feat: add Windows SpaceNavigator navigation
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@@ -1553,6 +1553,19 @@ version = "0.4.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7f24254aa9a54b5c858eaee2f5bccdb46aaf0e486a595ed5fd8f86ba55232a70"
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[[package]]
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name = "hidapi"
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version = "2.6.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "818c0e1d27887aaf76fe737042e27a66b796a7b099e6d2e1a72d106c2dff3fa6"
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dependencies = [
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"cc",
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"cfg-if",
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"libc",
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"pkg-config",
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"windows-sys 0.61.2",
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]
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[[package]]
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name = "iana-time-zone"
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version = "0.1.65"
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@@ -3260,6 +3273,7 @@ version = "0.2.1"
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dependencies = [
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"eframe",
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"egui",
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"hidapi",
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"log",
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"rfd",
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"serde_json",
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@@ -3357,6 +3371,7 @@ version = "0.2.1"
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dependencies = [
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"image",
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"serde",
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"serde_json",
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"solvecraft-geom",
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]
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@@ -92,6 +92,11 @@ cargo xtask ci # fmt, clippy, tests, as
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Windows builds: `cargo xwin build --release --target x86_64-pc-windows-msvc -p solvecraft`.
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On Windows, SolveCraft detects a connected 3Dconnexion SpaceNavigator or SpaceMouse through its
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multi-axis HID interface. Move the cap to pan and zoom, and tilt or twist it to rotate the 3D view.
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While editing a sketch, the cap pans and zooms without changing the sketch view. The Navigation
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page in Preferences has an on/off switch and a speed control for the 3D mouse.
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In the browser: `cd apps/solvecraft-web && trunk build --release --public-url ./` (WebGPU, or
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WebGL2 with `?webgl`; `?sample` opens the sample part).
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@@ -1,6 +1,6 @@
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Third-party software in SolveCraft
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SolveCraft (the desktop app, solvecraft-cli and the web app) is built from the 453 crates below.
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SolveCraft (the desktop app, solvecraft-cli and the web app) is built from the 454 crates below.
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Generated by `cargo xtask licences` from Cargo.lock and the crates' own licence files.
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SolveCraft's own licence is in LICENSE-MIT and LICENSE-APACHE, and NOTICE.
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@@ -147,6 +147,7 @@ hashbrown 0.16.1 (MIT OR Apache-2.0)
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hashbrown 0.17.1 (MIT OR Apache-2.0)
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hermit-abi 0.5.3 (MIT OR Apache-2.0)
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hex 0.4.3 (MIT OR Apache-2.0)
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hidapi 2.6.7 (MIT)
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iana-time-zone 0.1.65 (MIT OR Apache-2.0)
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iana-time-zone-haiku 0.1.2 (MIT OR Apache-2.0)
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icu_collections 2.3.0 (Unicode-3.0)
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@@ -6019,6 +6020,27 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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================================================================================
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hidapi 2.6.7
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================================================================================
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Copyright 2017 The hidapi-rs Developers
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge, publish, distribute,
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sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
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OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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================================================================================
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iana-time-zone 0.1.65, iana-time-zone-haiku 0.1.2
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================================================================================
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@@ -19,5 +19,8 @@ serde_json = { workspace = true }
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log = { workspace = true }
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rfd = { workspace = true }
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[target.'cfg(target_os = "windows")'.dependencies]
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hidapi = { version = "2.6.7", default-features = false, features = ["windows-native"] }
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[target.'cfg(all(unix, not(target_os = "macos")))'.dependencies]
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winit = { version = "0.30", default-features = false, features = ["x11"] }
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+24
-10
@@ -13,36 +13,44 @@
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#![forbid(unsafe_code)]
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mod control_server;
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#[cfg(target_os = "windows")]
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mod space_mouse;
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use solvecraft_engine::Session;
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use solvecraft_ui_egui::{Services, SolveApp};
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struct App(SolveApp);
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struct App {
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solve: SolveApp,
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#[cfg(target_os = "windows")]
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space_mouse: space_mouse::SpaceMouse,
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}
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impl eframe::App for App {
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fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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// The OS closing the window (Alt+F4, Cmd+Q, the window manager): ask about unsaved
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// designs first; the window closes once they are answered (`quit_requested`).
