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# SolveCraft
**Parametric 3D CAD; an open-source, [clean-room](CLAUDE.md) reimplementation of Autodesk
Fusion 360, built in pure Rust.**
Sketch, constrain, and build solids with a parametric feature timeline. Change a dimension
and watch your model rebuild. Run it on your desktop, in your browser, or let AI agents
model through the built-in MCP server. Part of the storytold "craft" family.
![An AI agent builds a parametric enclosure in SolveCraft over MCP, then the width is changed in the Parameters dialog and the model rebuilds (3x speed)](docs/screenshots/demo.gif)
*An agent builds an electronics enclosure over MCP: sketches on faces, shell, a port cut, one screw boss patterned to four, then width 80 → 100 mm in the Parameters dialog and the timeline rebuilds. 3× speed; [full video](https://github.com/bherbruck/solvecraft/releases/download/v0.1.0/enclosure-demo-v3.mp4), script in [examples/demo](examples/demo).*
**Documentation:** the [SolveCraft book](https://bherbruck.github.io/solvecraft/) (user guide,
developer guide and command reference; sources in [docs/book](docs/book)), and the
[web app](https://bherbruck.github.io/solvecraft/app/) to try it in the browser.
**Status: early but usable for simple parts.** 76 of 76 reference parts built in Fusion
rebuild in SolveCraft with the same volume, area and topology ([docs/oracle.md](docs/oracle.md));
command parity with Fusion's Design workspace is tracked in [docs/parity.md](docs/parity.md).
Open work and known bugs are in [GitHub issues](https://github.com/bherbruck/solvecraft/issues),
and help is welcome: see [CONTRIBUTING.md](CONTRIBUTING.md).
## What works
- **Sketches** on origin planes, offset planes or planar faces: lines, rectangles, circles,
arcs, polygons, slots, ellipses, fit/control splines, conics and text; construction geometry,
projection, trimming, fillets and chamfers, including corners at the origin.
New face attachments retain supported construction identities and chosen occurrences;
missing sources expose an explicit plane repair workflow. See [face attachments](docs/face-attachments.md).
Explicitly closed fit splines and closed associative offsets use periodic C2 interpolation.
Supported convex line-and-arc offsets retain their identity when an inset consumes corner
arcs, and linked extrusions follow the current boundary. Breaking the association freezes
the boundary and keeps existing extrusions usable.
Curve drawing and picking adapt together to zoom and display scale, including small circles
at Fit and sketches in placed components.
- **Constraints and dimensions** solved by our own solver (damped Gauss–Newton with
degree-of-freedom analysis): coincident, horizontal/vertical, parallel, perpendicular, tangent,
equal, concentric, collinear, midpoint, symmetry, fix; linear, aligned, horizontal, vertical,
radius, diameter and angle dimensions driven by parameters. Over-constraining edits are
rejected; fully constrained geometry turns black.
- **Profiles** found automatically, including regions split by lines and holes inside outlines.
Newly captured complete adaptive boundaries retain their outer and hole source identities
when spline span counts change. Partial or ambiguous boundaries do not qualify.
- **Features** on a parametric timeline: extrude, revolve, sweep, loft, fillet/chamfer,
shell, draft, holes, threads, patterns, mirror, split, combine, move and construction geometry.
The timeline rebuilds incrementally; features can be edited, suppressed, renamed, reordered
and deleted. Supported geometry and current limitations are described in [ROADMAP.md](ROADMAP.md).
New revolves preserve symmetric and two-sided angular placement across reversed axes;
older designs retain their saved convention when reopened or edited.
- **Parameters and configurations** with unit-aware expressions (`2 * width + 5 mm`,
`angle / 2`), ordered rules, feature suppression and per-row body materials/appearances.
- **Assemblies** with nested components and occurrences, joints, motion studies, contact sets,
interference and material-aware mass properties. Recorded body transfers preserve modelling
history and world placement; 3D sketch wires retain their coordinate frames through edits.
