Files
OneCAD-Simulation/docs/features.md
T
bf325bb234 Craft-family shell, native file dialogs, samples and one-click Solve (#46)
* Native file pickers, background opening, drag and drop and recent files

Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write
Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as
Services so the UI crate stays portable and tests answer them). Files open on a copy of the
session in a worker thread and replace it only on success; files dropped on the window or
named on the command line open the same way. A recent-files list, an unsaved-changes prompt,
Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Samples and one-click Solve: results reachable from the window

file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and
frequency steps, the bar impact) in place of the model; solve.run solves every step in order.
Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them
(asking first over unsaved changes); Solve runs in the background like a file opening and the
Results tab comes up. --sample [parts|cantilever|impact] on the command line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline

The window now follows SolidCraft's and VectorCraft's layout and themes:
- title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search,
  theme, help), the model's document tab and the version; integrated under the macOS
  traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs);
- workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon
  buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed
  with their milestone; panels collapse, then go into a » menu, when narrow;
- the browser: geometry and mesh with eye toggles, definitions with counts, results;
- no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line;
- the context panel on the right only with context: the command form, results controls,
  the selected definition's properties with Edit and Delete;
- navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom
  with undo positions;
- SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette).
Menus and the search are view state (ui.set {menu, palette}), so captures show them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Shell polish, docs and licences

Menus painted as the family's (flat File menu with recent files, decks and samples), the
legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has,
offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover,
solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS
and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar mark from the application icon; fluid steps and domains in the shell

The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as
SolidCraft draws its mark; the window keeps its title-bar flags after the rebase.
solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify: cached per-frame data, one command per timeline roll, workspace setters

- Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache
  used to clear on every size change and rasterise again).
- Opening a model or recovering one starts from an empty session instead of copying the
  current one; the replaced session is freed off the window thread.
- Element counts, timeline items, search results and the selected definition's properties
  are cached until what they show changes; timeline tooltips are built on hover; long lists
  in properties are summarised.
- edit.undo and edit.redo take a count: a timeline click is one command.
- solve.run dispatches on the step's procedure (no string round trip) and reports its name.
- The workspace and tab change together through UiState::select_tab/select_workspace
  (ui.set {workspace} alone now sticks); no per-frame syncing.
- One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title
  bar's actions as an enum, dead code removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar: Solve and tools at the right end; no traffic-light inset in full screen

The owner's feedback on the title bar: Solve, search, theme and help sit at its right end
before the version; on macOS the left group (mark, name, quick actions) moves into the
traffic lights' room in full screen, where there are none, and back when leaving it. The
layout is a pure function (bar_layout) tested for both states, narrow windows and custom
caption buttons. ui.fullscreen {on} for agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Caps labels in Inter SemiBold

egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the
workspace switcher and its menu, menu headings, the browser header, the context panel's
headers and the Solve label were thin, especially in the light theme. They now use a label
font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md),
with egui's fonts as fallback, installed with the theme on the live and offscreen contexts.
theme::label_font falls back to the default font until the family is bound (fonts take
effect from the next pass), so nothing can panic. Panels widen to their label's longest word.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: regenerate features.md after rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:11:15 -04:00

12 KiB
Raw Blame History

Features

Generated from the capability catalogue (crates/engine/src/catalogue.rs) by cargo run -p modelcraft-cli -- features > docs/features.md; a test fails when it is out of date. Every entry is a toolbar button. Ready entries run their command; coming soon entries are shown greyed with the roadmap milestone that brings them (ROADMAP.md).

52 ready, 51 coming soon.

Geometry

Panel Capability Status Command
Import Open Design — Open a SolidCraft design: its bodies with persistent face names ready geometry.open
Import Tagged Mesh — Read a face-tagged surface mesh (3MF) ready geometry.import.mesh
Inspect Bodies — List the open design's bodies, volumes and named faces ready geometry.bodies
Inspect Tessellate — Tessellate a body into a face-tagged boundary surface ready geometry.tessellate
Inspect Check Surface — Weld, closed, manifold, orientation and self-intersection checks; feature edges ready mesh.surface.check
Prepare Partition — Split bodies and faces as SolidCraft features coming soon (M5)
Prepare Datum Plane — Construction planes for partitions coming soon (M5)
Prepare Midsurface — Extract midsurfaces of thin parts for shell meshes coming soon (M8)

