Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
85 lines
3.3 KiB
Rust
85 lines
3.3 KiB
Rust
//! Canvases and decals: the design's reference images, drawn on their planes under the sketch
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//! overlays.
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use std::cell::RefCell;
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use std::collections::HashMap;
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use egui::{Color32, Mesh, Shape, TextureHandle, TextureId, pos2};
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use solvecraft_engine::geom::Vec2;
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use crate::SolveApp;
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use crate::viewport::Proj;
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/// Largest texture side; bigger images are scaled down for display.
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const MAX_SIDE: u32 = 2048;
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/// Grid cells per side, so perspective views bend the image only slightly.
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const CELLS: usize = 8;
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thread_local! {
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/// Textures by canvas id, with the length of the data they were made from.
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static TEX: RefCell<HashMap<u64, (usize, Option<TextureHandle>)>> = RefCell::new(HashMap::new());
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}
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fn texture(ctx: &egui::Context, id: u64, data: &str, bytes: impl FnOnce() -> Option<Vec<u8>>) -> Option<TextureId> {
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TEX.with(|t| {
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let mut t = t.borrow_mut();
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if let Some((len, h)) = t.get(&id)
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&& *len == data.len()
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{
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return h.as_ref().map(|h| h.id());
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}
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let img = bytes().and_then(|b| image::load_from_memory(&b).ok()).map(|i| {
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let i = if i.width() > MAX_SIDE || i.height() > MAX_SIDE { i.thumbnail(MAX_SIDE, MAX_SIDE) } else { i };
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let rgba = i.to_rgba8();
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egui::ColorImage::from_rgba_unmultiplied([rgba.width() as usize, rgba.height() as usize], rgba.as_raw())
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});
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let h = img.map(|img| ctx.load_texture(format!("sc_canvas_{id}"), img, egui::TextureOptions::LINEAR));
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let out = h.as_ref().map(|h| h.id());
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t.insert(id, (data.len(), h));
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out
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})
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}
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pub fn show(app: &SolveApp, ui: &egui::Ui, painter: &egui::Painter, proj: &Proj) {
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let doc = &app.session.doc;
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if doc.canvases.is_empty() {
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TEX.with(|t| t.borrow_mut().clear());
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return;
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}
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let (vals, _) = doc.param_values();
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for c in doc.canvases.iter().filter(|c| c.visible) {
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let Ok(plane) = doc.resolve_plane(&vals, &c.plane, 0) else { continue };
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let Some(tex) = texture(ui.ctx(), c.id, &c.data, || c.bytes()) else { continue };
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let [bl, br, _, tl] = c.corners();
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let (u, v) = (br - bl, tl - bl);
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let tint = Color32::from_white_alpha((c.opacity.clamp(0.0, 1.0) * 255.0) as u8);
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let mut mesh = Mesh::with_texture(tex);
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let mut ok = true;
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for j in 0..=CELLS {
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for i in 0..=CELLS {
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let (s, t) = (i as f64 / CELLS as f64, j as f64 / CELLS as f64);
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let p: Vec2 = bl + u * s + v * t;
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let Some(q) = proj.to_screen(plane.to_world(p)) else {
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ok = false;
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continue;
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};
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mesh.vertices.push(egui::epaint::Vertex { pos: q, uv: pos2(s as f32, 1.0 - t as f32), color: tint });
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}
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}
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// Behind the camera: skip rather than draw a torn image.
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if !ok {
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continue;
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}
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let w = (CELLS + 1) as u32;
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for j in 0..CELLS as u32 {
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for i in 0..CELLS as u32 {
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let a = j * w + i;
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mesh.add_triangle(a, a + 1, a + w + 1);
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mesh.add_triangle(a, a + w + 1, a + w);
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}
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}
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painter.add(Shape::mesh(mesh));
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}
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TEX.with(|t| t.borrow_mut().retain(|id, _| doc.canvases.iter().any(|c| c.id == *id)));
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}
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