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SolveCraft is an open-source parametric 3D CAD application in pure Rust: sketch on a plane, constrain and dimension the sketch, turn profiles into solids on a feature timeline, and change a parameter to watch the timeline rebuild. This is a pre-release: it is early, and we'd like your bug reports.

Fixed since v0.1.0

  • Quitting with unsaved changes now asks first (#33): "Save changes to ?" with Save, Don't Save and Cancel, once per unsaved design, for the title bar's ×, File ▸ Quit, Alt+F4 / Cmd+Q and the window manager. The web app asks through the browser's "leave site?" prompt.
  • Web: a new design no longer shows a black screen in browsers with WebGPU (#34); the viewport shader compiles there now.
  • README demo: a short GIF at the top shows an agent building an enclosure over MCP and then editing its parameters. The full video is attached below.

What works

  • Sketches with SolveCraft's own constraint solver: lines, rectangles, circles, arcs, polygons, slots, splines, text; constraints and parameter-driven dimensions; automatic profiles.
  • Solid features on a parametric timeline that rebuilds incrementally: extrude, revolve, sweep, loft, fillet and chamfer, shell, draft, holes and threads, patterns, mirror, combine, split, primitives. Faces and edges are referenced by persistent names, so upstream edits don't scramble downstream features.
  • Parameters with unit-aware expressions, and configurations.
  • Components, joints, motion studies, sheet metal with flat patterns, and a plastic-enclosure subset (bosses, lips, snap fits).
  • Files: .solvecraft designs; STEP (AP203/214/242) and IGES import and export; 3MF, STL and OBJ; DXF. Atomic saves, autosave and crash recovery.
  • 76 of 76 reference parts built in Fusion rebuild in SolveCraft with the same volume, area and topology.

Built for AI agents

Everything the UI does is a command with JSON parameters, so an agent can do it too. solvecraft-cli mcp is a Model Context Protocol server: headless, or bridged to the running app (solvecraft --control 7878, then solvecraft-cli mcp --connect 127.0.0.1:7878) so you can watch the agent model. In Claude Code: claude mcp add solvecraft -- solvecraft-cli mcp. The attached video shows an agent building an enclosure through the UI and MCP.

Downloads

File What
solvecraft-v0.1.1-windows-x86_64.zip Windows 10/11: solvecraft.exe (the app) and solvecraft-cli.exe
solvecraft-v0.1.1-linux-x86_64.tar.gz Linux x86_64 (glibc 2.35 or newer): solvecraft and solvecraft-cli
SolveCraft-v0.1.1-x86_64.AppImage Linux, the app as one file: chmod +x and run it
solvecraft-v0.1.1-macos-universal.zip macOS 11 or newer, Apple silicon and Intel: SolveCraft.app and solvecraft-cli
solvecraft-v0.1.1-web.zip the web app, to host yourself (any static server; HTTPS or localhost for saving files)
SHA256SUMS checksums: sha256sum -c SHA256SUMS

The binaries are not signed

  • macOS: the first time, right-click (or Control-click) SolveCraft.app and choose Open, then Open again in the dialog. If macOS says the app is damaged, run xattr -dr com.apple.quarantine SolveCraft.app. Do the same for solvecraft-cli.
  • Windows: SmartScreen may say "Windows protected your PC". Click More info, then Run anyway.

Known limitations

SolveCraft is early. Some fillet, chamfer and boolean configurations still fail (with an error, never a crash); surfaces, drawings, CAM, mesh tools and simulation are out of scope for now; the model is Z-up only, so STEP files from Y-up tools open lying on their backs. The full list is in ROADMAP.md.

SolveCraft is MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated with Autodesk; Fusion is a trademark of Autodesk, Inc.