Files
OneCAD/crates/engine/src/view.rs
T
bherbruckandClaude Opus 5.5 7a2eb059c4 Components are frames (user bug #4)
What a component holds moves with its occurrence, and picks in the world land in the
component's frame:
- Sketches and construction planes show where their component is placed (free move, joint
  drive, Capture Position); sketch.inspect reports sketch points in the world.
- frames.rs maps a command's world picks into the frame of the body they lie on (through the
  inverse of its placement: a moved component or a pasted instance), points that make new
  geometry into the active component's frame, and directions with them; instance body names
  ("Body1 (Pin:2)") become the component's body. Fillet/chamfer edges, shell/offset/draft
  faces, face extrude/revolve, sketch on face, holes, sheet metal and plastic picks, primitives,
  appearance faces, analyses. Once per command (not again for commands run by commands); the
  active-frame fallback stays for commands without a table. Nothing changes while every
  placement is the identity.
- component.move_bodies keeps a body where it is in the world (Document.body_offsets: from the
  new component's frame to the one it was made in; renames and deleted components follow).
- The UI reads the placed model (Session::world_state) for display, picking, sketch editing and
  dialogs; live previews use it once anything is placed.
Tests (engine): sketches and construction planes move (and turn) with the component; world
picks fillet, sketch, hole and make boxes in a moved component; a pick on a pasted instance;
move_bodies keeps the world place there and back; a sketch on a face follows a Move feature.
QA's s34 now runs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-08 15:04:32 +00:00

211 lines
8.2 KiB
Rust

//! What the viewport shows, independent of the UI toolkit: body meshes, edges, sketches, the
//! grid and the origin. Used by the headless snapshot renderer; the GPU viewport draws the same
//! content.
use std::sync::Arc;
use solvecraft_geom::{Aabb3, Plane, Vec3};
use solvecraft_render::{Camera, Rgb, Scene, SceneLine, SceneMesh};
use solvecraft_sketch::Sketch;
use crate::{Sel, Session};
/// Colours (shared with the GPU viewport).
pub mod colors {
use solvecraft_render::Rgb;
pub const BODY: Rgb = Rgb(176, 186, 198);
pub const BODY_SELECTED: Rgb = Rgb(110, 170, 235);
pub const EDGE: Rgb = Rgb(40, 44, 52);
pub const SKETCH: Rgb = Rgb(30, 90, 200);
pub const SKETCH_DONE: Rgb = Rgb(20, 20, 20);
pub const SKETCH_CONSTRUCTION: Rgb = Rgb(230, 130, 40);
pub const SKETCH_FIXED: Rgb = Rgb(20, 20, 20);
/// Fixed (locked) geometry.
pub const SKETCH_LOCKED: Rgb = Rgb(0, 140, 60);
pub const SKETCH_CENTERLINE: Rgb = Rgb(200, 110, 60);
/// Linked (projected) reference geometry.
pub const SKETCH_PROJECTED: Rgb = Rgb(150, 60, 190);
/// Linked geometry whose reference was lost.
pub const SKETCH_LOST: Rgb = Rgb(200, 60, 90);
pub const PROFILE: Rgb = Rgb(255, 196, 120);
pub const GRID: Rgb = Rgb(196, 202, 212);
pub const GRID_MAJOR: Rgb = Rgb(170, 178, 190);
pub const AXIS_X: Rgb = Rgb(220, 60, 60);
pub const AXIS_Y: Rgb = Rgb(60, 170, 60);
pub const AXIS_Z: Rgb = Rgb(60, 100, 230);
pub const BG_TOP: Rgb = Rgb(240, 243, 247);
pub const BG_BOTTOM: Rgb = Rgb(203, 210, 221);
}
/// Bounds of everything visible.
pub fn bounds(s: &Session) -> Aabb3 {
let st = s.world_state();
let mut b = Aabb3::EMPTY;
for body in &st.bodies {
b = b.union(&body.mesh().bounds());
}
for ss in &st.sketches {
if let Some((lo, hi)) = ss.sketch.bounds() {
for p in [lo, hi] {
b.add(ss.plane.to_world(p));
}
}
}
b
}
/// Grid spacing (minor, major) for a view of the given half height.
pub fn grid_step(half_height: f64) -> (f64, f64) {
let raw = (half_height / 10.0).max(1e-3);
let p = 10f64.powf(raw.log10().floor());
let minor = if raw / p < 2.0 {
p
} else if raw / p < 5.0 {
2.0 * p
} else {
5.0 * p
};
(minor, minor * 5.0)
}
/// Sketch curves as world polylines with their colour.
pub fn sketch_lines(sk: &Sketch, plane: &Plane, active: bool, determined: &[bool]) -> Vec<(Vec<Vec3>, Rgb, bool)> {
let mut out = Vec::new();
for (i, c) in sk.curves.iter().enumerate() {
if c.link.is_some() && sk.view.hide_projected && !sk.is_text_curve(i) {
continue;
}
let col = if c.link.is_some() && !sk.is_text_curve(i) {
if sk.is_lost_curve(i) { colors::SKETCH_LOST } else { colors::SKETCH_PROJECTED }
} else if c.fixed {
colors::SKETCH_LOCKED
} else if c.centerline {
colors::SKETCH_CENTERLINE
} else if c.construction {
colors::SKETCH_CONSTRUCTION
} else if !active {
colors::SKETCH_DONE
} else if determined.get(i).copied().unwrap_or(false) {
colors::SKETCH_FIXED
} else {
colors::SKETCH
};
for seg in sk.segs(i) {
out.push((seg.polyline(0.02).iter().map(|p| plane.to_world(*p)).collect(), col, c.construction || c.centerline));
}
}
// 3D curves are in world coordinates already.