Mesh

Panel Capability Status Command
Size Global Size — One element size for the whole part coming soon (M2)
Size Seed Edges — Element counts, sizes and bias per edge and face coming soon (M2)
Size Curvature — Refine by curvature and proximity coming soon (M2)
Tet Tet Mesh — Constrained Delaunay tet mesh of a body: every boundary triangle kept, faces tagged (refinement comes next) ready mesh.tet.generate
Tet Quadratic — Second-order elements with mid-side nodes on the geometry coming soon (M2)
Tet Delaunay Points — Delaunay tetrahedralization of a point list (debugging aid) ready mesh.delaunay.points
2D 2D Mesh — Quad or triangle mesh of a planar face or polygon in the XY plane for plane stress, plane strain and axisymmetric models; edges tagged ready mesh.planar
Structured Hex Quad Faces — All-quad meshes of faces on shared edge nodes coming soon (M5)
Structured Hex Mapped Hex — Mapped hex mesh of six-sided regions coming soon (M5)
Structured Hex Sweep Hex — Hex mesh swept along extrusions and revolutions coming soon (M5)
Structured Hex Decompose — Find sweepable and mappable regions and propose the splits coming soon (M5)
Structured Hex Transition — Conforming tet–hex interfaces with pyramids coming soon (M5)
Automatic Hex All-Hex — Octree dual all-hex mesh of any part coming soon (M6)
Automatic Hex Hex-Dominant — Hex-dominant mesh by recombining tets coming soon (M6)
Automatic Hex Polycube — Polycube hex mesh of blocky parts coming soon (M6)
Improve Smooth — Smooth node positions, keeping every element valid coming soon (M6)
Improve Untangle — Repair inverted elements coming soon (M6)
Improve Layers — Boundary padding and layers through thin walls coming soon (M6)
Edit Node — Add a node ready mesh.node.add, mesh.node.remove
Edit Element — Add an element on existing nodes, or a mapped block of them ready mesh.element.add, mesh.element.remove, mesh.block
Edit Merge Nodes — Merge coincident nodes coming soon (M6)
Edit Remesh Region — Remesh a region in place; split and collapse elements coming soon (M6)
Edit Orphan Mesh — Import a mesh without geometry coming soon (M6)
Verify Quality — Quality metrics and the certified validity check, failing elements listed ready mesh.quality
Verify Verify Set — Quality and validity per set coming soon (M2)
Verify Tag Geometry — Tag elements, faces, edges and nodes with the geometry they mesh ready mesh.tag, mesh.tag.clear

Properties

Panel Capability Status Command
Materials Material — Elastic (isotropic, orthotropic) material with density ready model.material.create, model.material.edit, model.material.delete
Materials Plasticity — Von Mises plasticity: bilinear, hardening table or Johnson–Cook ready model.material.plasticity
Materials Hyperelastic — Hyperelastic material models coming soon (M8)
Materials Damage — Johnson–Cook damage and element erosion ready model.material.damage
Materials Thermal — Conductivity, specific heat and expansion coming soon (M8)
Materials Equation of State — Polynomial, ideal gas, Mie–Grüneisen, JWL and tabulated equations of state coming soon (M11)
Sections Section — Solid, shell, beam, rod or 2D (plane stress, plane strain, axisymmetric) section assigned to a set, with its element formulation ready model.section.create, model.section.edit, model.section.delete
Sections Composite — Composite layups and continuum shells coming soon (M8)
Sections Orientation — Material orientations coming soon (M8)
Sets Set — A set of nodes, elements and faces, or of named geometry that survives remeshing ready model.set.create, model.set.edit, model.set.delete, model.set.resolve
Model Units — The model's unit system (never converted) ready model.units

Assembly

Panel Capability Status Command
Instances Instances — Part instances placed from SolidCraft occurrences coming soon (M7)

Steps

Panel Capability Status Command
Steps Step — A linear static or frequency step with its output ready model.step.create, model.step.edit, model.step.delete
Steps Activate — Choose which loads and boundary conditions act in a step ready model.step.activate
Steps Step Table — The step by load and boundary condition table ready model.activity
Procedures Amplitude — Time and frequency amplitudes coming soon (M7)
Procedures Nonlinear — Nonlinear static steps coming soon (M7)
Procedures Explicit — Explicit dynamic steps coming soon (M8)
Procedures Heat Transfer — Heat transfer steps coming soon (M8)

