2() * normalize).to_pos2();
}
}
}
}
}
/// Warp the font mesh into the projected face, so labels turn with the model.
pub(crate) fn face_text(painter: &egui::Painter, face: &Facet, ink: Color32, font_size: f32) {
let Some((r, down)) = face.text_axes else { return };
let opacity = ((face.depth - 0.18) / 0.17).clamp(0.0, 1.0) as f32;
if opacity <= 0.0 {
return;
}
let ink = ink.gamma_multiply(opacity);
let galley = painter.layout_no_wrap(face.label.clone(), FontId::proportional(font_size), ink);
let centre = galley.rect.center();
// Keep atlas-pixel UVs until the frame is complete: another label or widget
// can grow the atlas after this mesh is created, invalidating early UVs.
painter.ctx().add_plugin(LabelAtlas);
let text = Shape::Text(egui::epaint::TextShape::new(Pos2::ZERO, galley, ink));
let atlas = painter.ctx().fonts(|f| f.font_image_size());
let primitives =
painter.ctx().tessellate(vec![egui::epaint::ClippedShape { clip_rect: Rect::EVERYTHING, shape: text }], painter.ctx().pixels_per_point());
for primitive in primitives {
if let egui::epaint::Primitive::Mesh(mut mesh) = primitive.primitive {
mesh.texture_id = LABEL_PIXELS;
for v in &mut mesh.vertices {
v.uv = pos2(v.uv.x * atlas[0] as f32, v.uv.y * atlas[1] as f32);
let local = v.pos - centre;
v.pos = face.centre + r * local.x + down * (local.y * 1.35);
}
painter.add(Shape::mesh(mesh));
}
}
}
pub(crate) fn paint_cube(painter: &egui::Painter, faces: &[Facet], hovered: Option<usize>, t: Tokens, labels: bool, scale: f32) {
// A shared, opaque triangle mesh has no antialiasing fringes between facets.
// Per-polygon fringes and miter joins overlap as a face becomes edge-on.
let mut fill_mesh = egui::epaint::Mesh::default();
let mut edges: Vec<(Pos2, Pos2, usize, bool)> = Vec::new();
let hovered_direction = hovered.and_then(|i| faces.get(i)).map(|f| f.direction);
for face in faces {
let base = t.cube_face;
let shade = (0.72 + 0.28 * face.depth.min(1.0)) as f32;
let highlighted = hovered_direction == Some(face.direction);
let fill = if highlighted {
t.cube_hover
} else {
Color32::from_rgb((f32::from(base.r()) * shade) as u8, (f32::from(base.g()) * shade) as u8, (f32::from(base.b()) * shade) as u8)
};
let centre = fill_mesh.vertices.len() as u32;
fill_mesh.colored_vertex(face.centre, fill);
for &p in &face.points {
fill_mesh.colored_vertex(p, fill);
}
for (j, (&a, &b)) in face.points.iter().zip(face.points.iter().cycle().skip(1)).take(face.points.len()).enumerate() {
fill_mesh.add_triangle(centre, centre + 1 + j as u32, centre + 1 + ((j + 1) % face.points.len()) as u32);
// Coplanar picking regions have no visible seams. Only actual cube
// edges and the hovered target's boundary receive an outline.
let outer = face.outer_edges.get(j).copied().unwrap_or(false);
if !highlighted && !outer {
continue;
}
if let Some(edge) = edges
.iter_mut()
.find(|(p, q, _, _)| (p.distance_sq(a) < 1e-6 && q.distance_sq(b) < 1e-6) || (p.distance_sq(b) < 1e-6 && q.distance_sq(a) < 1e-6))
{
edge.2 += usize::from(highlighted);
edge.3 |= outer;
} else {
edges.push((a, b, usize::from(highlighted), outer));
}
}
}
painter.add(Shape::mesh(fill_mesh));
for (a, b, highlights, outer) in edges {
// Two highlighted coplanar patches share an internal subdivision, not
// a target boundary. Actual cube edges remain visible across faces.
if !outer && highlights != 1 {
continue;
}
let highlighted = highlights > 0;
painter.line_segment([a, b], Stroke::new(1.0, if highlighted { t.accent } else { t.cube_border }));
}
if labels {
for face in faces {
face_text(painter, face, t.cube_text, 14.0 * scale);
}
}
}
pub(crate) fn arrow(painter: &egui::Painter, at: Pos2, direction: egui::Vec2, hover: bool, t: Tokens) {
let side = vec2(-direction.y, direction.x);
painter.add(Shape::convex_polygon(
vec![at + direction * 7.0, at - direction * 5.0 + side * 7.0, at - direction * 5.0 - side * 7.0],
if hover { t.accent_soft } else { t.cube_face },
Stroke::new(1.0, if hover { t.accent } else { t.cube_border }),
));
}
pub(crate) fn curved_arrow(painter: &egui::Painter, at: Pos2, clockwise: bool, hover: bool, t: Tokens, scale: f32) {
let (start, end) =
if clockwise { (-std::f32::consts::FRAC_PI_4 + 0.12, 0.0) } else { (-std::f32::consts::FRAC_PI_4 - 0.12, -std::f32::consts::FRAC_PI_2) };
let points: Vec<_> = (0..=16)
.map(|i| {
let angle = egui::lerp(start..=end, f32::from(i as u8) / 16.0);
at + vec2(angle.cos(), angle.sin()) * (32.0 * scale)
})
.collect();
painter.add(Shape::line(points.clone(), Stroke::new(5.0 * scale, if hover { t.accent } else { t.cube_border })));
painter.add(Shape::line(points.clone(), Stroke::new(3.0 * scale, if hover { t.accent_soft } else { t.cube_face })));
if let Some(tip) = points.last() {
let sign = if clockwise { 1.0 } else { -1.0 };
arrow(painter, *tip, vec2(-end.sin(), end.cos()) * (sign * scale), hover, t);
}
}
pub(crate) const AXIS_RADIUS: f32 = 11.0;
pub(crate) fn axis_tip(painter: &egui::Painter, c: Pos2, name: &str, d: &Vec3, at: Pos2, depth: f64, hovered: bool, t: Tokens) {
let col = if d.x != 0.0 {
solidcraft_engine::view::colors::AXIS_X
} else if d.y != 0.0 {
solidcraft_engine::view::colors::AXIS_Y
} else {
solidcraft_engine::view::colors::AXIS_Z
};
let col = Color32::from_rgb(col.0, col.1, col.2);
let positive = !name.starts_with('-');
let ink = if depth < -0.01 { col.gamma_multiply(0.55) } else { col };
painter.line_segment([c, at], Stroke::new(if positive { 2.0 } else { 1.0 }, ink));
painter.circle_filled(at, AXIS_RADIUS, if hovered { t.accent_soft } else { t.overlay });
painter.circle_stroke(at, AXIS_RADIUS, Stroke::new(if hovered { 2.0 } else { 1.0 }, if hovered { t.accent } else { ink }));
painter.text(at, Align2::CENTER_CENTER, name.to_uppercase(), FontId::proportional(11.0), ink);
}
+14
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//! Original agent pointer and label. Animation stays with the UI controller.
use egui::{Color32, FontId, Pos2, Shape, Stroke, vec2};
pub(crate) const AGENT: Color32 = Color32::from_rgb(168, 85, 247);
pub(crate) fn paint(painter: &egui::Painter, p: Pos2) {
// An arrow pointer, tip at `p`.
let pts: Vec<Pos2> =
[(0.0, 0.0), (0.0, 17.0), (4.5, 13.0), (7.5, 20.0), (10.5, 18.8), (7.5, 12.0), (13.0, 12.0)].iter().map(|(x, y)| p + vec2(*x, *y)).collect();
painter.add(Shape::convex_polygon(pts.clone(), AGENT, Stroke::NONE));
painter.add(Shape::closed_line(pts, Stroke::new(1.5, Color32::WHITE)));
let label = painter.layout_no_wrap("Agent".into(), FontId::proportional(11.0), Color32::WHITE);
let r = egui::Rect::from_min_size(p + vec2(15.0, 18.0), label.size() + vec2(10.0, 4.0));
painter.rect_filled(r, 4.0, AGENT);
painter.galley(r.min + vec2(5.0, 2.0), label, Color32::WHITE);
}
+756
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{
"Send your report on GitHub": "Bericht auf GitHub senden",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. Unten den GitHub-Entwurf öffnen und den kopierten Bericht aus der Zwischenablage einfügen.",
"1. Open GitHub draft below. Your title and report will be filled in.": "1. Unten den GitHub-Entwurf öffnen. Titel und Bericht werden vorausgefüllt.",
"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. Screenshot anhängen: kopieren und einfügen oder als PNG speichern und hochladen.",
"3. Click Submit new issue on GitHub to send your report.": "3. Auf GitHub auf Submit new issue klicken, um den Bericht zu senden.",
"browser.body_name": "Körper {number}",
"browser.component_name": "Komponente {number}",
"browser.parameters": "Parameter ({count})",
"browser.precision": "Genauigkeit: {precision}",
"browser.sketch_name": "Skizze {number}",
"browser.units": "Einheiten: {units}",
"dialog.custom_axis": "↖ Eigene Achse",
"dialog.edit_title": "{title} bearbeiten",
"dialog.select": "↖ Auswählen",
"dialog.selected_count": "↖ {count} ausgewählt",
"dialog.step": "Schritt",
"dialog.selection_step": "{step} von {total}: {input} auswählen",
"dialog.selection_guidance": "Wählen Sie eine Eingabe aus, um sie zu ändern. Klicken Sie auf ausgewählte Objekte, um sie zu entfernen; Strg/Cmd-Klick schaltet sie ebenfalls um. Prüfen Sie die Vorschau und drücken Sie dann OK.",
"document.save_changes": "Änderungen in {name} speichern?",
"document.unsaved_changes": "{name} enthält ungespeicherte Änderungen. Wenn Sie nicht speichern, gehen sie verloren.",
"settings.msaa_applies_on_restart": "Die Kantenglättung wird beim nächsten Start von SolidCraft übernommen",
"settings.msaa_reset": "{setting}: {requested}× wird von diesem Grafikgerät nicht unterstützt; jetzt {reset}× (unterstützt: {supported}).",
"settings.msaa_unsupported": "Von diesem Grafikgerät nicht unterstützt",
"settings.reset_intro": "Diese Einstellungen funktionieren auf diesem Computer nicht und würden den Start von SolidCraft verhindern. Sie wurden daher geändert:",
"settings.reset_title": "Einstellungen wurden geändert",
"sketch.degrees_of_freedom": "{count} Freiheitsgrade",
"sketch.draw_curves": "Als {linetype} zeichnen",
"sketch.make_selection": "Auswahl als {linetype} markieren",
"ui.1_degree_of_freedom": "1 Freiheitsgrad",
"ui.3d_sketch": "3D-Skizze",
"ui.about": "Über",
"ui.activate": "Aktivieren",
"ui.active_component": "Aktive Komponente",
"ui.agent_cursor": "Agent-Cursor",
"ui.agent_cursor_speed": "Agent-Cursor-Geschwindigkeit",
"ui.all": "Alle",
"ui.analysis": "Analyse",
"ui.angle": "Winkel",
"ui.angle_decimals": "Winkel-Dezimalstellen",
"ui.animate_view_changes": "Ansichtsänderungen animieren",
"ui.animation": "Animation",
"ui.animation_speed": "Animationsgeschwindigkeit",
"ui.anti_aliasing": "Kantenglättung",
"ui.apply": "Anwenden",
"ui.arc": "Kreisbogen",
"ui.assemble": "Zusammenbau",
"ui.autosave_every": "Autospeichern alle",
"ui.axes": "Achsen",
"ui.axis": "Achse",
"ui.base_point": "Basispunkt",
"ui.bodies": "Körper",
"ui.box": "Block",
"ui.break": "Unterbrechen",
"ui.cancel": "Abbrechen",
"ui.canvases": "Kanvas",
"ui.center": "Mittelpunkt",
"ui.centerline": "Mittellinie",
"ui.chain": "Kette",
"ui.chamfer": "Abschrägung",
"ui.chamfer_type": "Fasentyp",
"ui.change_workspace": "Arbeitsbereich wechseln",
"ui.chord_length": "Sehnenlänge",
"ui.curvature_g2": "Krümmungsstetig (G2)",
"ui.equivalent_radius": "Äquivalenter Radius",
"ui.circle": "Kreis",
"ui.circular_pattern": "Radiales Muster",
"ui.clear_recent": "Zuletzt verwendet leeren",
"ui.clear_the_selection": "Auswahl aufheben",
"ui.close": "Schließen",
"ui.coil": "Schraube",
"ui.coincident": "Koinzident",
"ui.collapse": "Einklappen",
"ui.collinear": "Kollinear",
"ui.combine": "Kombinieren",
"ui.coming_later": "bald verfügbar",
"ui.concentric": "Konzentrisch",
"ui.configurations": "Konfigurationen",
"ui.conic_curve": "Kegelschnitt",
"ui.constant": "Konstant",
"ui.constraints_conflict": "Bedingungen konfliktreich",
"ui.construct": "Konstruktion",
"ui.construction": "Konstruktionslinie",
"ui.copy": "Kopieren",
"ui.corners": "Ecken",
"ui.corner": "Ecke",
"ui.counterbore": "Tiefenbohrung",
"ui.countersink": "Senkung",
"ui.create": "Erstellen",
"ui.create_copy": "Kopie erstellen",
"ui.create_sketch": "Skizze erstellen",
"ui.current": "aktuell",
"ui.curvature": "Krümmung",
"ui.curves": "Kurven",
"ui.cut": "Ausschneiden",
"ui.cylinder": "Zylinder",
"ui.dark": "Dunkel",
"ui.default_modelling_orientation": "Standard-Modellierungsorientierung",
"ui.degrees_of_freedom": "Freiheitsgrade",
"ui.delete": "Löschen",
"ui.depth": "Tiefe",
"ui.design": "Design",
"ui.diameter": "Durchmesser",
"ui.dimension": "Maß",
"ui.direction": "Richtung",
"ui.distance": "Abstand",
"ui.distance_1": "Abstand 1",
"ui.distance_2": "Abstand 2",
"ui.document_settings": "Dokumenteneinstellungen",
"ui.don_t_save": "Nicht speichern",
"ui.draft": "Abziehen",
"ui.drawing": "Zeichnung",
"ui.drill_point": "Bohrpunkt",
"ui.edit": "Bearbeiten",
"ui.edit_section_analysis": "Querschnittsanalyse bearbeiten",
"ui.ellipse": "Ellipse",
"ui.end_radius": "Endradius",
"ui.entities": "Elemente",
"ui.equal": "Gleich",
"ui.expand": "Aufklappen",
"ui.export_ellipsis": "Exportieren...",
"ui.extend": "Verlängern",
"ui.extent_type": "Ausdehnungstyp",
"ui.extrude": "Extrudieren",
"ui.factor": "Faktor",
"ui.feature_history": "Feature-Verlauf",
"ui.feature_options": "Funktionsoptionen",
"ui.features": "Funktionen",
"ui.file": "Datei",
"ui.fillet": "Vollrundung",
"ui.finish_sketch": "Skizze beenden",
"ui.fix_unfix": "Fixieren/Lösen",
"ui.flat": "Flach",
"ui.flip": "Umkehren",
"ui.front": "Vorne",
"ui.fully_constrained": "Vollständig bestimmt",
"ui.general": "Allgemein",
"ui.graphics": "Grafik",
"ui.heading_assemble": "ZUSAMMENBAU",
"ui.heading_box": "BLOCK",
"ui.heading_chamfer": "ABSCHRÄGUNG",
"ui.heading_circular_pattern": "RADIALES MUSTER",
"ui.heading_coil": "SCHRAUBE",
"ui.heading_combine": "KOMBINIEREN",
"ui.heading_construct": "KONSTRUKTION",
"ui.heading_create": "ERSTELLEN",
"ui.heading_create_sketch": "SKIZZE ERSTELLEN",
"ui.heading_cylinder": "ZYLINDER",
"ui.heading_design": "DESIGN",
"ui.heading_draft": "ABZIEHEN",
"ui.heading_edit": "BEARBEITEN",
"ui.heading_extrude": "EXTRUDIEREN",
"ui.heading_fillet": "VOLLRUNDUNG",
"ui.heading_finish_sketch": "SKIZZE BEENDEN",
"ui.heading_front": "VORNE",
"ui.heading_hole": "BOHRUNG",
"ui.heading_home": "START",
"ui.heading_insert": "EINFÜGEN",
"ui.heading_inspect": "PRÜFEN",
"ui.heading_loft": "LOFT",
"ui.heading_measure": "Messen",
"ui.heading_mesh": "MESH",
"ui.heading_mirror": "SPIEGELN",
"ui.heading_modify": "ÄNDERN",
"ui.heading_move": "VERSCHIEBEN",
"ui.heading_offset": "ABSTAND",
"ui.heading_move_copy": "VERSCHIEBEN/KOPIEREN",
"ui.heading_offset_plane": "ABSTANDSEBENE",
"ui.heading_ok": "OK",
"ui.heading_parameters": "PARAMETER",
"ui.heading_pattern_on_path": "PFADMUSTER",
"ui.heading_pipe": "ROHR",
"ui.heading_plane_at_angle": "EBENE IM WINKEL",
"ui.heading_plastic": "PLASTIK",
"ui.heading_rectangular_pattern": "RECHTECKMUSTER",
"ui.heading_revolve": "DREHEN",
"ui.heading_right": "RECHTS",
"ui.heading_scale": "SKALIEREN",
"ui.heading_section_analysis": "QUERSCHNITTSANALYSE",
"ui.heading_select": "AUSWÄHLEN",
"ui.heading_sheet_metal": "BLECH",
"ui.heading_shell": "HÜLLE",
"ui.heading_sketch": "SKIZZE",
"ui.heading_sketch_palette": "SKIZZENPALETTE",
"ui.heading_sketch_scale": "SKIZZE SKALIEREN",
"ui.heading_solid": "KÖRPER",
"ui.heading_sphere": "SPHÄRE",
"ui.heading_split_body": "KÖRPER TRENNEN",
"ui.heading_surface": "FLÄCHE",
"ui.heading_sweep": "FÜHREN",
"ui.heading_thread": "GEWINDE",
"ui.heading_top": "OBEN",
"ui.heading_torus": "TORUS",
"ui.help": "Hilfe",
"ui.hide": "Ausblenden",
"ui.hole": "Bohrung",
"ui.hole_tap_type": "Gewindetyp",
"ui.hole_type": "Bohrungstyp",
"ui.home": "Start",
"ui.horizontal_vertical": "Horizontal/Vertikal",
"ui.insert": "Einfügen",
"ui.inspect": "Prüfen",
"ui.intersect": "Schnitt",
"ui.join": "Verbinden",
"ui.joints": "Gelenke",
"ui.keyboard_shortcuts": "Tastenkürzel",
"ui.language": "Sprache",
"ui.length_decimals": "Längen-Dezimalstellen",
"ui.light": "Hell",
"ui.line": "Linie",
"ui.linetype": "Linientyp",
"ui.loft": "Loft",
"ui.look_at": "Ansehen",
"ui.manufacture": "Fertigung",
"ui.measure": "Messen",
"ui.midpoint": "Mittelpunkt",
"ui.mirror": "Spiegeln",
"ui.mirror_line": "Spiegelachse",
"ui.modify": "Ändern",
"ui.move": "Verschieben",
"ui.multiple": "Mehrfach",
"ui.named_views": "Benannte Ansichten",
"ui.navigation": "Navigation",
"ui.needs_design": "{command}: Öffnen Sie zuerst ein Design",
"ui.new_body": "Neuer Körper",
"ui.new_design": "Neues Design",
"ui.normal": "Normal",
"ui.object_type": "Objekttyp",
"ui.objects": "Objekte",
"ui.offer_to_stand_up_y_up_files": "Y-hoch-Dateien aufrecht anbieten",
"ui.offset": "Abstand",
"ui.offset_plane": "Abstandsebene",
"ui.one_side": "Einseitig",
"ui.open": "Öffnen",
"ui.open_ellipsis": "Öffnen...",
"ui.open_preferences": "Einstellungen öffnen",
"ui.open_recent": "Zuletzt verwendet",
"ui.operation": "Operation",
"ui.options": "Optionen",
"ui.orbit_around": "Umkreisen um",
"ui.origin": "Ursprung",
"ui.palette_points": "Punkte",
"ui.palette_profile": "Profil",
"ui.pan_zoom_orbit": "Verschieben, zoomen, umkreisen",
"ui.parallel": "Parallel",
"ui.parameters": "Parameter",
"ui.paste": "Einfügen",
"ui.path": "Pfad",
"ui.pattern_on_path": "Pfadmuster",
"ui.perpendicular": "Senkrecht",
"ui.pipe": "Rohr",
"ui.placement": "Platzierung",
"ui.plane": "Ebene",
"ui.plane_at_angle": "Ebene im Winkel",
"ui.point": "Punkt",
"ui.point_under_the_cursor": "Punkt unter dem Cursor",
"ui.points": "Punkte",
"ui.polygon": "Polygon",
"ui.preferences": "Einstellungen",
"ui.profile": "Profil",
"ui.profile_plane": "Profilebene",
"ui.profiles": "Profile",
"ui.project": "Projizieren",
"ui.quantity_2": "Anzahl 2",
"ui.quantity": "Anzahl",
"ui.quit": "Beenden",
"ui.radius": "Radius",
"ui.radius_type": "Radius-Typ",
"ui.rectangle": "Rechteck",
"ui.rectangular_pattern": "Rechteckmuster",
"ui.redo": "Wiederholen",
"ui.render": "Rendern",
"ui.reset_the_settings_on_this_page": "Einstellungen auf dieser Seite zurücksetzen",
"ui.restore_defaults": "Standardeinstellungen wiederherstellen",
"ui.reverse_zoom_direction": "Zoomrichtung umkehren",
"ui.revolve": "Drehen",
"ui.right": "Rechts",
"ui.save": "Speichern",
"ui.save_as": "Speichern unter",
"ui.save_as_ellipsis": "Speichern unter...",
"ui.scale": "Skalieren",
"ui.section_analysis": "Querschnittsanalyse",
"ui.select": "Auswählen",
"ui.selection": "Auswahl",
"ui.shell": "Hülle",
"ui.show": "Einblenden",
"ui.show_constraints": "Bedingungen",
"ui.show_dimensions": "Maße",
"ui.show_points": "Punkte anzeigen",
"ui.show_profile": "Profil anzeigen",
"ui.show_projected_geometries": "Projizierte Geometrien",
"ui.simple": "Einfach",
"ui.simulation": "Simulation",
"ui.single": "Einzel",
"ui.sketch": "Skizze",
"ui.sketch_dimension": "Skizzenmaß",
"ui.sketch_grid": "Skizzenraster",
"ui.sketch_scale": "Skizzenskalierung",
"ui.sketch_status": "Skizzenstatus",
"ui.sketches": "Skizzen",
"ui.slice": "Scheibe",
"ui.slot": "Langloch",
"ui.smooth": "Glatt",
"ui.snap": "Einrasten",
"ui.spacing_2": "Abstand 2",
"ui.spacing": "Abstand",
"ui.sphere": "Sphäre",
"ui.spline": "Spline",
"ui.split_body": "Körper trennen",
"ui.start": "Start",
"ui.start_radius": "Startradius",
"ui.sweep": "Führen",
"ui.symmetric": "Symmetrisch",
"ui.symmetry": "Symmetrie",
"ui.system": "System",
"ui.tangent": "Tangential",
"ui.taper_angle": "Kegelwinkel",
"ui.tapped": "Gewindebohrung",
"ui.text": "Text",
"ui.theme": "Design",
"ui.thickness": "Dicke",
"ui.thread": "Gewinde",
"ui.timeline_bottom": "Timeline unten",
"ui.timeline_left_note": "Im linken Layout wird die Rücksetzmarke über dem Teile- und Szenenbrowser eingeblendet.",
"ui.timeline_left_sidebar": "Linke Seitenleiste",
"ui.tip_angle": "Spitzenwinkel",
"ui.to_object": "Bis Objekt",
"ui.top": "Oben",
"ui.torus": "Torus",
"ui.trim": "Kürzen",
"ui.two_sides": "Beidseitig",
"ui.ui_scale": "UI-Skalierung",
"ui.undo": "Rückgängig",
"ui.units": "Einheiten",
"ui.units_of_new_designs": "Einheiten für neue Designs",
"ui.untitled": "Ohne Titel",
"ui.variable": "Variabel",
"ui.view_centre": "Ansichtszentrum",
"ui.visual_style": "Ansichtsstil",
"ui.workspace": "Arbeitsbereich",
"ui.y_distance": "Y-Abstand",
"ui.x_distance": "X-Abstand",
"ui.zoom_to_the_cursor": "Zum Cursor zoomen",
"ui.animateJoint": "Gelenk animieren",
"ui.calibrate": "Kalibrieren",
"ui.customizeToolbar": "Symbolleiste anpassen…",
"ui.editJointLimits": "Gelenkgrenzen bearbeiten",
"ui.exportDxf": "Als DXF exportieren…",
"ui.findInTimeline": "In der Zeitleiste suchen",
"ui.findInWindow": "Im Fenster suchen",
"ui.fit": "Einpassen",
"ui.groupSelected": "Auswahl gruppieren",
"ui.hideAxes": "Achsen ausblenden",
"ui.hideDimension": "Bemaßung ausblenden",
"ui.hideOrigin": "Ursprung ausblenden",
"ui.hidePlanes": "Ebenen ausblenden",