for w in sk.wires.iter().filter(|w| !w.fit.is_empty() || !sk.view.hide_projected) {
// Curves drawn in a 3D sketch look like the sketch's own; included ones are references.
let col = if w.fit.is_empty() {
colors::SKETCH_PROJECTED
} else if active {
colors::SKETCH
} else {
colors::SKETCH_DONE
};
out.push((w.pts.clone(), col, false));
}
out
}
/// Should sketch point `i` be drawn? Text outlines' points are not (they are not picked or
/// constrained individually).
pub fn sketch_point_visible(sk: &Sketch, i: usize) -> bool {
match sk.points.get(i).and_then(|p| p.link.as_deref()) {
Some(l) => sk.link(l).is_none_or(|l| l.kind != solvecraft_sketch::LinkKind::Text),
None => true,
}
}
/// The scene for a headless render.
pub fn scene(s: &Session, cam: &Camera) -> Scene {
let st = s.world_state();
let mut sc = Scene { background: Some((colors::BG_TOP, colors::BG_BOTTOM)), ..Default::default() };
let b = bounds(s);
sc.radius = (b.diagonal() * 0.5).max(cam.half_height()).max(10.0) + b.center().dist(cam.target);
// Grid on XY.
let (minor, major) = grid_step(cam.half_height());
let ext = (cam.half_height() * 3.0 / major).ceil() * major;
let c = Vec3::new((cam.target.x / major).round() * major, (cam.target.y / major).round() * major, 0.0);
let n = ((ext / minor) as i64).clamp(1, 400);
for i in -n..=n {
let t = i as f64 * minor;
let col = if (t / major).fract().abs() < 1e-9 { colors::GRID_MAJOR } else { colors::GRID };
sc.lines.push(SceneLine { points: vec![c + Vec3::new(t, -ext, 0.0), c + Vec3::new(t, ext, 0.0)], color: col, width: 0.6, on_top: false });
sc.lines.push(SceneLine { points: vec![c + Vec3::new(-ext, t, 0.0), c + Vec3::new(ext, t, 0.0)], color: col, width: 0.6, on_top: false });
}
let axis = cam.half_height() * 0.25;
for (d, col) in [(Vec3::X, colors::AXIS_X), (Vec3::Y, colors::AXIS_Y), (Vec3::Z, colors::AXIS_Z)] {
sc.lines.push(SceneLine { points: vec![Vec3::ZERO, d * axis], color: col, width: 1.6, on_top: false });
}
for body in &st.bodies {
let selected = s.selection.iter().any(|x| matches!(x, Sel::Body { name } if *name == body.name));
let mesh = body.mesh();
sc.meshes.push(SceneMesh { mesh: Arc::clone(&mesh), color: if selected { colors::BODY_SELECTED } else { colors::BODY } });
for (i, e) in mesh.edges.iter().enumerate() {
if mesh.seams.get(i).copied().unwrap_or(false) {
continue;
}
sc.lines.push(SceneLine { points: e.clone(), color: colors::EDGE, width: 1.2, on_top: false });
}
}
for ss in &st.sketches {
let active = s.active_sketch == Some(ss.feature);
// Finished sketches are hidden once a feature uses them, like Fusion's default.
if !active && sketch_consumed(s, ss.feature) {
continue;
}
for (pts, col, cons) in sketch_lines(&ss.sketch, &ss.plane, active, &ss.report.curve_determined) {
sc.lines.push(SceneLine { points: pts, color: col, width: if cons { 1.0 } else { 1.6 }, on_top: active });
}
}
sc
}
/// Is a sketch used by a later feature?
pub fn sketch_consumed(s: &Session, id: u64) -> bool {
use solvecraft_doc::FeatureKind;
s.doc.features.iter().any(|f| matches!(f.kind, FeatureKind::Extrude { sketch, .. } | FeatureKind::Revolve { sketch, .. } if sketch == id))
}
/// Camera framing the model (iso view).
pub fn home_camera(s: &Session) -> Camera {
let mut c = Camera::default();
let b = bounds(s);
if !b.is_empty() {
c.fit(&b);
} else {
c.distance = 150.0;
}
c
}
/// Construction planes of the timeline: (feature id, name, plane).
pub fn construction_planes(s: &Session) -> Vec<(u64, String, Plane)> {
use solvecraft_doc::FeatureKind;
let (vals, _) = s.doc.param_values();
s.doc
.features
.iter()
.filter_map(|f| match &f.kind {
FeatureKind::ConstructionPlane { plane } if !f.suppressed => s.doc.resolve_plane(&vals, plane, 0).ok().map(|p| {
// Shown where its component is placed.
let m = s.doc.component_transform(f.component);
let p = if solvecraft_doc::is_identity(&m) {
p
} else {
Plane::new(
solvecraft_doc::apply_point(&m, p.origin),
solvecraft_doc::apply_vector(&m, p.x),
solvecraft_doc::apply_vector(&m, p.y),
)
.unwrap_or(p)
};
(f.id, f.name.clone(), p)
}),
_ => None,
})
.collect()
}