Iraklis KourtisandClaude Opus 5.5 fe4d171e22 feat(sketch): live drag that keeps its solution, ended by sketch.drag_end (#341)
* feat(sketch): constructive solving ahead of the numeric solver

Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.

New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.

When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

* feat(doc): keep a sketch's solved state across value edits

Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
  solved state (Document::solve_sketch), so a dimension edit keeps the
  sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
  sketch that solved before fail or turn over is refused with the
  conflicting constraints named; otherwise the solved sketches are written
  back into the document (Model::adopt_solved_sketches), which changes what
  saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
  quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end

Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
  its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
  once and shown, later features keep their last result (marked stale)
  until sketch.drag_end or any command that reads the model evaluates it
  (CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
  model once.
- Undo and redo evaluate a new document once (execute does) instead of
  twice.
- The viewport drives drags through live frames and drag_end; dimension
  text drags start only off sketch geometry.

Refs #203

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:45:48 -04:00
2026-10-12 12:58:49 -04:00
2026-10-12 12:58:49 -04:00
2026-10-11 16:07:46 +08:00

SolidCraft

An open-source parametric 3D CAD application built in pure Rust.

Sketch, constrain, and build solids with a parametric feature timeline. Change a dimension and watch your model rebuild. Run it on your desktop, in your browser, or let AI agents model through the built-in MCP server.

SolidCraft: draw a rounded electronics enclosure, sketch its USB port directly on a face, add four mounting bosses and resize it through Parameters

Start with an empty design and draw the original parametric electronics enclosure in the English desktop UI: rounded corners, a shell, a USB port sketched directly on the wall and a four-boss pattern. Change width from 80 → 100 mm and wall thickness from 2 → 3 mm in Parameters and watch it rebuild. Original animated pointer and click cues; 4× playback. Full video, generated with the demo script.

Documentation: the SolidCraft book (user guide, developer guide and command reference; sources in docs/book), and the web app to try it in the browser.

Linux Flatpak installation needs the Freedesktop runtime from Flathub as well as the SolidCraft application feed. See install and launch commands.

Status: early but usable for simple parts. 75 of 76 public reference parts match their analytic or FreeCAD-computed volume, area, centre of mass and bounding box (docs/oracle.md); the other is a tracked bug. These checks do not establish complete geometric or workflow equivalence. The commands SolidCraft has are listed by area in docs/features.md; status and plans are in ROADMAP.md. Open work and known bugs are in GitHub issues, and help is welcome: see CONTRIBUTING.md.

Name and compatibility

SolidCraft was previously called SolveCraft. The product display name and repository are changing; existing identifiers remain compatible: .solvecraft designs, solvecraft-cli, Cargo package names, settings/recovery locations and package IDs keep their existing names. Published 0.2.0 and 0.2.1 packages and demo recordings retain their original SolveCraft branding and filenames.

Use the SolidCraft documentation and web-app URLs above. GitHub redirects links to the renamed repository; old-name Pages and Flatpak URLs are not maintained as permanent aliases.

What works

  • Sketches on origin planes, offset planes or planar faces: lines, rectangles, circles, arcs, polygons, slots, ellipses, fit/control splines, conics and text; construction geometry, projection, trimming, fillets and chamfers, including corners at the origin. New face attachments retain supported construction identities and chosen occurrences; missing sources expose an explicit plane repair workflow. See face attachments. Explicitly closed fit splines and closed associative offsets use periodic C2 interpolation. Supported convex line-and-arc offsets retain their identity when an inset consumes corner arcs, and linked extrusions follow the current boundary. Breaking the association freezes the boundary and keeps existing extrusions usable. Curve drawing and picking adapt together to zoom and display scale, including small circles at Fit and sketches in placed components.
  • Constraints and dimensions solved by our own solver (damped Gauss–Newton with degree-of-freedom analysis): coincident, horizontal/vertical, parallel, perpendicular, tangent, equal, concentric, collinear, midpoint, symmetry, fix; linear, aligned, horizontal, vertical, radius, diameter and angle dimensions driven by parameters. Over-constraining edits are rejected; fully constrained geometry turns black. Select a line or its two endpoints, type its dimension and press Enter to commit one undo step. Fit keeps sketch geometry clear of the palette and navigation controls.
  • Profiles found automatically, including regions split by lines and holes inside outlines. Newly captured complete adaptive boundaries retain their outer and hole source identities when spline span counts change. Partial or ambiguous boundaries do not qualify.
  • Features on a parametric timeline: extrude, revolve, sweep, loft, fillet/chamfer, shell, draft, holes, threads, patterns, mirror, split, combine, move and construction geometry. The timeline rebuilds incrementally; features can be edited, suppressed, renamed, reordered and deleted. Supported geometry and current limitations are described in ROADMAP.md. New revolves preserve symmetric and two-sided angular placement across reversed axes; older designs retain their saved convention when reopened or edited.
  • Parameters and configurations with unit-aware expressions (2 * width + 5 mm, angle / 2), ordered rules, feature suppression and per-row body materials/appearances.
  • Assemblies with nested components and occurrences, joints, motion studies, contact sets, interference and material-aware mass properties. Recorded body transfers preserve modelling history and world placement; 3D sketch wires retain their coordinate frames through edits.
  • Sheet metal with flanges, hems, fold/unfold/refold, material cutouts, flat patterns, retained shallow prismatic pockets, exact line/arc/circle DXF outlines and bend tables; plastic enclosure features and rules. Pocket depth and side survive unfold/refold and appear separately from through-hole outlines in the flat preview and DXF.
  • Files: designs as JSON (.solvecraft), export to STEP (AP242 with body names, colours and components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori), IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ; 3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features need B-rep bodies). Convert Mesh reconstructs supported closed constant-section parts as parametric solids with planar and circular cylindrical faces; STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) and IGES import (manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature that later features build on — open a .step/.stp/.igs/.iges file, insert one into a design, or drop it on the window (docs/step-import.md).
  • Desktop app (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with axis view and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines control channel so agents and tests can drive it. Feature errors and Help can open an editable Create Issue draft with relevant context and an optional reviewed screenshot; opening GitHub does not submit the report.
  • Headless CLI solvecraft-cli: run command scripts, measure (volume, area, centre of mass, face/edge/vertex counts), export, render PNG snapshots and replay reference recipes.
  • MCP server solvecraft-cli mcp: AI agents model, measure and look at parts headless or in the running app (see below).