"ui.hideProfile": "Profil ausblenden",
"ui.homeView": "Startansicht",
"ui.isolate": "Isolieren",
"ui.lock": "Sperren",
"ui.newSketchGroup": "Neue Skizzengruppe",
"ui.normalConstruction": "Normal / Konstruktion",
"ui.orbit": "Drehen",
"ui.heading_position": "POSITION",
"ui.pan": "Verschieben",
"ui.pinToShortcuts": "An Verknüpfungen anheften",
"ui.pinToToolbar": "An Symbolleiste anheften",
"ui.properties": "Eigenschaften",
"ui.removeSection": "Schnitt entfernen",
"ui.removeFromToolbar": "Aus der Symbolleiste entfernen",
"ui.repeat": "Wiederholen",
"ui.report_a_bug": "Fehler melden",
"ui.restore": "Wiederherstellen",
"ui.heading_setup": "EINRICHTEN",
"ui.selectOther": "Andere auswählen…",
"ui.selectTangentChain": "Tangentialkette auswählen",
"ui.showAll": "Alle einblenden",
"ui.showAllBodies": "Alle Volumenkörper einblenden",
"ui.showAxes": "Achsen einblenden",
"ui.showDimension": "Bemaßung einblenden",
"ui.showOrigin": "Ursprung einblenden",
"ui.showPlanes": "Ebenen einblenden",
"ui.suppress": "Unterdrücken",
"ui.command_palette_hint": "Befehl eingeben, z. B. {example} — oder S drücken, um zu suchen",
"ui.unground": "Fixierung lösen",
"ui.unisolate": "Isolierung aufheben",
"ui.unlock": "Entsperren",
"ui.unsuppress": "Unterdrückung aufheben",
"ui.updateToCurrentView": "Auf aktuelle Ansicht aktualisieren",
"ui.zoom": "Zoomen",
"ui.command_done": "{command} fertig",
"cmd.appearance_assign": "Erscheinungsbild",
"cmd.appearance_library": "Erscheinungsbild-Bibliothek",
"cmd.appearance_list": "Erscheinungsbilder auflisten",
"cmd.body_rename": "Körper umbenennen",
"cmd.browser_group": "Neue Gruppe",
"cmd.browser_move": "Browser-Elemente verschieben",
"cmd.browser_order": "Browser-Elemente ordnen",
"cmd.browser_rename_group": "Gruppe umbenennen",
"cmd.browser_ungroup": "Gruppierung aufheben",
"cmd.browser_visibility": "Ein-/Ausblenden",
"cmd.canvas_calibrate": "Zeichenfläche kalibrieren",
"cmd.canvas_decal": "Dekal",
"cmd.canvas_delete": "Zeichenfläche löschen",
"cmd.canvas_edit": "Zeichenfläche bearbeiten",
"cmd.canvas_insert": "Zeichenfläche",
"cmd.component_activate": "Komponente aktivieren",
"cmd.component_break_link": "Verknüpfung trennen",
"cmd.component_capture_position": "Position erfassen",
"cmd.component_create": "Neue Komponente",
"cmd.component_delete": "Komponente löschen",
"cmd.component_from_bodies": "Komponenten aus Körpern erstellen",
"cmd.component_insert_design": "Konstruktion einfügen",
"cmd.component_links": "Verknüpfungen auflisten",
"cmd.component_list": "Komponenten auflisten",
"cmd.component_move_bodies": "Körper in Komponente verschieben",
"cmd.component_move_sketches": "Skizzen in Komponente verschieben",
"cmd.component_paste_new": "Neu einfügen",
"cmd.component_properties": "Physikalische Eigenschaften der Komponente",
"cmd.component_rename": "Komponente umbenennen",
"cmd.component_revert_position": "Position zurücksetzen",
"cmd.component_update_links": "Verknüpfungen aktualisieren",
"cmd.config_activate": "Konfiguration aktivieren",
"cmd.config_column": "Konfigurationsspalte",
"cmd.config_configure": "Konfigurieren",
"cmd.config_preview": "Konfiguration vorschauen",
"cmd.config_row": "Konfigurationszeile",
"cmd.config_rule": "Konfigurationsregel",
"cmd.config_rules": "Konfigurationsregeln",
"cmd.config_table": "Konfigurationstabelle anzeigen",
"cmd.construct_axis_edge": "Achse durch Kante",
"cmd.construct_axis_normal_to_face": "Achse senkrecht zur Fläche",
"cmd.construct_axis_through_cylinder": "Achse durch Zylinder/Kegel/Torus",
"cmd.construct_axis_two_planes": "Achse durch zwei Ebenen",
"cmd.construct_axis_two_points": "Achse durch zwei Punkte",
"cmd.construct_plane_along_path": "Ebene entlang Pfad",
"cmd.construct_plane_midplane": "Mittenebene",
"cmd.construct_plane_perpendicular": "Rechtebene",
"cmd.construct_plane_tangent": "Tangentialebene",
"cmd.construct_plane_three_points": "Ebene durch drei Punkte",
"cmd.construct_plane_two_edges": "Ebene durch zwei Kanten",
"cmd.construct_point_along_path": "Punkt entlang Pfad",
"cmd.construct_point_center": "Punkt im Mittelpunkt von Kreis/Kugel/Torus",
"cmd.construct_point_edge_plane": "Punkt an Kante und Ebene",
"cmd.construct_point_three_planes": "Punkt aus drei Ebenen",
"cmd.construct_point_two_edges": "Punkt aus zwei Kanten",
"cmd.construct_point_vertex": "Punkt an Scheitelpunkt",
"cmd.contact_check": "Kontakt prüfen",
"cmd.contact_create": "Neuer Kontaktsatz",
"cmd.contact_disable_all": "Kontakt deaktivieren",
"cmd.contact_edit": "Kontaktsatz bearbeiten",
"cmd.contact_enable_all": "Alle Kontakte aktivieren",
"cmd.contact_enable_sets": "Kontaktsätze aktivieren",
"cmd.contact_list": "Kontaktsätze auflisten",
"cmd.diagnostics_crash_report": "Absturzbericht",
"cmd.diagnostics_crash_reports": "Absturzberichte",
"cmd.diagnostics_crash_reports_clear": "Absturzberichte löschen",
"cmd.diagnostics_crash_test": "Absturztest",
"cmd.doc_recover": "Konstruktion wiederherstellen",
"cmd.doc_recovery_discard": "Wiederhergestellte Konstruktion verwerfen",
"cmd.doc_recovery_list": "Wiederherstellbare Konstruktionen",
"cmd.document_inspect": "Konstruktion prüfen",
"cmd.document_units": "Einheiten der Konstruktion ändern",
"cmd.edit_checkpoint": "Prüfpunkt",
"cmd.edit_restore_checkpoint": "Prüfpunkt wiederherstellen",
"cmd.engine_commands": "Befehle auflisten",
"cmd.explode_create": "Explosionsdarstellung",
"cmd.explode_delete": "Explosionsdarstellung löschen",
"cmd.explode_list": "Explosionsdarstellungen auflisten",
"cmd.explode_show": "Explosionsdarstellung anzeigen",
"cmd.expr_evaluate": "Ausdruck auswerten",
"cmd.face_delete": "Fläche löschen",
"cmd.file_export": "Exportieren",
"cmd.file_insert_mesh": "Netz einfügen",
"cmd.file_insert_step": "STEP einfügen",
"cmd.file_save_mesh": "Als Netz speichern",
"cmd.inspect_accessibility": "Zugänglichkeitsanalyse",
"cmd.inspect_center_of_mass": "Massenschwerpunkt",
"cmd.inspect_curvature_comb": "Krümmungskamm-Analyse",
"cmd.inspect_curvature_map": "Krümmungskartenanalyse",
"cmd.inspect_draft": "Auswinkelanalyse",
"cmd.inspect_environment_map": "Umgebungskartenanalyse",
"cmd.inspect_interference": "Eingriff",
"cmd.inspect_isocurve": "Isokurvenanalyse",
"cmd.inspect_minimum_radius": "Mindestradiusanalyse",
"cmd.inspect_zebra": "Zebra-Analyse",
"cmd.joint_as_built": "Fertigungsgelenk",
"cmd.joint_create": "Gelenk",
"cmd.joint_delete": "Gelenk löschen",
"cmd.joint_drive": "Gelenke antreiben",
"cmd.joint_edit": "Gelenk bearbeiten",
"cmd.joint_limits": "Gelenkgrenzen",
"cmd.joint_list": "Gelenke auflisten",
"cmd.joint_motion_link": "Bewegungsverknüpfung",
"cmd.joint_origin": "Gelenkursprung",
"cmd.joint_rigid_group": "Starrgruppe",
"cmd.joint_solve": "Gelenke lösen",
"cmd.material_assign": "Physikalisches Material",
"cmd.material_create": "Neues physikalisches Material",
"cmd.material_delete": "Physisches Material löschen",
"cmd.material_edit": "Physisches Material bearbeiten",
"cmd.material_list": "Materialien auflisten",
"cmd.material_properties_directional": "Richtungsabhängiger Elastizitätsmodul",
"cmd.material_properties_validate": "Physikalische Materialdaten prüfen",
"cmd.mesh_convert": "Netz konvertieren",
"cmd.model_edges": "Kanten auflisten",
"cmd.model_faces": "Flächen auflisten",
"cmd.model_threads": "Gewinde auflisten",
"cmd.motion_delete": "Bewegungsuntersuchung löschen",
"cmd.motion_export": "Bewegungsuntersuchung exportieren",
"cmd.motion_list": "Bewegungsuntersuchungen auflisten",
"cmd.motion_play": "Bewegungsuntersuchung abspielen",
"cmd.motion_study": "Bewegungsuntersuchung",
"cmd.occurrence_copy": "Einfügen (Instanz)",
"cmd.occurrence_ground": "Festsetzen",
"cmd.occurrence_move": "Instanz verschieben",
"cmd.occurrence_properties": "Physikalische Eigenschaften der Instanz",
"cmd.parameters_add": "Benutzerparameter hinzufügen",
"cmd.parameters_change": "Parameter ändern",
"cmd.parameters_comment": "Parameter kommentieren",
"cmd.parameters_complete": "Ausdruck vervollständigen",
"cmd.parameters_delete": "Parameter löschen",
"cmd.parameters_export": "Parameter exportieren",
"cmd.parameters_favorite": "Favorisierter Parameter",
"cmd.parameters_graph": "Parametergraph",
"cmd.parameters_import": "Parameter importieren",
"cmd.parameters_list": "Parameter auflisten",
"cmd.parameters_rename": "Parameter umbenennen",
"cmd.parameters_users": "Parameterverwendungen",
"cmd.parts_fastener": "Verbindungselement einfügen",
"cmd.parts_insert": "Bauteil einfügen",
"cmd.parts_library": "Standardbauteile",
"cmd.parts_resize": "Bauteilgröße ändern",
"cmd.plastic_assign_rule": "Kunststoffregel zuweisen",
"cmd.plastic_boss": "Erhöhung",
"cmd.plastic_lip": "Lippe",
"cmd.plastic_manage_rules": "Kunststoffregeln verwalten",
"cmd.plastic_rest": "Auflage",
"cmd.plastic_rules": "Kunststoffregeln auflisten",
"cmd.plastic_snap_fit": "Rastverbindung",
"cmd.select_clear": "Auswahl aufheben",
"cmd.sheet_convert": "In Blech umwandeln",
"cmd.sheet_export_bend_table": "Biegungstabelle exportieren",
"cmd.sheet_export_dxf": "Flachmuster als DXF exportieren",
"cmd.sheet_flange": "Flansch",
"cmd.sheet_flat_pattern": "Flachmuster erstellen",
"cmd.sheet_fold": "Falten",
"cmd.sheet_hem": "Umkantung",
"cmd.sheet_manage_rules": "Blechregeln",
"cmd.sheet_perforate": "Perforieren",
"cmd.sheet_refold": "Wieder falten",
"cmd.sheet_rules": "Blechregeln auflisten",
"cmd.sheet_unfold": "Entfalten",
"cmd.sketch_arc_center_point": "Mittelpunkt-Kreisbogen",
"cmd.sketch_arc_tangent": "Tangentialbogen",
"cmd.sketch_arc_three_point": "3-Punkt-Kreisbogen",
"cmd.sketch_auto_constrain": "Auto-Bedingung",
"cmd.sketch_auto_constrain_from_datum": "Auto-Bedingung von Bezug",
"cmd.sketch_auto_project": "Kanten automatisch auf Referenz projizieren",
"cmd.sketch_blend_curve": "Übergangskurve",
"cmd.sketch_chain": "Kette",
"cmd.sketch_chamfer_distance_angle": "Abschrägung mit Abstand und Winkel",
"cmd.sketch_chamfer_equal_distance": "Abschrägung mit gleichem Abstand",
"cmd.sketch_chamfer_two_distance": "Abschrägung mit zwei Abständen",
"cmd.sketch_circle_center": "Kreis aus Mittelpunkt und Durchmesser",
"cmd.sketch_circle_three_point": "3-Punkt-Kreis",
"cmd.sketch_circle_three_tangent": "3-Tangenten-Kreis",
"cmd.sketch_circle_two_point": "2-Punkt-Kreis",
"cmd.sketch_circle_two_tangent": "2-Tangenten-Kreis",
"cmd.sketch_constrainer": "Skizzen-Bedingung",
"cmd.sketch_constraint_fix": "Fixieren/Lösen",
"cmd.sketch_constraint_midpoint": "Mittelpunkt",
"cmd.sketch_construction": "Normal/Konstruktion",
"cmd.sketch_delete": "Skizzenentitäten löschen",
"cmd.sketch_dimension_text": "Maßtext verschieben",
"cmd.sketch_drag": "Skizzengeometrie ziehen",
"cmd.sketch_drag_end": "Skizzen-Ziehen beenden",
"cmd.sketch_draw_dimensioned": "Skizzengeometrie mit Maßen zeichnen",
"cmd.sketch_edit": "Skizze bearbeiten",
"cmd.sketch_edit_text": "Text bearbeiten",
"cmd.sketch_export_dxf": "Als DXF speichern",
"cmd.sketch_finish_auto_constrain": "Mit Auto-Bedingung fertigstellen",
"cmd.sketch_fit_curves_to_section": "Kurven an Netzquerschnitt anpassen",
"cmd.sketch_glyphs": "Bedingungssymbole",
"cmd.sketch_include_3d": "3D-Geometrie einbeziehen",
"cmd.sketch_insert_dxf": "DXF einfügen",
"cmd.sketch_insert_svg": "SVG einfügen",
"cmd.sketch_inspect": "Skizze prüfen",
"cmd.sketch_intersection_curve": "Schnittkurve",
"cmd.sketch_isoparametric_curve": "Isoparametrische Kurve",
"cmd.sketch_line3d": "3D-Linie",
"cmd.sketch_line_midpoint": "Linie über den Mittelpunkt",
"cmd.sketch_move": "Skizzenentitäten verschieben/kopieren",
"cmd.sketch_move3d": "3D-Punkt verschieben",
"cmd.sketch_move_point": "Skizzenpunkt ziehen",
"cmd.sketch_offset_break": "Versatzverknüpfung trennen",
"cmd.sketch_options": "Skizzenpalettenoptionen",
"cmd.sketch_point3d": "3D-Punkt",
"cmd.sketch_polygon_circumscribed": "Umgeschriebenes Polygon",
"cmd.sketch_polygon_edge": "Polygon über eine Kante",
"cmd.sketch_polygon_inscribed": "Eingeschriebenes Polygon",
"cmd.sketch_project_to_surface": "Auf Fläche projizieren",
"cmd.sketch_rectangle_center": "Rechteck vom Mittelpunkt",
"cmd.sketch_rectangle_three_point": "3-Punkt-Rechteck",
"cmd.sketch_rectangle_two_point": "2-Punkt-Rechteck",
"cmd.sketch_redefine": "Skizzierebene neu definieren",
"cmd.sketch_slot_arc_center": "Mittelpunkt-Bogenschlitz",
"cmd.sketch_slot_arc_three_point": "3-Punkt-Bogenschlitz",
"cmd.sketch_slot_center_point": "Mittelpunktschlitz",
"cmd.sketch_slot_center_to_center": "Schlitz von Mittelpunkt zu Mittelpunkt",
"cmd.sketch_slot_overall": "Gesamtschlitz",
"cmd.sketch_snap": "Einrastinferenz",
"cmd.sketch_solve": "Skizze lösen",
"cmd.sketch_spline3d": "3D-Spline",
"cmd.sketch_spline_control_point": "Spline mit Kontrollpunkten",
"cmd.sketch_spline_control_point_5": "Spline mit Kontrollpunkten (Grad 5)",
"cmd.sketch_spline_fit_point": "Spline mit Fitpunkten",
"cmd.sketch_spun_profile": "Gedrehtes Profil",
"cmd.sketch_toggle_driven": "Abhängiges Maß umschalten",
"cmd.solid_align": "Ausrichten",
"cmd.solid_boundary_fill": "Begrenzungsfüllung",
"cmd.solid_bounding_solid": "Begrenzender Körper",
"cmd.solid_emboss": "Prägen",
"cmd.solid_move": "Verschieben/Kopieren",
"cmd.solid_offset_face": "Fläche versetzen",
"cmd.solid_press_pull": "Drücken/Ziehen",
"cmd.solid_remove": "Entfernen",
"cmd.solid_replace_face": "Fläche ersetzen",
"cmd.solid_rib": "Rippe",
"cmd.solid_split_face": "Fläche teilen",
"cmd.solid_web": "Gewebe",
"cmd.surface_patch": "Patch",
"cmd.surface_stitch": "Nähen",
"cmd.surface_thicken": "Dicke vergeben",
"cmd.surface_extrude": "Flächen-Extrusion",
"cmd.surface_revolve": "Flächen-Rotation",
"cmd.surface_sweep": "Flächen-Sweep",
"cmd.surface_loft": "Flächen-Loft",
"cmd.surface_ruled": "Regelfläche",
"cmd.surface_boundary": "Begrenzungsfläche",
"cmd.surface_offset": "Offsetfläche",
"cmd.surface_blend": "Verbindungsfläche",
"cmd.surface_fillet": "Flächenverrundung",
"cmd.surface_untrim": "Trimmen aufheben",
"cmd.surface_unstitch": "Verbund aufheben",
"cmd.surface_reverse_normal": "Normale umkehren",
"cmd.inspect_continuity": "Kontinuitätsprüfung",
"cmd.timeline_add": "Aufgezeichnetes Merkmal hinzufügen",
"cmd.timeline_compute_all": "Alles berechnen",
"cmd.timeline_copy": "Merkmale kopieren",
"cmd.timeline_dependents": "Merkmalsabhängigkeiten",
"cmd.timeline_export_script": "Befehlsskript exportieren",
"cmd.timeline_inspect": "Merkmal prüfen",
"cmd.timeline_paste": "Merkmale einfügen",
"cmd.timeline_redefine": "Merkmal bearbeiten",
"cmd.timeline_rename": "Umbenennen",
"cmd.timeline_reorder": "Merkmal neu ordnen",
"cmd.timeline_roll_to": "Verlaufsmarkierung verschieben",
"cmd.timeline_rollback": "Zeitleistenmarkierung verschieben",
"cmd.timeline_suppress": "Merkmal unterdrücken",
"cmd.view_apply": "Benannte Ansicht wiederherstellen",
"cmd.view_delete": "Benannte Ansicht löschen",
"cmd.view_list": "Benannte Ansichten auflisten",
"cmd.view_rename": "Benannte Ansicht umbenennen",
"cmd.view_save": "Neue benannte Ansicht",
"ui.export_ellipsis_keymap": "Exportieren…",
"ui.heading_configure": "KONFIGURIEREN",
"ui.heading_constraints": "RANDBEDINGUNGEN",
"ui.heading_utilities": "WERKZEUGE",
"BROWSER": "BROWSER",
"Drive Joint": "Gelenk antreiben",
"Edit Profile Sketch": "Profile-Skizze bearbeiten",
"Find in Browser": "Im Browser suchen",
"Report a bug — review a screenshot and open a GitHub draft": "Fehler melden — Screenshot prüfen und einen GitHub-Entwurf öffnen",
"Reset Toolbar": "Symbolleiste zurücksetzen",
"Select bodies (a face picks its body)": "Körper auswählen (eine Fläche wählt ihren Körper)",
"Selection filter": "Auswahlfilter",
"Revert Position": "Position zurücksetzen",
"Construction": "Konstruktionslinie",
"Faces": "Flächen",
"Edges": "Kanten",
"Vertices": "Scheitelpunkte",
"Sketch geometry and profiles": "Skizzengeometrie und Profile",
"Sketch curves": "Skizzenkurven",
"Sketch points": "Skizzenpunkte",
"Sketch dimensions": "Skizzenmaße",
"Sketch constraints": "Skizzenbedingungen",
"Flat": "Flach",
"cmd.render_backends": "Render-Backends",
"cmd.view_navigate": "Ansicht navigieren",
"timeline.group": "Neuen Merkmalsordner anlegen",
"timeline.ungroup": "Merkmalsordner entfernen",
"timeline.rename_group": "Merkmalsordner umbenennen",
"timeline.move_to_group": "Merkmale in Ordner verschieben",
"timeline.move_many": "Zeitleistenelemente verschieben",
"timeline.reorder_many": "Merkmale neu ordnen",
"ui.show_construction_geometries": "Konstruktionsgeometrien",
"ui.total_angle": "Gesamtwinkel",
"sketch_text.builtin_font": "{family} (integriert)",
"sketch_text.font_search": "Schriftarten suchen",
"sketch_text.loading_fonts": "Installierte Schriftarten werden gesucht…",
"sketch_text.use_font_file": "Schriftdatei {path} verwenden",
"sketch_text.bold": "Fett",
"sketch_text.italic": "Kursiv",
"sketch_text.align_left": "Links",
"sketch_text.align_center": "Mitte",
"sketch_text.align_right": "Rechts",
"sketch_text.path_hint": "Eine Skizzenkurve, der der Text folgt: hier klicken, dann die Kurve",
"sketch_text.path_clear": "Text von der Kurve lösen",
"sketch_text.on_path": "Der Text folgt seiner Kurve: sie bestimmt seine Lage",
"cmd.library_inspect": "Lokale Bibliothek prüfen",
"cmd.library_export": "Designbibliothek exportieren",
"cmd.library_apply": "Lokalen Bibliothekseintrag anwenden",
"Thin": "Dünnwandig",
"Thin Extrude": "Dünnwandig extrudieren",
"Wall Location": "Wandlage",
"Wall Thickness": "Wandstärke",
"Thickness Outside": "Dicke außen",
"Inside": "Innen",
"Outside": "Außen",
"Profiles/Curves": "Profile/Kurven",
"update.button": "Update",
"update.button_tip": "SolidCraft {version} ist verfügbar",
"update.title": "Update verfügbar",
"update.available": "SolidCraft {version} ist verfügbar",
"update.you_have": "Installiert ist {version}.",
"update.no_notes": "Zu diesem Release gibt es keine Hinweise.",
"update.system_hint": "Diese Installation ist ein {kind}. Aktualisieren mit:",
"update.package_hint": "Diese Installation stammt aus einem {kind}. Neues Paket herunterladen und installieren mit:",
"update.copy": "Kopieren",
"update.file": "Herunterladen holt {file}.",
"update.download": "Herunterladen",
"update.release_page": "Release-Seite öffnen",
"update.skip": "Diese Version überspringen",
"update.later": "Später erinnern",
"update.prefs_label": "Updates",
"update.check_automatically": "Automatisch nach Updates suchen",
"update.check_now": "Jetzt suchen",
"update.checking": "Suche läuft…",
"update.failed": "Suche fehlgeschlagen: {error}",
"update.up_to_date": "SolidCraft ist aktuell.",
"update.prefs_note": "Dies ist SolidCraft {version} ({kind}). Die Suche fragt GitHub nach dem neuesten Release und sendet sonst nichts.",
"update.prefs_dev": "Dies ist ein Entwicklungs-Build ({version}): er sucht nicht nach Updates.",
"update.show": "Update auf {version} anzeigen",
"update.prefs_flatpak": "Flatpak aktualisiert diese Installation ({version}): {command} ausführen oder die Softwareverwaltung nutzen. SolidCraft sucht nicht selbst.",
"update.update_now": "Jetzt aktualisieren",
"update.install_msi": "Installieren (schließt SolidCraft)",
"update.download_open": "Herunterladen und öffnen",
"update.downloading": "Herunterladen und prüfen… {done} von {total} MB",
"update.installed": "SolidCraft {version} ist installiert. Zum Verwenden neu starten.",
"update.restart": "Jetzt neu starten",
"update.restart_later": "Später",
"update.installer_started": "Das Installationsprogramm startet, wenn SolidCraft geschlossen wird.",
"update.dmg_opened": "Das Disk-Image ist geöffnet und geprüft: SolidCraft in „Programme“ ziehen, die alte Version ersetzen und SolidCraft neu starten.",
"update.install_failed": "Das Update wurde nicht installiert: {error}. Es wurde nichts verändert; „Herunterladen“ holt das Paket."
