Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A buggy external plugin that panicked anywhere — during load (version,
register, manifest), during ribbon build / dispatch, or inside an
interactive command (prompt, on_point, on_enter, on_object_pick) — took
the host down with it (#134). Run every cdylib entry point under
catch_unwind so the host stays up: the plugin's call is treated as
inert (load fails, dispatch returns "didn't handle it", interactive
hooks resolve to Cancel) and a "Plugin <hook> panicked: …" line lands
in the command line on the next tick. (#145)
Scope is Rust panics across the cdylib boundary, not genuine UB —
real isolation (segfault-proof) still requires out-of-process plugins.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extend InteractiveCommand with needs_object_pick / on_object_pick so a
plugin tool can prompt the user to pick an existing entity (handle + point)
rather than a free point — the structure-pick path Storm Sewer's SS_PIPE
needs to connect existing structures. The host adapter delegates to the
internal entity-pick flow; over --serve the pick is fed as a hex handle.
Stays API v2 (no released plugin implements InteractiveCommand yet).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Plugins could dispatch commands but not register interactive (click-to-
place) tools — the gap mf4633 flagged on #100 for Storm Sewer's SS_INLET
/ SS_PIPE. Add an InteractiveCommand trait + CommandStep to ocs_plugin_api
and HostApi::start_interactive; a host adapter bridges it to the internal
CadCommand, so a plugin tool drives the host's point-collection flow.
Hybrid by construction: the same command works by clicking in the viewport
AND by feeding coordinates over --serve (run "CMD x,y x,y"). Adding a
HostApi method changes the contract vtable, so API_VERSION bumps to 2 —
v1 plugin binaries are now refused at load.
Part of the #100 extensibility epic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
OpenCADStudio no longer bundles plugins — every add-on is an external
cdylib loaded from the plugins folder or installed via the marketplace.
- Remove the demo plugin and the in-tree ocs_example_plugin crate.
- Remove the inventory-based built-in registration path (PluginRegistration,
all_plugins, installed_manifests); registry now serves core ribbon tabs
plus loaded external plugins, and try_dispatch routes only to externals.
- Plugin Manager drops the 'compiled into this build' section; the
enable/disable toggle moves onto loaded external cards.
- Prune the now-dead HostSession/DocumentTab helpers and re-exports.
Part of the #100 extensibility epic (phase 2).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Plugins targeted the host's concrete HostSession type. Add a HostApi
trait in ocs_plugin_api behind an optional `host` feature (the only thing
that pulls acadrust, so the core crate stays dependency-free). HostSession
implements it and BuiltinPlugin::dispatch now takes `&mut dyn HostApi`, so
an out-of-tree add-on compiles against the contract crate alone. Per-tab
plugin state is reached through object-safe plugin_state* helpers.
Completes the phase-1 host-surface extraction in the #100 epic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Plugins persisted domain data via the raw acadrust::xdata API with
boilerplate and no APPID registration. Add read_record / write_record /
remove_record keyed by entity handle; write_record replaces an existing
record for the same app and registers the application in the APPID table
so the data round-trips through DWG/DXF for other CAD apps.
Part of the #100 extensibility epic (surfaced in #106).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>