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if ctx.input(|i| i.viewport().close_requested()) && !self.0.quit_requested {
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if ctx.input(|i| i.viewport().close_requested()) && !self.solve.quit_requested {
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ctx.send_viewport_cmd(egui::ViewportCommand::CancelClose);
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solvecraft_ui_egui::documents::request_quit(&mut self.0);
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solvecraft_ui_egui::documents::request_quit(&mut self.solve);
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}
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self.0.logic(ctx);
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if self.0.quit_requested {
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self.solve.logic(ctx);
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#[cfg(target_os = "windows")]
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self.space_mouse.tick(&mut self.solve, ctx);
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if self.solve.quit_requested {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
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}
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}
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fn raw_input_hook(&mut self, _ctx: &egui::Context, raw: &mut egui::RawInput) {
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self.0.raw_input_hook(raw);
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self.solve.raw_input_hook(raw);
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}
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fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
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self.0.ui(ui);
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self.solve.ui(ui);
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}
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fn save(&mut self, storage: &mut dyn eframe::Storage) {
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storage.set_string(PREFS_KEY, self.0.prefs());
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storage.set_string(PREFS_KEY, self.solve.prefs());
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}
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fn on_exit(&mut self) {
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solvecraft_ui_egui::recovery_ui::close(&mut self.0);
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solvecraft_ui_egui::recovery_ui::close(&mut self.solve);
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}
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}
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@@ -205,7 +213,13 @@ fn main() -> eframe::Result {
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let every = if app.autosave_minutes > 0.0 { app.autosave_minutes * 60.0 } else { f64::MAX / 4.0 };
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solvecraft_ui_egui::recovery_ui::start(&mut app, &dir, std::time::Duration::from_secs_f64(every.min(1e9)));
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}
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Ok(Box::new(App(app)))
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#[cfg(target_os = "windows")]
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let space_mouse = space_mouse::SpaceMouse::start(&cc.egui_ctx);
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Ok(Box::new(App {
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solve: app,
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#[cfg(target_os = "windows")]
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space_mouse,
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}))
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}),
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)
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}
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@@ -0,0 +1,206 @@
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//! Windows 3Dconnexion HID navigation. The device reader never touches the document or UI;
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//! it publishes the latest axes, and the egui thread applies them once per frame.
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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use egui::Context;
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use hidapi::{DeviceInfo, HidApi};
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use solvecraft_engine::render::Camera;
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use solvecraft_ui_egui::SolveApp;
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const STALE_AFTER: Duration = Duration::from_millis(150);
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const RETRY_AFTER: Duration = Duration::from_secs(2);
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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struct Axes {
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translation: [i16; 3],
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rotation: [i16; 3],
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}
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#[derive(Clone, Copy)]
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struct Reading {
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axes: Axes,
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translation_at: Instant,
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rotation_at: Instant,
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}
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impl Reading {
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fn new(now: Instant) -> Self {
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Self { axes: Axes::default(), translation_at: now, rotation_at: now }
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}
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fn current(self, now: Instant) -> Axes {
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Axes {
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translation: if now.duration_since(self.translation_at) < STALE_AFTER { self.axes.translation } else { [0; 3] },
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rotation: if now.duration_since(self.rotation_at) < STALE_AFTER { self.axes.rotation } else { [0; 3] },
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}
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}
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}
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/// The old SpaceNavigator uses Logitech's VID; newer 3Dconnexion devices use their own.
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/// The HID usage excludes ordinary Logitech mice and the keyboard interfaces of SpaceMice.