Build and run

cargo run --release -p solvecraft -- --sample          # desktop app with a sample part
cargo run --release -p solvecraft-cli -- commands      # the command registry
cargo run --release -p solvecraft-cli -- run examples/bracket.json --out bracket.step
cargo run --release -p solvecraft-cli -- snapshot examples/bracket.json --out bracket.png
cargo run --release -p solvecraft -- part.step          # open a STEP file as a new design
cargo run --release -p solvecraft-cli -- eval part.step # measure an imported STEP file
cargo xtask ci                                          # fmt, clippy, tests, assets, layers, wasm

Windows builds: cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft.

On Windows, SolidCraft detects a connected 3Dconnexion SpaceNavigator or SpaceMouse through its multi-axis HID interface. Move the cap to pan and zoom, and tilt or twist it to rotate the 3D view. While editing a sketch, the cap pans and zooms without changing the sketch view. The Navigation page in Preferences has an on/off switch and a speed control for the 3D mouse.

In the browser: cd apps/solvecraft-web && trunk build --release --public-url ./ (WebGPU, or WebGL2 with ?webgl; ?sample opens the sample part).

Scripts

A script is a JSON list of commands, the same ones the UI runs:

{"commands": [
  {"command": "sketch.create", "params": {"plane": "XY"}},
  {"command": "sketch.rectangle.two_point", "params": {"p0": [0, 0], "p1": [40, 30]}},
  {"command": "solid.extrude", "params": {"distance": 20}},
  {"command": "solid.fillet", "params": {"edges": [[0, 0, 10]], "radius": 3}}
]}

AI agents (MCP)

solvecraft-cli mcp is a Model Context Protocol server on stdio. Headless it runs its own design session; with --connect 127.0.0.1:PORT it drives the app started with solvecraft --control PORT, so you can watch the agent model. Tools: list_commands, execute, batch, inspect_design, measure, body_topology, set_parameter, screenshot (returns the image), export, undo, redo, new_design, open, save. Claude Code: claude mcp add solvecraft -- solvecraft-cli mcp. Details, client configuration and an example session: docs/mcp.md.

Architecture

Layer Crates Role
L0 geom vectors, planes, profiles, meshes and their measures
L1 sketch, kernel, render constraint solver and profiles; the B-rep kernel boundary (truck); view math and CPU rasterizer
L2 doc parameters, expressions, the feature timeline and its incremental evaluation
L3 io design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL import features
L4 engine the session and the command registry (everything is a command)
L5 ui-egui, mcp the swappable desktop front end; the MCP server (headless or bridged to the app)
apps solvecraft, solvecraft-cli desktop app, headless CLI

Contributing

Coming from Autodesk Fusion? SolidCraft uses familiar parametric CAD workflows: constrained sketches, solid features, an editable timeline, parameters and assemblies. See the roadmap for supported operations and current limitations.

See CONTRIBUTING.md: how to build and test, the code map, the clean-room and licence rules, and where help is wanted most.

Licence

MIT OR Apache-2.0, at your option. Developed under the clean-room contribution rules; third-party code and assets retain their documented licences and attribution.

SolidCraft is independent. Behaviour is designed from public documentation, general CAD conventions and user feedback. Reference tests use analytic values and open-source tools. SolidCraft is not affiliated with, sponsored by or endorsed by Autodesk. Autodesk and Fusion are trademarks of Autodesk, Inc.

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Description
Tier 1: clean mirror of github.com/tangency-labs/solidcraft (SolidCraft, parametric 3D CAD in pure Rust, MIT OR Apache-2.0). Upstream remote = original GitHub repo for sync. NO REBRAND HAPPENS HERE. Working fork: OneCAD.
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