Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes#721.
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.
Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.
- Versions compare as semver; a nightly counts as the release it was built after, so it is
offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
With a Chinese UI on Windows and macOS, the first CJK fallback was a Japanese font without the simplified characters, so one word mixed glyphs from two faces with different line heights and they sat on different baselines. For zh the Chinese face now joins the fallback chain before the Japanese one, and the chain is rebuilt on the frame the UI language changes; other languages keep the previous order.
* Holes on round faces from the app, one hole per pick, and Flip for holes at sketch points (#967)
The Hole dialog takes any face: a hole on a round face drills against the face's normal where it
was picked, and its arrow shows that. A round face split at its seam is picked whole, but makes
one hole where it was clicked. Holes at sketch points get Flip (saved as flip in the hole's points,
under format 18), in the command and in the dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Holes at sketch points show their arrow: into the part, or away with Flip (#967)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Sketch Mirror, rectangular and circular Pattern, and Offset now show a green live preview that follows the selection and settings; OK commits, Cancel leaves the sketch unchanged. The shared dialogs show the current selection step and source counts, sources can be toggled with Ctrl/Cmd-click, cleared and reselected.
Offsets keep editable driving distance dimensions (One Side, Two Sides, Symmetric) that update the derived curves without moving the source, with undo/redo and save/reopen. Format 19: older files keep their fixed offsets.
New dialog labels in en, zh, ja, de and ko.
Fixes#696. Fixes#517.
Adds a complete Simplified Chinese (zh) catalog covering every English message, a font fallback for Chinese text, and `cargo xtask i18n --check`, which checks that the complete catalogs (ja, zh) carry every English message and that every command label is translatable.
Co-authored-by: Noly1990 <20500931+Noly1990@users.noreply.github.com>
Moving a window between monitors of different scale can briefly ask for a
surface larger than the device's largest texture (11512 x 6808 against 8192 in
the report), and Surface::configure failed validation, which wgpu turns into a
panic. The surface is now clamped to the device limit with its aspect ratio
kept, and egui draws the whole window at the matching smaller scale, so the
frame is only softer until the size settles. The device also asks for the
adapter's own texture limit (16384 on most desktop GPUs) instead of 8192, and
the resize path and an unsupported surface log instead of unwrapping.
Fixes#869
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
The feature history can sit in a panel on the left, with folders that hold one unbroken run of features, drag and drop as one undo step, and a resizable divider. Timeline folders save under format 17.
Sketch Scale now opens a tool window with the entities, an optional base point and a typed factor, instead of running the command with no parameters and raising an engine error.
`SolveApp::start` now honours a command's enabled flag, so shortcuts, the command palette and the control channel can't start a disabled command, and Move is disabled while a sketch is open.
The Box, Cylinder, Sphere, Torus and Coil dialogs now start their sizes in the design's units with the unit written out ("20 mm", "20 in"), like the other dialogs. OK makes the same sizes as before. Fixes#630.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Single hole picked on or near a sketch point that lies on the face (a circle's centre) now goes to that point, as a Multiple pick does. Picks away from sketch points, or near one that isn't on the face under the cursor, stay where they were clicked. Fixes#657.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dragging a text outline now moves the whole editable text, and Move/Copy shifts or rotates it as one piece (a copy stays independently editable). Content, font, height and outline identities are kept; a drag is one undo step and Esc restores the start.
Home, Fit, the orbit pivot and the scene's depth range counted sketches the view doesn't draw (ones used by an extrude or revolve, ones in hidden components), so after a body moved away from its sketch Home framed the empty spot it came from. They now use the world-space bounds of what is shown now (view::visible_bounds / view::sketch_drawn, viewport::view_bounds). The pick-box cache holds its world state instead of its address. A middle-button double-click goes Home in every preset (Preferences › Navigation: Home, Fit or Off).
Fixes#689
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The loading box was a full-window modal whose backdrop covered the custom title bar. It is now a light overlay under the title bar, so dragging, snapping, resizing and the window buttons keep working during open, import and recovery. The timeline rebuild shows feature N of M, and Cancel or Esc stops it at the next feature (solidcraft_doc::progress). Recovery restore now runs off the window thread too. A control or MCP doc.open or import is answered once the file is in and doesn't block frames; edits sent meanwhile wait their turn. The web build still opens in place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New view.apply command restores a named view, a standard view or any camera (view state, not an undo step); the desktop viewport follows it and the browser's Restore uses it. The MCP screenshot tool takes a named view or a camera. Un-ignores the #528 regression test. Fixes#528.