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fn is_3d_mouse(info: &DeviceInfo) -> bool {
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matches!(info.vendor_id(), 0x046d | 0x256f) && info.usage_page() == 0x01 && info.usage() == 0x08
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}
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fn three_axes(bytes: &[u8]) -> Option<[i16; 3]> {
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let &[x0, x1, y0, y1, z0, z1] = bytes.get(..6)? else { return None };
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Some([i16::from_le_bytes([x0, x1]), i16::from_le_bytes([y0, y1]), i16::from_le_bytes([z0, z1])])
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}
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/// SpaceNavigator reports 1 (translation) and 2 (rotation), each with three signed
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/// little-endian 16-bit values. The HID layer may pad either report to its maximum size.
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fn decode_report(report: &[u8], reading: &mut Reading, now: Instant) -> bool {
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match report.first().copied() {
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Some(1) => {
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let Some(translation) = report.get(1..).and_then(three_axes) else { return false };
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reading.axes.translation = translation;
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reading.translation_at = now;
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true
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}
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Some(2) => {
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let Some(rotation) = report.get(1..).and_then(three_axes) else { return false };
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reading.axes.rotation = rotation;
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reading.rotation_at = now;
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true
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}
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_ => false,
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}
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}
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fn reader(ctx: Context, shared: Arc<Mutex<Reading>>) {
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let Ok(mut api) = HidApi::new() else {
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log::warn!("3D mouse: HID initialization failed");
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return;
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};
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loop {
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if let Err(error) = api.refresh_devices() {
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log::warn!("3D mouse: device scan failed: {error}");
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} else if let Some(device) = api.device_list().find(|info| is_3d_mouse(info)).and_then(|info| info.open_device(&api).ok()) {
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let mut report = [0_u8; 64];
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loop {
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match device.read_timeout(&mut report, 100) {
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Ok(0) => {}
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Ok(size) => {
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if let Ok(mut reading) = shared.lock()
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&& decode_report(&report[..size], &mut reading, Instant::now())
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{
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ctx.request_repaint();
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}
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}
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Err(error) => {
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log::info!("3D mouse disconnected: {error}");
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break;
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}
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}
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}
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if let Ok(mut reading) = shared.lock() {
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*reading = Reading::new(Instant::now());
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}
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ctx.request_repaint();
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}
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std::thread::sleep(RETRY_AFTER);
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}
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}
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pub struct SpaceMouse {
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shared: Arc<Mutex<Reading>>,
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last_frame: Instant,
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}
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impl SpaceMouse {
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pub fn start(ctx: &Context) -> Self {
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let now = Instant::now();
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let shared = Arc::new(Mutex::new(Reading::new(now)));
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let worker_state = Arc::clone(&shared);
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let worker_ctx = ctx.clone();
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if let Err(error) = std::thread::Builder::new().name("solvecraft-3d-mouse".into()).spawn(move || reader(worker_ctx, worker_state)) {
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log::warn!("3D mouse: reader could not start: {error}");
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}
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Self { shared, last_frame: now }
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}
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pub fn tick(&mut self, app: &mut SolveApp, ctx: &Context) {
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let now = Instant::now();
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let seconds = now.duration_since(self.last_frame).as_secs_f64().min(0.05);
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self.last_frame = now;
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if !app.preferences.space_mouse_enabled || app.home.open {
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return;
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}
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let axes = match self.shared.lock() {
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Ok(reading) => reading.current(now),
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Err(_) => return,
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};
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if axes == Axes::default() {
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return;
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}
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let speed = f64::from(app.preferences.space_mouse_speed);
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if !speed.is_finite() {
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return;
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}
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app.begin_external_navigation();
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let height = app.viewport.rect.map_or(600.0, |rect| f64::from(rect.height().max(1.0)));
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navigate(&mut app.cam, axes, seconds * speed.clamp(0.1, 5.0), height, app.session.active_sketch.is_some());
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ctx.request_repaint_after(Duration::from_millis(16));
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}
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}
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/// A small dead zone avoids drift at rest. A full cap deflection takes roughly one viewport
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/// per second to pan and about two radians per second to turn, independent of frame rate.
