Bounded in-memory PNG/JPEG texture decoding with explicit base-colour/data-map roles; RGBA8 pixels are published only after a complete decode. Input only: no material assignment, GPU shading or persistence. Refs #900. Contributed by @0xlillith. Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
18 lines
448 B
TOML
18 lines
448 B
TOML
[package]
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name = "solidcraft-render"
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description = "SolidCraft view math (orbit camera, projection, picking rays) and a CPU rasterizer for headless snapshots"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lints]
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workspace = true
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[dependencies]
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solidcraft-geom = { workspace = true }
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serde = { workspace = true }
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image = { workspace = true, features = ["jpeg"] }
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[dev-dependencies]
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serde_json = { workspace = true }
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