Co-authored-by: jonaswre <jonas.wrede@beyondit.gmbh>
Sketch Create groups its drawing tools under Line, Rectangle, Circle, Arc, Slot, Polygon and Spline. Each family's main button starts the part's last-used variant and its caret lists the others; choices are per open part, kept across sketch sessions and tab switches, and never touch the design or undo history.
Co-authored-by: Karl Von Richter <karl@von-richter.net>
Construction (X) keeps the active sketch tool, its picked points and inline values while switching line type, and drawing previews and hover show the same dashed pattern as committed construction and centre lines. Fixes#584 and #581.
Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
Hold the left button still (long-press on touch) or right-click › Select Other… to list everything under the cursor: sketch points and curves ("Line 3", "Point (arc 2 centre)"), vertices, edges, faces, bodies, profiles, planes and axes, filtered like a click and by the open dialog's active input. Hovering a row lights it up; clicking selects it (Shift/Ctrl add) or feeds the dialog. A repeat click on the same spot with nothing changed selects the next thing there; a double-click keeps its own actions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every panic (in a command, in the kernel, anywhere else) and every unclean
exit (abort, stack overflow, kill) leaves a report in a local crash folder:
message, file:line, a trimmed backtrace, version, commit, system and renderer,
the command and recent commands, and when possible the design and replay.json
that reproduce it (solvecraft-cli crashes replay <id>).
- Cost: nothing until the app installs the hook (tests, CLI and web never
do); then one small journal line per top-level command of the design on
screen, taken back with a truncate when the command changed nothing.
- Unclean exits: each run holds a lock on its journal; a journal nobody holds
at the next start belongs to an app that died. Autosaves restart the
journal from the autosaved design.
- Bounded: a crash's signature (place + message, numbers ignored) is counted,
not rewritten; at most 5 new reports per run, 20 reports, 50 MB, 90 days;
recovered kernel panics are pruned first.
- Agents: diagnostics.crash_reports / crash_report / crash_reports.clear
commands, the MCP crash_reports tool, solvecraft-cli crashes, solvecraft
--crash-log; diagnostics.crash_test (with SOLVECRAFT_CRASH_TEST) checks it.
- People: the Crash Reports window opens after a crash (Help > Crash
Reports…) with a reviewed issue draft per report; nothing is sent.
- Release builds keep line tables for file:line in backtraces.
Tests: child processes that really panic in a command, in the kernel, on a
thread, and abort; dedup counts, limits, hostile folders, journal parsing,
the UI window and draft, the MCP tool. docs/crash-reports.md.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Choosing 8x anti-aliasing in Preferences › Graphics on a device that
only allows 1x and 4x for the window's format made every later start
panic in wgpu's pipeline validation (`Sample count 8 is not supported
by format Bgra8Unorm on this device`), so the app could not be opened
again without editing graphics.json by hand.
- egui-wgpu (vendored): request TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
when the adapter has it (WebGPU only guarantees 1x and 4x), and clamp
the sample count to the largest one the device supports for both the
colour target and the depth/stencil format. The supported counts are
exposed as `RenderState::msaa_supported`.
- At start, a saved count the device can't do goes back to the default
(4x, or the largest supported count below it), is written back, and a
"Settings were changed" notice says what changed.
- The Anti-aliasing list greys out unsupported counts, `ui.prefs`
rejects them, and an invalid saved `msaa` loads as the default.
- New messages translated in en, de, ja and ko.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat(sketch): constructive solving ahead of the numeric solver
Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.
New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.
When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.
Refs #203
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(doc): keep a sketch's solved state across value edits
Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
solved state (Document::solve_sketch), so a dimension edit keeps the
sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
sketch that solved before fail or turn over is refused with the
conflicting constraints named; otherwise the solved sketches are written
back into the document (Model::adopt_solved_sketches), which changes what
saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.