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fn normalized(value: i16) -> f64 {
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let v = f64::from(value);
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if v.abs() <= 20.0 { 0.0 } else { v.signum() * ((v.abs() - 20.0) / 330.0).min(1.0) }
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}
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fn navigate(cam: &mut Camera, axes: Axes, seconds: f64, height: f64, sketch: bool) {
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if !(seconds > 0.0) || !seconds.is_finite() {
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return;
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}
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let [x, y, z] = axes.translation.map(normalized);
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let [rx, ry, rz] = axes.rotation.map(normalized);
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cam.pan(x * height * 0.6 * seconds, -y * height * 0.6 * seconds, height);
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cam.zoom_at((-z * 1.5 * seconds).exp(), None);
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if !sketch {
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cam.orbit(ry * 250.0 * seconds, rx * 250.0 * seconds);
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cam.roll_by(rz * 2.0 * seconds);
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn decodes_separate_reports_without_stale_motion_or_padding_interference() {
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let now = Instant::now();
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let mut reading = Reading::new(now);
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assert!(!decode_report(&[1, 1, 2], &mut reading, now));
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assert_eq!(reading.current(now), Axes::default());
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assert!(decode_report(&[1, 0x9c, 0xff, 0x2c, 0x01, 0, 0], &mut reading, now));
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assert_eq!(reading.current(now).translation, [-100, 300, 0]);
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assert!(decode_report(&[2, 0, 0, 1, 0, 0xff, 0xff], &mut reading, now));
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assert_eq!(reading.current(now).rotation, [0, 1, -1]);
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let later = now + STALE_AFTER + Duration::from_millis(1);
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assert_eq!(reading.current(later), Axes::default());
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assert!(decode_report(&[2, 4, 0, 5, 0, 6, 0], &mut reading, later));
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assert!(decode_report(&[1, 1, 0, 2, 0, 3, 0, 0, 0, 0, 0, 0, 0], &mut reading, later));
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assert_eq!(reading.current(later), Axes { translation: [1, 2, 3], rotation: [4, 5, 6] });
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}
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#[test]
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fn six_axes_move_the_camera_and_sketches_keep_their_orientation() {
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let mut cam = Camera::default();
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let before = cam;
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navigate(&mut cam, Axes { translation: [350, 350, 350], rotation: [350, 350, 350] }, 0.02, 600.0, false);
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assert_ne!(cam.target, before.target);
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assert!(cam.distance < before.distance);
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assert_ne!(cam.yaw, before.yaw);
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assert_ne!(cam.pitch, before.pitch);
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assert_ne!(cam.roll, before.roll);
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let orientation = (cam.yaw, cam.pitch, cam.roll);
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navigate(&mut cam, Axes { translation: [350, 0, 0], rotation: [350, 350, 350] }, 0.02, 600.0, true);
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assert_eq!((cam.yaw, cam.pitch, cam.roll), orientation);
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assert!(cam.is_valid());
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}
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}
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@@ -12,3 +12,6 @@ workspace = true
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solvecraft-geom = { workspace = true }
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serde = { workspace = true }
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image = { workspace = true }
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[dev-dependencies]
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serde_json = { workspace = true }
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+45
-10
@@ -224,6 +224,9 @@ pub struct Camera {
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pub yaw: f64,
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/// Elevation above the XY plane, in (−π/2, π/2].
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pub pitch: f64,
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/// Rotation about the viewing direction. Zero keeps the world's up axis vertical.
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#[serde(default)]
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pub roll: f64,
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/// Distance from target to eye.
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pub distance: f64,
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/// Vertical field of view (radians); 0 = orthographic.