- **Sheet metal** with flanges, hems, fold/unfold/refold, material cutouts, flat patterns,
retained shallow prismatic pockets, exact line/arc/circle DXF outlines and bend tables;
plastic enclosure features and rules. Pocket depth and side survive unfold/refold and appear
separately from through-hole outlines in the flat preview and DXF.
- **Files**: designs as JSON (`.solvecraft`), export to STEP (AP242 with body names, colours and
components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori),
IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ;
3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features
need B-rep bodies);
STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) and IGES import
(manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature
that later features build on — open a `.step`/`.stp`/`.igs`/`.iges` file, insert one into a
design, or drop it on the window ([docs/step-import.md](docs/step-import.md)).
- **Desktop app** (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with
axis view and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines
control channel so agents and tests can drive it.
- **Headless CLI** `solvecraft-cli`: run command scripts, measure (volume, area, centre of mass,
face/edge/vertex counts), export, render PNG snapshots, replay Fusion oracle recipes.
- **MCP server** `solvecraft-cli mcp`: AI agents model, measure and look at parts headless or
in the running app (see below).
## Build and run
```sh
cargo run --release -p solvecraft -- --sample # desktop app with a sample part
cargo run --release -p solvecraft-cli -- commands # the command registry
cargo run --release -p solvecraft-cli -- run examples/bracket.json --out bracket.step
cargo run --release -p solvecraft-cli -- snapshot examples/bracket.json --out bracket.png
cargo run --release -p solvecraft -- part.step # open a STEP file as a new design
cargo run --release -p solvecraft-cli -- eval part.step # measure an imported STEP file
cargo xtask ci # fmt, clippy, tests, assets, layers, wasm
```
Windows builds: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft`.
In the browser: `cd apps/solvecraft-web && trunk build --release --public-url ./` (WebGPU, or
WebGL2 with `?webgl`; `?sample` opens the sample part).
## Scripts
A script is a JSON list of commands, the same ones the UI runs:
```json
{"commands": [
{"command": "sketch.create", "params": {"plane": "XY"}},
{"command": "sketch.rectangle.two_point", "params": {"p0": [0, 0], "p1": [40, 30]}},
{"command": "solid.extrude", "params": {"distance": 20}},
{"command": "solid.fillet", "params": {"edges": [[0, 0, 10]], "radius": 3}}
]}
```
## AI agents (MCP)
`solvecraft-cli mcp` is a [Model Context Protocol](https://modelcontextprotocol.io) server on
stdio. Headless it runs its own design session; with `--connect 127.0.0.1:PORT` it drives the app
started with `solvecraft --control PORT`, so you can watch the agent model. Tools:
`list_commands`, `execute`, `batch`, `inspect_design`, `measure`, `body_topology`,
`set_parameter`, `screenshot` (returns the image), `export`, `undo`, `redo`, `new_design`, `open`,
`save`. Claude Code: `claude mcp add solvecraft -- solvecraft-cli mcp`. Details, client
configuration and an example session: [docs/mcp.md](docs/mcp.md).
## Architecture
<!-- ANCHOR: architecture -->
| Layer | Crates | Role |
|---|---|---|
| L0 | `geom` | vectors, planes, profiles, meshes and their measures |
| L1 | `sketch`, `kernel`, `render` | constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer |
| L2 | `doc` | parameters, expressions, the feature timeline and its incremental evaluation |
| L3 | `io` | design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL import features |
| L4 | `engine` | the session and the command registry (everything is a command) |
| L5 | `ui-egui`, `mcp` | the swappable desktop front end; the MCP server (headless or bridged to the app) |
| apps | `solvecraft`, `solvecraft-cli` | desktop app, headless CLI |
<!-- ANCHOR_END: architecture -->
## Contributing
See [CONTRIBUTING.md](CONTRIBUTING.md): how to build and test, the code map, the clean-room
and licence rules, and where help is wanted most.
## Licence
MIT OR Apache-2.0, at your option. SolveCraft is not affiliated with Autodesk; Fusion is a
trademark of Autodesk, Inc.