}
@@ -1,4 +1,9 @@
{
"Send your report on GitHub": "Send your report on GitHub",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. Open GitHub draft below, then paste the report copied to your clipboard.",
"1. Open GitHub draft below. Your title and report will be filled in.": "1. Open GitHub draft below. Your title and report will be filled in.",
"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. Attach your screenshot: copy and paste it, or save and upload the PNG.",
"3. Click Submit new issue on GitHub to send your report.": "3. Click Submit new issue on GitHub to send your report.",
"browser.body_name": "Body{number}",
"browser.component_name": "Component{number}",
"browser.parameters": "Parameters ({count})",
@@ -161,6 +166,7 @@
"cmd.sheet_fold": "Fold",
"cmd.sheet_hem": "Hem",
"cmd.sheet_manage_rules": "Sheet Metal Rules",
"cmd.sheet_perforate": "Perforate",
"cmd.sheet_refold": "Refold",
"cmd.sheet_rules": "List Sheet Metal Rules",
"cmd.sheet_unfold": "Unfold",
@@ -214,6 +220,7 @@
"cmd.sketch_polygon_inscribed": "Inscribed Polygon",
"cmd.sketch_project_to_surface": "Project To Surface",
"cmd.sketch_rectangle_center": "Center Rectangle",
"cmd.sketch_rectangle_rounded": "Rounded Rectangle",
"cmd.sketch_rectangle_three_point": "3-Point Rectangle",
"cmd.sketch_rectangle_two_point": "2-Point Rectangle",
"cmd.sketch_redefine": "Redefine Sketch Plane",
@@ -245,9 +252,24 @@
"cmd.surface_patch": "Patch",
"cmd.surface_stitch": "Stitch",
"cmd.surface_thicken": "Thicken",
"cmd.surface_extrude": "Surface Extrude",
"cmd.surface_revolve": "Surface Revolve",
"cmd.surface_sweep": "Surface Sweep",
"cmd.surface_loft": "Surface Loft",
"cmd.surface_ruled": "Ruled Surface",
"cmd.surface_boundary": "Boundary Surface",
"cmd.surface_offset": "Offset Surface",
"cmd.surface_blend": "Blend Surface",
"cmd.surface_fillet": "Surface Fillet",
"cmd.surface_untrim": "Untrim",
"cmd.surface_unstitch": "Unstitch",
"cmd.surface_reverse_normal": "Reverse Normal",
"cmd.inspect_continuity": "Continuity Analysis",
"cmd.timeline_add": "Add Recorded Feature",
"cmd.timeline_compute_all": "Compute All",
"cmd.timeline_copy": "Copy Features",
"cmd.timeline_dependents": "Feature Dependents",
"cmd.timeline_export_script": "Export Command Script",
"cmd.timeline_inspect": "Inspect Feature",
"cmd.timeline_paste": "Paste Features",
"cmd.timeline_redefine": "Edit Feature",
@@ -265,6 +287,9 @@
"dialog.edit_title": "EDIT {title}",
"dialog.select": "↖ Select",
"dialog.selected_count": "↖ {count} selected",
"dialog.step": "Step",
"dialog.selection_step": "{step} of {total}: Select {input}",
"dialog.selection_guidance": "Select an input to change it. Click selected objects to remove them; Ctrl/Cmd-click also toggles them. Review the preview, then press OK.",
"document.save_changes": "Save changes to {name}?",
"document.unsaved_changes": "{name} has unsaved changes. If you don't save, they are lost.",
"settings.msaa_applies_on_restart": "Anti-aliasing applies the next time SolidCraft starts",
@@ -285,6 +310,7 @@
"ui.agent_cursor": "Agent cursor",
"ui.agent_cursor_speed": "Agent cursor speed",
"ui.all": "All",
"ui.analysis": "Analysis",
"ui.angle": "Angle",
"ui.angle_decimals": "Angle decimals",
"ui.animate_view_changes": "Animate view changes",
@@ -310,6 +336,8 @@
"ui.chamfer_type": "Chamfer Type",
"ui.change_workspace": "Change workspace",
"ui.chord_length": "Chord Length",
"ui.curvature_g2": "Curvature (G2)",
"ui.equivalent_radius": "Equivalent Radius",
"ui.circle": "Circle",
"ui.circular_pattern": "Circular Pattern",
"ui.clear": "Clear",
@@ -325,6 +353,7 @@
"ui.combine": "Combine",
"ui.coming_later": "coming later",
"ui.concentric": "Concentric",
"ui.configurations": "Configurations",
"ui.conic_curve": "Conic Curve",
"ui.constant": "Constant",
"ui.constraints_conflict": "Constraints conflict",
@@ -362,6 +391,7 @@
"ui.drawing": "Drawing",
"ui.drill_point": "Drill Point",
"ui.edit": "Edit",
"ui.edit_section_analysis": "Edit Section Analysis",
"ui.ellipse": "Ellipse",
"ui.end_radius": "End Radius",
"ui.entities": "Entities",
@@ -374,6 +404,7 @@
"ui.extent_type": "Extent Type",
"ui.extrude": "Extrude",
"ui.factor": "Factor",
"ui.feature_history": "Feature history",
"ui.feature_options": "Feature Options",
"ui.features": "Features",
"ui.file": "File",
@@ -554,7 +585,6 @@
"ui.shell": "Shell",
"ui.show": "Show",
"ui.show_constraints": "Constraints",
"ui.show_construction_geometries": "Construction Geometries",
"ui.show_dimensions": "Dimensions",
"ui.show_points": "Show Points",
"ui.show_profile": "Show Profile",
@@ -595,6 +625,9 @@
"ui.theme": "Theme",
"ui.thickness": "Thickness",
"ui.thread": "Thread",
"ui.timeline_bottom": "Bottom timeline",
"ui.timeline_left_note": "The left layout shows the rollback bar above the parts and scene browser.",
"ui.timeline_left_sidebar": "Left sidebar",
"ui.tip_angle": "Tip Angle",
"ui.to_object": "To Object",
"ui.top": "Top",
@@ -858,5 +891,125 @@
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).",
"cmd.render_backends": "Render Backends",
"cmd.view_navigate": "Navigate View"
}
"cmd.view_navigate": "Navigate View",
"ui.animateJoint": "Animate Joint",
"ui.calibrate": "Calibrate",
"ui.customizeToolbar": "Customize Toolbar…",
"ui.editJointLimits": "Edit Joint Limits",
"ui.exportDxf": "Export DXF…",
"ui.findInTimeline": "Find in Timeline",
"ui.findInWindow": "Find in Window",
"ui.fit": "Fit",
"ui.groupSelected": "Group Selected",
"ui.hideAxes": "Hide Axes",
"ui.hideDimension": "Hide Dimension",
"ui.hideOrigin": "Hide Origin",
"ui.hidePlanes": "Hide Planes",
"ui.hideProfile": "Hide Profile",
"ui.homeView": "Home View",
"ui.isolate": "Isolate",
"ui.lock": "Lock",
"ui.newSketchGroup": "New Sketch Group",
"ui.normalConstruction": "Normal / Construction",
"ui.orbit": "Orbit",
"ui.heading_position": "POSITION",
"ui.pan": "Pan",
"ui.pinToShortcuts": "Pin to Shortcuts",
"ui.pinToToolbar": "Pin to Toolbar",
"ui.properties": "Properties",
"ui.removeSection": "Remove Section",
"ui.removeFromToolbar": "Remove from Toolbar",
"ui.repeat": "Repeat",
"ui.report_a_bug": "Report a bug",
"ui.restore": "Restore",
"ui.heading_setup": "SETUP",
"ui.selectOther": "Select Other…",
"ui.selectTangentChain": "Select Tangent Chain",
"ui.showAll": "Show All",
"ui.showAllBodies": "Show All Bodies",
"ui.showAxes": "Show Axes",
"ui.showDimension": "Show Dimension",
"ui.showOrigin": "Show Origin",
"ui.showPlanes": "Show Planes",
"ui.suppress": "Suppress",
"ui.command_palette_hint": "Type a command, e.g. {example} — or press S to search",
"ui.unground": "Unground",
"ui.unisolate": "Unisolate",
"ui.unlock": "Unlock",
"ui.unsuppress": "Unsuppress",
"ui.updateToCurrentView": "Update to Current View",
"ui.zoom": "Zoom",
"ui.command_done": "{command} done",
"timeline.group": "New Feature Folder",
"timeline.ungroup": "Remove Feature Folders",
"timeline.rename_group": "Rename Feature Folder",
"timeline.move_to_group": "Move Features to Folder",
"timeline.move_many": "Move Timeline Items",
"timeline.reorder_many": "Reorder Features",
"ui.show_construction_geometries": "Construction Geometries",
"ui.total_angle": "Total angle",
"sketch_text.builtin_font": "{family} (built-in)",
"sketch_text.font_search": "Search fonts",
"sketch_text.loading_fonts": "Looking for installed fonts…",
"sketch_text.use_font_file": "Use the font file {path}",
"sketch_text.bold": "Bold",
"sketch_text.italic": "Italic",
"sketch_text.align_left": "Left",
"sketch_text.align_center": "Center",
"sketch_text.align_right": "Right",
"sketch_text.path_hint": "A curve of the sketch the text follows: click here, then the curve",
"sketch_text.path_clear": "Take the text off its curve",
"Style": "Style",
"Alignment": "Alignment",
"Letter Spacing": "Letter Spacing",
"Line Spacing": "Line Spacing",
"Path": "Path",
"sketch_text.on_path": "The text follows its path: the curve places it",
"cmd.library_inspect": "Inspect Local Library",
"cmd.library_export": "Export Design Library",
"cmd.library_apply": "Apply Local Library Entry",
"Thin": "Thin",
"Thin Extrude": "Thin Extrude",
"Wall Location": "Wall Location",
"Wall Thickness": "Wall Thickness",
"Thickness Outside": "Thickness Outside",
"Inside": "Inside",
"Outside": "Outside",
"Profiles/Curves": "Profiles/Curves",
"cmd.material_properties_validate": "Validate Physical Material Data",
"cmd.material_properties_directional": "Directional Elastic Modulus",
"update.button": "Update",
"update.button_tip": "SolidCraft {version} is available",
"update.title": "Update available",
"update.available": "SolidCraft {version} is available",
"update.you_have": "You have {version}.",
"update.no_notes": "This release has no notes.",
"update.system_hint": "This copy is a {kind}. Update it with:",
"update.package_hint": "This copy came from a {kind}. Download the new package, then install it with:",
"update.copy": "Copy",
"update.file": "Download gets {file}.",
"update.download": "Download",
"update.release_page": "Open release page",
"update.skip": "Skip this version",
"update.later": "Remind me later",
"update.prefs_label": "Updates",
"update.check_automatically": "Check for updates automatically",
"update.check_now": "Check now",
"update.checking": "Checking…",
"update.failed": "Couldn't check: {error}",
"update.up_to_date": "SolidCraft is up to date.",
"update.prefs_note": "This is SolidCraft {version} ({kind}). A check asks GitHub for the latest release and sends nothing else.",
"update.prefs_dev": "This is a development build ({version}): it doesn't check for updates.",
"update.show": "Show the update to {version}",
"update.prefs_flatpak": "Flatpak updates this copy ({version}): run {command} or use your software center. SolidCraft doesn't check.",
"update.update_now": "Update now",
"update.install_msi": "Install (closes SolidCraft)",
"update.download_open": "Download and open",
"update.downloading": "Downloading and verifying… {done} of {total} MB",
"update.installed": "SolidCraft {version} is installed. Restart to use it.",
"update.restart": "Restart now",
"update.restart_later": "Later",
"update.installer_started": "The installer starts when SolidCraft closes.",
"update.dmg_opened": "The disk image is open and verified: drag SolidCraft to Applications, replacing the old copy, then restart SolidCraft.",
"update.install_failed": "The update didn't install: {error}. Nothing was changed; Download gets the package instead."
}
@@ -1,4 +1,9 @@
{
"Send your report on GitHub": "GitHubでレポートを送信",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. 下のボタンでGitHubの下書きを開き、クリップボードにコピーされたレポートを貼り付けます。",
"1. Open GitHub draft below. Your title and report will be filled in.": "1. 下のボタンでGitHubの下書きを開きます。タイトルとレポートは入力済みです。",
"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. スクリーンショットを添付します。コピーして貼り付けるか、PNGを保存してアップロードします。",
"3. Click Submit new issue on GitHub to send your report.": "3. GitHubでSubmit new issueをクリックしてレポートを送信します。",
"browser.body_name": "ボディ{number}",
"browser.component_name": "コンポーネント{number}",
"browser.parameters": "パラメータ ({count})",
@@ -161,6 +166,7 @@
"cmd.sheet_fold": "折り曲げ",
"cmd.sheet_hem": "ヘミング",
"cmd.sheet_manage_rules": "板金ルール",
"cmd.sheet_perforate": "パンチング",
"cmd.sheet_refold": "折り戻し",
"cmd.sheet_rules": "板金ルールを一覧表示",
"cmd.sheet_unfold": "展開",
@@ -214,6 +220,7 @@
"cmd.sketch_polygon_inscribed": "内接ポリゴン",
"cmd.sketch_project_to_surface": "サーフェスに投影",
"cmd.sketch_rectangle_center": "中心指定の長方形",
"cmd.sketch_rectangle_rounded": "角丸長方形",
"cmd.sketch_rectangle_three_point": "3点指定長方形",
"cmd.sketch_rectangle_two_point": "2点指定長方形",
"cmd.sketch_redefine": "スケッチ平面を再定義",
@@ -245,9 +252,24 @@
"cmd.surface_patch": "パッチ",
"cmd.surface_stitch": "ステッチ",
"cmd.surface_thicken": "厚み付け",
"cmd.surface_extrude": "サーフェス押し出し",
"cmd.surface_revolve": "サーフェス回転",
"cmd.surface_sweep": "サーフェススイープ",
"cmd.surface_loft": "サーフェスロフト",
"cmd.surface_ruled": "ルールドサーフェス",
"cmd.surface_boundary": "境界サーフェス",
"cmd.surface_offset": "オフセットサーフェス",
"cmd.surface_blend": "ブレンドサーフェス",
"cmd.surface_fillet": "サーフェスフィレット",
"cmd.surface_untrim": "トリム解除",
"cmd.surface_unstitch": "縫い合わせ解除",
"cmd.surface_reverse_normal": "法線を反転",
"cmd.inspect_continuity": "連続性解析",
"cmd.timeline_add": "記録したフィーチャーを追加",
"cmd.timeline_compute_all": "すべて再計算",
"cmd.timeline_copy": "フィーチャーをコピー",
"cmd.timeline_dependents": "従属フィーチャー",
"cmd.timeline_export_script": "コマンド スクリプトをエクスポート",
"cmd.timeline_inspect": "フィーチャーを検査",
"cmd.timeline_paste": "フィーチャーを貼り付け",
"cmd.timeline_redefine": "フィーチャーを編集",
@@ -265,6 +287,9 @@
"dialog.edit_title": "{title}を編集",
"dialog.select": "↖ 選択",
"dialog.selected_count": "↖ {count} 個選択中",
"dialog.step": "ステップ",
"dialog.selection_step": "{total} ステップ中 {step}: {input} を選択",
"dialog.selection_guidance": "入力欄を選んで変更します。選択済みのオブジェクトをクリックすると解除できます。Ctrl/Cmd を押しながらクリックしても切り替えられます。プレビューを確認してから OK を押してください。",
"document.save_changes": "{name} への変更を保存しますか?",
"document.unsaved_changes": "{name} には保存されていない変更があります。保存しない場合、変更内容は失われます。",
"settings.msaa_applies_on_restart": "アンチエイリアスは次回 SolidCraft を起動したときに適用されます",
@@ -285,6 +310,7 @@
"ui.agent_cursor": "エージェントカーソル",
"ui.agent_cursor_speed": "エージェントカーソル速度",
"ui.all": "すべて",
"ui.analysis": "解析",
"ui.angle": "角度",
"ui.angle_decimals": "角度の小数点以下の桁数",
"ui.animate_view_changes": "視点変更をアニメーション表示",
@@ -310,6 +336,8 @@
"ui.chamfer_type": "面取りタイプ",
"ui.change_workspace": "ワークスペースの変更",
"ui.chord_length": "弦長",
"ui.curvature_g2": "曲率連続 (G2)",
"ui.equivalent_radius": "等価半径",
"ui.circle": "円",
"ui.circular_pattern": "円形パターン",
"ui.clear": "クリア",
@@ -325,6 +353,7 @@
"ui.combine": "結合",
"ui.coming_later": "準備中",
"ui.concentric": "同心",
"ui.configurations": "構成",
"ui.conic_curve": "円錐曲線",
"ui.constant": "一定",
"ui.constraints_conflict": "拘束が競合しています",
@@ -362,6 +391,7 @@
"ui.drawing": "図面",
"ui.drill_point": "ドリル先端",
"ui.edit": "編集",
"ui.edit_section_analysis": "断面解析を編集",
"ui.ellipse": "楕円",
"ui.end_radius": "終了半径",
"ui.entities": "エンティティ",
@@ -374,6 +404,7 @@
"ui.extent_type": "範囲タイプ",
"ui.extrude": "押し出し",
"ui.factor": "倍率",
"ui.feature_history": "フィーチャー履歴",
"ui.feature_options": "フィーチャーオプション",
"ui.features": "フィーチャー",
"ui.file": "ファイル",
@@ -554,7 +585,6 @@
"ui.shell": "シェル",
"ui.show": "表示",
"ui.show_constraints": "拘束",
"ui.show_construction_geometries": "構築ジオメトリ",
"ui.show_dimensions": "寸法",
"ui.show_points": "点を表示",
"ui.show_profile": "プロファイルを表示",
@@ -595,6 +625,9 @@
"ui.theme": "テーマ",
"ui.thickness": "厚さ",
"ui.thread": "ねじ",
"ui.timeline_bottom": "下部タイムライン",
"ui.timeline_left_note": "左レイアウトでは、ロールバックバーがパーツとシーンブラウザーの上に表示されます。",
"ui.timeline_left_sidebar": "左サイドバー",
"ui.tip_angle": "先端角度",
"ui.to_object": "オブジェクトまで",
"ui.top": "上面",
@@ -858,5 +891,125 @@
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "ビュー上で中ボタンをダブルクリックした時の動作: ホーム(全体を収めたホームビュー)、全体表示(向きを維持して全体を収める)、または無効",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "その他を選択: モデル上で左ボタンを長押し(または右クリック › その他を選択…)するとカーソル下の要素が一覧表示されます。同じ場所を再度クリックすると次の要素が選択されます。中ボタンをダブルクリックするとホームビューに戻ります(環境設定 › ナビゲーション)。",
"cmd.render_backends": "レンダリング バックエンド",
"cmd.view_navigate": "ビューナビゲーション"
}
"cmd.view_navigate": "ビューナビゲーション",
"ui.animateJoint": "ジョイントをアニメート",
"ui.calibrate": "校正",
"ui.customizeToolbar": "ツールバーをカスタマイズ…",
"ui.editJointLimits": "ジョイント制限を編集",
"ui.exportDxf": "DXF をエクスポート…",
"ui.findInTimeline": "タイムラインで検索",
"ui.findInWindow": "ウィンドウで検索",
"ui.fit": "フィット",
"ui.groupSelected": "選択をグループ化",
"ui.hideAxes": "軸を非表示",
"ui.hideDimension": "寸法を非表示",
"ui.hideOrigin": "原点を非表示",
"ui.hidePlanes": "平面を非表示",
"ui.hideProfile": "プロファイルを非表示",
"ui.homeView": "ホームビュー",
"ui.isolate": "分離表示",
"ui.lock": "ロック",
"ui.newSketchGroup": "新しいスケッチグループ",
"ui.normalConstruction": "通常 / コンストラクション",
"ui.orbit": "回転",
"ui.heading_position": "配置",
"ui.pan": "パン",
"ui.pinToShortcuts": "ショートカットに固定",
"ui.pinToToolbar": "ツールバーに固定",
"ui.properties": "プロパティ",
"ui.removeSection": "セクションを解除",
"ui.removeFromToolbar": "ツールバーから削除",
"ui.repeat": "繰り返し",
"ui.report_a_bug": "不具合を報告",
"ui.restore": "復元",
"ui.heading_setup": "セットアップ",
"ui.selectOther": "その他を選択…",
"ui.selectTangentChain": "接線チェーンを選択",
"ui.showAll": "すべて表示",
"ui.showAllBodies": "すべてのボディを表示",
"ui.showAxes": "軸を表示",
"ui.showDimension": "寸法を表示",
"ui.showOrigin": "原点を表示",
"ui.showPlanes": "平面を表示",
"ui.suppress": "抑制",
"ui.command_palette_hint": "コマンドを入力(例: {example})— または S キーで検索",
"ui.unground": "固定を解除",
"ui.unisolate": "分離表示を解除",
"ui.unlock": "ロック解除",
"ui.unsuppress": "抑制を解除",
"ui.updateToCurrentView": "現在のビューに更新",
"ui.zoom": "ズーム",
"ui.command_done": "{command} 完了",
"timeline.group": "フィーチャーフォルダを新規作成",
"timeline.ungroup": "フィーチャーフォルダを削除",
"timeline.rename_group": "フィーチャーフォルダの名前を変更",
"timeline.move_to_group": "フィーチャーをフォルダへ移動",
"timeline.move_many": "タイムライン項目を移動",
"timeline.reorder_many": "フィーチャーの順序を変更",
"ui.show_construction_geometries": "構築ジオメトリ",
"ui.total_angle": "合計角度",
"sketch_text.builtin_font": "{family}(内蔵)",
"sketch_text.font_search": "フォントを検索",
"sketch_text.loading_fonts": "インストール済みフォントを検索中…",
"sketch_text.use_font_file": "フォント ファイル {path} を使用",
"sketch_text.bold": "太字",
"sketch_text.italic": "斜体",
"sketch_text.align_left": "左",
"sketch_text.align_center": "中央",
"sketch_text.align_right": "右",
"sketch_text.path_hint": "文字が沿うスケッチの曲線: ここをクリックしてから曲線をクリック",
"sketch_text.path_clear": "文字を曲線から外す",
"Style": "スタイル",
"Alignment": "配置",
"Letter Spacing": "文字間隔",
"Line Spacing": "行間",
"Path": "パス",
"sketch_text.on_path": "文字はパスに沿います: 位置は曲線で決まります",
"cmd.library_inspect": "ローカルライブラリを確認",
"cmd.library_export": "デザインライブラリを書き出す",
"cmd.library_apply": "ローカルライブラリ項目を適用",
"Thin": "薄肉",
"Thin Extrude": "薄肉押し出し",
"Wall Location": "壁の位置",
"Wall Thickness": "壁の厚さ",
"Thickness Outside": "外側の厚さ",
"Inside": "内側",
"Outside": "外側",
"Profiles/Curves": "プロファイル/曲線",
"cmd.material_properties_validate": "物理材料データを検証",
"cmd.material_properties_directional": "方向別弾性率",
"update.button": "アップデート",
"update.button_tip": "SolidCraft {version} が利用できます",
"update.title": "アップデートがあります",
"update.available": "SolidCraft {version} が利用できます",
"update.you_have": "現在のバージョンは {version} です。",
"update.no_notes": "このリリースにはリリースノートがありません。",
"update.system_hint": "このコピーは {kind} です。次のコマンドで更新します:",
"update.package_hint": "このコピーは {kind} からインストールされました。新しいパッケージをダウンロードし、次のコマンドでインストールします:",
"update.copy": "コピー",
"update.file": "ダウンロードするファイル: {file}",
"update.download": "ダウンロード",
"update.release_page": "リリースページを開く",
"update.skip": "このバージョンをスキップ",
"update.later": "後で通知",
"update.prefs_label": "アップデート",
"update.check_automatically": "アップデートを自動的に確認",
"update.check_now": "今すぐ確認",
"update.checking": "確認中…",
"update.failed": "確認できませんでした: {error}",
"update.up_to_date": "SolidCraft は最新です。",
"update.prefs_note": "これは SolidCraft {version} ({kind}) です。確認では GitHub に最新リリースを問い合わせるだけで、ほかには何も送信しません。",
"update.prefs_dev": "これは開発ビルド ({version}) のため、アップデートを確認しません。",
"update.show": "{version} へのアップデートを表示",
"update.prefs_flatpak": "このコピー ({version}) は Flatpak が更新します: {command} を実行するか、ソフトウェアセンターを使ってください。SolidCraft 自身は確認しません。",
"update.update_now": "今すぐ更新",
"update.install_msi": "インストール (SolidCraft を終了)",
"update.download_open": "ダウンロードして開く",
"update.downloading": "ダウンロードと検証中… {done} / {total} MB",
"update.installed": "SolidCraft {version} をインストールしました。再起動すると使えます。",
"update.restart": "今すぐ再起動",
"update.restart_later": "後で",
"update.installer_started": "SolidCraft の終了後にインストーラーが起動します。",
"update.dmg_opened": "ディスクイメージを検証して開きました: SolidCraft をアプリケーションフォルダにドラッグして古いものを置き換え、SolidCraft を再起動してください。",
"update.install_failed": "アップデートをインストールできませんでした: {error}。何も変更されていません。「ダウンロード」でパッケージを入手できます。"
}
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{
"Send your report on GitHub": "GitHub에서 보고서 보내기",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. 아래에서 GitHub 초안을 열고 클립보드에 복사된 보고서를 붙여넣으세요.",
"1. Open GitHub draft below. Your title and report will be filled in.": "1. 아래에서 GitHub 초안을 여세요. 제목과 보고서가 자동으로 입력됩니다.",
"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. 스크린샷을 첨부하세요. 복사하여 붙여넣거나 PNG로 저장한 뒤 업로드하세요.",
"3. Click Submit new issue on GitHub to send your report.": "3. GitHub에서 Submit new issue를 클릭하여 보고서를 보내세요.",
"browser.body_name": "바디{number}",
"browser.component_name": "컴포넌트{number}",
"browser.parameters": "매개변수 ({count})",
"browser.precision": "정밀도: {precision}",
"browser.sketch_name": "스케치{number}",
"browser.units": "단위: {units}",
"dialog.custom_axis": "↖ 사용자 정의 축",
"dialog.edit_title": "{title} 편집",
"dialog.select": "↖ 선택",
"dialog.selected_count": "↖ {count}개 선택됨",
"dialog.step": "단계",
"dialog.selection_step": "{step}/{total} 단계: {input} 선택",
"dialog.selection_guidance": "변경할 입력을 선택하세요. 선택한 객체를 클릭하면 선택이 해제되며, Ctrl/Cmd를 누른 채 클릭해도 전환됩니다. 미리 보기를 확인한 다음 확인을 누르세요.",
"document.save_changes": "{name}의 변경 사항을 저장하시겠습니까?",
"document.unsaved_changes": "{name}에 저장되지 않은 변경 사항이 있습니다. 저장하지 않으면 변경 사항이 사라집니다.",
"settings.msaa_applies_on_restart": "안티앨리어싱은 다음에 SolidCraft를 시작할 때 적용됩니다",
"settings.msaa_reset": "{setting}: {requested}×는 이 그래픽 장치에서 지원되지 않아 {reset}×로 변경했습니다(지원: {supported}).",
"settings.msaa_unsupported": "이 그래픽 장치에서 지원되지 않음",
"settings.reset_intro": "다음 설정은 이 컴퓨터에서 작동하지 않아 SolidCraft를 시작할 수 없게 하므로 변경되었습니다:",
"settings.reset_title": "설정이 변경되었습니다",
"sketch.degrees_of_freedom": "자유도 {count}개",
"sketch.draw_curves": "{linetype}(으)로 그리기",
"sketch.make_selection": "선택 항목을 {linetype}(으)로 변경",
"ui.1_degree_of_freedom": "자유도 1개",
"ui.3d_sketch": "3D 스케치",
"ui.about": "정보",
"ui.activate": "활성화",
"ui.active_component": "활성 컴포넌트",
"ui.agent_cursor": "에이전트 커서",
"ui.agent_cursor_speed": "에이전트 커서 속도",
"ui.all": "모두",
"ui.analysis": "분석",
"ui.angle": "각도",
"ui.angle_decimals": "각도 소수점 자릿수",
"ui.animate_view_changes": "뷰 변경 애니메이션",
"ui.animation": "애니메이션",
"ui.animation_speed": "애니메이션 속도",
"ui.anti_aliasing": "안티앨리어싱",
"ui.apply": "적용",
"ui.arc": "호",
"ui.assemble": "조립",
"ui.autosave_every": "자동 저장 간격",
"ui.axes": "축",
"ui.axis": "축",
"ui.base_point": "기준점",
"ui.bodies": "바디",
"ui.box": "박스",
"ui.break": "끊기",
"ui.cancel": "취소",
"ui.canvases": "캔버스",
"ui.center": "중심",
"ui.centerline": "중심선",
"ui.chain": "체인",
"ui.chamfer": "모따기",
"ui.chamfer_type": "모따기 유형",
"ui.change_workspace": "작업 공간 변경",
"ui.chord_length": "현 길이",
"ui.curvature_g2": "곡률 연속 (G2)",