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@@ -236,7 +239,7 @@ pub struct Camera {
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impl Default for Camera {
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fn default() -> Self {
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let (yaw, pitch) = StandardView::Iso.angles();
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Camera { target: Vec3::ZERO, yaw, pitch, distance: 200.0, fov: 0.0, up: UpAxis::Z }
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Camera { target: Vec3::ZERO, yaw, pitch, roll: 0.0, distance: 200.0, fov: 0.0, up: UpAxis::Z }
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}
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}
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@@ -266,7 +269,8 @@ impl Camera {
|
||||
let b = self.back();
|
||||
let right = self.up.from_frame(Vec3::new(self.yaw.cos(), -self.yaw.sin(), 0.0));
|
||||
let up = b.cross(right).normalized().unwrap_or(self.up.dir());
|
||||
(right, up, b)
|
||||
let (s, c) = self.roll.sin_cos();
|
||||
(right * c + up * s, up * c - right * s, b)
|
||||
}
|
||||
pub fn view(&self) -> Mat4 {
|
||||
let (r, u, b) = self.basis();
|
||||
@@ -349,11 +353,18 @@ impl Camera {
|
||||
self.yaw = (self.yaw + dx * 0.008) % std::f64::consts::TAU;
|
||||
self.pitch = (self.pitch + dy * 0.008).clamp(-lim, lim);
|
||||
}
|
||||
/// Rotate the image about the viewing direction.
|
||||
pub fn roll_by(&mut self, radians: f64) {
|
||||
if radians.is_finite() {
|
||||
self.roll = (self.roll + radians) % std::f64::consts::TAU;
|
||||
}
|
||||
}
|
||||
pub fn set_view(&mut self, v: StandardView) {
|
||||
let lim = std::f64::consts::FRAC_PI_2 - 1e-6;
|
||||
let (y, p) = v.angles();
|
||||
self.yaw = y;
|
||||
self.pitch = p.clamp(-lim, lim);
|
||||
self.roll = 0.0;
|
||||
}
|
||||
/// Frame a bounding box.
|
||||
pub fn fit(&mut self, b: &Aabb3) {
|
||||
@@ -376,15 +387,14 @@ impl Camera {
|
||||
} else {
|
||||
(-b.x).atan2(-b.y)
|
||||
};
|
||||
Camera { yaw, pitch, ..*self }
|
||||
Camera { yaw, pitch, roll: 0.0, ..*self }
|
||||
}
|
||||
/// Orientation as a unit quaternion (camera → world rotation).
|
||||
pub fn orientation(&self) -> Quat {
|
||||
let (r, u, b) = self.basis();
|
||||
Quat::from_basis(r, u, b)
|
||||
}
|
||||
/// Blend between two cameras at `s` in [0, 1]: heading (the shorter way), elevation,
|
||||
/// target, distance and field of view linearly. The ends are returned exactly.
|
||||
/// Blend between two cameras at `s` in [0, 1]: heading and roll take the shorter way.
|
||||
pub fn interpolate(a: &Camera, b: &Camera, s: f64) -> Camera {
|
||||
if !(s > 0.0) {
|
||||
return *a;
|
||||
@@ -392,24 +402,29 @@ impl Camera {
|
||||
if s >= 1.0 {
|
||||
return *b;
|
||||
}
|
||||
// The camera has no roll, so it turns in heading and elevation: both change smoothly
|
||||
// to the very end (the heading the shorter way round). A slerp of orientations would
|
||||
// need a roll-free heading at every step, and near straight up or down that heading
|
||||
// swings fast, so a move to Top spun in its last frames.
|
||||
// Keep heading and elevation smooth near straight up or down. A quaternion slerp
|
||||
// swings the heading sharply there when moving to Top.
