bherbruckandClaude Opus 5.5 740360d7c3 Fillet corners: a radius per edge (kernel::fillet_radii), rounds next to earlier rounds of another radius, and smooth corner patches where three rounds meet
blend_corner.rs rebuilds the planar faces at the ends of the filleted edges (three planar faces and three straight edges at each such vertex) and keeps the rest. One round at a vertex ends in the third face's exact section of its cylinder; two rounds with the third edge sharp trim each other (rolling ball: the crease from where their contact lines cross to the third edge for equal radii, else to the smaller round's contact line on the face that ends the larger one, which gets the exact section between); three rounds meet a sphere for equal radii, else a rational degree-4 patch through plane sections of the cylinders, the sections turned so that the cylinders' curvatures agree where two meet on a face and the patch fitted tangent to all three (within 0.01 degrees) and to the face at its closed corner.

kernel::fillet falls back to it when the local blends refuse: an edge that ends on an earlier round (any radius) takes the round off (delete_faces) and blends both edges together, so r3 next to r2 and a third edge into a mitred pair work. delete_faces: a gap stretch along several deleted faces keeps the corners between them (two rounds meeting in a mitre come off back to the sharp corner). splitface::fit is shared for the crease.

Tests: volumes against the strips-minus-overlap reference (exact strips, overlap integrated; checked against an independent 1D integral), the sphere-octant formula for three equal rounds, tangency along the patch, closed meshes, refusals without panics.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 22:37:29 +00:00
2026-10-08 14:25:27 +00:00

SolveCraft

SolveCraft is an open-source parametric 3D CAD application written in Rust, in the style of Autodesk Fusion: sketch on a plane, constrain and dimension the sketch, turn profiles into solids with extrude and revolve, round edges, combine bodies, and change a parameter to watch the whole timeline rebuild. It is a clean-room implementation (see CLAUDE.md) and part of the storytold "craft" family.

SolveCraft with the sample plate

Status: early (milestone M0 done, M1 in progress). See ROADMAP.md, docs/parity.md (command parity with Fusion's Design workspace) and docs/oracle.md (parts built in Fusion, rebuilt and measured in SolveCraft).

What works

  • Sketches on the origin planes, offset planes or planar faces: lines, rectangles (2-point, 3-point, centre), circles (centre, 2-point, 3-point), arcs (3-point, centre), polygons, slots and points; construction geometry.
  • Constraints and dimensions solved by our own solver (damped Gauss–Newton with degree-of-freedom analysis): coincident, horizontal/vertical, parallel, perpendicular, tangent, equal, concentric, collinear, midpoint, symmetry, fix; linear, aligned, horizontal, vertical, radius, diameter and angle dimensions driven by parameters. Over-constraining edits are rejected; fully constrained geometry turns black.
  • Profiles found automatically, including regions split by lines and holes inside outlines.
  • Features on a parametric timeline: extrude (one side, flipped, symmetric, two-sided, start offset; new body, join, cut, intersect), revolve, fillet and chamfer (straight convex edges), box, cylinder, sphere, torus, combine, move. The timeline rebuilds incrementally from the first changed feature; it can be rolled back, and features can be suppressed, renamed, edited and deleted.
  • Parameters with unit-aware expressions (2 * width + 5 mm, angle / 2).
  • Files: designs as JSON (.solvecraft), export to STEP (AP242 with body names, colours and components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori), IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ; 3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features need B-rep bodies); STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) and IGES import (manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature that later features build on — open a .step/.stp/.igs/.iges file, insert one into a design, or drop it on the window (docs/step-import.md).
  • Desktop app (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with view cube and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines control channel so agents and tests can drive it.
  • Headless CLI solvecraft-cli: run command scripts, measure (volume, area, centre of mass, face/edge/vertex counts), export, render PNG snapshots, replay Fusion oracle recipes.
  • MCP server solvecraft-cli mcp: AI agents model, measure and look at parts headless or in the running app (see below).

Build and run

cargo run --release -p solvecraft -- --sample          # desktop app with a sample part
cargo run --release -p solvecraft-cli -- commands      # the command registry
cargo run --release -p solvecraft-cli -- run examples/bracket.json --out bracket.step
cargo run --release -p solvecraft-cli -- snapshot examples/bracket.json --out bracket.png
cargo run --release -p solvecraft -- part.step          # open a STEP file as a new design
cargo run --release -p solvecraft-cli -- eval part.step # measure an imported STEP file
cargo xtask ci                                          # fmt, clippy, tests, assets, layers, wasm

Windows builds: cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft.

In the browser: cd apps/solvecraft-web && trunk build --release --public-url ./ (WebGPU, or WebGL2 with ?webgl; ?sample opens the sample part).

Scripts

A script is a JSON list of commands, the same ones the UI runs:

{"commands": [
  {"command": "SketchCreate", "params": {"plane": "XY"}},
  {"command": "ShapeRectangleTwoPoint", "params": {"p0": [0, 0], "p1": [40, 30]}},
  {"command": "Extrude", "params": {"distance": 20}},
  {"command": "FusionFilletEdgesCommand", "params": {"edges": [[0, 0, 10]], "radius": 3}}
]}

AI agents (MCP)

solvecraft-cli mcp is a Model Context Protocol server on stdio. Headless it runs its own design session; with --connect 127.0.0.1:PORT it drives the app started with solvecraft --control PORT, so you can watch the agent model. Tools: list_commands, execute, batch, inspect_design, measure, body_topology, set_parameter, screenshot (returns the image), export, undo, redo, new_design, open, save. Claude Code: claude mcp add solvecraft -- solvecraft-cli mcp. Details, client configuration and an example session: docs/mcp.md.

Architecture

Layer Crates Role
L0 geom vectors, planes, profiles, meshes and their measures
L1 sketch, kernel, render constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer
L2 doc parameters, expressions, the feature timeline and its incremental evaluation
L3 io design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL import features
L4 engine the session and the command registry (everything is a command)
L5 ui-egui, mcp the swappable desktop front end; the MCP server (headless or bridged to the app)
apps solvecraft, solvecraft-cli desktop app, headless CLI

Licence

MIT OR Apache-2.0, at your option. SolveCraft is not affiliated with Autodesk; Fusion is a trademark of Autodesk, Inc.

S
Description
Tier 1: clean mirror of github.com/tangency-labs/solidcraft (SolidCraft, parametric 3D CAD in pure Rust, MIT OR Apache-2.0). Upstream remote = original GitHub repo for sync. NO REBRAND HAPPENS HERE. Working fork: OneCAD.
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