"ui.equivalent_radius": "등가 반지름",
"ui.circle": "원",
"ui.circular_pattern": "원형 패턴",
"ui.clear_recent": "최근 항목 지우기",
"ui.clear_the_selection": "선택 해제",
"ui.close": "닫기",
"ui.coil": "코일",
"ui.coincident": "일치",
"ui.collapse": "접기",
"ui.collinear": "동일 선상",
"ui.combine": "결합",
"ui.coming_later": "추후 지원 예정",
"ui.concentric": "동심",
"ui.configurations": "구성",
"ui.conic_curve": "원뿔 곡선",
"ui.constant": "상수",
"ui.constraints_conflict": "구속 조건 충돌",
"ui.construct": "구성",
"ui.construction": "구성선",
"ui.copy": "복사",
"ui.corners": "코너",
"ui.corner": "코너",
"ui.counterbore": "카운터보어",
"ui.countersink": "카운터싱크",
"ui.create": "만들기",
"ui.create_copy": "복사본 만들기",
"ui.create_sketch": "스케치 만들기",
"ui.current": "현재",
"ui.curvature": "곡률",
"ui.curves": "곡선",
"ui.cut": "잘라내기",
"ui.cylinder": "원통",
"ui.dark": "어둡게",
"ui.default_modelling_orientation": "기본 모델링 방향",
"ui.degrees_of_freedom": "자유도",
"ui.delete": "삭제",
"ui.depth": "깊이",
"ui.design": "디자인",
"ui.diameter": "지름",
"ui.dimension": "치수",
"ui.direction": "방향",
"ui.distance": "거리",
"ui.distance_1": "거리 1",
"ui.distance_2": "거리 2",
"ui.document_settings": "문서 설정",
"ui.don_t_save": "저장 안 함",
"ui.draft": "구배",
"ui.drawing": "도면",
"ui.drill_point": "드릴 선단",
"ui.edit": "편집",
"ui.edit_section_analysis": "단면 분석 편집",
"ui.ellipse": "타원",
"ui.end_radius": "끝 반지름",
"ui.entities": "요소",
"ui.equal": "동일",
"ui.expand": "펼치기",
"ui.export_ellipsis": "내보내기...",
"ui.extend": "연장",
"ui.extent_type": "범위 유형",
"ui.extrude": "돌출",
"ui.factor": "배율",
"ui.feature_history": "피처 기록",
"ui.feature_options": "피처 옵션",
"ui.features": "피처",
"ui.file": "파일",
"ui.fillet": "필렛",
"ui.finish_sketch": "스케치 종료",
"ui.fix_unfix": "고정/고정 해제",
"ui.flat": "플랫",
"ui.flip": "뒤집기",
"ui.front": "정면",
"ui.fully_constrained": "완전 구속",
"ui.general": "일반",
"ui.graphics": "그래픽",
"ui.heading_assemble": "조립",
"ui.heading_box": "박스",
"ui.heading_chamfer": "모따기",
"ui.heading_circular_pattern": "원형 패턴",
"ui.heading_coil": "코일",
"ui.heading_combine": "결합",
"ui.heading_construct": "구성",
"ui.heading_create": "만들기",
"ui.heading_create_sketch": "스케치 만들기",
"ui.heading_cylinder": "원통",
"ui.heading_design": "디자인",
"ui.heading_draft": "구배",
"ui.heading_edit": "편집",
"ui.heading_extrude": "돌출",
"ui.heading_fillet": "필렛",
"ui.heading_finish_sketch": "스케치 종료",
"ui.heading_front": "정면",
"ui.heading_hole": "구멍",
"ui.heading_home": "홈",
"ui.heading_insert": "삽입",
"ui.heading_inspect": "검사",
"ui.heading_loft": "로프트",
"ui.heading_measure": "측정",
"ui.heading_mesh": "메시",
"ui.heading_mirror": "대칭 복사",
"ui.heading_modify": "수정",
"ui.heading_move": "이동",
"ui.heading_offset": "오프셋",
"ui.heading_move_copy": "이동/복사",
"ui.heading_offset_plane": "오프셋 평면",
"ui.heading_ok": "확인",
"ui.heading_parameters": "매개변수",
"ui.heading_pattern_on_path": "경로 패턴",
"ui.heading_pipe": "파이프",
"ui.heading_plane_at_angle": "각도 평면",
"ui.heading_plastic": "플라스틱",
"ui.heading_rectangular_pattern": "직사각형 패턴",
"ui.heading_revolve": "회전",
"ui.heading_right": "우측면",
"ui.heading_scale": "축척",
"ui.heading_section_analysis": "단면 분석",
"ui.heading_select": "선택",
"ui.heading_sheet_metal": "판금",
"ui.heading_shell": "쉘",
"ui.heading_sketch": "스케치",
"ui.heading_sketch_palette": "스케치 팔레트",
"ui.heading_sketch_scale": "스케치 배율",
"ui.heading_solid": "솔리드",
"ui.heading_sphere": "구",
"ui.heading_split_body": "바디 분할",
"ui.heading_surface": "서피스",
"ui.heading_sweep": "스윕",
"ui.heading_thread": "나사산",
"ui.heading_top": "상면",
"ui.heading_torus": "토러스",
"ui.help": "도움말",
"ui.hide": "숨기기",
"ui.hole": "구멍",
"ui.hole_tap_type": "탭 유형",
"ui.hole_type": "구멍 유형",
"ui.home": "홈",
"ui.horizontal_vertical": "수평/수직",
"ui.insert": "삽입",
"ui.inspect": "검사",
"ui.intersect": "교차",
"ui.join": "접합",
"ui.joints": "조인트",
"ui.keyboard_shortcuts": "키보드 단축키",
"ui.language": "언어",
"ui.length_decimals": "길이 소수점 자릿수",
"ui.light": "밝게",
"ui.line": "선",
"ui.linetype": "선 종류",
"ui.loft": "로프트",
"ui.look_at": "바라보기",
"ui.manufacture": "제조",
"ui.measure": "측정",
"ui.midpoint": "중간점",
"ui.mirror": "대칭 복사",
"ui.mirror_line": "대칭선",
"ui.modify": "수정",
"ui.move": "이동",
"ui.multiple": "다중",
"ui.named_views": "명명된 뷰",
"ui.navigation": "탐색",
"ui.needs_design": "{command}: 먼저 디자인을 열어 주세요",
"ui.new_body": "새 바디",
"ui.new_design": "새 디자인",
"ui.normal": "일반",
"ui.object_type": "객체 유형",
"ui.objects": "객체",
"ui.offer_to_stand_up_y_up_files": "Y-up 파일을 Z-up으로 세우도록 제안",
"ui.offset": "오프셋",
"ui.offset_plane": "오프셋 평면",
"ui.one_side": "한 방향",
"ui.open": "열기",
"ui.open_ellipsis": "열기...",
"ui.open_preferences": "환경 설정 열기",
"ui.open_recent": "최근 항목 열기",
"ui.operation": "작업",
"ui.options": "옵션",
"ui.orbit_around": "궤도 회전 기준",
"ui.origin": "원점",
"ui.palette_points": "점",
"ui.palette_profile": "프로파일",
"ui.pan_zoom_orbit": "이동, 확대/축소, 궤도 회전",
"ui.parallel": "평행",
"ui.parameters": "매개변수",
"ui.paste": "붙여넣기",
"ui.path": "경로",
"ui.pattern_on_path": "경로 패턴",
"ui.perpendicular": "수직",
"ui.pipe": "파이프",
"ui.placement": "배치",
"ui.plane": "평면",
"ui.plane_at_angle": "각도 평면",
"ui.point": "점",
"ui.point_under_the_cursor": "커서 아래의 점",
"ui.points": "점",
"ui.polygon": "다각형",
"ui.preferences": "환경 설정",
"ui.profile": "프로파일",
"ui.profile_plane": "프로파일 평면",
"ui.profiles": "프로파일",
"ui.project": "투영",
"ui.quantity_2": "수량 2",
"ui.quantity": "수량",
"ui.quit": "종료",
"ui.radius": "반지름",
"ui.radius_type": "반지름 유형",
"ui.rectangle": "직사각형",
"ui.rectangular_pattern": "직사각형 패턴",
"ui.redo": "다시 실행",
"ui.render": "렌더",
"ui.reset_the_settings_on_this_page": "이 페이지의 설정 초기화",
"ui.restore_defaults": "기본값 복원",
"ui.reverse_zoom_direction": "확대/축소 방향 반전",
"ui.revolve": "회전",
"ui.right": "우측면",
"ui.save": "저장",
"ui.save_as": "다른 이름으로 저장",
"ui.save_as_ellipsis": "다른 이름으로 저장...",
"ui.scale": "축척",
"ui.section_analysis": "단면 분석",
"ui.select": "선택",
"ui.selection": "선택",
"ui.shell": "쉘",
"ui.show": "표시",
"ui.show_constraints": "구속 조건",
"ui.show_dimensions": "치수",
"ui.show_points": "점 표시",
"ui.show_profile": "프로파일 표시",
"ui.show_projected_geometries": "투영된 형상",
"ui.simple": "단순",
"ui.simulation": "시뮬레이션",
"ui.single": "단일",
"ui.sketch": "스케치",
"ui.sketch_dimension": "스케치 치수",
"ui.sketch_grid": "스케치 격자",
"ui.sketch_scale": "스케치 축척",
"ui.sketch_status": "스케치 상태",
"ui.sketches": "스케치",
"ui.slice": "슬라이스",
"ui.slot": "슬롯",
"ui.smooth": "부드럽게",
"ui.snap": "스냅",
"ui.spacing_2": "간격 2",
"ui.spacing": "간격",
"ui.sphere": "구",
"ui.spline": "스플라인",
"ui.split_body": "바디 분할",
"ui.start": "시작",
"ui.start_radius": "시작 반지름",
"ui.sweep": "스윕",
"ui.symmetric": "대칭",
"ui.symmetry": "대칭",
"ui.system": "시스템",
"ui.tangent": "접선",
"ui.taper_angle": "테이퍼 각도",
"ui.tapped": "탭",
"ui.text": "텍스트",
"ui.theme": "테마",
"ui.thickness": "두께",
"ui.thread": "나사산",
"ui.timeline_bottom": "하단 타임라인",
"ui.timeline_left_note": "왼쪽 레이아웃에서는 롤백 바가 부품 및 장면 브라우저 위에 표시됩니다.",
"ui.timeline_left_sidebar": "왼쪽 사이드바",
"ui.tip_angle": "선단 각도",
"ui.to_object": "객체까지",
"ui.top": "상면",
"ui.torus": "토러스",
"ui.trim": "트림",
"ui.two_sides": "양방향",
"ui.ui_scale": "UI 배율",
"ui.undo": "실행 취소",
"ui.units": "단위",
"ui.units_of_new_designs": "새 디자인의 단위",
"ui.untitled": "제목 없음",
"ui.variable": "가변",
"ui.view_centre": "뷰 중심",
"ui.visual_style": "시각 스타일",
"ui.workspace": "작업 공간",
"ui.y_distance": "Y 거리",
"ui.x_distance": "X 거리",
"ui.zoom_to_the_cursor": "커서 위치로 확대/축소",
"ui.animateJoint": "조인트 애니메이션",
"ui.calibrate": "캘리브레이션",
"ui.customizeToolbar": "도구 모음 사용자 지정…",
"ui.editJointLimits": "조인트 제한 편집",
"ui.exportDxf": "DXF 내보내기…",
"ui.findInTimeline": "타임라인에서 찾기",
"ui.findInWindow": "창에서 찾기",
"ui.fit": "맞춤",
"ui.groupSelected": "선택 항목 그룹화",
"ui.hideAxes": "축 숨기기",
"ui.hideDimension": "치수 숨기기",
"ui.hideOrigin": "원점 숨기기",
"ui.hidePlanes": "평면 숨기기",
"ui.hideProfile": "윤곽 숨기기",
"ui.homeView": "홈 보기",
"ui.isolate": "분리 표시",
"ui.lock": "잠금",
"ui.newSketchGroup": "새 스케치 그룹",
"ui.normalConstruction": "일반 / 생성",
"ui.orbit": "회전",
"ui.heading_position": "배치",
"ui.pan": "이동",
"ui.pinToShortcuts": "바로 가기에 고정",
"ui.pinToToolbar": "도구 모음에 고정",
"ui.properties": "속성",
"ui.removeSection": "단면 제거",
"ui.removeFromToolbar": "도구 모음에서 제거",
"ui.repeat": "반복",
"ui.report_a_bug": "버그 신고",
"ui.restore": "복원",
"ui.heading_setup": "설정",
"ui.selectOther": "기타 선택…",
"ui.selectTangentChain": "접선 체인 선택",
"ui.showAll": "모두 표시",
"ui.showAllBodies": "모두 표시",
"ui.showAxes": "축 표시",
"ui.showDimension": "치수 표시",
"ui.showOrigin": "원점 표시",
"ui.showPlanes": "평면 표시",
"ui.suppress": "비활성화",
"ui.command_palette_hint": "명령 입력(예: {example}) — 또는 S 키를 눌러 검색",
"ui.unground": "고정 해제",
"ui.unisolate": "분리 표시 해제",
"ui.unlock": "잠금 해제",
"ui.unsuppress": "비활성화 해제",
"ui.updateToCurrentView": "현재 보기로 업데이트",
"ui.zoom": "확대/축소",
"ui.command_done": "{command} 완료",
"cmd.appearance_assign": "외관",
"cmd.appearance_library": "외관 라이브러리",
"cmd.appearance_list": "외관 목록",
"cmd.body_rename": "바디 이름 변경",
"cmd.browser_group": "새 그룹",
"cmd.browser_move": "브라우저 항목 이동",
"cmd.browser_order": "브라우저 항목 정렬",
"cmd.browser_rename_group": "그룹 이름 변경",
"cmd.browser_ungroup": "그룹 해제",
"cmd.browser_visibility": "표시/숨기기",
"cmd.canvas_calibrate": "캔버스 보정",
"cmd.canvas_decal": "데칼",
"cmd.canvas_delete": "캔버스 삭제",
"cmd.canvas_edit": "캔버스 편집",
"cmd.canvas_insert": "캔버스",
"cmd.component_activate": "구성 요소 활성화",
"cmd.component_break_link": "링크 끊기",
"cmd.component_capture_position": "위치 캡처",
"cmd.component_create": "새 구성 요소",
"cmd.component_delete": "구성 요소 삭제",
"cmd.component_from_bodies": "바디로 구성 요소 만들기",
"cmd.component_insert_design": "설계 삽입",
"cmd.component_links": "링크 목록",
"cmd.component_list": "구성 요소 목록",
"cmd.component_move_bodies": "바디를 구성 요소로 이동",
"cmd.component_move_sketches": "스케치를 구성 요소로 이동",
"cmd.component_paste_new": "새로 붙여넣기",
"cmd.component_properties": "구성 요소 물리 속성",
"cmd.component_rename": "구성 요소 이름 변경",
"cmd.component_revert_position": "위치 복원",
"cmd.component_update_links": "링크 업데이트",
"cmd.config_activate": "구성 활성화",
"cmd.config_column": "구성 열",
"cmd.config_configure": "구성",
"cmd.config_preview": "구성 미리 보기",
"cmd.config_row": "구성 행",
"cmd.config_rule": "구성 규칙",
"cmd.config_rules": "구성 규칙",
"cmd.config_table": "구성 표시",
"cmd.construct_axis_edge": "모서리를 통과하는 축",
"cmd.construct_axis_normal_to_face": "면에 수직인 축",
"cmd.construct_axis_through_cylinder": "원기둥/원뿔/토러스를 통과하는 축",
"cmd.construct_axis_two_planes": "두 평면을 통과하는 축",
"cmd.construct_axis_two_points": "두 점을 통과하는 축",
"cmd.construct_plane_along_path": "경로를 따르는 평면",
"cmd.construct_plane_midplane": "중간 평면",
"cmd.construct_plane_perpendicular": "수직 평면",
"cmd.construct_plane_tangent": "접선 평면",
"cmd.construct_plane_three_points": "세 점을 통과하는 평면",
"cmd.construct_plane_two_edges": "두 모서리를 통과하는 평면",
"cmd.construct_point_along_path": "경로를 따르는 점",
"cmd.construct_point_center": "원/구/토러스 중심의 점",
"cmd.construct_point_edge_plane": "모서리와 평면의 점",
"cmd.construct_point_three_planes": "세 평면이 만나는 점",
"cmd.construct_point_two_edges": "두 모서리가 만나는 점",
"cmd.construct_point_vertex": "꼭짓점의 점",
"cmd.contact_check": "접촉 확인",
"cmd.contact_create": "새 접촉 집합",
"cmd.contact_disable_all": "접촉 비활성화",
"cmd.contact_edit": "접촉 집합 편집",
"cmd.contact_enable_all": "모든 접촉 활성화",
"cmd.contact_enable_sets": "접촉 집합 활성화",
"cmd.contact_list": "접촉 집합 목록",
"cmd.diagnostics_crash_report": "충돌 보고서",
"cmd.diagnostics_crash_reports": "충돌 보고서",
"cmd.diagnostics_crash_reports_clear": "충돌 보고서 삭제",
"cmd.diagnostics_crash_test": "충돌 테스트",
"cmd.doc_recover": "설계 복구",
"cmd.doc_recovery_discard": "복구된 설계 폐기",
"cmd.doc_recovery_list": "복구 가능한 설계",
"cmd.document_inspect": "설계 검사",
"cmd.document_units": "설계 단위 변경",
"cmd.edit_checkpoint": "체크포인트",
"cmd.edit_restore_checkpoint": "체크포인트 복원",
"cmd.engine_commands": "명령 목록",
"cmd.explode_create": "분해 보기",
"cmd.explode_delete": "분해 보기 삭제",
"cmd.explode_list": "분해 보기 목록",
"cmd.explode_show": "분해 보기 표시",
"cmd.expr_evaluate": "식 평가",
"cmd.face_delete": "면 삭제",
"cmd.file_export": "내보내기",
"cmd.file_insert_mesh": "메쉬 삽입",
"cmd.file_insert_step": "STEP 삽입",
"cmd.file_save_mesh": "메쉬로 저장",
"cmd.inspect_accessibility": "접근성 분석",
"cmd.inspect_center_of_mass": "무게중심",
"cmd.inspect_curvature_comb": "곡률빗 분석",
"cmd.inspect_curvature_map": "곡률맵 분석",
"cmd.inspect_draft": "블록각 분석",
"cmd.inspect_environment_map": "환경 맵 분석",
"cmd.inspect_interference": "간섭",
"cmd.inspect_isocurve": "등가곡선 분석",
"cmd.inspect_minimum_radius": "최소 반경 분석",
"cmd.inspect_zebra": "얼룩말줄무늬 분석",
"cmd.joint_as_built": "조립 상태 관절",
"cmd.joint_create": "관절",
"cmd.joint_delete": "관절 삭제",
"cmd.joint_drive": "관절 구동",
"cmd.joint_edit": "관절 편집",
"cmd.joint_limits": "관절 제한",
"cmd.joint_list": "관절 목록",
"cmd.joint_motion_link": "모션 링크",
"cmd.joint_origin": "관절 원점",
"cmd.joint_rigid_group": "강체 그룹",
"cmd.joint_solve": "관절 해석",
"cmd.material_assign": "물리 재질",
"cmd.material_create": "새 물리 재질",
"cmd.material_delete": "물리 재질 삭제",
"cmd.material_edit": "물리 재질 편집",
"cmd.material_list": "재질 목록",
"cmd.material_properties_directional": "방향별 탄성 계수",
"cmd.material_properties_validate": "물리 재질 데이터 검증",
"cmd.mesh_convert": "메쉬 변환",
"cmd.model_edges": "모서리 목록",
"cmd.model_faces": "면 목록",
"cmd.model_threads": "나사산 목록",
"cmd.motion_delete": "운동 연구 삭제",
"cmd.motion_export": "운동 연구 내보내기",
"cmd.motion_list": "운동 연구 목록",
"cmd.motion_play": "운동 연구 재생",
"cmd.motion_study": "운동 연구",
"cmd.occurrence_copy": "붙여넣기(인스턴스)",
"cmd.occurrence_ground": "고정",
"cmd.occurrence_move": "인스턴스 이동",
"cmd.occurrence_properties": "인스턴스 물리 속성",
"cmd.parameters_add": "사용자 매개 변수 추가",
"cmd.parameters_change": "매개 변수 변경",
"cmd.parameters_comment": "매개 변수에 설명 추가",
"cmd.parameters_complete": "식 완성",
"cmd.parameters_delete": "매개 변수 삭제",
"cmd.parameters_export": "매개 변수 내보내기",
"cmd.parameters_favorite": "즐겨찾는 매개 변수",
"cmd.parameters_graph": "매개 변수 그래프",
"cmd.parameters_import": "매개 변수 가져오기",
"cmd.parameters_list": "매개 변수 목록",
"cmd.parameters_rename": "매개 변수 이름 변경",
"cmd.parameters_users": "매개 변수 사용처",
"cmd.parts_fastener": "체결 부품 삽입",
"cmd.parts_insert": "부품 삽입",
"cmd.parts_library": "표준 부품",
"cmd.parts_resize": "부품 크기 변경",
"cmd.plastic_assign_rule": "플라스틱 규칙 지정",
"cmd.plastic_boss": "보스",
"cmd.plastic_lip": "리프",
"cmd.plastic_manage_rules": "플라스틱 규칙 관리",
"cmd.plastic_rest": "레스트",
"cmd.plastic_rules": "플라스틱 규칙 목록",
"cmd.plastic_snap_fit": "스냅핏",
"cmd.select_clear": "선택 지우기",
"cmd.sheet_convert": "판금으로 변환",
"cmd.sheet_export_bend_table": "벤딩 표 내보내기",
"cmd.sheet_export_dxf": "전개도를 DXF로 내보내기",
"cmd.sheet_flange": "플랜지",
"cmd.sheet_flat_pattern": "전개도 만들기",
"cmd.sheet_fold": "접기",
"cmd.sheet_hem": "헴",
"cmd.sheet_manage_rules": "판금 규칙",
"cmd.sheet_perforate": "타공",
"cmd.sheet_refold": "다시 접기",
"cmd.sheet_rules": "판금 규칙 목록",
"cmd.sheet_unfold": "펼치기",
"cmd.sketch_arc_center_point": "중심점 호",
"cmd.sketch_arc_tangent": "접선 호",
"cmd.sketch_arc_three_point": "3점 호",
"cmd.sketch_auto_constrain": "자동 구속",
"cmd.sketch_auto_constrain_from_datum": "기준으로 자동 구속",
"cmd.sketch_auto_project": "참조에 모서리 자동 투영",
"cmd.sketch_blend_curve": "블렌드 곡선",
"cmd.sketch_chain": "연속",
"cmd.sketch_chamfer_distance_angle": "거리와 각도 모따기",
"cmd.sketch_chamfer_equal_distance": "등거리 모따기",
"cmd.sketch_chamfer_two_distance": "두 거리 모따기",
"cmd.sketch_circle_center": "중심 지름 원",
"cmd.sketch_circle_three_point": "3점 원",
"cmd.sketch_circle_three_tangent": "3접선 원",
"cmd.sketch_circle_two_point": "2점 원",
"cmd.sketch_circle_two_tangent": "2접선 원",
"cmd.sketch_constrainer": "스케치 구속기",
"cmd.sketch_constraint_fix": "고정/고정 해제",
"cmd.sketch_constraint_midpoint": "중간점",
"cmd.sketch_construction": "일반/구성선",
"cmd.sketch_delete": "스케치 개체 삭제",
"cmd.sketch_dimension_text": "치수 텍스트 이동",
"cmd.sketch_drag": "스케치 기하 드래그",
"cmd.sketch_drag_end": "스케치 드래그 종료",
"cmd.sketch_draw_dimensioned": "치수가 있는 스케치 개체 그리기",
"cmd.sketch_edit": "스케치 편집",
"cmd.sketch_edit_text": "텍스트 편집",
"cmd.sketch_export_dxf": "DXF로 저장",
"cmd.sketch_finish_auto_constrain": "자동 구속으로 완료",
"cmd.sketch_fit_curves_to_section": "메시 단면에 곡선 맞추기",
"cmd.sketch_glyphs": "구속 기호",
"cmd.sketch_include_3d": "3D 기하 포함",
"cmd.sketch_insert_dxf": "DXF 삽입",
"cmd.sketch_insert_svg": "SVG 삽입",
"cmd.sketch_inspect": "스케치 검사",
"cmd.sketch_intersection_curve": "교차 곡선",
"cmd.sketch_isoparametric_curve": "등매개 곡선",
"cmd.sketch_line3d": "3D 선",
"cmd.sketch_line_midpoint": "중점 선",
"cmd.sketch_move": "스케치 개체 이동/복사",
"cmd.sketch_move3d": "3D 점 이동",
"cmd.sketch_move_point": "스케치 점 드래그",
"cmd.sketch_offset_break": "오프셋 연결 끊기",
"cmd.sketch_options": "스케치 팔레트 옵션",
"cmd.sketch_point3d": "3D 점",
"cmd.sketch_polygon_circumscribed": "외접 다각형",
"cmd.sketch_polygon_edge": "변 다각형",
"cmd.sketch_polygon_inscribed": "내접 다각형",
"cmd.sketch_project_to_surface": "곡면으로 투영",
"cmd.sketch_rectangle_center": "중심 사각형",
"cmd.sketch_rectangle_three_point": "3점 사각형",
"cmd.sketch_rectangle_two_point": "2점 사각형",
"cmd.sketch_redefine": "스케치 평면 재정의",
"cmd.sketch_slot_arc_center": "중심점 호 슬롯",
"cmd.sketch_slot_arc_three_point": "3점 호 슬롯",
"cmd.sketch_slot_center_point": "중심점 슬롯",
"cmd.sketch_slot_center_to_center": "중심에서 중심 슬롯",
"cmd.sketch_slot_overall": "전장 슬롯",
"cmd.sketch_snap": "스냅 추론",
"cmd.sketch_solve": "스케치 해석",
"cmd.sketch_spline3d": "3D 스플라인",
"cmd.sketch_spline_control_point": "제어점 스플라인",
"cmd.sketch_spline_control_point_5": "제어점 스플라인(5차)",
"cmd.sketch_spline_fit_point": "맞춤점 스플라인",
"cmd.sketch_spun_profile": "회전 프로파일",
"cmd.sketch_toggle_driven": "종속 치수 전환",
"cmd.solid_align": "정렬",
"cmd.solid_boundary_fill": "경계 채우기",
"cmd.solid_bounding_solid": "둘러싸는 솔리드",
"cmd.solid_emboss": "엠보스",
"cmd.solid_move": "이동/복사",
"cmd.solid_offset_face": "면 오프셋",
"cmd.solid_press_pull": "밀기/당기기",
"cmd.solid_remove": "제거",
"cmd.solid_replace_face": "면 교체",
"cmd.solid_rib": "리브",
"cmd.solid_split_face": "면 분할",
"cmd.solid_web": "웹",
"cmd.surface_patch": "패치",
"cmd.surface_stitch": "재봉",
"cmd.surface_thicken": "두께 주기",
"cmd.surface_extrude": "서피스 돌출",
"cmd.surface_revolve": "서피스 회전",
"cmd.surface_sweep": "서피스 스윕",
"cmd.surface_loft": "서피스 로프트",
"cmd.surface_ruled": "룰드 서피스",
"cmd.surface_boundary": "바운더리 서피스",
"cmd.surface_offset": "오프셋 서피스",
"cmd.surface_blend": "블렌드 서피스",
"cmd.surface_fillet": "서피스 필렛",
"cmd.surface_untrim": "트림 해제",
"cmd.surface_unstitch": "스티치 해제",
"cmd.surface_reverse_normal": "법선 반전",
"cmd.inspect_continuity": "연속성 분석",
"cmd.timeline_add": "기록된 특성 추가",
"cmd.timeline_compute_all": "모두 다시 계산",
"cmd.timeline_copy": "특성 복사",
"cmd.timeline_dependents": "특성 종속 항목",
"cmd.timeline_export_script": "명령 스크립트 내보내기",
"cmd.timeline_inspect": "특성 검사",
"cmd.timeline_paste": "특성 붙여넣기",
"cmd.timeline_redefine": "특성 편집",
"cmd.timeline_rename": "이름 변경",
"cmd.timeline_reorder": "특성 순서 변경",
"cmd.timeline_roll_to": "이력 마커 이동",
"cmd.timeline_rollback": "타임라인 마커 이동",
"cmd.timeline_suppress": "특성 비활성화",
"cmd.view_apply": "이름 있는 보기 복원",
"cmd.view_delete": "이름 있는 보기 삭제",
"cmd.view_list": "이름 있는 보기 목록",
"cmd.view_rename": "이름 있는 보기 이름 변경",
"cmd.view_save": "새 이름 있는 보기",
"ui.export_ellipsis_keymap": "내보내기…",
"ui.heading_configure": "구성",
"ui.heading_constraints": "구속 조건",
"ui.heading_utilities": "유틸리티",
"BROWSER": "브라우저",
"Drive Joint": "조인트 구동",
"Edit Profile Sketch": "윤곽 스케치 편집",
"Find in Browser": "브라우저에서 찾기",
"Report a bug — review a screenshot and open a GitHub draft": "버그 신고 — 스크린샷을 검토하고 GitHub 초안 열기",
"Reset Toolbar": "도구 모음 재설정",
"Select bodies (a face picks its body)": "바디 선택(면을 클릭하면 해당 바디 선택)",
"Selection filter": "선택 필터",
"Revert Position": "위치 복원",
"Construction": "구성선",
"Faces": "면",
"Edges": "모서리",
"Vertices": "꼭짓점",
"Sketch geometry and profiles": "스케치 기하 및 프로파일",
"Sketch curves": "스케치 곡선",
"Sketch points": "스케치 점",
"Sketch dimensions": "스케치 치수",
"Sketch constraints": "스케치 구속 조건",
"Flat": "플랫",
"cmd.render_backends": "렌더링 백엔드",
"cmd.view_navigate": "보기 탐색",
"timeline.group": "새 특성 폴더",
"timeline.ungroup": "특성 폴더 제거",
"timeline.rename_group": "특성 폴더 이름 변경",
"timeline.move_to_group": "특성을 폴더로 이동",
"timeline.move_many": "타임라인 항목 이동",
"timeline.reorder_many": "특성 순서 변경",
"ui.show_construction_geometries": "구성 형상",
"ui.total_angle": "전진 각도",
"sketch_text.builtin_font": "{family}(내장)",
"sketch_text.font_search": "글꼴 검색",
"sketch_text.loading_fonts": "설치된 글꼴을 찾는 중…",
"sketch_text.use_font_file": "글꼴 파일 {path} 사용",
"sketch_text.bold": "굵게",
"sketch_text.italic": "기울임꼴",
"sketch_text.align_left": "왼쪽",
"sketch_text.align_center": "가운데",
"sketch_text.align_right": "오른쪽",
"sketch_text.path_hint": "텍스트가 따라갈 스케치 곡선: 여기를 클릭한 다음 곡선을 클릭",
"sketch_text.path_clear": "곡선에서 텍스트 떼기",
"sketch_text.on_path": "텍스트가 경로를 따릅니다: 위치는 곡선이 정합니다",
"cmd.library_inspect": "로컬 라이브러리 확인",
"cmd.library_export": "설계 라이브러리 내보내기",
"cmd.library_apply": "로컬 라이브러리 항목 적용",
"Thin": "얇은 벽",
"Thin Extrude": "얇은 벽 돌출",
"Wall Location": "벽 위치",
"Wall Thickness": "벽 두께",
"Thickness Outside": "바깥쪽 두께",
"Inside": "안쪽",
"Outside": "바깥쪽",
"Profiles/Curves": "프로파일/곡선",
"update.button": "업데이트",
"update.button_tip": "SolidCraft {version} 사용 가능",
"update.title": "업데이트 사용 가능",
"update.available": "SolidCraft {version} 사용 가능",
"update.you_have": "현재 버전은 {version}입니다.",
"update.no_notes": "이 릴리스에는 릴리스 노트가 없습니다.",
"update.system_hint": "이 사본은 {kind}입니다. 다음 명령으로 업데이트하세요:",
"update.package_hint": "이 사본은 {kind}(으)로 설치되었습니다. 새 패키지를 내려받은 뒤 다음 명령으로 설치하세요:",
"update.copy": "복사",
"update.file": "내려받을 파일: {file}",
"update.download": "다운로드",
"update.release_page": "릴리스 페이지 열기",
"update.skip": "이 버전 건너뛰기",
"update.later": "나중에 알림",
"update.prefs_label": "업데이트",
"update.check_automatically": "업데이트 자동 확인",
"update.check_now": "지금 확인",
"update.checking": "확인 중…",
"update.failed": "확인할 수 없습니다: {error}",
"update.up_to_date": "SolidCraft가 최신 버전입니다.",
"update.prefs_note": "SolidCraft {version} ({kind})입니다. 확인 시 GitHub에 최신 릴리스만 요청하며 다른 정보는 보내지 않습니다.",
"update.prefs_dev": "개발 빌드({version})이므로 업데이트를 확인하지 않습니다.",
"update.show": "{version} 업데이트 보기",
"update.prefs_flatpak": "이 사본({version})은 Flatpak이 업데이트합니다: {command}를 실행하거나 소프트웨어 센터를 사용하세요. SolidCraft는 직접 확인하지 않습니다.",
"update.update_now": "지금 업데이트",
"update.install_msi": "설치 (SolidCraft 종료)",
"update.download_open": "다운로드 후 열기",
"update.downloading": "다운로드 및 확인 중… {done} / {total} MB",
"update.installed": "SolidCraft {version}이(가) 설치되었습니다. 다시 시작하면 사용할 수 있습니다.",
"update.restart": "지금 다시 시작",
"update.restart_later": "나중에",
"update.installer_started": "SolidCraft가 종료되면 설치 프로그램이 시작됩니다.",
"update.dmg_opened": "디스크 이미지를 확인하고 열었습니다: SolidCraft를 응용 프로그램 폴더로 끌어 기존 버전을 바꾼 뒤 SolidCraft를 다시 시작하세요.",
"update.install_failed": "업데이트를 설치하지 못했습니다: {error}. 아무것도 변경되지 않았습니다. 다운로드로 패키지를 받을 수 있습니다."