Refs #203
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end
Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
once and shown, later features keep their last result (marked stale)
until sketch.drag_end or any command that reads the model evaluates it
(CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
model once.
- Undo and redo evaluate a new document once (execute does) instead of
twice.
- The viewport drives drags through live frames and drag_end; dimension
text drags start only off sketch geometry.
Refs #203
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Home page returned from the frame before the Preferences window was
drawn, so the gear, Ctrl+, and Home's Preferences / Keyboard Shortcuts
links only set the flag and the dialog appeared after leaving Home.
Draw the Preferences window on Home too.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Toolbar drop-downs highlight the row under the pointer and the keyboard focus (#288)
A panel drop-down's command rows are full-width rows that take the theme's hover background
(icon, label and shortcut on it) when hovered or focused. Up/Down move the focus through the
enabled rows, Enter starts the command, Escape closes the drop-down. Rows publish
`dropdown:<id>` and the highlighted one `dropdown_hot:<id>`; scenario s46 checks pointer and
keyboard highlight.
Fixes#288
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Toolbar: drag commands from drop-downs onto the toolbar; pin icon; Customize Toolbar… (#289)
- A panel drop-down row drags onto the toolbar (a button or a panel's free space, with the
drop line) and is pinned there; the dragged command's icon follows the pointer.
- A toolbar button dragged off the toolbar, or back into the open drop-down, leaves it (its
icon shows a cross while releasing would remove it).
- A hovered drop-down row shows a pin at its end: click to pin or unpin.
- Right-click on the toolbar's empty space: Customize Toolbar… (a window listing the tab's
commands with check boxes, and Reset Toolbar) and Reset Toolbar; command menus have
Customize Toolbar… too.
- Still per workspace and tab, kept with the preferences. Toolbar buttons also publish
`button:<id>`; scenario s47 drags a row to the toolbar, unpins by dragging off and into the
drop-down, uses the pin icon and Customize Toolbar…, and checks it survives a restart.
Fixes#289
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Toolbar drop-down pin: a push pin drawn in code (upright and filled when pinned); control protocol lists the toolbar handles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Expose interactive editing and placement of sketch text
* Respect document units when editing sketch text
* Route Edit Text through the shared feature dialog
The sketch text editor is now a Kind::Text dialog opened through
Dialog::for_command (frame.rs docking, standard OK/Cancel, Enter/Esc).
Its fields are ordinary dialog fields: they take expressions, parameters
and units, and bare lengths are in the design's units. Untouched fields
keep their exact saved values. The dialog stays open across unrelated
design changes and closes only when its text is gone, the sketch ends,
or another command starts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The control channel read each request with no length cap, so a client sending
gigabytes without a newline made the server thread allocate until the process
was killed. Read lines against the 16 MiB cap the MCP server already uses, now
one shared constant, answer a longer one with an error and close; close a
connection after eight lines that are not JSON, serve at most sixteen
connections at once, and run at most sixty-four queued requests per frame so a
flood cannot starve drawing.
Every file command checked the size with the metadata and then read to the end.
A character device such as /dev/zero reports a length of 0, so the cap passed
and the read was unbounded; a FIFO blocked the calling thread, which over the
control channel is the thread drawing the window. vfs::read now takes the
caller's cap, refuses anything that is not a regular file before opening it,
re-checks on the handle to close the window between the two, and reads no more
than the cap plus the byte that proves it was exceeded. Callers pass the limits
they already had, and the recovery read and the CLI's own reads go through it
too. `solvecraft-cli eval /dev/zero` and a FIFO now fail at once instead of
never returning.
Fixes#147
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
(cherry picked from commit 4156e8acd11c90c435a54a3b0ccc59991db71b12)
Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.
Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.
Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
Persist typed sketch dimensions and bounded ordered configuration rules in format 8. Use exact occurrence paths and source identity for editing, movement, appearance, and mass. Preserve sheet material regions through cutting, folding, and exact DXF export; retain nested cavities and material islands.
Validation: cargo xtask ci passed, including 368 engine tests, 178 UI tests, 68 UI scenarios, 136 kernel tests, and the 10-crate wasm check. Actual preview workflows and legacy format-7 origin-corner reopening were inspected.