|
||||
let dy = (b.yaw - a.yaw + std::f64::consts::PI).rem_euclid(std::f64::consts::TAU) - std::f64::consts::PI;
|
||||
let yaw = a.yaw + dy * s;
|
||||
let dr = (b.roll - a.roll + std::f64::consts::PI).rem_euclid(std::f64::consts::TAU) - std::f64::consts::PI;
|
||||
let pitch = a.pitch + (b.pitch - a.pitch) * s;
|
||||
Camera {
|
||||
target: a.target + (b.target - a.target) * s,
|
||||
yaw,
|
||||
pitch,
|
||||
roll: a.roll + dr * s,
|
||||
distance: a.distance + (b.distance - a.distance) * s,
|
||||
fov: a.fov + (b.fov - a.fov) * s,
|
||||
up: b.up,
|
||||
}
|
||||
}
|
||||
pub fn is_valid(&self) -> bool {
|
||||
self.target.is_finite() && self.yaw.is_finite() && self.pitch.is_finite() && self.distance.is_finite() && self.distance > 0.0
|
||||
self.target.is_finite()
|
||||
&& self.yaw.is_finite()
|
||||
&& self.pitch.is_finite()
|
||||
&& self.roll.is_finite()
|
||||
&& self.distance.is_finite()
|
||||
&& self.distance > 0.0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -444,6 +459,26 @@ mod tests {
|
||||
assert!(x1 > x0, "dragging right must move the near side right: {x0} -> {x1}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn roll_rotates_the_picture_and_standard_views_level_it() {
|
||||
let mut c = Camera::default();
|
||||
c.set_view(StandardView::Front);
|
||||
let (_, before_y, _) = c.to_screen(Vec3::X, 800.0, 600.0, 10.0).unwrap();
|
||||
c.roll_by(std::f64::consts::FRAC_PI_2);
|
||||
let (after_x, after_y, _) = c.to_screen(Vec3::X, 800.0, 600.0, 10.0).unwrap();
|
||||
assert!((before_y - 300.0).abs() < 1e-9);
|
||||
assert!((after_x - 400.0).abs() < 1e-9 && after_y > 300.0);
|
||||
let (r, u, b) = c.basis();
|
||||
assert!(r.dot(u).abs() < 1e-12 && r.dot(b).abs() < 1e-12 && u.dot(b).abs() < 1e-12);
|
||||
c.set_view(StandardView::Front);
|
||||
assert_eq!(c.roll, 0.0);
|
||||
let saved = serde_json::to_value(c).unwrap();
|
||||
let mut old = saved.as_object().unwrap().clone();
|
||||
old.remove("roll");
|
||||
let restored: Camera = serde_json::from_value(serde_json::Value::Object(old)).unwrap();
|
||||
assert_eq!(restored.roll, 0.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn view_animation_interpolates() {
|
||||
let mut a = Camera { target: Vec3::new(1.0, 2.0, 3.0), distance: 80.0, ..Default::default() };
|
||||
|
||||
@@ -863,6 +863,15 @@ impl SolveApp {
|
||||
self.cam_anim = None;
|
||||
}
|
||||
|
||||
/// Hand the view to an external navigation device without a pending mouse orbit or spin
|
||||
/// immediately taking it back on the next frame.
|
||||
pub fn begin_external_navigation(&mut self) {
|
||||
self.cancel_view_animation();
|
||||
self.viewport.orbit_snap = None;
|
||||
self.viewport.orbit_free = None;
|
||||
self.viewport.spin = false;
|
||||
}
|
||||
|
||||
fn step_view_animation(&mut self, ctx: &egui::Context) {
|
||||
let Some(anim) = self.cam_anim else { return };
|
||||
let (cam, done) = anim.sample(self.now);
|
||||
|
||||
@@ -39,6 +39,10 @@ pub struct Prefs {
|
||||
pub zoom_reverse: bool,
|
||||
/// Orbit around the point under the cursor (else around the view's centre).
|
||||
pub orbit_cursor: bool,
|
||||
/// Whether a connected 3D mouse moves the view.
|
||||
pub space_mouse_enabled: bool,
|
||||
/// Speed multiplier for 3D mouse navigation.
|
||||
pub space_mouse_speed: f32,
|
||||
/// Anti-aliasing samples (applies on restart).
|
||||
pub msaa: u32,
|
||||
/// Decimals shown for lengths and angles.