}
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{
"browser.body_name": "Тело{number}",
"browser.component_name": "Компонент{number}",
"browser.parameters": "Параметры ({count})",
"browser.precision": "Точность: {precision}",
"browser.sketch_name": "Эскиз{number}",
"browser.units": "Единицы: {units}",
"cmd.appearance_assign": "Внешний вид",
"cmd.appearance_library": "Библиотека внешних видов",
"cmd.appearance_list": "Список внешних видов",
"cmd.body_rename": "Переименовать тело",
"cmd.browser_group": "Новая группа",
"cmd.browser_move": "Переместить объекты браузера",
"cmd.browser_order": "Упорядочить объекты браузера",
"cmd.browser_rename_group": "Переименовать группу",
"cmd.browser_ungroup": "Разгруппировать",
"cmd.browser_visibility": "Показать/Скрыть",
"cmd.canvas_calibrate": "Калибровать подложку",
"cmd.canvas_decal": "Наклейка",
"cmd.canvas_delete": "Удалить подложку",
"cmd.canvas_edit": "Изменить подложку",
"cmd.canvas_insert": "Подложка",
"cmd.component_activate": "Активировать компонент",
"cmd.component_break_link": "Разорвать связь",
"cmd.component_capture_position": "Зафиксировать положение",
"cmd.component_create": "Новый компонент",
"cmd.component_delete": "Удалить компонент",
"cmd.component_from_bodies": "Создать компоненты из тел",
"cmd.component_insert_design": "Вставить дизайн",
"cmd.component_links": "Список связей",
"cmd.component_list": "Список компонентов",
"cmd.component_move_bodies": "Переместить тела в компонент",
"cmd.component_move_sketches": "Переместить эскизы в компонент",
"cmd.component_paste_new": "Вставить как новый",
"cmd.component_properties": "Физические свойства компонента",
"cmd.component_rename": "Переименовать компонент",
"cmd.component_revert_position": "Вернуть положение",
"cmd.component_update_links": "Обновить связи",
"cmd.config_activate": "Активировать конфигурацию",
"cmd.config_column": "Столбец конфигурации",
"cmd.config_configure": "Настроить",
"cmd.config_preview": "Предпросмотр конфигурации",
"cmd.config_row": "Строка конфигурации",
"cmd.config_rule": "Правило конфигурации",
"cmd.config_rules": "Правила конфигурации",
"cmd.config_table": "Показать таблицу конфигурации",
"cmd.construct_axis_edge": "Ось через ребро",
"cmd.construct_axis_normal_to_face": "Ось перпендикулярно грани",
"cmd.construct_axis_through_cylinder": "Ось через цилиндр/конус/тор",
"cmd.construct_axis_two_planes": "Ось через две плоскости",
"cmd.construct_axis_two_points": "Ось через две точки",
"cmd.construct_plane_along_path": "Плоскость вдоль траектории",
"cmd.construct_plane_midplane": "Средняя плоскость",
"cmd.construct_plane_perpendicular": "Перпендикулярная плоскость",
"cmd.construct_plane_tangent": "Касательная плоскость",
"cmd.construct_plane_three_points": "Плоскость через три точки",
"cmd.construct_plane_two_edges": "Плоскость через два ребра",
"cmd.construct_point_along_path": "Точка вдоль траектории",
"cmd.construct_point_center": "Точка в центре окружности/сферы/тора",
"cmd.construct_point_edge_plane": "Точка на ребре и плоскости",
"cmd.construct_point_three_planes": "Точка через три плоскости",
"cmd.construct_point_two_edges": "Точка через два ребра",
"cmd.construct_point_vertex": "Точка в вершине",
"cmd.contact_check": "Проверить контакт",
"cmd.contact_create": "Новый набор контактов",
"cmd.contact_disable_all": "Отключить контакт",
"cmd.contact_edit": "Изменить набор контактов",
"cmd.contact_enable_all": "Включить весь контакт",
"cmd.contact_enable_sets": "Включить наборы контактов",
"cmd.contact_list": "Список наборов контактов",
"cmd.diagnostics_crash_report": "Отчёт о сбое",
"cmd.diagnostics_crash_reports": "Отчёты о сбоях",
"cmd.diagnostics_crash_reports_clear": "Удалить отчёты о сбоях",
"cmd.diagnostics_crash_test": "Тест сбоя",
"cmd.doc_recover": "Восстановить дизайн",
"cmd.doc_recovery_discard": "Отказаться от восстановленного дизайна",
"cmd.doc_recovery_list": "Восстановимые дизайны",
"cmd.document_inspect": "Инспекция дизайна",
"cmd.document_units": "Изменить единицы дизайна",
"cmd.edit_checkpoint": "Контрольная точка",
"cmd.edit_restore_checkpoint": "Вернуть контрольную точку",
"cmd.engine_commands": "Список команд",
"cmd.explode_create": "Разобранный вид",
"cmd.explode_delete": "Удалить разобранный вид",
"cmd.explode_list": "Список разобранных видов",
"cmd.explode_show": "Показать разобранный вид",
"cmd.expr_evaluate": "Вычислить выражение",
"cmd.face_delete": "Удалить грань",
"cmd.file_export": "Экспорт",
"cmd.file_insert_mesh": "Вставить меш",
"cmd.file_insert_step": "Вставить STEP",
"cmd.file_save_mesh": "Сохранить как меш",
"cmd.inspect_accessibility": "Анализ доступности",
"cmd.inspect_center_of_mass": "Центр масс",
"cmd.inspect_curvature_comb": "Анализ кривизны (гребёнка)",
"cmd.inspect_curvature_map": "Карта кривизны",
"cmd.inspect_draft": "Анализ уклонов",
"cmd.inspect_environment_map": "Анализ карты окружения",
"cmd.inspect_interference": "Интерференция",
"cmd.inspect_isocurve": "Анализ изолиний",
"cmd.inspect_minimum_radius": "Анализ минимального радиуса",
"cmd.inspect_zebra": "Зебра-анализ",
"cmd.joint_as_built": "Сопряжение на месте",
"cmd.joint_create": "Сопряжение",
"cmd.joint_delete": "Удалить сопряжение",
"cmd.joint_drive": "Привод сопряжений",
"cmd.joint_edit": "Изменить сопряжение",
"cmd.joint_limits": "Ограничения сопряжения",
"cmd.joint_list": "Список сопряжений",
"cmd.joint_motion_link": "Связь движений",
"cmd.joint_origin": "Точка сопряжения",
"cmd.joint_rigid_group": "Жёсткая группа",
"cmd.joint_solve": "Решить сопряжения",
"cmd.material_assign": "Физический материал",
"cmd.material_create": "Новый физический материал",
"cmd.material_delete": "Удалить физический материал",
"cmd.material_edit": "Изменить физический материал",
"cmd.material_list": "Список материалов",
"cmd.mesh_convert": "Преобразовать меш",
"cmd.model_edges": "Список рёбер",
"cmd.model_faces": "Список граней",
"cmd.model_threads": "Список резьб",
"cmd.motion_delete": "Удалить исследование движения",
"cmd.motion_export": "Экспортировать исследование движения",
"cmd.motion_list": "Список исследований движения",
"cmd.motion_play": "Воспроизвести исследование движения",
"cmd.motion_study": "Исследование движения",
"cmd.occurrence_copy": "Вставить (вхождение)",
"cmd.occurrence_ground": "Закрепить",
"cmd.occurrence_move": "Переместить вхождение",
"cmd.occurrence_properties": "Физические свойства вхождения",
"cmd.parameters_add": "Добавить пользовательский параметр",
"cmd.parameters_change": "Изменить параметры",
"cmd.parameters_comment": "Комментарий к параметру",
"cmd.parameters_complete": "Дополнить выражение",
"cmd.parameters_delete": "Удалить параметр",
"cmd.parameters_export": "Экспортировать параметры",
"cmd.parameters_favorite": "Избранный параметр",
"cmd.parameters_graph": "График параметра",
"cmd.parameters_import": "Импортировать параметры",
"cmd.parameters_list": "Список параметров",
"cmd.parameters_rename": "Переименовать параметр",
"cmd.parameters_users": "Где используется параметр",
"cmd.parts_fastener": "Вставить крепёж",
"cmd.parts_insert": "Вставить деталь",
"cmd.parts_library": "Стандартные детали",
"cmd.parts_resize": "Изменить размер детали",
"cmd.plastic_assign_rule": "Назначить правило пластика",
"cmd.plastic_boss": "Бобышка",
"cmd.plastic_lip": "Выступ",
"cmd.plastic_manage_rules": "Управление правилами пластика",
"cmd.plastic_rest": "Опора",
"cmd.plastic_rules": "Список правил пластика",
"cmd.plastic_snap_fit": "Защёлка",
"cmd.select_clear": "Снять выделение",
"cmd.sheet_convert": "Преобразовать в листовой металл",
"cmd.sheet_export_bend_table": "Экспортировать таблицу гибов",
"cmd.sheet_export_dxf": "Экспортировать развёртку в DXF",
"cmd.sheet_flange": "Фланец",
"cmd.sheet_flat_pattern": "Создать развёртку",
"cmd.sheet_fold": "Гиб",
"cmd.sheet_hem": "Кромка",
"cmd.sheet_manage_rules": "Правила листового металла",
"cmd.sheet_refold": "Повторный гиб",
"cmd.sheet_rules": "Список правил листового металла",
"cmd.sheet_unfold": "Разогнуть",
"cmd.sketch_arc_center_point": "Дуга из центра",
"cmd.sketch_arc_tangent": "Касательная дуга",
"cmd.sketch_arc_three_point": "Дуга по 3 точкам",
"cmd.sketch_auto_constrain": "Автоограничения",
"cmd.sketch_auto_constrain_from_datum": "Автоограничения от базы",
"cmd.sketch_auto_project": "Автопроекция рёбер на ссылку",
"cmd.sketch_blend_curve": "Сопрягающая кривая",
"cmd.sketch_chain": "Цепочка",
"cmd.sketch_chamfer_distance_angle": "Фаска по расстоянию и углу",
"cmd.sketch_chamfer_equal_distance": "Фаска по равным расстояниям",
"cmd.sketch_chamfer_two_distance": "Фаска по двум расстояниям",
"cmd.sketch_circle_center": "Окружность по центру и диаметру",
"cmd.sketch_circle_three_point": "Окружность по 3 точкам",
"cmd.sketch_circle_three_tangent": "Окружность по 3 касательным",
"cmd.sketch_circle_two_point": "Окружность по 2 точкам",
"cmd.sketch_circle_two_tangent": "Окружность по 2 касательным",
"cmd.sketch_constrainer": "Ограничитель эскиза",
"cmd.sketch_constraint_fix": "Зафиксировать/Освободить",
"cmd.sketch_constraint_midpoint": "Середина",
"cmd.sketch_construction": "Обычная/Вспомогательная",
"cmd.sketch_delete": "Удалить объекты эскиза",
"cmd.sketch_dimension_text": "Переместить текст размера",
"cmd.sketch_drag": "Перетащить геометрию эскиза",
"cmd.sketch_drag_end": "Завершить перетаскивание",
"cmd.sketch_draw_dimensioned": "Начертить размерную геометрию",
"cmd.sketch_edit": "Редактировать эскиз",
"cmd.sketch_edit_text": "Редактировать текст",
"cmd.sketch_export_dxf": "Сохранить как DXF",
"cmd.sketch_finish_auto_constrain": "Завершить с автоограничениями",
"cmd.sketch_fit_curves_to_section": "Подобрать кривые по сечению меша",
"cmd.sketch_glyphs": "Знаки ограничений",
"cmd.sketch_include_3d": "Включить 3D-геометрию",
"cmd.sketch_insert_dxf": "Вставить DXF",
"cmd.sketch_insert_svg": "Вставить SVG",
"cmd.sketch_inspect": "Инспекция эскиза",
"cmd.sketch_intersection_curve": "Кривая пересечения",
"cmd.sketch_isoparametric_curve": "Изопараметрическая кривая",
"cmd.sketch_line3d": "3D-линия",
"cmd.sketch_line_midpoint": "Линия от середины",
"cmd.sketch_move": "Переместить/Копировать объекты эскиза",
"cmd.sketch_move3d": "Переместить 3D-точку",
"cmd.sketch_move_point": "Перетащить точку эскиза",
"cmd.sketch_offset_break": "Разорвать связь смещения",
"cmd.sketch_options": "Параметры палитры эскиза",
"cmd.sketch_point3d": "3D-точка",
"cmd.sketch_polygon_circumscribed": "Описанный многоугольник",
"cmd.sketch_polygon_edge": "Многоугольник по ребру",
"cmd.sketch_polygon_inscribed": "Вписанный многоугольник",
"cmd.sketch_project_to_surface": "Спроецировать на поверхность",
"cmd.sketch_rectangle_center": "Прямоугольник из центра",
"cmd.sketch_rectangle_rounded": "Скруглённый прямоугольник",
"cmd.sketch_rectangle_three_point": "Прямоугольник по 3 точкам",
"cmd.sketch_rectangle_two_point": "Прямоугольник по 2 точкам",
"cmd.sketch_redefine": "Переопределить плоскость эскиза",
"cmd.sketch_slot_arc_center": "Дуговой паз из центра",
"cmd.sketch_slot_arc_three_point": "Дуговой паз по 3 точкам",
"cmd.sketch_slot_center_point": "Паз из центра",
"cmd.sketch_slot_center_to_center": "Паз между центрами",
"cmd.sketch_slot_overall": "Паз по полной длине",
"cmd.sketch_snap": "Привязка",
"cmd.sketch_solve": "Решить эскиз",
"cmd.sketch_spline3d": "3D-сплайн",
"cmd.sketch_spline_control_point": "Сплайн по контрольным точкам",
"cmd.sketch_spline_control_point_5": "Сплайн по контрольным точкам (степень 5)",
"cmd.sketch_spline_fit_point": "Сплайн по точкам сглаживания",
"cmd.sketch_spun_profile": "Профиль вращения",
"cmd.sketch_toggle_driven": "Переключить справочный размер",
"cmd.solid_align": "Выровнять",
"cmd.solid_boundary_fill": "Заполнение по границе",
"cmd.solid_bounding_solid": "Габаритное тело",
"cmd.solid_emboss": "Тиснение",
"cmd.solid_move": "Переместить/Копировать",
"cmd.solid_offset_face": "Смещение грани",
"cmd.solid_press_pull": "Нажать и потянуть",
"cmd.solid_remove": "Удалить",
"cmd.solid_replace_face": "Заменить грань",
"cmd.solid_rib": "Ребро жёсткости",
"cmd.solid_split_face": "Разделить грань",
"cmd.solid_web": "Перегородка",
"cmd.surface_patch": "Заплатка",
"cmd.surface_stitch": "Сшить",
"cmd.surface_thicken": "Утолщить",
"cmd.surface_extrude": "Выдавливание поверхности",
"cmd.surface_revolve": "Вращение поверхности",
"cmd.surface_sweep": "Сдвиг поверхности",
"cmd.surface_loft": "Лофт поверхности",
"cmd.surface_ruled": "Линейчатая поверхность",
"cmd.surface_boundary": "Поверхность по границе",
"cmd.surface_offset": "Смещённая поверхность",
"cmd.surface_blend": "Сопряжённая поверхность",
"cmd.surface_fillet": "Скругление поверхности",
"cmd.surface_untrim": "Отменить обрезку",
"cmd.surface_unstitch": "Расшить",
"cmd.surface_reverse_normal": "Обратить нормаль",
"cmd.inspect_continuity": "Анализ непрерывности",
"cmd.timeline_compute_all": "Пересчитать всё",
"cmd.timeline_copy": "Копировать операции",
"cmd.timeline_dependents": "Зависимые операции",
"cmd.timeline_inspect": "Инспекция операции",
"cmd.timeline_paste": "Вставить операции",
"cmd.timeline_redefine": "Изменить операцию",
"cmd.timeline_rename": "Переименовать",
"cmd.timeline_reorder": "Изменить порядок операции",
"cmd.timeline_roll_to": "Переместить маркер истории",
"cmd.timeline_rollback": "Сдвинуть маркер шкалы",
"cmd.timeline_suppress": "Подавить операцию",
"cmd.view_apply": "Вернуть именованный вид",
"cmd.view_delete": "Удалить именованный вид",
"cmd.view_list": "Список именованных видов",
"cmd.view_rename": "Переименовать именованный вид",
"cmd.view_save": "Новый именованный вид",
"dialog.custom_axis": "↖ Своя ось",
"dialog.edit_title": "ИЗМЕНИТЬ: {title}",
"dialog.select": "↖ Выбрать",
"dialog.selected_count": "↖ Выбрано: {count}",
"dialog.step": "Шаг",
"dialog.selection_step": "{step} из {total}: Выберите {input}",
"dialog.selection_guidance": "Щёлкните поле ввода, чтобы изменить его. Щелчок по выделенному объекту убирает его; Ctrl/Cmd+щелчок тоже переключает. Проверьте предпросмотр и нажмите OK.",
"document.save_changes": "Сохранить изменения в {name}?",
"document.unsaved_changes": "В {name} есть несохранённые изменения. Если их не сохранить, они будут потеряны.",
"settings.msaa_applies_on_restart": "Сглаживание вступит в силу при следующем запуске SolidCraft",
"settings.msaa_reset": "{setting}: {requested}× не поддерживается этим графическим устройством; теперь {reset}× (поддерживается: {supported}).",
"settings.msaa_unsupported": "Не поддерживается этим графическим устройством",
"settings.reset_intro": "Эти настройки не работают на этом компьютере и могли бы помешать запуску SolidCraft, поэтому они были изменены:",
"settings.reset_title": "Настройки были изменены",
"sketch.degrees_of_freedom": "Степеней свободы: {count}",
"sketch.draw_curves": "Рисовать как {linetype}",
"sketch.make_selection": "Преобразовать выделение в {linetype}",
"ui.1_degree_of_freedom": "1 степень свободы",
"ui.3d_mouse_speed": "Скорость 3D-мыши",
"ui.3d_mouse_windows": "3D-мышь (Windows)",
"ui.3d_sketch": "3D-эскиз",
"ui.about": "О программе",
"ui.activate": "Активировать",
"ui.active_component": "Активный компонент",
"ui.agent_cursor": "Курсор агента",
"ui.agent_cursor_speed": "Скорость курсора агента",
"ui.all": "Все",
"ui.analysis": "Анализ",
"ui.angle": "Угол",
"ui.angle_decimals": "Знаков после запятой (углы)",
"ui.animate_view_changes": "Анимировать смену вида",
"ui.animation": "Анимация",
"ui.animation_speed": "Скорость анимации",
"ui.anti_aliasing": "Сглаживание",
"ui.apply": "Применить",
"ui.arc": "Дуга",
"ui.assemble": "Сборка",
"ui.autosave_every": "Автосохранение каждые",
"ui.axes": "Оси",
"ui.axis": "Ось",
"ui.base_point": "Базовая точка",
"ui.bodies": "Тела",
"ui.box": "Бокс",
"ui.break": "Разорвать",
"ui.cancel": "Отмена",
"ui.canvases": "Подложки",
"ui.center": "Центр",
"ui.centerline": "Осевая линия",
"ui.chain": "Цепочка",
"ui.chamfer": "Фаска",
"ui.chamfer_type": "Тип фаски",
"ui.change_workspace": "Сменить рабочую область",
"ui.chord_length": "Длина хорды",
"ui.curvature_g2": "Кривизна (G2)",
"ui.equivalent_radius": "Эквивалентный радиус",
"ui.circle": "Окружность",
"ui.circular_pattern": "Круговой массив",
"ui.clear": "Очистить",
"ui.clear_recent": "Очистить недавние",
"ui.clear_the_selection": "Снять выделение",
"ui.click_selects_whole_bodies": "Щелчок выделяет тела целиком",
"ui.click_then_press_key": "Щёлкните, затем нажмите новую клавишу",
"ui.close": "Закрыть",
"ui.coil": "Спираль",
"ui.coincident": "Совпадение",
"ui.collapse": "Свернуть",
"ui.collinear": "Коллинеарность",
"ui.combine": "Объединение",
"ui.coming_later": "появится позже",
"ui.concentric": "Концентричность",
"ui.configurations": "Конфигурации",
"ui.conic_curve": "Коническая кривая",
"ui.constant": "Постоянный",
"ui.constraints_conflict": "Ограничения конфликтуют",
"ui.construct": "Построение",
"ui.construction": "Вспомогательная",
"ui.context_menu": "Контекстное меню",
"ui.copy": "Копировать",
"ui.corner": "Угол",
"ui.corners": "Углы",
"ui.counterbore": "Цековка",
"ui.countersink": "Зенковка",
"ui.create": "Создать",
"ui.create_copy": "Создать копию",
"ui.create_sketch": "Создать эскиз",
"ui.current": "текущий",
"ui.curvature": "Кривизна",
"ui.curves": "Кривые",
"ui.cut": "Вырезать",
"ui.cylinder": "Цилиндр",
"ui.dark": "Тёмная",
"ui.default_modelling_orientation": "Ориентация моделирования по умолчанию",
"ui.degrees_of_freedom": "степеней свободы",
"ui.delete": "Удалить",
"ui.depth": "Глубина",
"ui.design": "Дизайн",
"ui.diameter": "Диаметр",
"ui.dimension": "Размер",
"ui.direction": "Направление",
"ui.distance": "Расстояние",
"ui.distance_1": "Расстояние 1",
"ui.distance_2": "Расстояние 2",
"ui.document_settings": "Настройки документа",
"ui.don_t_save": "Не сохранять",
"ui.draft": "Уклон",
"ui.drawing": "Чертёж",
"ui.drill_point": "Конус сверла",
"ui.edit": "Изменить",
"ui.edit_section_analysis": "Изменить анализ сечения",
"ui.ellipse": "Эллипс",
"ui.end_radius": "Конечный радиус",
"ui.entities": "Объекты",
"ui.equal": "Равенство",
"ui.expand": "Развернуть",
"ui.export_ellipsis": "Экспорт...",
"ui.export_ellipsis_keymap": "Экспорт…",
"ui.export_keymap_tip": "Сочетания клавиш, избранное панели S и панель инструментов — в файл",
"ui.extend": "Удлинить",
"ui.extent_type": "Тип предела",
"ui.extrude": "Выдавливание",
"ui.factor": "Коэффициент",
"ui.feature_history": "История операций",
"ui.feature_options": "Параметры операции",
"ui.features": "Операции",
"ui.file": "Файл",
"ui.fillet": "Скругление",
"ui.filter_commands_or_keys": "Фильтр команд или клавиш",
"ui.finish_sketch": "Завершить эскиз",
"ui.fix_unfix": "Зафиксировать/Освободить",
"ui.flat": "Плоский",
"ui.flip": "Перевернуть",
"ui.front": "Спереди",
"ui.fully_constrained": "Полностью определён",
"ui.general": "Общие",
"ui.graphics": "Графика",
"ui.ground_shadow": "Тень на земле",
"ui.heading_add_ins": "НАДСТРОЙКИ",
"ui.heading_assemble": "СБОРКА",
"ui.heading_box": "БОКС",
"ui.heading_chamfer": "ФАСКА",
"ui.heading_circular_pattern": "КРУГОВОЙ МАССИВ",
"ui.heading_coil": "СПИРАЛЬ",
"ui.heading_combine": "ОБЪЕДИНЕНИЕ",
"ui.heading_configure": "КОНФИГУРАЦИЯ",
"ui.heading_constraints": "ОГРАНИЧЕНИЯ",
"ui.heading_construct": "ПОСТРОЕНИЕ",
"ui.heading_create": "СОЗДАТЬ",
"ui.heading_create_sketch": "СОЗДАТЬ ЭСКИЗ",
"ui.heading_cylinder": "ЦИЛИНДР",
"ui.heading_design": "ДИЗАЙН",
"ui.heading_draft": "УКЛОН",
"ui.heading_edit": "ИЗМЕНИТЬ",
"ui.heading_extrude": "ВЫДАВЛИВАНИЕ",
"ui.heading_fillet": "СКРУГЛЕНИЕ",
"ui.heading_finish_sketch": "ЗАВЕРШИТЬ ЭСКИЗ",
"ui.heading_front": "СПЕРЕДИ",
"ui.heading_hole": "ОТВЕРСТИЕ",
"ui.heading_home": "ГЛАВНАЯ",
"ui.heading_insert": "ВСТАВИТЬ",
"ui.heading_inspect": "ИНСПЕКЦИЯ",
"ui.heading_loft": "ЛОФТ",
"ui.heading_make": "ИЗГОТОВЛЕНИЕ",
"ui.heading_measure": "ИЗМЕРИТЬ",
"ui.heading_mesh": "МЕШ",
"ui.heading_mirror": "ЗЕРКАЛО",
"ui.heading_modify": "ИЗМЕНЕНИЕ",
"ui.heading_move": "ПЕРЕМЕСТИТЬ",
"ui.heading_offset": "СМЕЩЕНИЕ",
"ui.heading_move_copy": "ПЕРЕМЕСТИТЬ/СКОПИРОВАТЬ",
"ui.heading_offset_plane": "СМЕЩЁННАЯ ПЛОСКОСТЬ",
"ui.heading_ok": "OK",
"ui.heading_parameters": "ПАРАМЕТРЫ",
"ui.heading_pattern_on_path": "МАССИВ ПО ТРАЕКТОРИИ",
"ui.heading_pipe": "ТРУБА",
"ui.heading_plane_at_angle": "ПЛОСКОСТЬ ПОД УГЛОМ",
"ui.heading_plastic": "ПЛАСТИК",
"ui.heading_prepare": "ПОДГОТОВКА",
"ui.heading_rectangular_pattern": "ПРЯМОУГОЛЬНЫЙ МАССИВ",
"ui.heading_revolve": "ВРАЩЕНИЕ",
"ui.heading_right": "СПРАВА",
"ui.heading_scale": "МАСШТАБ",
"ui.heading_section_analysis": "АНАЛИЗ СЕЧЕНИЯ",
"ui.heading_select": "ВЫБРАТЬ",
"ui.heading_sheet_metal": "ЛИСТОВОЙ МЕТАЛЛ",
"ui.heading_shell": "ОБОЛОЧКА",
"ui.heading_sketch": "ЭСКИЗ",
"ui.heading_sketch_palette": "ПАЛИТРА ЭСКИЗА",
"ui.heading_sketch_scale": "МАСШТАБ ЭСКИЗА",
"ui.heading_solid": "ТЕЛО",
"ui.heading_sphere": "СФЕРА",
"ui.heading_split_body": "РАЗДЕЛИТЬ ТЕЛО",
"ui.heading_surface": "ПОВЕРХНОСТЬ",
"ui.heading_sweep": "СДВИГ",
"ui.heading_thread": "РЕЗЬБА",
"ui.heading_top": "СВЕРХУ",
"ui.heading_torus": "ТОР",
"ui.heading_utilities": "УТИЛИТЫ",
"ui.heading_utility": "УТИЛИТА",
"ui.help": "Справка",
"ui.hide": "Скрыть",
"ui.hole": "Отверстие",
"ui.hole_tap_type": "Тип резьбы отверстия",
"ui.hole_type": "Тип отверстия",
"ui.home": "Главная",
"ui.horizontal_vertical": "Горизонталь/Вертикаль",
"ui.import_ellipsis": "Импорт…",
"ui.insert": "Вставить",
"ui.inspect": "Инспекция",
"ui.intersect": "Пересечение",
"ui.join": "Объединить",
"ui.joints": "Сопряжения",
"ui.keyboard_shortcuts": "Сочетания клавиш",
