Files
OneCAD-Simulation/ROADMAP.md
T
bf325bb234 Craft-family shell, native file dialogs, samples and one-click Solve (#46)
* Native file pickers, background opening, drag and drop and recent files

Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write
Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as
Services so the UI crate stays portable and tests answer them). Files open on a copy of the
session in a worker thread and replace it only on success; files dropped on the window or
named on the command line open the same way. A recent-files list, an unsaved-changes prompt,
Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Samples and one-click Solve: results reachable from the window

file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and
frequency steps, the bar impact) in place of the model; solve.run solves every step in order.
Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them
(asking first over unsaved changes); Solve runs in the background like a file opening and the
Results tab comes up. --sample [parts|cantilever|impact] on the command line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline

The window now follows SolidCraft's and VectorCraft's layout and themes:
- title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search,
  theme, help), the model's document tab and the version; integrated under the macOS
  traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs);
- workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon
  buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed
  with their milestone; panels collapse, then go into a » menu, when narrow;
- the browser: geometry and mesh with eye toggles, definitions with counts, results;
- no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line;
- the context panel on the right only with context: the command form, results controls,
  the selected definition's properties with Edit and Delete;
- navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom
  with undo positions;
- SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette).
Menus and the search are view state (ui.set {menu, palette}), so captures show them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Shell polish, docs and licences

Menus painted as the family's (flat File menu with recent files, decks and samples), the
legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has,
offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover,
solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS
and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar mark from the application icon; fluid steps and domains in the shell

The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as
SolidCraft draws its mark; the window keeps its title-bar flags after the rebase.
solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify: cached per-frame data, one command per timeline roll, workspace setters

- Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache
  used to clear on every size change and rasterise again).
- Opening a model or recovering one starts from an empty session instead of copying the
  current one; the replaced session is freed off the window thread.
- Element counts, timeline items, search results and the selected definition's properties
  are cached until what they show changes; timeline tooltips are built on hover; long lists
  in properties are summarised.
- edit.undo and edit.redo take a count: a timeline click is one command.
- solve.run dispatches on the step's procedure (no string round trip) and reports its name.
- The workspace and tab change together through UiState::select_tab/select_workspace
  (ui.set {workspace} alone now sticks); no per-frame syncing.
- One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title
  bar's actions as an enum, dead code removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar: Solve and tools at the right end; no traffic-light inset in full screen

The owner's feedback on the title bar: Solve, search, theme and help sit at its right end
before the version; on macOS the left group (mark, name, quick actions) moves into the
traffic lights' room in full screen, where there are none, and back when leaving it. The
layout is a pure function (bar_layout) tested for both states, narrow windows and custom
caption buttons. ui.fullscreen {on} for agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Caps labels in Inter SemiBold

egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the
workspace switcher and its menu, menu headings, the browser header, the context panel's
headers and the Solve label were thin, especially in the light theme. They now use a label
font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md),
with egui's fonts as fallback, installed with the theme on the live and offscreen contexts.
theme::label_font falls back to the default font until the family is bound (fonts take
effect from the next pass), so nothing can panic. Panels widen to their label's longest word.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: regenerate features.md after rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:11:15 -04:00