Loads & BCs

Panel Capability Status Command
Boundary Conditions Boundary Condition — Fixed, displacement or symmetry condition on a set or reference point ready model.boundary_condition.create, model.boundary_condition.edit, model.boundary_condition.delete
Loads Load — Force, moment, pressure, traction, gravity or body force ready model.load.create, model.load.edit, model.load.delete
Flow Fluid Domain — The box of fluid cells, its fluid, and the obstacle bodies voxelised from their face-tagged surfaces ready model.fluid_domain.create, model.fluid_domain.edit, model.fluid_domain.delete
Flow Inlet & Outlet — Velocity inlets, pressure outlets, walls, moving and slip walls, periodic faces ready model.fluid_domain.boundary

Interactions

Panel Capability Status Command
Constraints Reference Point — A reference point for couplings, loads and boundary conditions ready model.reference_point.create, model.reference_point.edit, model.reference_point.delete
Constraints Coupling — Kinematic or distributing coupling of a set to a reference point ready model.coupling.create, model.coupling.edit, model.coupling.delete
Constraints Tie — Tie non-matching meshes together coming soon (M7)
Contact General Contact — Contact between everything that touches, with friction coming soon (M7)
Contact Contact Pair — Contact between two surfaces coming soon (M7)
Contact Find Contacts — Detect contact pairs automatically coming soon (M7)
Contact Rigid Wall — Rigid walls for explicit dynamics coming soon (M10)
Connectors Bolt Load — Bolt pretension coming soon (M7)
Connectors Spring — Spring or dashpot to the ground or between two points, along a direction or their line ready model.spring.create, model.spring.edit, model.spring.delete
Connectors Point Mass — Point mass and rotary inertia at nodes or a reference point ready model.mass.create, model.mass.edit, model.mass.delete
Connectors Connector — Connector elements between points coming soon (M7)
Coupled FSI Interface — The fluid–structure interface coming soon (M13)

Solve

Panel Capability Status Command
Run Solve — Solve every step in order and show the results ready solve.run
Check Check Model — Name every missing or bad definition before writing or solving ready model.check
Decks Abaqus Input — Write an Abaqus input file (.inp) ready deck.write {"format":"abaqus"}
Decks Nastran Deck — Write Nastran bulk data (SOL 101, 103) ready deck.write {"format":"nastran"}
Decks LS-DYNA Deck — Write an LS-DYNA keyword file ready deck.write {"format":"lsdyna"}
Decks Read Deck — Read a deck, keeping keywords ModelCraft does not know coming soon (M9)
Implicit Static — Linear static solve of a step with ModelCraft's own solver ready solve.static
Implicit Frequency — Natural frequencies and mode shapes of a frequency step ready solve.frequency
Explicit Explicit — Transient dynamics of an explicit step by central differences (contact and erosion coming in M10) ready solve.explicit
Explicit Blast & Impact — EOS-driven fluids with fluid–structure contact (ALE or SPH) coming soon (M14)
Fluids Lattice Boltzmann — Lattice Boltzmann flow of a fluid step on the CPU, with wall forces ready solve.fluid
Fluids Fluid–Structure — Coupled fluid and structure solve coming soon (M13)

Results

Panel Capability Status Command
Display Deformed — The deformed shape of a solved step, to scale ready results.deformed, results.clear
Display Contours — Contours of displacement and stress, with a legend ready results.contour
Display Mode Shapes — Mode shapes and frequencies of a frequency step ready results.modes
Display Animate — Animate the deformed shape, a mode or an explicit step's frames ready results.animate, results.frame
Query Probe — Displacement, rotation, reaction and stress at nodes, element section forces, a mode shape, or an explicit field frame (or click the model) ready solve.probe, solve.history
Query Reactions — Reaction force and moment sums per set ready results.reactions
Query Free Body — Free-body forces across a cut coming soon (M9)
Plots XY Plot — Plot a quantity against time or another coming soon (M9)
Plots Path Plot — Plot a quantity along a path coming soon (M9)
Plots Cut — Section cuts through the model coming soon (M9)
Plots Display Group — Show and hide parts of the model coming soon (M9)
Plots Streamlines — Streamlines and flow fields coming soon (M12)
Files Read Results — Read results in public formats coming soon (M9)
Files Convergence — Mesh convergence studies coming soon (M9)

Tools

Panel Capability Status Command
Model Model Info — Node and element counts and the model summary ready model.info
File Open Model — Open a .modelcraft model ready file.open
File Samples — Open a sample model, ready to solve ready file.sample
File Save — Save the model to its .modelcraft file ready file.save
File Save As — Save the model to a new .modelcraft file ready file.save_as
File Recover — Open a model autosaved by an app that crashed or closed with unsaved changes ready file.recover, file.recovery.list, file.recovery.discard
History Undo — Undo the last command that changed the model ready edit.undo
History Redo — Redo the command undone last ready edit.redo