"ui.language": "Язык",
"ui.length_decimals": "Знаков после запятой (длины)",
"ui.light": "Светлая",
"ui.line": "Линия",
"ui.linetype": "Тип линии",
"ui.loft": "Лофт",
"ui.look_at": "Взгляд на",
"ui.look_at_anim_desc": "Осевые виды, «Взгляд на», «Главная» и «Вписать»",
"ui.manufacture": "Производство",
"ui.measure": "Измерить",
"ui.midpoint": "Середина",
"ui.mirror": "Зеркало",
"ui.mirror_line": "Линия зеркала",
"ui.modify": "Изменение",
"ui.move": "Переместить",
"ui.multiple": "Несколько",
"ui.named_views": "Именованные виды",
"ui.navigation": "Навигация",
"ui.needs_design": "{command}: сначала откройте дизайн",
"ui.new_body": "Новое тело",
"ui.new_design": "Новый дизайн",
"ui.normal": "Нормаль",
"ui.object_type": "Тип объекта",
"ui.objects": "Объекты",
"ui.offer_to_stand_up_y_up_files": "Предлагать ставить Y-up файлы вертикально",
"ui.offset": "Смещение",
"ui.offset_plane": "Смещённая плоскость",
"ui.one_side": "Одна сторона",
"ui.open": "Открыть",
"ui.open_ellipsis": "Открыть...",
"ui.open_preferences": "Открыть настройки",
"ui.open_recent": "Открыть недавние",
"ui.operation": "Операция",
"ui.options": "Параметры",
"ui.orbit_around": "Вращать вокруг",
"ui.origin": "Начало координат",
"ui.palette_points": "Точки",
"ui.palette_profile": "Профиль",
"ui.pan_zoom_orbit": "Панорама, масштаб, орбита",
"ui.parallel": "Параллельность",
"ui.parameters": "Параметры",
"ui.paste": "Вставить",
"ui.path": "Траектория",
"ui.pattern_on_path": "Массив по траектории",
"ui.perpendicular": "Перпендикулярность",
"ui.perspective_view": "Перспективный вид",
"ui.pipe": "Труба",
"ui.placement": "Размещение",
"ui.plane": "Плоскость",
"ui.plane_at_angle": "Плоскость под углом",
"ui.point": "Точка",
"ui.point_under_the_cursor": "Точка под курсором",
"ui.points": "Точки",
"ui.polygon": "Многоугольник",
"ui.preferences": "Настройки",
"ui.press_a_key": "нажмите клавишу…",
"ui.profile": "Профиль",
"ui.profile_plane": "Плоскость профиля",
"ui.profiles": "Профили",
"ui.project": "Проецировать",
"ui.project_face_edges_sketch": "Проецировать рёбра граней в новые эскизы",
"ui.quantity": "Количество",
"ui.quantity_2": "Количество 2",
"ui.quit": "Выход",
"ui.radial_context_menu": "Радиальное контекстное меню",
"ui.radius": "Радиус",
"ui.radius_type": "Тип радиуса",
"ui.rectangle": "Прямоугольник",
"ui.rectangular_pattern": "Прямоугольный массив",
"ui.redo": "Повторить",
"ui.render": "Рендер",
"ui.renderer": "Рендерер",
"ui.reset": "Сбросить",
"ui.reset_all": "Сбросить всё",
"ui.reset_the_settings_on_this_page": "Сбросить настройки этой страницы",
"ui.restore_defaults": "Восстановить по умолчанию",
"ui.reverse_zoom_direction": "Обратить направление масштабирования",
"ui.revolve": "Вращение",
"ui.right": "Справа",
"ui.save": "Сохранить",
"ui.save_as": "Сохранить как",
"ui.save_as_ellipsis": "Сохранить как...",
"ui.scale": "Масштаб",
"ui.section_analysis": "Анализ сечения",
"ui.select": "Выбрать",
"ui.select_other_hint": "Выбрать другое: удерживайте левую кнопку на модели (или правый щелчок › Выбрать другое…), чтобы увидеть всё под курсором; повторный щелчок в том же месте выбирает следующий объект.",
"ui.selection": "Выделение",
"ui.shell": "Оболочка",
"ui.show": "Показать",
"ui.show_constraints": "Ограничения",
"ui.show_dimensions": "Размеры",
"ui.show_points": "Показать точки",
"ui.show_profile": "Показать профиль",
"ui.show_projected_geometries": "Спроецированная геометрия",
"ui.simple": "Простой",
"ui.simulation": "Симуляция",
"ui.single": "Один",
"ui.sketch": "Эскиз",
"ui.sketch_dimension": "Размер эскиза",
"ui.sketch_grid": "Сетка эскиза",
"ui.sketch_scale": "Масштаб эскиза",
"ui.sketch_status": "Статус эскиза",
"ui.sketches": "Эскизы",
"ui.slice": "Срез",
"ui.slot": "Паз",
"ui.smooth": "Сглаживание",
"ui.smooth_wheel_zoom": "Плавное масштабирование колесом",
"ui.smooth_wheel_zoom_tip": "Отключите, чтобы каждое движение колеса применялось сразу, без сглаживания",
"ui.snap": "Привязка",
"ui.space_mouse_hint": "Совместное перемещение и вращение вида; в эскизе — только панорама и масштаб.",
"ui.space_mouse_navigate": "Навигация через SpaceNavigator / SpaceMouse",
"ui.spacing": "Интервал",
"ui.spacing_2": "Интервал 2",
"ui.sphere": "Сфера",
"ui.spline": "Сплайн",
"ui.split_body": "Разделить тело",
"ui.stand_up_tip": "Если файл STEP или IGES открывается с Z вверх, предложить поворот на четверть оборота вокруг X",
"ui.start": "Старт",
"ui.start_radius": "Начальный радиус",
"ui.sweep": "Сдвиг",
"ui.symmetric": "Симметрично",
"ui.symmetry": "Симметрия",
"ui.system": "Системная",
"ui.tangent": "Касание",
"ui.taper_angle": "Угол наклона",
"ui.tapped": "С резьбой",
"ui.text": "Текст",
"ui.theme": "Тема",
"ui.thickness": "Толщина",
"ui.thread": "Резьба",
"ui.timeline_bottom": "Шкала внизу",
"ui.timeline_left_note": "В левом макете полоса отката находится над браузером деталей и сцены.",
"ui.timeline_left_sidebar": "Левая боковая панель",
"ui.tip_angle": "Угол при вершине",
"ui.to_object": "До объекта",
"ui.top": "Сверху",
"ui.torus": "Тор",
"ui.trackpad_pan_tip": "Жесты тачпада панорамируют (выкл.: масштабируют как колесо); колесо мыши масштабирует, боковое колесо панорамирует вбок, щипок всегда масштабирует",
"ui.trim": "Обрезать",
"ui.two_finger_scroll_pans": "Прокрутка двумя пальцами панорамирует",
"ui.two_sides": "Две стороны",
"ui.ui_scale": "Масштаб интерфейса",
"ui.undo": "Отменить",
"ui.units": "Единицы",
"ui.units_of_new_designs": "Единицы новых дизайнов",
"ui.untitled": "Без имени",
"ui.up_axis_note": "Какая ось направлена вверх в видах (осевые виды, «Главная», «Взгляд на»). Дизайны не меняются.",
"ui.variable": "Переменный",
"ui.view_centre": "Центр вида",
"ui.visual_shaded_hidden_edges": "Заполненный с невидимыми рёбрами",
"ui.visual_shaded_with_edges": "Заполненный с рёбрами",
"ui.visual_style": "Стиль отображения",
"ui.visual_wireframe": "Каркас",
"ui.workspace": "рабочая область",
"ui.x_distance": "Расстояние X",
"ui.y_distance": "Расстояние Y",
"ui.y_up": "Y вверх",
"ui.z_up": "Z вверх",
"ui.zoom_to_cursor_tip": "Колесо масштабирует к точке под курсором (выкл.: к центру вида)",
"ui.zoom_to_the_cursor": "Масштаб к курсору",
"A new configuration, a copy of the active one": "Новая конфигурация — копия активной",
"About SolidCraft": "О SolidCraft",
"Active": "Активный",
"Active rule": "Активное правило",
"Add": "Добавить",
"Add Key": "Добавить клавишу",
"Add Mid Radius": "Добавить средний радиус",
"Add Row": "Добавить строку",
"All Sketch Points": "Все точки эскиза",
"All open designs": "Все открытые дизайны",
"Allowed expressions, separated by semicolons": "Разрешённые выражения через точку с запятой",
"Also deletes": "Также удаляет",
"Angle 2": "Угол 2",
"Animate": "Анимировать",
"Appearance name": "Имя внешнего вида",
"Applied Radius": "Применённый радиус",
"Apply To": "Применить к",
"Area": "Площадь",
"Attachment": "Привязка",
"BROWSER": "БРАУЗЕР",
"Bend Line Position": "Положение линии гиба",
"Bend Position": "Положение гиба",
"Bend Radius": "Радиус гиба",
"Bends": "Гибы",
"Body": "Тело",
"Bounding box": "Габаритная рамка",
"CSV or JSON: updates existing parameters, adds new ones": "CSV или JSON: обновляет существующие параметры, добавляет новые",
"Capture All Positions": "Зафиксировать все положения",
"Catch Direction": "Направление защёлкивания",
"Cells": "Ячейки",
"Center X": "Центр X",
"Center Y": "Центр Y",
"Center of mass": "Центр масс",
"Chamfer Type": "Тип фаски",
"Check collisions": "Проверить столкновения",
"Checked": "Включено",
"Choose a new plane. Sketch geometry and dimensions stay unchanged in its two-dimensional coordinates.": "Выберите новую плоскость. Геометрия и размеры эскиза останутся неизменными в её двумерных координатах.",
"Close draft": "Закрыть анализ уклонов",
"Collisions": "Столкновения",
"Colour": "Цвет",
"Component1": "Компонент1",
"Configuration": "Конфигурация",
"Configuration rules": "Правила конфигурации",
"Contact": "Контакт",
"Copy all licences": "Копировать все лицензии",
"Copy diagnostic information": "Копировать диагностическую информацию",
"Copy report": "Копировать отчёт",
"Corner Relief Shape": "Форма разгрузки угла",
"Counterbore depth": "Глубина цековки",
"Countersink angle": "Угол зенковки",
"Create Issue — review draft": "Создать Issue — проверить черновик",
"Customize Toolbar": "Настроить панель инструментов",
"Delete all": "Удалить все",
"Delete rule": "Удалить правило",
"Delete the row": "Удалить строку",
"Delete the set": "Удалить набор",
"Delete this parameter": "Удалить этот параметр",
"Density": "Плотность",
"Designs you open or save appear here.": "Здесь появляются открытые и сохранённые дизайны.",
"Determined by To Object. Choose Angle to edit the angular extent.": "Определяется параметром «До объекта». Выберите «Угол», чтобы задать угловой предел.",
"Discard": "Отменить",
"Double-click to rename": "Двойной щелчок — переименовать",
"Drive Joint": "Привод сопряжения",
"Edit Profile Sketch": "Редактировать эскиз профиля",
"Enable rule": "Включить правило",
"Enabled": "Включено",
"Explode": "Разобрать",
"Extents": "Пределы",
"Face attachment lost": "Привязка к грани потеряна",
"Faces / edges / vertices": "Грани / рёбра / вершины",
"Favourite": "Избранное",
"Files from many CAD programs have Y up, so they open lying on their back here (Z up).": "Файлы многих CAD-программ ориентированы Y вверх, поэтому здесь они открываются лёжа на спине (Z вверх).",
"Filter": "Фильтр",
"Find in Browser": "Найти в браузере",
"Flat size": "Размер развёртки",
"Follow camera (Look At sketches)": "Следовать за камерой (эскизы «Взгляд на»)",
"Font": "Шрифт",
"Full Length": "Полная длина",
"Gap": "Зазор",
"Grid": "Сетка",
"Height": "Высота",
"Home view": "Главный вид",
"In This Design": "В этом дизайне",
"Interferes": "Пересекается",
"Issue title": "Заголовок Issue",
"Joint Origin1": "Точка сопряжения1",
"Keep Tools": "Оставить инструменты",
"Later": "Позже",
"Leave it": "Оставить как есть",
"Legacy face attachment. Rebinding to a certified face creates an exact attachment.": "Устаревшая привязка к грани. Перепривязка к сертифицированной грани создаёт точную привязку.",
"Length": "Длина",
"Length units": "Единицы длины",
"Library": "Библиотека",
"Loop": "Контур",
"Margin": "Отступ",
"Mass": "Масса",
"Material": "Материал",
"Mid Radius": "Средний радиус",
"Modeled": "Смоделировано",
"More toolbar panels": "Другие панели инструментов",
"Motion": "Движение",
"Move Type": "Тип перемещения",
"Move earlier": "Сдвинуть раньше",
"Move later": "Сдвинуть позже",
"Name": "Имя",
"No crash reports.": "Нет отчётов о сбоях.",
"No matching appearances": "Нет подходящих внешних видов",
"Not available yet": "Пока недоступно",
"Opacity": "Непрозрачность",
"Open GitHub draft": "Открыть черновик на GitHub",
"Open-source parametric 3D CAD in Rust. Licensed MIT OR Apache-2.0.": "Открытая параметрическая 3D CAD на Rust. Лицензия MIT OR Apache-2.0.",
"Other side": "Другая сторона",
"Parameter values": "Значения параметров",
"Per Edge": "По каждому ребру",
"Pick the tool bodies": "Выберите тела-инструменты",
"Place at the origin instead": "Разместить в начале координат",
"Playback": "Воспроизведение",
"Position": "Положение",
"Position (0 to 1)": "Положение (от 0 до 1)",
"Position along the edge, 0 at the start end, 1 at the other": "Положение вдоль ребра: 0 — начало, 1 — конец",
"Preview leaves the current design unchanged.": "Предпросмотр не меняет текущий дизайн.",
"RECENT": "НЕДАВНИЕ",
"Radius Fit": "Подобрать радиус",
"Ratio": "Отношение",
"Recover": "Восстановить",
"Recover unsaved design?": "Восстановить несохранённый дизайн?",
"Remove Tools": "Убрать инструменты",
"Remove from list": "Убрать из списка",
"Remove private design details or paths before sharing.": "Перед публикацией удалите личные данные и пути из дизайна.",
"Remove the column": "Удалить столбец",
"Remove the track": "Удалить дорожку",
"Remove this point": "Удалить эту точку",
"Report a bug — review a screenshot and open a GitHub draft": "Сообщить об ошибке — проверьте скриншот и откройте черновик на GitHub",
"Reset Toolbar": "Сбросить панель инструментов",
"Restore the inherited component or physical material appearance": "Вернуть унаследованный внешний вид компонента или физического материала",
"Result": "Результат",
"Retake screenshot": "Сделать скриншот заново",
"Reverse": "Обратить",
"Reverse Direction": "Обратить направление",
"Revert": "Вернуть",
"Revert All Positions": "Вернуть все положения",
"Review the report and screenshot before opening GitHub.": "Проверьте отчёт и скриншот перед открытием GitHub.",
"Rim Edge": "Кромка обода",
"Roll History Marker Here": "Переместить маркер истории сюда",
"Rule": "Правило",
"Saved preview. Geometry is being checked before editing.": "Сохранённый предпросмотр. Геометрия проверяется перед редактированием.",
"Scale factor": "Коэффициент масштаба",
"Search": "Поиск",
"Search commands": "Поиск команд",
"Select bodies (a face picks its body)": "Выберите тела (выбор грани выбирает её тело)",
"Select bodies or faces instead": "Вместо этого выберите тела или грани",
"Selection filter": "Фильтр выделения",
"Semantic faces share their appearance across instances.": "Семантические грани разделяют внешний вид между вхождениями.",
"Shape": "Форма",
"Show Agent Cursor": "Показывать курсор агента",
"Show in folder": "Показать в папке",
"Size": "Размер",
"Sketch plane has no body-face attachment.": "Плоскость эскиза не привязана к грани тела.",
"SolidCraft closed before these designs were saved. Their last autosave can be opened.": "SolidCraft закрылся до сохранения этих дизайнов. Можно открыть последнюю автосохранённую версию.",
"Speed": "Скорость",
"Stand it up": "Поставить вертикально",
"Stand it up: a quarter turn about X, as one Move feature you can undo.": "Поставить вертикально: четверть оборота вокруг X одной операцией «Переместить», которую можно отменить.",
"Stand this part up?": "Поставить эту деталь вертикально?",
"Step": "Шаг",
"Steps": "Шаги",
"Suppressed": "Подавлено",
"Swap Ends": "Поменять концы",
"Tangent Chain": "Касательная цепочка",
"The dashed sketch is a saved plane guide. Select a new face to repair the attachment.": "Пунктирный эскиз — сохранённая подсказка плоскости. Выберите новую грань, чтобы восстановить привязку.",
"The saved author occurrence is missing. Select a valid author placement before rebinding.": "Сохранённое исходное вхождение отсутствует. Выберите корректное исходное положение перед перепривязкой.",
"Then": "Затем",
"These features will be deleted:": "Эти операции будут удалены:",
"These features will fail:": "Эти операции завершатся с ошибкой:",
"This child is shared. Deleting it removes it from every copy of its parent.": "Этот дочерний объект общий. Его удаление затронет все копии родителя.",
"This child is shared. Position changes apply to every copy of its parent.": "Этот дочерний объект общий. Изменения положения применятся ко всем копиям родителя.",
"This face cannot provide a durable attachment. Choose another face or explicitly use a fixed plane.": "Эта грань не может обеспечить надёжную привязку. Выберите другую грань или явно используйте фиксированную плоскость.",
"To Offset": "До смещения",
"Tolerance": "Допуск",
"Type": "Тип",
"Updating the preview": "Обновление предпросмотра",
"Use fixed plane": "Использовать фиксированную плоскость",
"VIEW": "ВИД",
"Value": "Значение",
"Volume": "Объём",
"Wall": "Стенка",
"When": "Когда",
"Width": "Ширина",
"Will fail": "Завершится с ошибкой",
"angle, height": "угол, высота",
"command name": "имя команды",
"expression, e.g. 25 mm": "выражение, напр. 25 мм",
"fits the face, e.g. M8": "подходит грани, напр. M8",
"from the rule": "из правила",
"needs two joints": "нужны два сопряжения",
"new configuration": "новая конфигурация",
"new name": "новое имя",
"new parameter": "новый параметр",
"no interference": "нет интерференции",
"no joint that moves yet": "пока нет подвижных сопряжений",
"no picture": "нет картинки",
"pick a hole to seat it, or OK places it at the origin": "выберите отверстие для установки, или OK разместит в начале координат",
"pick one or two vertices, edges or faces": "выберите одну-две вершины, ребра или грани",
"the parts library is not available": "библиотека деталей недоступна",
"to the next face": "до следующей грани",
"Revert Position": "Вернуть положение",
"Construction": "Вспомогательная",
"Faces": "Грани",
"Edges": "Рёбра",
"Vertices": "Вершины",
"Sketch geometry and profiles": "Геометрия и профили эскиза",
"Sketch curves": "Кривые эскиза",
"Sketch points": "Точки эскиза",
"Sketch dimensions": "Размеры эскиза",
"Sketch constraints": "Ограничения эскиза",
"0 turns it off": "0 отключает",
"Show the pointer an AI agent moves (#35)": "Показывать указатель, которым двигается ИИ-агент (#35)",
"Follow the camera (Look At sketches)": "Следовать за камерой (эскизы «Взгляд на»)",
"Flat": "Плоский",
"Save Rule": "Сохранить правило",
"Preview Row": "Строка предпросмотра",
"Add condition": "Добавить условие",
"Apply to selection": "Применить к выделению",
"Remove override": "Убрать переопределение",
"Copy screenshot": "Копировать скриншот",
"Remove screenshot": "Убрать скриншот",
"Use active author placement": "Использовать активное исходное положение",
"Reattach selected face": "Перепривязать выбранную грань",
"Use saved fixed plane": "Использовать сохранённую фиксированную плоскость",
"Use selected face as fixed plane": "Использовать выбранную грань как фиксированную плоскость",
"View navigator": "Навигатор видов",
"Signed axes": "Знаковые оси",
"Cube": "Куб",
"Middle double-click": "Двойной щелчок средней кнопкой",
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "Двойной щелчок средней кнопкой в виде: «Главная» (главный вид, кадрирует показанное), «Вписать» (кадрирует, сохраняя ориентацию) или ничего",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Выбрать другое: удерживайте левую кнопку на модели (или правый щелчок › Выбрать другое…), чтобы увидеть всё под курсором; повторный щелчок в том же месте выбирает следующий объект. Двойной щелчок средней кнопкой — «Главная» (Настройки › Навигация).",
"cmd.render_backends": "Рендер-бэкенды",
"cmd.view_navigate": "Навигация вида",
"ui.animateJoint": "Анимировать сопряжение",
"ui.calibrate": "Калибровать",
"ui.customizeToolbar": "Настроить панель инструментов…",
"ui.editJointLimits": "Изменить ограничения сопряжения",
"ui.exportDxf": "Экспорт DXF…",
"ui.findInTimeline": "Найти на шкале",
"ui.findInWindow": "Найти в окне",
"ui.fit": "Вписать",
"ui.groupSelected": "Группировать выбранное",
"ui.hideAxes": "Скрыть оси",
"ui.hideDimension": "Скрыть размер",
"ui.hideOrigin": "Скрыть начало координат",
"ui.hidePlanes": "Скрыть плоскости",
"ui.hideProfile": "Скрыть профиль",
"ui.homeView": "Главный вид",
"ui.isolate": "Изолировать",
"ui.lock": "Заблокировать",
"ui.newSketchGroup": "Новая группа эскизов",
"ui.normalConstruction": "Обычная / Вспомогательная",
"ui.orbit": "Орбита",
"ui.heading_position": "ПОЛОЖЕНИЕ",
"ui.pan": "Панорамирование",
"ui.pinToShortcuts": "Закрепить в сочетаниях клавиш",
"ui.pinToToolbar": "Закрепить на панели",
"ui.properties": "Свойства",
"ui.removeSection": "Убрать сечение",
"ui.removeFromToolbar": "Убрать с панели",
"ui.repeat": "Повторить",
"ui.report_a_bug": "Сообщить об ошибке",
"ui.restore": "Восстановить",
"ui.heading_setup": "НАСТРОЙКА",
"ui.selectOther": "Выбрать другое…",
"ui.selectTangentChain": "Выбрать касательную цепочку",
"ui.showAll": "Показать всё",
"ui.showAllBodies": "Показать все тела",
"ui.showAxes": "Показать оси",
"ui.showDimension": "Показать размер",
"ui.showOrigin": "Показать начало координат",
"ui.showPlanes": "Показать плоскости",
"ui.suppress": "Подавить",
"ui.command_palette_hint": "Введите команду, напр. {example} — или нажмите S для поиска",
"ui.unground": "Открепить",
"ui.unisolate": "Снять изоляцию",
"ui.unlock": "Разблокировать",
"ui.unsuppress": "Восстановить операцию",
"ui.updateToCurrentView": "Обновить до текущего вида",
"ui.zoom": "Масштаб",
"ui.command_done": "{command} — готово",
"timeline.group": "Новая папка операций",
"timeline.ungroup": "Убрать папки операций",
"timeline.rename_group": "Переименовать папку операций",
"timeline.move_to_group": "Переместить операции в папку",
"timeline.move_many": "Переместить объекты шкалы",
"timeline.reorder_many": "Изменить порядок операций",
"ui.show_construction_geometries": "Вспомогательная геометрия",
"ui.total_angle": "Полный угол",
"sketch_text.builtin_font": "{family} (встроенный)",
"sketch_text.font_search": "Поиск шрифтов",
"sketch_text.loading_fonts": "Поиск установленных шрифтов…",
"sketch_text.use_font_file": "Использовать файл шрифта {path}",
"sketch_text.bold": "Полужирный",
"sketch_text.italic": "Курсив",
"sketch_text.align_left": "По левому краю",
"sketch_text.align_center": "По центру",
"sketch_text.align_right": "По правому краю",
"sketch_text.path_hint": "Кривая эскиза, вдоль которой идёт текст: щёлкните здесь, затем по кривой",
"sketch_text.path_clear": "Снять текст с кривой",
"Style": "Стиль",
"Alignment": "Выравнивание",
"Letter Spacing": "Межбуквенный интервал",
"Line Spacing": "Межстрочный интервал",
"Path": "Траектория",
"sketch_text.on_path": "Текст следует по траектории: кривая задаёт его положение",
"cmd.material_properties_validate": "Проверить данные физического материала"
}
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//! Built-in physical materials: densities in g/cm³ and sRGB colours.