|
||||
@@ -68,6 +72,8 @@ impl Default for Prefs {
|
||||
nav: "fusion".into(),
|
||||
zoom_reverse: false,
|
||||
orbit_cursor: false,
|
||||
space_mouse_enabled: true,
|
||||
space_mouse_speed: 1.0,
|
||||
msaa: 4,
|
||||
length_decimals: 2,
|
||||
angle_decimals: 1,
|
||||
@@ -175,6 +181,8 @@ fn defaults(app: &mut SolveApp, page: usize) {
|
||||
p.zoom_reverse = d.zoom_reverse;
|
||||
p.zoom_to_cursor = d.zoom_to_cursor;
|
||||
p.orbit_cursor = d.orbit_cursor;
|
||||
p.space_mouse_enabled = d.space_mouse_enabled;
|
||||
p.space_mouse_speed = d.space_mouse_speed;
|
||||
p.look_at_anim = d.look_at_anim;
|
||||
p.look_at_speed = d.look_at_speed;
|
||||
}
|
||||
@@ -577,6 +585,16 @@ fn page(app: &mut SolveApp, ui: &mut egui::Ui, t: &Tokens) {
|
||||
egui::Slider::new(&mut app.preferences.look_at_speed, 0.5..=3.0).step_by(0.25).custom_formatter(|v, _| format!("{v:.2}×")),
|
||||
);
|
||||
ui.end_row();
|
||||
ui.label("3D mouse (Windows)");
|
||||
ui.checkbox(&mut app.preferences.space_mouse_enabled, "Navigate with SpaceNavigator / SpaceMouse");
|
||||
ui.end_row();
|
||||
ui.label("3D mouse speed");
|
||||
ui.add_enabled(
|
||||
app.preferences.space_mouse_enabled,
|
||||
egui::Slider::new(&mut app.preferences.space_mouse_speed, 0.25..=3.0).step_by(0.05).custom_formatter(|v, _| format!("{v:.2}×")),
|
||||
);
|
||||
ui.end_row();
|
||||
note(ui, "Move and rotate the view together; sketches use pan and zoom only.");
|
||||
}
|
||||
PAGE_DESIGN => {
|
||||
ui.label("Default modelling orientation");
|
||||
|
||||
@@ -671,7 +671,7 @@ fn pick_cached(app: &mut SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
|
||||
let mut h = std::collections::hash_map::DefaultHasher::new();
|
||||
pos.x.to_bits().hash(&mut h);
|
||||
pos.y.to_bits().hash(&mut h);
|
||||
for v in [app.cam.yaw, app.cam.pitch, app.cam.distance, app.cam.target.x, app.cam.target.y, app.cam.target.z] {
|
||||
for v in [app.cam.yaw, app.cam.pitch, app.cam.roll, app.cam.distance, app.cam.target.x, app.cam.target.y, app.cam.target.z] {
|
||||
v.to_bits().hash(&mut h);
|
||||
}
|
||||
app.session.revision.hash(&mut h);
|
||||
@@ -2241,7 +2241,7 @@ fn cpu_render(app: &mut SolveApp, ctx: &egui::Context, painter: &egui::Painter,
|
||||
}
|
||||
let mut h = std::collections::hash_map::DefaultHasher::new();
|
||||
sketch_scene_key(app, proj).hash(&mut h);
|
||||
for v in [proj.cam.yaw, proj.cam.pitch, proj.cam.distance, proj.cam.target.x, proj.cam.target.y, proj.cam.target.z] {
|
||||
for v in [proj.cam.yaw, proj.cam.pitch, proj.cam.roll, proj.cam.distance, proj.cam.target.x, proj.cam.target.y, proj.cam.target.z] {
|
||||
v.to_bits().hash(&mut h);
|
||||
}
|
||||
(rect.width() as u32, rect.height() as u32).hash(&mut h);
|
||||
|
||||
Reference in new issue
Block a user