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SolveCraft is an open-source parametric 3D CAD application in pure Rust: sketch on a plane,
constrain and dimension the sketch, turn profiles into solids on a feature timeline, and change a
parameter to watch the timeline rebuild. This is a **pre-release**: it is early, and we'd like
your bug reports.
## Fixed since v0.1.0
- **Quitting with unsaved changes now asks first** ([#33](https://github.com/bherbruck/solvecraft/issues/33)):
"Save changes to <name>?" with Save, Don't Save and Cancel, once per unsaved design, for the
title bar's ×, File ▸ Quit, Alt+F4 / Cmd+Q and the window manager. The web app asks through
the browser's "leave site?" prompt.
- **Web: a new design no longer shows a black screen** in browsers with WebGPU
([#34](https://github.com/bherbruck/solvecraft/issues/34)); the viewport shader compiles there now.
- **README demo:** a short GIF at the top shows an agent building an enclosure over MCP and then
editing its parameters. The full video is attached below.
## Links
- **Documentation:** https://bherbruck.github.io/solvecraft/
- **Try it in the browser:** https://bherbruck.github.io/solvecraft/app/ (`?sample` opens a sample part)
- **Contributing:** [CONTRIBUTING.md](https://github.com/bherbruck/solvecraft/blob/main/CONTRIBUTING.md)
- **Bugs and ideas:** [issues](https://github.com/bherbruck/solvecraft/issues)
## What works
- Sketches with SolveCraft's own constraint solver: lines, rectangles, circles, arcs, polygons,
slots, splines, text; constraints and parameter-driven dimensions; automatic profiles.
- Solid features on a parametric timeline that rebuilds incrementally: extrude, revolve, sweep,
loft, fillet and chamfer, shell, draft, holes and threads, patterns, mirror, combine, split,
primitives. Faces and edges are referenced by persistent names, so upstream edits don't
scramble downstream features.
- Parameters with unit-aware expressions, and configurations.
- Components, joints, motion studies, sheet metal with flat patterns, and a plastic-enclosure
subset (bosses, lips, snap fits).
- Files: `.solvecraft` designs; STEP (AP203/214/242) and IGES import and export; 3MF, STL and OBJ;
DXF. Atomic saves, autosave and crash recovery.
- 76 of 76 reference parts built in Fusion rebuild in SolveCraft with the same volume, area and
topology.
## Built for AI agents
Everything the UI does is a command with JSON parameters, so an agent can do it too.
`solvecraft-cli mcp` is a Model Context Protocol server: headless, or bridged to the running app
(`solvecraft --control 7878`, then `solvecraft-cli mcp --connect 127.0.0.1:7878`) so you can
watch the agent model. In Claude Code: `claude mcp add solvecraft -- solvecraft-cli mcp`. The
attached video shows an agent building an enclosure through the UI and MCP.
## Downloads
| File | What |
|---|---|
| `solvecraft-v0.1.1-windows-x86_64.zip` | Windows 10/11: `solvecraft.exe` (the app) and `solvecraft-cli.exe` |
| `solvecraft-v0.1.1-linux-x86_64.tar.gz` | Linux x86_64 (glibc 2.35 or newer): `solvecraft` and `solvecraft-cli` |
| `SolveCraft-v0.1.1-x86_64.AppImage` | Linux, the app as one file: `chmod +x` and run it |
| `solvecraft-v0.1.1-macos-universal.zip` | macOS 11 or newer, Apple silicon and Intel: `SolveCraft.app` and `solvecraft-cli` |
| `solvecraft-v0.1.1-web.zip` | the web app, to host yourself (any static server; HTTPS or localhost for saving files) |
| `SHA256SUMS` | checksums: `sha256sum -c SHA256SUMS` |
### The binaries are not signed
- **macOS:** the first time, right-click (or Control-click) `SolveCraft.app` and choose **Open**,
then **Open** again in the dialog. If macOS says the app is damaged, run
`xattr -dr com.apple.quarantine SolveCraft.app`. Do the same for `solvecraft-cli`.
- **Windows:** SmartScreen may say "Windows protected your PC". Click **More info**, then
**Run anyway**.
## Known limitations
SolveCraft is early. Some fillet, chamfer and boolean configurations still fail (with an error,
never a crash); surfaces, drawings, CAM, mesh tools and simulation are out of scope for now; the
model is Z-up only, so STEP files from Y-up tools open lying on their backs. The full list is in
[ROADMAP.md](https://github.com/bherbruck/solvecraft/blob/main/ROADMAP.md#known-limitations).
SolveCraft is MIT OR Apache-2.0. It is a clean-room implementation and is not affiliated with
Autodesk; Fusion is a trademark of Autodesk, Inc.