pub const DEFAULT_DENSITY: f64 = 1.29;
/// Physical materials: name and density (g/cm³).
pub const MATERIALS: [(&str, f64); 14] = [
("Default", DEFAULT_DENSITY),
("Steel", 7.85),
("Stainless Steel", 8.0),
("Aluminum", 2.70),
("Brass", 8.50),
("Copper", 8.96),
("Titanium", 4.43),
("Cast Iron", 7.20),
("ABS Plastic", 1.06),
("PLA", 1.24),
("Nylon", 1.14),
("Polycarbonate", 1.20),
("Oak", 0.75),
("Glass", 2.50),
];
/// How a physical material looks (sRGB); the default material has no colour of its own.
pub fn material_color(name: &str) -> Option<[u8; 3]> {
Some(match name {
"Steel" => [158, 164, 172],
"Stainless Steel" => [186, 191, 198],
"Aluminum" => [204, 208, 214],
"Brass" => [208, 172, 88],
"Copper" => [204, 122, 80],
"Titanium" => [150, 148, 158],
"Cast Iron" => [104, 104, 110],
"ABS Plastic" => [222, 222, 216],
"PLA" => [110, 160, 222],
"Nylon" => [236, 230, 214],
"Polycarbonate" => [196, 216, 232],
"Oak" => [190, 146, 92],
"Glass" => [170, 208, 218],
_ => return None,
})
}
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struct U {
vp: mat4x4<f32>,
back: vec4<f32>, // xyz = toward the eye, w = 1 for linear output
screen: vec4<f32>, // viewport width, height (px), depth bias (see `biased_z`), silhouettes on (1)
clip: vec4<f32>, // section plane: normal, d (zero normal: no section)
cap: vec4<f32>, // colour of the inside of cut bodies
ana: vec4<f32>, // surface analysis: mode (1 zebra, 2 draft, 3 curvature), parameter
pull: vec4<f32>, // draft pull direction
acc_u: vec4<f32>, // accessibility map axes (xyz, offset)
acc_v: vec4<f32>,
eye: vec4<f32>, // eye position, w = 1 for perspective (0: orthographic, looking along -back)
};
@group(1) @binding(2) var acc_t: texture_2d<f32>;
fn clipped(p: vec3<f32>) -> bool {
return length(u.clip.xyz) > 0.5 && dot(u.clip.xyz, p) > u.clip.w;
}
@group(0) @binding(0) var<uniform> u: U;
fn to_linear(c: vec3<f32>) -> vec3<f32> {
return select(c, pow((c + vec3<f32>(0.055)) / vec3<f32>(1.055), vec3<f32>(2.4)), c > vec3<f32>(0.04045));
}
fn out_color(c: vec4<f32>) -> vec4<f32> {
if (u.back.w > 0.5) {
return vec4<f32>(to_linear(c.rgb), c.a);
}
return c;
}
struct TOut {
@builtin(position) pos: vec4<f32>,
@location(0) n: vec3<f32>,
@location(1) c: vec4<f32>,
@location(2) wp: vec3<f32>,
};
@vertex
fn vs_tri(@location(0) p: vec3<f32>, @location(1) n: vec3<f32>, @location(2) c: vec4<f32>) -> TOut {
var o: TOut;
o.pos = u.vp * vec4<f32>(p, 1.0);
o.n = n;
o.c = c;
o.wp = p;
return o;
}
/// Opaque model surfaces: cut by the section plane, the inside shows as a flat cap colour.
@fragment
fn fs_solid(i: TOut, @builtin(front_facing) front: bool) -> @location(0) vec4<f32> {
let c = solid(i, front);
return c;
}
struct CutOut {
@location(0) c: vec4<f32>,
@builtin(frag_depth) depth: f32,
};
/// The section cap (the inside seen through the cut, drawn on the far walls' back faces where
/// they are the visible surface) again, at the depth of the section plane rather than of the
/// far wall, so the cut face hides what lies inside the body instead of showing it like a
/// pane of glass.
@fragment
fn fs_solid_cut(i: TOut, @builtin(front_facing) front: bool) -> CutOut {
var o: CutOut;
o.c = solid(i, front);
o.depth = cap_depth(i.wp, i.pos.z);
return o;
}
/// Depth of the section plane on the view ray through `wp` (a far wall seen through the cut),
/// never behind the wall itself (`z`).
fn cap_depth(wp: vec3<f32>, z: f32) -> f32 {
var dir = -u.back.xyz;
if (u.eye.w > 0.5) { dir = wp - u.eye.xyz; }
let dn = dot(u.clip.xyz, dir);
if (abs(dn) < 1e-9) { return z; }
let p = wp + dir * ((u.clip.w - dot(u.clip.xyz, wp)) / dn);
let c = u.vp * vec4<f32>(p, 1.0);
if (c.w <= 0.0) { return z; }
return clamp(c.z / c.w, 0.0, z);
}
fn solid(i: TOut, front: bool) -> vec4<f32> {
// Derivatives first, in uniform control flow (browsers' WGSL compilers reject them after
// a branch that returns; the whole shader module then fails and nothing is drawn).
let k = curvature(i);
let ndv = dot(normalize(i.n), normalize(u.back.xyz));
let fw = fwidth(ndv);
if (clipped(i.wp)) { discard; }
if (!front && length(u.clip.xyz) > 0.5) {
// The cut face in its body's colour (as Fusion's "from component"), tinted toward the
// cap colour so it reads as a cut, hatched at 45 degrees on screen.
let base = mix(i.c.rgb, u.cap.rgb, 0.35);
let h = fract((i.pos.x + i.pos.y) / 9.0);
return out_color(vec4<f32>(select(base, base * 0.6, h < 0.22), 1.0));
}
if (u.ana.x > 0.5 && length(i.n) > 0.5) {
return analysis(i, k);
}
let c = shade(i);
// Silhouettes (styles with edges): where a curved surface turns away from the eye, a line
// about 1.5 px wide, on the visible surface only (depth-correct).
if (u.screen.w > 0.5 && length(i.n) > 0.5 && fw > 1e-6) {
let a = 1.0 - smoothstep(fw * 0.8, fw * 2.0, abs(ndv));
return vec4<f32>(mix(c.rgb, out_color(vec4<f32>(0.07, 0.08, 0.10, 1.0)).rgb, a), c.a);
}
return c;
}
/// How fast the normal turns across the pixel (per mm).
fn curvature(i: TOut) -> f32 {
let nn = normalize(i.n);
let kx = length(dpdx(nn)) / max(length(dpdx(i.wp)), 1e-6);
let ky = length(dpdy(nn)) / max(length(dpdy(i.wp)), 1e-6);
return max(kx, ky);
}
/// Surface analysis colours: zebra stripes, draft angle bands, curvature map (`k`: the
/// surface's curvature here, worked out by the caller).
fn analysis(i: TOut, k: f32) -> vec4<f32> {
let v = normalize(u.back.xyz);
var n = normalize(i.n);
if (dot(n, v) < 0.0) { n = -n; }
let lit = 0.55 + 0.45 * max(dot(n, v), 0.0);
if (u.ana.x < 1.5) {
// Reflections of upright light bars standing around the viewer: the stripe follows
// the reflected ray's sideways direction (horizontal on screen).
let r = reflect(-v, n);
var side = cross(v, vec3<f32>(0.0, 0.0, 1.0));
if (length(side) < 1e-3) { side = vec3<f32>(1.0, 0.0, 0.0); }
let s = sin(dot(r, normalize(side)) * u.ana.y * 3.14159265);
let c = select(0.08, 0.95, s > 0.0);
return out_color(vec4<f32>(vec3<f32>(c), 1.0));
}
if (u.ana.x > 4.5) {
// Reachable from the access direction: facing it and nothing above.
let d = normalize(u.pull.xyz);
let size = i32(u.ana.w);
let px = vec2<i32>(floor(vec2<f32>(dot(i.wp, u.acc_u.xyz) + u.acc_u.w, dot(i.wp, u.acc_v.xyz) + u.acc_v.w) * u.ana.z));
var top = -1e30;
if (px.x >= 0 && px.y >= 0 && px.x < size && px.y < size) {
top = textureLoad(acc_t, px, 0).x;
}
let cn = dot(normalize(i.n), d);
let facing = cn > 0.02;
// Slack of a pixel and a half, more on slopes (the map holds the pixel's highest point).
let slack = u.ana.y * (1.0 + sqrt(max(1.0 - cn * cn, 0.0)) / max(cn, 0.05));
let clear = dot(i.wp, d) >= top - slack;
var c = vec3<f32>(0.85, 0.22, 0.20);
if (facing && clear) { c = vec3<f32>(0.20, 0.75, 0.30); }
return out_color(vec4<f32>(c * lit, 1.0));
}
if (u.ana.x > 3.5) {
// A studio around the model: sky above, a dark floor below, a bright horizon band and
// two soft light panels, seen in a mirror.
let r = reflect(-v, n);
var c = mix(vec3<f32>(0.32, 0.34, 0.38), vec3<f32>(0.80, 0.86, 0.95), smoothstep(-0.05, 0.6, r.z));
c = c + vec3<f32>(0.6) * exp(-abs(r.z) * 40.0);
let side = atan2(r.y, r.x);
c = c + vec3<f32>(0.9) * smoothstep(0.92, 0.98, cos(side * 2.0)) * smoothstep(0.1, 0.3, r.z) * smoothstep(0.8, 0.6, r.z);
if (r.z < -0.02) {
// The floor: lighter toward the horizon, with light-panel streaks along it.
c = mix(vec3<f32>(0.55, 0.56, 0.60), vec3<f32>(0.20, 0.20, 0.22), clamp(-r.z * 1.6, 0.0, 1.0));
c = c + vec3<f32>(0.35) * smoothstep(0.95, 0.99, cos(side * 3.0));
}
return out_color(vec4<f32>(min(c, vec3<f32>(1.0)), 1.0));
}
if (u.ana.x < 2.5) {
let a = degrees(asin(clamp(dot(normalize(i.n), normalize(u.pull.xyz)), -1.0, 1.0)));
var c = vec3<f32>(0.95, 0.80, 0.15);
if (a >= u.ana.y) { c = vec3<f32>(0.20, 0.75, 0.30); }
if (a <= -u.ana.y) { c = vec3<f32>(0.85, 0.22, 0.20); }
return out_color(vec4<f32>(c * lit, 1.0));
}
// Curvature from how fast the normal turns across the pixel.
let t = clamp(k * u.ana.y, 0.0, 1.0);
let c = select(mix(vec3<f32>(0.10, 0.80, 0.25), vec3<f32>(0.90, 0.15, 0.10), t * 2.0 - 1.0),
mix(vec3<f32>(0.15, 0.35, 0.95), vec3<f32>(0.10, 0.80, 0.25), t * 2.0), t < 0.5);
return out_color(vec4<f32>(c * lit, 1.0));
}
@fragment
fn fs_tri(i: TOut) -> @location(0) vec4<f32> {
if (clipped(i.wp)) { discard; }
return shade(i);
}
fn shade(i: TOut) -> vec4<f32> {
// A zero normal marks flat colour (selection fills, translucent planes).
if (length(i.n) < 0.5) {
return out_color(i.c);
}
let v = normalize(u.back.xyz);
var n = normalize(i.n);
if (dot(n, v) < 0.0) { n = -n; }
let key = normalize(v * 0.8 + vec3<f32>(-0.3, 0.2, 0.6));
let diff = max(dot(n, key), 0.0);
let fill = max(dot(n, v), 0.0);
let h = normalize(key + v);
let spec = pow(max(dot(n, h), 0.0), 40.0) * 0.25;
let k = 0.42 + 0.38 * diff + 0.25 * fill;
return out_color(vec4<f32>(min(i.c.rgb * k + vec3<f32>(spec), vec3<f32>(1.0)), i.c.a));
}
/// Clip-space z of `p` (clipped to `c`) pulled `s` depth biases toward the eye (pushed away
/// when negative). Orthographic depth is linear in distance, so the bias is a fixed step of it.
/// Perspective depth is not: near the far plane a fixed step spans tens of millimetres (edges
/// showed through walls), so the point moves toward the eye by a fraction of its distance.
fn biased_z(p: vec3<f32>, c: vec4<f32>, s: f32) -> f32 {
if (u.eye.w > 0.5) {
let q = u.vp * vec4<f32>(mix(p, u.eye.xyz, u.screen.z * 8.0 * s), 1.0);
return q.z / max(q.w, 1e-6) * c.w;
}
return c.z - u.screen.z * s * c.w;
}
@vertex
fn vs_ghost(@location(0) p: vec3<f32>, @location(1) n: vec3<f32>, @location(2) c: vec4<f32>) -> TOut {
var o: TOut;
o.pos = u.vp * vec4<f32>(p, 1.0);
o.pos.z = biased_z(p, o.pos, -4.0);
o.n = n;
o.c = c;
o.wp = p;
return o;
}
struct LOut {
@builtin(position) pos: vec4<f32>,
@location(0) c: vec4<f32>,
@location(1) wp: vec3<f32>,
};
@vertex
fn vs_line(@builtin(vertex_index) vi: u32, @location(0) a: vec3<f32>, @location(1) b: vec3<f32>, @location(2) c: vec4<f32>, @location(3) w: f32) -> LOut {
var pa = a;
var pb = b;
var ca = u.vp * vec4<f32>(a, 1.0);
var cb = u.vp * vec4<f32>(b, 1.0);
// An end behind the near plane (clip z < 0) has no screen point: its divide flips the
// line or drops it whole (ground grid lines running past the eye at a low angle). Cut
// the segment at the plane instead; clip space is linear in the world point.
if (ca.z < 0.0 && cb.z > 0.0) {
let k = ca.z / (ca.z - cb.z);
ca = mix(ca, cb, k);
pa = mix(a, b, k);
} else if (cb.z < 0.0 && ca.z > 0.0) {
let k = cb.z / (cb.z - ca.z);
cb = mix(cb, ca, k);
pb = mix(b, a, k);
}
let half = u.screen.xy * 0.5;
let sa = ca.xy / max(ca.w, 1e-6) * half;
let sb = cb.xy / max(cb.w, 1e-6) * half;
var dir = sb - sa;
let len = length(dir);
if (len < 1e-6) { dir = vec2<f32>(1.0, 0.0); } else { dir = dir / len; }
let nrm = vec2<f32>(-dir.y, dir.x);
// Two triangles: corners (t, side).
var ts = array<f32, 6>(0.0, 1.0, 1.0, 0.0, 1.0, 0.0);
var ss = array<f32, 6>(-1.0, -1.0, 1.0, -1.0, 1.0, 1.0);
let t = ts[vi];
let s = ss[vi];
let base = select(ca, cb, t > 0.5);
let off = nrm * s * w * 0.5 + dir * (t * 2.0 - 1.0) * w * 0.5;
var o: LOut;
o.pos = vec4<f32>(base.xy + off / half * base.w, biased_z(select(pa, pb, t > 0.5), base, 1.0), base.w);
o.c = c;
o.wp = select(pa, pb, t > 0.5);
return o;
}
@fragment
fn fs_line(i: LOut) -> @location(0) vec4<f32> {
if (clipped(i.wp)) { discard; }
return out_color(i.c);
}
struct IOut {
@builtin(position) pos: vec4<f32>,
@location(0) uv: vec2<f32>,
@location(1) a: f32,
@location(2) wp: vec3<f32>,
};
@group(1) @binding(0) var img_t: texture_2d<f32>;
@group(1) @binding(1) var img_s: sampler;
@vertex
fn vs_img(@location(0) p: vec3<f32>, @location(1) uv: vec2<f32>, @location(2) a: f32) -> IOut {
var o: IOut;
o.pos = u.vp * vec4<f32>(p, 1.0);
// Pulled toward the eye like lines, so a decal on a face is not lost in it.
o.pos.z = biased_z(p, o.pos, 1.0);
o.uv = uv;
o.a = a;
o.wp = p;
return o;
}
@fragment
fn fs_img(i: IOut) -> @location(0) vec4<f32> {
let c = textureSample(img_t, img_s, i.uv);
if (clipped(i.wp)) { discard; }
return out_color(vec4<f32>(c.rgb, c.a * i.a));
}
/// Lines the section never cuts (the grid, highlights drawn on top).
@fragment
fn fs_line_all(i: LOut) -> @location(0) vec4<f32> {
return out_color(i.c);
}
+140
View File
@@ -0,0 +1,140 @@
//! Original light and dark palette values. Compiled by the UI theme boundary.
use crate::theme::Tokens;
use egui::Color32;
impl Tokens {
pub const fn light() -> Tokens {
Tokens {
app_bar: Color32::from_rgb(52, 56, 64),
toolbar: Color32::from_rgb(246, 247, 249),
panel: Color32::from_rgb(250, 251, 252),
panel_header: Color32::from_rgb(236, 238, 242),
border: Color32::from_rgb(208, 212, 220),
text: Color32::from_rgb(38, 42, 50),
text_dim: Color32::from_rgb(110, 116, 128),
accent: Color32::from_rgb(38, 120, 218),
accent_soft: Color32::from_rgb(214, 230, 250),
sketch_accent: Color32::from_rgb(46, 150, 90),
error: Color32::from_rgb(214, 54, 54),
warning: Color32::from_rgb(222, 150, 30),
icon: Color32::from_rgb(70, 78, 92),
icon_fill: Color32::from_rgb(178, 196, 222),
timeline: Color32::from_rgb(232, 235, 240),
hover: Color32::from_rgb(226, 234, 246),
sel_face: Color32::from_rgb(76, 127, 203),
sel_edge: Color32::from_rgb(0, 127, 255),
sel_edge_rim: Color32::from_rgb(127, 191, 255),
hover_edge: Color32::from_rgb(0, 0, 0),
hover_edge_halo: Color32::from_rgb(203, 203, 203),
hover_face_lift: 40,
sel_profile: Color32::from_rgb(26, 84, 167),
sel_profile_edge: Color32::from_rgb(47, 109, 198),
hover_profile: Color32::from_rgba_unmultiplied_const(75, 129, 253, 48),
hover_profile_edge: Color32::from_rgb(75, 129, 253),
sel_vertex: Color32::from_rgb(70, 110, 170),
origin_plane: Color32::from_rgba_unmultiplied_const(249, 184, 134, 94),
origin_plane_edge: Color32::from_rgba_unmultiplied_const(214, 140, 84, 200),
origin_plane_hover: Color32::from_rgba_unmultiplied_const(120, 130, 230, 150),
origin_point: Color32::from_rgb(214, 215, 218),
axis_x: Color32::from_rgb(255, 0, 0),
axis_y: Color32::from_rgb(0, 255, 0),
axis_z: Color32::from_rgb(2, 2, 248),
construction_plane: Color32::from_rgba_unmultiplied_const(249, 184, 134, 70),
construction_geom: Color32::from_rgb(232, 140, 48),
body: Color32::from_rgb(176, 186, 198),
body_edge: Color32::from_rgb(40, 44, 52),
manipulator: Color32::from_rgb(40, 110, 220),
preview_add: Color32::from_rgb(112, 160, 226),
preview_sketch: Color32::from_rgb(32, 190, 96),
preview_cut: Color32::from_rgba_unmultiplied_const(232, 84, 44, 110),
cube_face: Color32::from_rgb(236, 239, 244),
cube_border: Color32::from_rgb(85, 94, 110),
cube_text: Color32::from_rgb(38, 42, 50),
cube_hover: Color32::from_rgb(190, 220, 252),
viewport_top: Color32::from_rgb(240, 243, 247),
viewport_bottom: Color32::from_rgb(203, 210, 221),
grid: Color32::from_rgb(196, 202, 212),
grid_major: Color32::from_rgb(170, 178, 190),
body_selected: Color32::from_rgb(110, 170, 235),
sketch: Color32::from_rgb(30, 90, 200),
sketch_fixed: Color32::from_rgb(20, 20, 20),
sketch_point: Color32::BLACK,
sketch_locked: Color32::from_rgb(0, 140, 60),
dimension: Color32::from_rgb(36, 40, 48),
dimension_driven: Color32::from_rgb(120, 126, 138),
sketch_point_free: Color32::from_rgb(30, 90, 200),
section_cap: Color32::from_rgb(214, 128, 72),
dialog_bg: Color32::from_rgb(250, 251, 252),
dialog_border: Color32::from_rgb(208, 212, 220),
chip: Color32::from_rgb(38, 120, 218),
heading_bg: Color32::from_rgb(218, 223, 231),
subheading_bg: Color32::from_rgb(234, 237, 242),
profile_fill: Color32::from_rgba_unmultiplied_const(255, 196, 120, 70),
glyph_bg: Color32::WHITE,
glyph_edge: Color32::from_rgb(190, 110, 100),
glyph_text: Color32::from_rgb(150, 40, 35),
overlay: Color32::from_rgba_unmultiplied_const(255, 255, 255, 235),
rubber_band: Color32::from_rgb(30, 120, 230),
app_bar_text: Color32::from_rgb(230, 234, 242),
app_bar_hover: Color32::from_rgba_unmultiplied_const(255, 255, 255, 28),
app_bar_tab_edge: Color32::from_rgba_unmultiplied_const(255, 255, 255, 40),
timeline_item: Color32::WHITE,
timeline_item_error: Color32::from_rgb(250, 220, 220),
timeline_marker: Color32::from_rgb(70, 76, 88),
field: Color32::WHITE,
box_window: Color32::from_rgb(38, 120, 218),
box_crossing: Color32::from_rgb(40, 160, 80),
}
}
pub const fn dark() -> Tokens {
let mut t = Tokens::light();
t.app_bar = Color32::from_rgb(28, 31, 38);
t.toolbar = Color32::from_rgb(37, 41, 49);
t.panel = Color32::from_rgb(39, 43, 52);
t.panel_header = Color32::from_rgb(47, 52, 62);
t.border = Color32::from_rgb(63, 69, 82);
t.text = Color32::from_rgb(222, 226, 232);
t.text_dim = Color32::from_rgb(148, 155, 168);
t.accent = Color32::from_rgb(58, 136, 238);
t.accent_soft = Color32::from_rgb(42, 70, 110);
t.sketch_accent = Color32::from_rgb(110, 200, 140);
t.error = Color32::from_rgb(240, 100, 96);
t.warning = Color32::from_rgb(236, 170, 70);
t.icon = Color32::from_rgb(208, 214, 226);
t.icon_fill = Color32::from_rgb(86, 112, 150);
t.timeline = Color32::from_rgb(33, 37, 45);
t.hover = Color32::from_rgb(54, 61, 74);
t.hover_edge_halo = Color32::from_rgb(203, 203, 203);
t.origin_point = Color32::from_rgb(214, 215, 218);
t.viewport_top = Color32::from_rgb(46, 52, 64);
t.viewport_bottom = Color32::from_rgb(46, 52, 64);
t.grid = Color32::from_rgb(59, 65, 76);
t.grid_major = Color32::from_rgb(73, 79, 90);
t.body = Color32::from_rgb(152, 156, 162);
t.body_edge = Color32::from_rgb(16, 16, 18);
t.sketch = Color32::from_rgb(92, 150, 255);
t.sketch_fixed = Color32::from_rgb(232, 234, 238);
t.sketch_point = Color32::from_rgb(232, 234, 238);
t.sketch_locked = Color32::from_rgb(96, 204, 116);
t.dimension = Color32::from_rgb(224, 228, 234);
t.dimension_driven = Color32::from_rgb(142, 150, 164);
t.sketch_point_free = Color32::from_rgb(92, 150, 255);
t.profile_fill = Color32::from_rgba_unmultiplied_const(120, 150, 200, 40);
t.dialog_bg = Color32::from_rgb(59, 68, 83);
t.dialog_border = Color32::from_rgb(72, 83, 99);
t.chip = Color32::from_rgb(59, 101, 168);
t.heading_bg = Color32::from_rgb(38, 44, 55);
t.subheading_bg = Color32::from_rgb(48, 55, 68);
t.glyph_bg = Color32::from_rgb(44, 50, 60);
t.glyph_edge = Color32::from_rgb(200, 130, 120);
t.glyph_text = Color32::from_rgb(240, 165, 155);
t.overlay = Color32::from_rgba_unmultiplied_const(34, 38, 46, 240);
t.rubber_band = Color32::from_rgb(92, 160, 255);
t.timeline_item = Color32::from_rgb(52, 58, 70);
t.timeline_item_error = Color32::from_rgb(110, 50, 54);
t.timeline_marker = Color32::from_rgb(170, 178, 192);
t.field = Color32::from_rgb(30, 34, 41);
t.box_window = Color32::from_rgb(70, 150, 255);
t.box_crossing = Color32::from_rgb(80, 200, 120);
t
}
}
+4
View File
@@ -0,0 +1,4 @@
html, body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #e8ebf0; }
#solidcraft_canvas { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }
#solidcraft_loading { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center;
color: #4a5060; font: 14px system-ui, sans-serif; pointer-events: none; }
+7 -26
View File
@@ -103,28 +103,9 @@ impl Appearances {
}
/// The built-in appearance library: (name, colour, opacity).