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# Roadmap
ModelCraft's goal is CAE modeling on par with Abaqus/CAE, Nastran pre-processors and LS-PrePost,
with hexahedral meshing as the centre of gravity, plus its own linear solver. Abaqus/CAE is the
reference for scope (its documentation is excellent and its solver strong); its application is
where we aim to be clearly better: parametric geometry from SolidCraft, sets that survive
remeshing, automatic hex partitioning, undo, a text-diffable model and agent control.
The capability checklist is [docs/parity.md](docs/parity.md). Beyond the pre-processor and the
linear solver come our own explicit, CFD (lattice Boltzmann) and fluid–structure solvers (M10–M14;
methods and papers in [docs/solvers/literature.md](docs/solvers/literature.md)).
Order (revised 2026-10-13): one end-to-end slice first — *SolidCraft part → named faces → sets →
mesh → material and section → BCs and loads → static and frequency steps → Abaqus, Nastran and
LS-DYNA decks and our own solve → contour plot* — on tet meshes, so every hex mesher lands in a
pipeline that already produces solvable, verified models. Then hex: structured (sweep and mapped,
with partitions proposed automatically) before octree all-hex, because that is how analysts get
hex meshes today and it gives the best elements where stresses are read.
| Milestone | Scope | Status |
|---|---|---|
| M0 Foundation | Workspace, quality gates, FE model, command engine with rollback and panic guard, CLI, geometry boundary on SolidCraft | done |
| M1 Geometry in and surface preparation | Open `.solidcraft` designs with persistent face names, assemblies placed (done); face-tagged 3MF (done); test corpus, `cargo xtask corpus` (done); exact predicates (done); quality metrics and certified validity gate (done); weld, closed/manifold/orientation and self-intersection checks, feature edges (`modelcraft-mesh::surface`, `mesh.surface.check`, done) | in progress |
| M2 Tet meshing and size field | Size field (global, per face and edge seeds, curvature and proximity; the `modelcraft_mesh::size::SizeField` trait and edge-division helpers are in); Bowyer–Watson Delaunay (exact, symbolic perturbation, verified; `modelcraft-mesh::delaunay`, done); robust CDT boundary recovery (Diazzi et al. 2023: implicit LNC Steiner points on segments, gift-wrapping facet recovery, inside/outside labelling, B-rep face tags on boundary tet faces, few-ulp rounding repair checked by the validity gate; `modelcraft-mesh::cdt` and `mesh.tet.generate`, done: all 20 valid corpus parts); Delaunay refinement, ODT smoothing, sliver removal; tet4 and tet10 with mid-side nodes on the B-rep; mesh verify per set | in progress |
| M3 First deck | Sets and surfaces bound to SolidCraft face, edge, vertex and body names, resolved after meshing; materials (isotropic and orthotropic elastic, density) with a unit-system label and consistency check; sections (solid, shell, beam profiles) assigned by set; element formulation per region mapped to each solver; BCs (fixed, displacement, symmetry); loads (force and moment on reference points, pressure, gravity); reference points with kinematic and distributing coupling; steps (linear static, frequency) with explicit per-step load and BC tables and output presets; `model.check` naming every missing or bad item; `model.*` and `mesh.tag` commands (model definition: done); writers for Abaqus input (done: `deck.write`), Nastran SOL 101/103 (done: `deck.write`) and LS-DYNA implicit (done); the `.modelcraft` file (text definition, binary mesh, geometry references reopened on load, journal; atomic saves, autosave and recovery; undo/redo on the journal: done) | in progress |
| M4 Own solver and first results | Element library per docs/elements.md (1D and 2D first); Linear static and modal solver (tet4/10, wedge6, hex8, hex20; sparse direct, Lanczos), verified against analytic solutions (solver: done — `modelcraft-fem` kernels, `modelcraft-solver` with nested dissection, sparse Cholesky and block Lanczos, `solve.static`/`solve.frequency`/`solve.probe`, patch, cantilever, Lamé, Kirsch and beam-frequency tests; reference points with kinematic and distributing couplings and moments by master–slave constraint elimination, verified by rigid motion, clamping, Saint-Venant tension, bending and tube torsion; 1D elements I: rod2/rod3 trusses, point masses, rotary inertia, springs and dashpots in both solvers and all three decks, verified by the method of joints, the three-bar truss, spring–mass, two-mass chain and torsional pendulum frequencies, and damped decay; 2D elements: plane stress, plane strain and axisymmetric tri3, tri6, quad4 (incompatible modes QM6), quad8 with two degrees of freedom per node, centrifugal loads, `mesh.planar` 2D meshes of polygons and planar faces, verified by patch tests, Kirsch, Lamé (plane strain and axisymmetric), rotating discs and cylinders, and a plane stress cantilever; deck mapping to Abaqus CPS/CPE/CAX, Nastran membranes, LS-DYNA ELFORM 12/13); shells and beams (done: quad4 MITC4 and tri3 MITC3 flat shells with a Hughes–Brezzi drilling rotation, two-node Timoshenko beams with profile properties and orientations, six degrees of freedom at shell and beam nodes shared with solids and trusses, section forces and surface stresses, verified by shell patch tests, Navier's plate, cantilever and portal-frame beams, and the Scordelis–Lo and pinched-cylinder benchmarks); results display (done: `results.*` commands, deformed shape to scale, banded contours of displacement, von Mises, principal and component stresses with a legend, mode shapes with their frequencies and animation, probing a node by clicking it, reaction force and moment sums per set, stale results marked after an edit; explicit steps: field frames by slider or animation with contours per frame, energy histories plotted) | started |
