forked from 1b-agent/fieldcraft-upstream
* mesh: boundary surface preparation (weld, manifold and orientation checks, exact self-intersection, feature edges) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: mesh.surface.check on an open design's body or an imported surface Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * engine: struct-init the test session Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * surface: weld at an absolute distance too; the engine welds CAD tessellations at twice SolidCraft's linear tolerance Faces of a SolidCraft tessellation carry their own copies of shared boundary points, which agree only to within the kernel's tolerance (up to ~2e-6 mm on the test corpus). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs: surface preparation in the literature survey, architecture and roadmap Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * surface: simplify after review - The weld distance travels with the mesh (SurfaceMesh::weld_distance, set by Shape::tessellate), so every consumer welds a tessellation correctly without opting in. - Exact tests are infallible on predicates::orient2d_projected (shared with generic_orient2d), and compute each vertex's plane side once per pair with an early reject. - One Box3 for the weld, the BVH and shells; a Half struct for edges; the weld's two lookups share one loop, with chained grid cells; cached normals for feature edges; shared parameter helpers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * corpus: boundary surface preparation as a corpus stage 20 of 21 parts are valid boundaries with their expected genus; cross-cylinders' tessellation has cracks and flipped triangles where its two intersection curves meet. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
7.1 KiB
Markdown
93 lines
7.1 KiB
Markdown
# Architecture
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ModelCraft turns geometry into finite element models, writes them for the solvers engineers
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already use, and solves linear problems itself.
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```
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SolidCraft B-rep ──tessellate──▶ boundary surface ──▶ volume mesh ──▶ FE model ──▶ Abaqus .inp
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(solidcraft-kernel) (welded, watertight, tet (Delaunay) materials, Nastran .bdf
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face-tagged) hex (core goal) sections, LS-DYNA .k
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BCs, loads, ──▶ own linear
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steps solver
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```
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## Crates and layers
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`cargo xtask layers` enforces the table in `xtask/src/layers.rs`: a crate may depend only on
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crates in strictly lower layers.
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| Layer | Crate | Role | Status |
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|---|---|---|---|
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| L0 | `modelcraft-model` | Solver-neutral FE model: nodes, elements by label; materials, sections, sets, BCs, loads and steps as they land. Knows no file format. | started |
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| L1 | `modelcraft-geometry` | The only door to SolidCraft: opens `.solidcraft` designs (rebuilt from their timeline, bodies with persistent face names), B-rep bodies, measures, tessellation into a face-tagged `SurfaceMesh`; face-tagged 3MF files read into the same type without the kernel (docs/formats/tagged-mesh.md). No SolidCraft type in its API. | started |
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| L1 | `modelcraft-mesh` | Surface preparation (weld, watertightness, feature edges), robust predicates, Delaunay tetrahedralization and refinement, Voronoi-based optimization, hex meshing, quality metrics. | started |
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| L1 | `modelcraft-solver` | Element formulations, assembly, sparse linear static and modal solution. | planned |
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| L1 | `modelcraft-decks` | Abaqus input, Nastran bulk data and LS-DYNA keyword readers and writers, to and from `model`. | planned |
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| L1 | `modelcraft-render` | Display data without a GPU dependency: the visible faces, element edges and nodes of a model, the orbit camera, a CPU rasterizer for headless snapshots; contour maps later. | started |
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| L2 | `modelcraft-doc` | The document: geometry, mesh, model, results, history. | planned |
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| L3 | `modelcraft-io` | `.modelcraft` files, result files. | planned |
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| L4 | `modelcraft-engine` | Commands (`CommandSpec`), `Session::execute` with rollback and the panic guard, scripts. | started |
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| L5 | `modelcraft-ui-egui`, `modelcraft-mcp` | Desktop UI (egui + wgpu viewport, model tree, commands, status bar) and control channel requests (docs/control-protocol.md); MCP server. | ui started |
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| testkit | `modelcraft-testkit` | Test tooling, a dev-dependency only: the meshing test corpus (`tests/corpus/*/recipe.json`, analytic shapes) and its runner (`cargo xtask corpus`). | started |
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| apps | `modelcraft`, `modelcraft-cli`, `modelcraft-web` | Desktop, command line, browser. | desktop, cli started |
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Rules beyond the layer order:
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- Nothing below L5 uses egui, eframe, winit, wgpu or rfd.