pub const LIBRARY: [(&str, [u8; 3], f64); 20] = [
("Aluminum - Satin", [204, 208, 214], 1.0),
("Aluminum - Anodized Black", [44, 46, 50], 1.0),
("Aluminum - Anodized Blue", [52, 92, 160], 1.0),
("Steel - Satin", [158, 164, 172], 1.0),
("Stainless Steel - Brushed", [186, 191, 198], 1.0),
("Cast Iron", [104, 104, 110], 1.0),
("Brass - Polished", [208, 172, 88], 1.0),
("Copper", [204, 122, 80], 1.0),
("Titanium", [150, 148, 158], 1.0),
("ABS - White", [236, 236, 230], 1.0),
("ABS - Black", [36, 36, 38], 1.0),
("ABS - Red", [196, 40, 40], 1.0),
("ABS - Blue", [40, 90, 186], 1.0),
("ABS - Yellow", [236, 196, 40], 1.0),
("ABS - Green", [52, 150, 80], 1.0),
("Rubber - Black", [28, 28, 28], 1.0),
("Glass - Clear", [190, 220, 228], 0.25),
("Glass - Smoked", [90, 96, 104], 0.45),
("Wood - Oak", [190, 146, 92], 1.0),
("Paint - Gloss White", [246, 246, 244], 1.0),
];
#[path = "../../../assets/appearances/library.rs"]
mod defaults;
pub use defaults::LIBRARY;
/// A library appearance by name (case-insensitive).
pub fn library(name: &str) -> Option<Look> {
@@ -181,12 +162,12 @@ impl Document {
pub fn face_colors(&self, b: &crate::ModelBody) -> Vec<(usize, Look)> {
// Face colours the body was imported with, under the design's own.
let to8 = |x: f32| (x.clamp(0.0, 1.0) * 255.0).round() as u8;
let names = crate::naming::face_names(b);
let mut out: Vec<(usize, Look)> = match b.body.paint() {
Some(p) => p.faces.iter().map(|f| (f.face, Look::custom(f.color.map(to8), f.opacity as f64))).collect(),
// Carried from an earlier version of the body: by face name.
// Carried from an earlier version of the body: by face name (worked out only here:
// the viewport asks every body for its face colours on every change).
None => match &b.imported {
Some(imp) => names
Some(imp) => crate::naming::face_names(b)
.iter()
.enumerate()
.filter_map(|(i, n)| imp.faces.get(crate::naming::strip_piece(n)).map(|(c, o)| (i, Look::custom(c.map(to8), *o as f64))))
@@ -263,7 +244,7 @@ pub fn pick_tolerance(b: &crate::ModelBody) -> f64 {
}
/// The point of triangle abc nearest p.
fn closest_on_triangle(p: Vec3, a: Vec3, b: Vec3, c: Vec3) -> Vec3 {
pub(crate) fn closest_on_triangle(p: Vec3, a: Vec3, b: Vec3, c: Vec3) -> Vec3 {
let (ab, ac, ap) = (b - a, c - a, p - a);
let (d1, d2) = (ab.dot(ap), ac.dot(ap));
if d1 <= 0.0 && d2 <= 0.0 {
+22 -148
View File
@@ -11,7 +11,7 @@
use serde::{Deserialize, Serialize};
use solidcraft_geom::{Plane, Vec3};
use crate::{AxisRef, DocError, Document, FeatureKind, PatternKind, PlaneRef, Result};
use crate::{DocError, Document, FeatureKind, PlaneRef, Result};
/// Column-major 4×4 affine transform (`m[col][row]`).
pub type Mat = [[f64; 4]; 4];
@@ -124,6 +124,10 @@ fn identity() -> Mat {
IDENTITY
}
/// How deep and how many placements [`Document::placements`] walks.
pub const MAX_PLACEMENT_DEPTH: usize = 64;
pub const MAX_PLACEMENTS: usize = 100_000;
fn map_plane(m: &Mat, p: &Plane) -> Plane {
let (o, x, y) = (apply_point(m, p.origin), apply_vector(m, p.x), apply_vector(m, p.y));
Plane::new(o, x, y).unwrap_or(*p)
@@ -200,151 +204,16 @@ pub fn map_point_expr(m: &Mat, p: &mut crate::PointExpr) {
impl FeatureKind {
/// Map the feature's world geometry (points, directions, explicit planes) by `m`.
pub fn transform_geometry(&mut self, m: &Mat) {
let pt = |p: &mut Vec3| *p = apply_point(m, *p);
let dir = |v: &mut Vec3| *v = apply_vector(m, *v);
match self {
FeatureKind::Sketch { plane, .. } | FeatureKind::ConstructionPlane { plane } | FeatureKind::Mirror { plane, .. } => {
map_plane_ref(m, plane)
}
FeatureKind::ConstructionAxis { def } => def.refs_mut().into_iter().for_each(|r| map_geo_ref(m, r)),
FeatureKind::ConstructionPoint { def } => def.refs_mut().into_iter().for_each(|r| map_geo_ref(m, r)),
FeatureKind::Split { plane, tool, .. } => {
map_plane_ref(m, plane);
if let Some(t) = tool {
pt(&mut t.point);
}
}
FeatureKind::SplitFace { faces, plane, tool, .. } => {
faces.iter_mut().for_each(pt);
map_plane_ref(m, plane);
if let Some(t) = tool {
pt(&mut t.point);
}
}
FeatureKind::Revolve { axis: AxisRef::Line { origin, dir: d }, .. } => {
pt(origin);
dir(d);
}
FeatureKind::Fillet { edges, style, .. } => {
edges.iter_mut().for_each(pt);
if let crate::FilletStyle::Variable { start, .. } | crate::FilletStyle::Spline { start, .. } = style {
pt(start);
}
}
FeatureKind::Chamfer { edges, .. } => edges.iter_mut().for_each(pt),
FeatureKind::Shell { faces, .. } | FeatureKind::OffsetFace { faces, .. } | FeatureKind::DeleteFace { faces, .. } => {
faces.iter_mut().for_each(pt)
}
FeatureKind::Draft { faces, neutral, pull, .. } => {
faces.iter_mut().for_each(pt);
map_plane_ref(m, neutral);
dir(pull);
}
FeatureKind::Box { corner, .. } => map_point_expr(m, corner),
FeatureKind::Cylinder { base, axis, .. } => {
map_point_expr(m, base);
dir(axis);
}
FeatureKind::Sphere { center, .. } | FeatureKind::Torus { center, .. } => map_point_expr(m, center),
FeatureKind::Pattern { pattern: PatternKind::Rectangular { dir1, dir2, .. }, .. } => {
dir(dir1);
if let Some(d) = dir2 {
dir(d);
}
}
FeatureKind::Pattern { pattern: PatternKind::Circular { origin, axis, .. }, .. } => {
pt(origin);
dir(axis);
}
// Follows its sketch.
FeatureKind::Pattern { pattern: PatternKind::Path { .. }, .. } => {}
FeatureKind::Hole { position, direction, .. } => {
pt(position);
dir(direction);
}
FeatureKind::Thread { face, .. } => pt(face),
FeatureKind::SheetFlange { edges, .. } => edges.iter_mut().for_each(|e| pt(&mut e.point)),
FeatureKind::SheetHem { edges, .. } => edges.iter_mut().for_each(pt),
FeatureKind::SheetConvert { face, bends, .. } => {
pt(face);
bends.iter_mut().for_each(pt);
}
FeatureKind::SheetFold { a, b, fixed, .. } => {
pt(a);
pt(b);
if let Some(f) = fixed {
pt(f);
}
}
FeatureKind::Boss { position, direction, .. } => {
pt(position);
dir(direction);
}
FeatureKind::Lip { face, .. } => pt(face),
FeatureKind::BoundaryFill { cells, .. } => cells.iter_mut().for_each(pt),
FeatureKind::Rest { position, direction, along, .. } => {
pt(position);
dir(direction);
if let Some(a) = along {
dir(a);
}
}
FeatureKind::SnapFit { position, direction, hook, .. } => {
pt(position);
dir(direction);
dir(hook);
}
FeatureKind::SheetBase { .. } | FeatureKind::SheetContour { .. } | FeatureKind::SheetUnfold { .. } => {}
FeatureKind::Coil { base, axis, .. } => {
map_point_expr(m, base);
dir(axis);
}
FeatureKind::ReplaceFace { faces, target, .. } => {
faces.iter_mut().for_each(pt);
map_plane_ref(m, target);
}
FeatureKind::Align { from, to, from_normal, to_normal, .. } => {
pt(from);
pt(to);
if let Some(n) = from_normal {
dir(n);
}
if let Some(n) = to_normal {
dir(n);
}
}
FeatureKind::Scale { origin, .. } => pt(origin),
FeatureKind::Move { rotate_axis, .. } => {
if let Some(a) = rotate_axis {
dir(a);
}
}
FeatureKind::Revolve { .. }
| FeatureKind::Extrude { .. }
| FeatureKind::SurfaceExtrude { .. }
| FeatureKind::Combine { .. }
| FeatureKind::Loft { .. }
| FeatureKind::Sweep { .. }
| FeatureKind::BoundingSolid { .. }
| FeatureKind::Pipe { .. }
| FeatureKind::Emboss { .. }
| FeatureKind::Rib { .. }
| FeatureKind::Remove { .. }
| FeatureKind::Stitch { .. }
| FeatureKind::Thicken { .. }
| FeatureKind::Import { .. }
| FeatureKind::MeshImport { .. }
| FeatureKind::MeshConvert { .. }
| FeatureKind::BodyTransfer { .. } => {}
FeatureKind::Patch { edges, .. } | FeatureKind::SurfaceExtend { edges, .. } => edges.iter_mut().for_each(pt),
FeatureKind::SurfaceTrim { plane, tool, keep, .. } => {
map_plane_ref(m, plane);
if let Some(t) = tool {
pt(&mut t.point);
}
pt(keep);
}
}
use crate::feature_geometry::Geo;
self.walk_geometry_mut(&mut |g| match g {
Geo::Pick(p) | Geo::Pos(p) => *p = apply_point(m, *p),
Geo::Dir(v) => *v = apply_vector(m, *v),
Geo::Plane(p) => map_plane_ref(m, p),
Geo::Construct(r) => map_geo_ref(m, r),
Geo::Placement(e) => map_point_expr(m, e),
// An Emboss cylinder is picked in its component's frame (`EmbossFace`).
Geo::Pinned(_) | Geo::Profiles(..) => {}
});
}
}
@@ -370,13 +239,18 @@ impl Document {
}
/// Every placement of each component: (component, occurrence path ids, world transform).
/// A branch stops past [`MAX_PLACEMENT_DEPTH`] levels, the walk past [`MAX_PLACEMENTS`] placements.
pub fn placements(&self) -> Vec<(u64, Vec<u64>, Mat)> {
let mut out = vec![(0, Vec::new(), IDENTITY)];
let mut stack: Vec<(u64, Vec<u64>, Mat)> = vec![(0, Vec::new(), IDENTITY)];
while let Some((comp, path, m)) = stack.pop() {
if path.len() > 64 || out.len() > 100_000 {
if out.len() > MAX_PLACEMENTS {
break;
}
// Only this branch stops past the depth limit; the others are still walked.
if path.len() > MAX_PLACEMENT_DEPTH {
continue;
}
for o in self.occurrences.iter().filter(|o| o.parent == comp) {
let mut p = path.clone();
p.push(o.id);
@@ -492,7 +366,7 @@ impl Document {
return Err(DocError::Invalid("too many occurrences".into()));
}
let id = self.next_id.max(1);
self.next_id = id + 1;
self.next_id = id.checked_add(1).ok_or_else(|| DocError::Invalid("too many items in the design".into()))?;
let cname = self.components.iter().find(|c| c.id == component).map(|c| c.name.clone()).unwrap_or_default();
let k = self.occurrences.iter().filter(|o| o.component == component).count() + 1;
self.occurrences.push(crate::Occurrence { id, component, parent, name: format!("{cname}:{k}"), transform, grounded: false });
+12 -7
View File
@@ -31,11 +31,14 @@ pub fn validate_body_transfer(doc: &Document, bodies: &[String], from: u64, to:
Ok(())
}
/// Moves the bodies in `st`, which the evaluator discards when this fails (so it is changed in
/// place rather than copied: a copy of every body for each moved one was most of the cost).
pub(crate) fn evaluate(doc: &Document, st: &mut ModelState, bodies: &[String], from: u64, to: u64, transform: Mat) -> Result<()> {
validate_body_transfer(doc, bodies, from, to, &transform)?;
let mut next = st.clone();
let mut moved = Vec::with_capacity(bodies.len());
for name in bodies {
let old = st.body(name).ok_or_else(|| DocError::Unknown(format!("transferred body `{name}`")))?;
let (slot, old) =
st.bodies.iter().enumerate().find(|(_, b)| b.name == *name).ok_or_else(|| DocError::Unknown(format!("transferred body `{name}`")))?;
if doc.model_body_component(old) != from {
return Err(DocError::Invalid(format!("body `{name}` no longer belongs to transfer source component {from}")));
}
@@ -47,12 +50,14 @@ pub(crate) fn evaluate(doc: &Document, st: &mut ModelState, bodies: &[String], f
body.source_transform = crate::mat_mul(&transform, &old.source_transform);
body.imported = old.imported.clone();
body.names = crate::naming::NameCell::same(old);
let slot = next.bodies.iter_mut().find(|b| b.name == *name).ok_or_else(|| DocError::Unknown(format!("transferred body `{name}`")))?;
*slot = body;
moved.push((slot, body));
}
crate::body_transfer_sheet::remap_sheet_metadata(&mut next, bodies, &transform)?;
*st = next;
Ok(())
for (slot, body) in moved {
if let Some(b) = st.bodies.get_mut(slot) {
*b = body;
}
}
crate::body_transfer_sheet::remap_sheet_metadata(st, bodies, &transform)
}
#[cfg(test)]
+1 -158
View File
@@ -3,81 +3,7 @@
use std::collections::BTreeMap;
use crate::{FeatureKind, PatternKind, PlaneRef};
fn plane_names(p: &mut PlaneRef, names: &BTreeMap<String, String>) {
let mut p = p;
for _ in 0..64 {
match p {
PlaneRef::Offset { base, .. } | PlaneRef::AtAngle { base, .. } => p = base,
PlaneRef::Construction { name } => {
if let Some(n) = names.get(name) {
*name = n.clone();
}
return;
}
_ => return,
}
}
}
impl FeatureKind {
/// Point references to sketches (by id) and features (by name) at their copies.
pub fn remap_refs(&mut self, sketches: &BTreeMap<u64, u64>, names: &BTreeMap<String, String>) {
let sk = |id: &mut u64| {
if let Some(n) = sketches.get(id) {
*id = *n;
}
};
let feats = |list: &mut Vec<String>| {
for x in list.iter_mut() {
if let Some(n) = names.get(x) {
*x = n.clone();
}
}
};
match self {
FeatureKind::Sketch { plane, .. } | FeatureKind::ConstructionPlane { plane } | FeatureKind::Split { plane, .. } => {
plane_names(plane, names)
}
FeatureKind::SplitFace { plane, sketch, .. } => {
plane_names(plane, names);
if let Some(s) = sketch {
sk(s);
}
}
FeatureKind::Extrude { sketch, .. }
| FeatureKind::SurfaceExtrude { sketch, .. }
| FeatureKind::Revolve { sketch, .. }
| FeatureKind::Emboss { sketch, .. }
| FeatureKind::SheetBase { sketch, .. }
| FeatureKind::SheetContour { sketch, .. }
| FeatureKind::Rib { sketch, .. } => sk(sketch),
FeatureKind::Patch { sketch: Some(s), .. } => sk(s),
FeatureKind::Sweep { sketch, path_sketch, .. } => {
sk(sketch);
sk(path_sketch);
}
FeatureKind::Pipe { path_sketch, .. } => sk(path_sketch),
FeatureKind::SheetFold { sketch: Some(s), .. } => sk(s),
FeatureKind::Loft { sections, .. } => sections.iter_mut().for_each(|s| sk(&mut s.sketch)),
FeatureKind::Hole { points: Some(p), .. } => sk(&mut p.sketch),
FeatureKind::Pattern { features, pattern, .. } => {
feats(features);
if let PatternKind::Path { path_sketch, .. } = pattern {
sk(path_sketch);
}
}
FeatureKind::Mirror { features, plane, .. } => {
feats(features);
plane_names(plane, names);
}
FeatureKind::Draft { neutral, .. } => plane_names(neutral, names),
FeatureKind::ReplaceFace { target, .. } => plane_names(target, names),
_ => {}
}
}
}
use crate::{FeatureKind, PlaneRef};
/// Remap persistent topology tokens without rewriting arbitrary user expressions or labels.
pub fn remap_topology(name: &str, ids: &BTreeMap<u64, u64>, bodies: &BTreeMap<String, String>) -> String {
@@ -244,89 +170,6 @@ fn remap_link(
}
}
impl FeatureKind {
/// Point the body names a feature acts on (targets, tools, the body it rounds…) at the
/// copies in `bodies`; names not in the map stay as they are.
pub fn remap_bodies(&mut self, bodies: &BTreeMap<String, String>) {
use FeatureKind as K;
match self {
K::Emboss { face: Some(face), .. } => mapped_name(&mut face.body, bodies),
K::Split { tool: Some(tool), .. } | K::SplitFace { tool: Some(tool), .. } | K::SurfaceTrim { tool: Some(tool), .. } => {
mapped_name(&mut tool.body, bodies)
}
_ => {}
}
match self {
K::Extrude { targets, .. }
| K::Revolve { targets, .. }
| K::Loft { targets, .. }
| K::Sweep { targets, .. }
| K::Pipe { targets, .. }
| K::Emboss { targets, .. } => {
for n in targets {
mapped_name(n, bodies);
}
}
K::Combine { target, tools, .. } => {
mapped_name(target, bodies);
for n in tools {
mapped_name(n, bodies);
}
}
K::Pattern { bodies: list, .. }
| K::Mirror { bodies: list, .. }
| K::Scale { bodies: list, .. }
| K::BoundingSolid { bodies: list, .. }
| K::Align { bodies: list, .. }
| K::Remove { bodies: list }
| K::Stitch { bodies: list, .. }
| K::Move { bodies: list, .. }
| K::BodyTransfer { bodies: list, .. } => {
for n in list {
mapped_name(n, bodies);
}
}
K::Thicken { bodies: list, targets, .. } => {
for n in list.iter_mut().chain(targets) {
mapped_name(n, bodies);
}
}
K::BoundaryFill { tools, .. } => {
for n in tools {
mapped_name(n, bodies);
}
}
K::Fillet { body, .. }
| K::Chamfer { body, .. }
| K::Shell { body, .. }
| K::Draft { body, .. }
| K::SplitFace { body, .. }
| K::OffsetFace { body, .. }
| K::DeleteFace { body, .. }
| K::ReplaceFace { body, .. }
| K::SheetFlange { body, .. }
| K::SheetHem { body, .. }
| K::SheetFold { body, .. }
| K::SheetUnfold { body, .. }
| K::Boss { body, .. }
| K::Lip { body, .. }
| K::SnapFit { body, .. }
| K::Rest { body, .. }
| K::Patch { body, .. } => {
if let Some(n) = body {
mapped_name(n, bodies);
}
}
K::Split { body, .. }
| K::SheetConvert { body, .. }
| K::SurfaceExtend { body, .. }
| K::SurfaceTrim { body, .. }
| K::MeshConvert { body, .. } => mapped_name(body, bodies),
_ => {}
}
}
}
impl crate::Feature {
/// Clone identities through typed reference fields. Sketch-local entity IDs stay local.
pub fn remap_clone(
+40
View File
@@ -457,6 +457,46 @@ impl<'a> ExactSketchCurves<'a> {
}
}
impl ExactSketchCurves<'_> {
/// The sketch curves a generated segment is drawn on: [`find_along`](Self::find_along)'s one
/// curve, else every drawn curve that contains it or runs along and overlaps it (projections
/// only where no drawn curve does), in the sketch's order. A segment two coincident curves
/// were drawn over (four squares drawn edge to edge), or one a profile merged from collinear
/// curves (the outline of several adjacent profiles extruded together), is drawn on all of
/// them: the set is exact and fixed by the sketch, so its face is named by it (the first its
/// name, the others aliases) rather than not at all. Empty when it lies on none.
pub(crate) fn find_all_along(&self, generated: &Seg2) -> Vec<String> {
if let Some(id) = self.find_along(generated) {
return vec![id];
}
let runs_along = |original: &Seg2| {
if exact_segment_contains(original, generated) {
return true;
}
let (Seg2::Line { a, b }, Seg2::Line { a: c, b: d }) = (*original, *generated) else { return false };
let direction = b - a;
let scale = direction.len().max((d - c).len()).max(1.);
if direction.len() <= 1e-12
|| direction.cross(c - a).abs() > 1e-10 * scale * scale
|| direction.cross(d - a).abs() > 1e-10 * scale * scale
{
return false;
}
let (tc, td) = ((c - a).dot(direction) / direction.len2(), (d - a).dot(direction) / direction.len2());
tc.min(td).max(0.) < tc.max(td).min(1.) - 1e-9
};
let pick = |linked: bool| -> Vec<String> {
self.segments
.iter()
.filter(|(_, l, originals)| *l == linked && originals.iter().any(runs_along))
.map(|(id, _, _)| (*id).to_owned())
.collect()
};
let drawn = pick(false);
if drawn.is_empty() { pick(true) } else { drawn }
}
}
fn exact_segment_contains(original: &Seg2, generated: &Seg2) -> bool {
match (original, generated) {
(Seg2::Line { a, b }, Seg2::Line { a: c, b: d }) => {
+4
View File
@@ -118,6 +118,7 @@ fn shell_planar_anchor_rebuild_cold_geometry_and_missing_source_errors() {
let boss = doc
.add_feature(
FeatureKind::Extrude {
thin: None,
sketch: sk,
profiles: crate::ProfileSel::All,
extent: serde_json::from_value(json!({"distance":"2"})).unwrap(),
@@ -280,6 +281,7 @@ fn saved_former_strip_projection_reports_lost_without_expanding_healthy_material
let boss = doc
.add_feature(
FeatureKind::Extrude {
thin: None,
sketch: sk,
profiles: crate::ProfileSel::All,
extent: serde_json::from_value(json!({"distance":"1"})).unwrap(),
@@ -429,6 +431,7 @@ fn saved_curved_strip_projection_is_lost_after_exact_wall_coalescence() {
let boss = doc
.add_feature(
FeatureKind::Extrude {
thin: None,
sketch: sk,
profiles: crate::ProfileSel::All,
extent: serde_json::from_value(json!({"distance":"1"})).unwrap(),
@@ -553,6 +556,7 @@ fn saved_stepped_tab_cut_piece_projection_is_lost_without_expanding_material() {
let material = doc
.add_feature(
FeatureKind::Extrude {
thin: None,
sketch: sk,
profiles: crate::ProfileSel::All,
extent: serde_json::from_value(json!({"distance":"1"})).unwrap(),
Loaded 100 of 481 files, more files were not shown because too many files have changed in this diff. Show more