| M5 Structured hex | 2D quad meshing of faces (`modelcraft-mesh::quad`: transfinite mapped meshes, free all-quad meshes of polygons with holes on prescribed boundary nodes, exact planar quad validity, shared `SizeField` and even edge divisions; done for planar faces); mapped hex of six-sided regions; sweep meshing; conforming interfaces and tet–hex transition; automatic decomposition into sweepable and mappable regions, proposed as SolidCraft splits | started |
| M6 Automatic hex | Octree/grid-dual all-hex for any part; hex-dominant by tet recombination; polycube for blocky parts; smoothing, untangling, boundary padding, layers through thin walls; mesh editing and orphan-mesh import | planned |
| M7 Assemblies and contact | Part instances from SolidCraft occurrences; tie between non-matching meshes; general and pairwise contact with automatic pair detection, friction; bolt pretension, connectors; amplitudes, multiple steps; nonlinear static steps in decks | planned |
| M8 Materials, explicit, shells, composites | Plasticity, hyperelasticity, damage data per solver; explicit dynamics decks (Abaqus/Explicit, LS-DYNA); midsurface shells; composite layups and material orientations, continuum shells on swept hex; heat transfer | planned |
| M9 Post-processing and deck readers | Results readers for public formats (Nastran OP2, LS-DYNA d3plot, Abaqus `.fil`); XY and path plots, cuts, display groups, free-body forces; deck readers that keep unknown keywords; mesh convergence studies | planned |
| M10 Explicit dynamics | Shared element and material kernels with the implicit solver (`fem`); central-difference solver with lumped mass, stable time step, one-point hex8 with hourglass control and nodal-pressure tet4, bulk viscosity, energy accounting (X1 core: done — `modelcraft-explicit`, `explicit_dynamic` steps with initial velocities, prescribed motion and planar rigid walls, `solve.explicit`/`solve.history`, small-strain linear elastic; bar wave, rigid-wall impact, energy balance and cantilever-period tests); large-deformation materials (X2: done — updated Lagrangian elements, Jaumann/Hughes–Winget and Green–Naghdi/Flanagan–Taylor rates, J2 bilinear/table plasticity, Johnson–Cook strength with heating and damage, erosion; materials gain `plastic`, `damage`, `erosion` with `model.material.plasticity`/`damage`; Dienes shear, rigid rotation, J2 uniaxial and Taylor-bar tests); contact (global search, penalty with friction, rigid walls); runs on hex and tet meshes | started |
| M11 Equations of state and shells | Polynomial, ideal-gas, Mie–Grüneisen, JWL with programmed burn, tabulated; energy coupling; shock verification (Rankine–Hugoniot, Sod, Noh, Sedov); Belytschko–Lin–Tsay shells with self-contact on quad meshes | planned |
| M12 CFD: lattice Boltzmann | D3Q19/D3Q27 on grids voxelised from the face-tagged surface; TRT, regularised and cumulant collision; interpolated walls, inlets and outlets; LES; octree refinement shared with the hex mesher; wgpu backend (deterministic per device, checked against the CPU) (CPU core: done — `modelcraft-lbm` with D3Q19 TRT and Guo forcing, halfway bounce-back and moving walls, slip and periodic faces, Zou–He velocity and pressure faces, exact voxelisation of obstacle bodies, momentum-exchange forces per face; fluid materials, fluid domains and fluid steps in the model; `model.fluid_domain.*`, `solve.fluid`; verified by Poiseuille channel and pipe, Couette, Taylor–Green decay, sphere-array Stokes drag and mass conservation; Schäfer–Turek 2D-1 as a benchmark) | started |
| M13 Fluid–structure interaction | Immersed-boundary coupling of the lattice Boltzmann fluid with the explicit or implicit structure; interface force transfer; sub-cycling; Aitken then interface quasi-Newton coupling; free-surface flow | planned |
| M14 Blast and impact fluids | EOS-driven fluids in the explicit solver: ALE multi-material or SPH, with fluid–structure contact | planned |
| Continuous: verification and validation | Every capability checked against theory (closed forms), experiments (published measurements) and published benchmarks (NAFEMS, vendor benchmark and verification manuals such as Abaqus's), each case our own model in `tests/oracle/` with its cited reference and tolerance; `cargo xtask oracle` runs them and writes docs/oracle.md; once a case matches, our result is frozen as a fixture so fidelity cannot regress (docs/verification.md). Runner, fixtures and CI job: done; 26 theory cases (patch tests of every solid element, cantilevers, Lamé in 3D, plane strain and axisymmetric, Kirsch in 3D and plane stress, rotating disc and cylinder, beam frequencies, couplings, explicit waves, impact and J2 plasticity, CDT invariants), 9 published benchmarks (MacNeal–Harder solid tests, Scordelis–Lo with solids, NAFEMS LE1 in 3D and 2D, LE10, FV32) and 9 pending cases with citations (shells, thermal, static plasticity, Taylor bar, CFD); `mesh.block` mapped blocks and 2D patches build their meshes | started |
| Continuous: desktop and agents | Desktop app (viewport, model tree, commands, control channel, the open design drawn, `ui.capture` of the whole window offscreen: done; toolbar of every capability from the catalogue, ready or coming soon with its milestone, icons drawn with VectorCraft, docs/features.md: done; the Craft-family shell — title bar, workspaces and ribbon drop-downs, browser, context panel, command search, journal timeline, light and dark themes — native file pickers with background opening, drag and drop and recent files, samples and one-click Solve: done), MCP server, browser build, command schema as the public API | started |