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- Only `modelcraft-geometry` uses `solidcraft-*`, pinned by rev in the workspace `Cargo.toml`.
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SolidCraft's `[patch.crates-io]` (its fixed truck crates) does not reach dependents, so the
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workspace repeats it from the same rev; bump both together. The same goes for SolidCraft's
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patched `egui-wgpu` (MSAA clamped to what the device supports, 1x on OpenGL adapters, so the
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desktop app's 4x never fails pipeline validation at start).
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- Everything below the apps builds for `wasm32-unknown-unknown`.
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- `modelcraft-geometry`'s non-default `scripts` feature builds designs from SolidCraft command
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scripts (`script_design`, through `solidcraft-engine`) for the test corpus; the library opens
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designs without it.
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## Meshing pipeline
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1. **Boundary surface.** SolidCraft tessellates each body; every triangle carries its B-rep face,
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so feature edges and face-based loads and BCs survive meshing. Faces of an opened design also
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carry SolidCraft's persistent names (`F2:side:l4`, from the feature and sketch curve that made
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them), so a load on a named face follows it when the design is edited and opened again.
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Bodies of components are placed in the world through their occurrences (one body per
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placement), as SolidCraft displays and exports them.
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2. **Surface preparation** (`modelcraft-mesh::surface`, `mesh.surface.check`). Weld the tessellation's per-face
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vertex copies (at twice SolidCraft's linear tolerance), check the surface is closed, manifold, consistently and
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outwardly oriented (voids inwards) and free of self-intersections (exact triangle–triangle tests), and find
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feature edges (face boundaries, sharp dihedral angles). Defects come back located by triangle, vertex and
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position.
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3. **Tetrahedral meshing.** Bowyer–Watson Delaunay on Shewchuk's adaptive predicates (symbolic
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perturbation for degeneracies), boundary recovery by the robust constrained Delaunay method of
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Diazzi et al. 2023 (implicit Steiner points on indirect predicates, gift-wrapping fallback), so
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every boundary triangle and its B-rep face tag survives. Then constrained Delaunay refinement to a
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size field, ODT smoothing interleaved as in Tournois et al. 2009, and the Klingner–Shewchuk 2007
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improvement schedule against slivers.
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4. **Hexahedral meshing (the core).** Octree/grid dual all-hex first, the one family that meshes
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any input validly (Livesu et al. 2021 dual schemes, Pitzalis et al. 2021 refinement, Gao et al.
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2019 feature projection and padding, Garanzha et al. 2021 untangling). Then hex-dominant by tet
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recombination (Pellerin et al. 2018), then polycube (DualCube labelling) for blocky parts;
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frame-field/integer-grid-map methods stay research. Validity uses a certified trilinear Jacobian
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check (Marschner et al. 2020), not corner Jacobians alone.
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5. **Quality.** Scaled Jacobian, aspect ratio, dihedral angles; every generated mesh is checked
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for positive Jacobians and conserved volume before it reaches the model.
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## Commands
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Every user-visible action is a `CommandSpec` in `crates/engine/src/cmd/<area>.rs` with a JSON
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form. `Session::execute` clones the model, runs the command under `catch_unwind`, and restores
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the model on an error or a panic; commands that changed the model are journalled, so the
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journal replays as a script.
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## Test corpus
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Meshers are measured on our own parts (`docs/adr/0001-libraries.md`, test geometry). Each part is
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a SolidCraft command script in `tests/corpus/<name>/recipe.json` (the file `solidcraft-cli run`
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takes, plus a `corpus` object with its categories and, when it has one, its closed-form volume)
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with a one-line `README.md`; analytic shapes (sphere, torus, cylinder, thick-walled pipe, plate
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with a hole) are generated in code. `modelcraft-testkit` runs a recipe in SolidCraft's engine,
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saves the design and opens it through `open_design`, the path a person's design takes, so no
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geometry is stored. `cargo xtask corpus` (a release build of the testkit's `corpus` binary)
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builds every part, tessellates it and runs each stage of `modelcraft_testkit::runner`, writing
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docs/meshing/corpus.md. A mesher joins by implementing `runner::Stage` (its columns, and a run
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over the part's tessellated surfaces) and adding itself to `runner::stages()`.
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